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Birthright Update Patch Notes on April 12, 2024

ポストする 04/27/2024 に パッチボット コメントはありません の上 Birthright Update Patch Notes on April 12, 2024
  • タイトル: Birthright
  • 発売日:
  • 開発者:
  • 出版社:
Information about Birthright is still incomplete. これを使用してゲームの詳細を記入するのにご協力ください。 お問い合わせフォーム.

✅ ソースは次の方法で検証されました スチームコミュニティ

  • パッチのタイトル: v0.26 – Limb Dismemberment, New Food system and New spawn system
  • パッチのリリース日: 4月 12, 2024

The developer of Birthright has released a new update for the game on April 12, 2024. この新しいアップデートで確認または変更される予定の新しい点は次のとおりです。. この情報は Steam の公式発表から直接抜粋したものです。 

Dismemberment and Gore

Mesh Merging is finilized this Patch by now also include Horses. At the same time several optimizations were done on Horses, and like Humans same equiped models share instances for best performance and memory footprint.
Now when we are done introducing Mesh Merging, Dismemberment of Limbs is back for more Gore! As of now only on Humans but will add for Horses and more in later Patches.

New Food System

The food system has revamp all food and ingredients. Previously some complex food required 4-5 ingredients which is extremely hard to maintain for little benefit. And Bread was the king of foods to maintain your army.
Many ingredients now have been cut down to reduce the clutter (example only 2 types of fishes now exist + 1 very special, the Gold Eel). While making the cooked food easier to make it overal feels like there are much more Food options now compared to before.
To balance this one new ingredient were added: 塩. (Mines produce Salt in various degree depending on Upgrade).
Now each of the better cooked food require 2-3 ingredients only and each give a unique Buff to everyone eating it.
Beer Barrels also give a hefty combat Buff if Soldiers consume it with Food. But ifthere is no food, they will get a bad debuff because of drinking on empty stomach.

New Spawn Systems

On World Map spawning was previously based on Pathing to Player which was not reliable enough for many scenarious. So now it strictly use placed areas on the World Map for all types of spawns to make sure it is controlled (example nothing can no longer spawn in the vicinity of The Citadel unless it’s a special City POI’s that should spawn there).
Combat Spawn is also heavily changed because the previous way could not handle the Chaos that errupts when you push to the extreme with several Lords/Players entering on both sides for Battles/Sieges. Or if anyones army is camping on spawn positions when Reserves spawn, eventually something would go wrong.
Now it will properly probe a grid of 100 possible spots simulating insertion of a Character + Horse to find a safe spot, for each character.

Other fixes

Fight Pit has been rebalanced to better increase the difficulty when joining the tryout quest. And with it the rewards are much greater
Arenas now pay more for sold Prisoners

  • Initial Start Story has changed all Food the Player can get at start
  • Changed minimum Spawn in combat from 5 に 20 regardless of Spawn Ratio
  • Fixed MP server event when a Player joins the server to display Long Title
  • Fixed rider immdeiately falling to ground when Horse is killed
  • Fixed a bug in arena/fight pit where Player could loose army
  • Fixed a bug when Player used Bow
  • Fixed Weekly event Wheel of Fortunes spawn point in The Citadel
  • Fixed MP fetching childrens families in Family Panel
  • Fixed several issues with Siege Progress marker
  • Fixed a spawn point issues in WestmarkVillage2 map
  • Fixed several issues in Fight Pit/Arena thanks to reports from Rigo1
  • Fixed Red Sea (砂漠) Tax to be properly saved when changed
  • Fixed Desert random Battle Maps does not include Village maps
  • Fixed UI bug when talking to Follower from Character Panel

この新しいアップデートの詳細については、, 上記の公式ソースを確認してください.

パッチノート タグ:Birthright

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前の投稿: Abyss Playtest Update Patch Notes on April 12, 2024
次の投稿: MMA Simulator Update Patch Notes on April 12, 2024

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  • タイトル: Birthright
  • 発売日:
  • 開発者:
  • 出版社:
Information about Birthright is still incomplete. これを使用してゲームの詳細を記入するのにご協力ください。 お問い合わせフォーム.

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