I believe every single player in Brick Rigs had some issues with key bindings. It is not that Lukas was incompetent and couldn’t make the default settings correct, it’s that he added a lot of new options followed by new keys. Apparently he rebound quite much of the old stuff and since he did people sometimes have hard time figuring out how to do different things in the game. And i’m here to show you how this all should work in my opinion, or at least how it appears to be comfortable to me.
Stuff in “Editor”
Almost every section is going to face some alternations here. So let’s just start with the first one.
実際には, these alternations won’t be that major, but still there are some options to be rebound or to be granted another key. 例えば, add to selection is a thing that should be done in two ways: シフト + 左利き と Ctrl + 左利き. Just for convenience. But the next button has to be rebound: commit does conflict with chat so in order to fix it just remove 入力 and simply bind it to whatever you never gonna use while constructing. 私が選んだ TMB 2, 例えば. If you have addintional buttons on your mouse you’re lucky! そうしないと, 良い, only random button might help I suppose. でも心配しないでください, the next one, exit editor would be perfect if bound to Backspace. とは異なり exit with vehicle, 笑, I bound it to TMB 1, don’t be mad. So that’s all for now, if I forgot something here are the screenshots.
Stuff in “カメラ”
I guess it’s the most troublesome section? Anyways the first one is speed axis: 上 と speed axis down: just bind it to Page up と Page down respectively so that these don’t bother. Next up are vertical view: 上 と vertical view: 下. 私を信じて, that thing does not require any buttons at all so just suggest deleting them. Same applies to zoom axis: で と zoom axis: 外: cancel the existing bindings if there are any (I just don’t remember), あなたは何も失うことはありません. の pivot camera button is gonna be the MMB (マウスの中ボタン) while move camera is meant to remain as is (it should stay bound to 人民元). どうですか speed step: 上 と speed step: 下? 私, the one who plays this game for more time than reuploaders live their life, prefer just binding them to MMB up と MMB down because it always was like this. And don’t be mercurios, every conflict will disappear in the near future. ところで, toggle projectile camera should be just 5, not Num, 正確には. And one of the most contraversial ones is the binding for zoom step: で と zoom step: 外: these are gonna be オルタナティブ + MMB up と オルタナティブ + MMB down それぞれ. Phew, 終わり (うまくいけば). Check the screenshots.
Stuff in “キャラクター”
1つ, nothing I suppose? Actually no, as far as I remember しゃがむ ではありません Ctrl in by default. Just do so, わかった?
Stuff in “一般”
させて 標的 残る 人民元 ここ, お願いします, it won’t matter much. The next button is HUD visibility bound to ordinaty 7. ああ、待ってください, there is one more in between those: I bound 火 に F4 何らかの理由で. わかった, so be it. Now we head towards interactions with items: bind the first one to E, the second one to T そして3つ目は U. Some of them may already be this way, but I mentioned it just to make sure. The following sentence is alotted to keys that are supposed to be correct by default: inventory – タブ, next vehicle (所有: previos vehicle) – F2, scoreboard – Caps Lock, spawn vehicle (所有: vehicle editor) – ○. slow motion (所有: pause game) was bound to nothing but to P, it feels like this button is more accesible, あなたが知っている. Sorry for binding throw item に TMB 2 for another time, these buttons are just way too useful. The rest should be already okay if I’m not mistaken. The screenshot is anyway below.
Stuff in “Free Camera”
You have only four buttons to rebind here! (which is actually 80% of the section, しかしまだ) Those two weird option you might not even know about, rotate pawn: 右 と rotate pawn: 左 are gonna be 2 と 1 それぞれ; ブースト will be Ctrl と capture vehicle thumbnail should already be 入れる but I doubt.
Stuff in “在庫”
It appears to me I have rebound an entire section so doing it quickly:
next explosive (所有: previos explosive) – G;
next slot (所有: previos slot) – 8;
兵器: 1, 2 と 3 それぞれ.
Stuff in “車両”
Although this section is big there are few alternations: exit vehicle は TMB 1, それから cycle siren (所有: toggle siren) は N (perhaps already this way), hazard lights は K, next fire action (所有: previos fire action) will be ordinary 4, next seat (所有: previos seat) は F1, と operation mode is suddenly Z… うん, this one gonna be hard for you to get used to, all due to the bindings in camera. At least try to live with it it. Next up we have pin vehicle: root part (所有: pin vehicle: all parts) bound to 6, remove empty vehicles (所有: remove all vehicles) bound to 一時停止… Hehe, again all of a sudden. remove vehicle あるべきです 消去 デフォルトでは, しかしまだ. And that’s all I hope, if I have forgotten something please let me know in the comments!
これが今日私たちがこの目的で共有するすべてです ブリックリグ ガイド. このガイドは元々、次の者によって作成および執筆されました。 N. aBRICKos. このガイドを更新できなかった場合, これに従って最新のアップデートを見つけることができます リンク.