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驚異の時代 4 – How AI Works and Cheat Sheet

ポストする 05/31/202305/31/2023 に アンジェル コメントはありません の上 驚異の時代 4 – How AI Works and Cheat Sheet
  • タイトル: 驚異の時代 4
  • 発売日: 5月 2, 2023
  • 開発者: トライアンフ スタジオ
  • 出版社: パラドックス インタラクティブ

Omnious AI

The AI/NPC opponents in Age of Wonders 4 exhibit a rudimentary nature, possessing highly limited “人格”-priority sets. しかし, it is important to take a step back and clarify that the AI lacks any strategic thinking whatsoever. 実際には, it operates on a very basic level, focusing solely on making the “best decision possible at the moment,” without considering the long-term logical perspective that a human would prioritize. 例えば, even if the optimal choice for the AI is to construct a gold mine, despite needing mana for a successful move, it will still proceed with building the mine simply because it lacks the capacity to think ahead. It lacks memory, 夢, and the ability to plan. Being aware of this inherent limitation is crucial when evaluating the AI’s questionable decisions that stem from its rudimentary behavior.

最初は, this may appear repetitive and potentially dull, considering what the AI has to offer. 間違いなく, it partially is so. しかし, the inclusion of “人格”-priority sets adds an element of enjoyment. Alongside the AI’s core behavior, you can identify “人格” patterns that are dependent on the configuration of their faction’s culture and origin, as well as an element of luck. 例えば, an AI ruler hailing from a barbarian background and embodying a ruthless raider persona is more inclined to adopt the “人格” pattern of a warlord, whereas an AI ruler with a noble origin and a penchant for unification is more likely to embrace the diplomat “人格” パターン.

These patterns influence the AI’s level of aggression and decisions on a superficial level but can still significantly impact your overall experience, offering a plethora of potential variations. さらに, they strive to achieve victory in a manner that aligns with their personality, as defined by the default victory conditions.

A few AI personalities you might come across often ~

Does the AI cheat?

Funny you should ask. はい, 確かに! しかし, contrary to popular misconception, the benefits the AI receives, depending on the difficulty level it is set to, are entirely in the form of discounts. It cannot conjure units out of thin air, nor does it possess unlimited resources. And to ensure fairness, there are no handicaps for the AI like thise which can be applied to human players. Without these discounts, the AI would find itself constantly economically disadvantaged against a human player who simply employs foresight in their gameplay.

ふーむ? Should the AI not perform better, considering AI in chess? That is a common misconception. The rationale is this: even the most advanced AI capable of playing chess relies on the same rudimentary basic behavior. The distinction lies in their ability and access to data, allowing them to calculate countless possibilities many moves ahead. しかし, they can only do so because chess is significantly less complex compared to a modern computer game. I dread to think how long it would take for the AI to make its move if it had to calculate every potential next move, with multiple players, random probability seeds, と, 良い, human behaviour, which possesses infinite potential for deviation from the most optimal path.

要するに, there is not much to expect from the AI in this regard.

ありがたいことに, the game offers multiplayer…

If you ever witness something surprising from the AI, such as seemingly conjuring units out of thin air, bear in mind that whatever the AI can do, you can do too. They simply receive a discount, not a God mode. さらに, the illusion of units appearing out of nowhere can easily be attributed to the magic of concealment effects.

Since the AI is incapable of planning and, したがって, trading realistically, it employs pre-defined templates to skill and equip its heroes. While a player might individually equip and skill their heroes based on the rewards they get from Ancient Wonders, quests and clearing infestations, the AI only has access to specific hero builds that come with particular item sets. その結果, it is not uncommon to encounter multiple AI heroes with identical items, including those you would not anticipate seeing more than once throughout the game. This also leads to multiple heroes, and subsequently armies, equipped with concealment rings.

A video showing camouflage in action – beginners often misinterpret this as the AI cheating units into existence. The truth is that they have to play by the same rules as humans.

トリビア

Your PC’s setup has also an influence on how the AI behaves.

It is often observed during multiplayer in form of desynchronisations.

Whether the AI is set to Relaxed, 簡単, 普通, Hard or Brutal, the AI’s behaviour is indifferent across the board, as it is completely limited to its scripts when making decisions.

The only difference is artificially created by giving the AI economic discounts.

Whether you take an Easy AI or a Brutal AI – if they both have the same resources and the same prices, they are going to do exactly the same thing in the same situation. A higher difficulty will not make the AI any smarter. It just gives the AI more options due to the discounts.

Setting a global difficulty, rather than an individual ruler AI difficulty, as you are limited to for Story Realms, will affect all AI rulers. 例えば, if you set the AI to earn less income and the world threat to be less aggressive, this will also affect your AI allies.

Resulting in… undesired AI bnehaviour.

Discounts for the AI

How do we know about these?

The game comes with modding tools that can be accessed through the Paradox Launcher. All we have to do is analyse the file that determines the role of the AI. It is fairly easy to read too!

But here you get it even easier:

リラックスした

  • +10 Souls per Turn
  • +20% Pronouncement Cost
  • -25% Imperium Cost for founding Cities
  • -25% Food Cost for Population Growth

簡単

  • +10 Souls per Turn
  • +10% Pronouncement Cost
  • -25% Imperium Cost for founding Cities
  • -25% Food Cost for Population Growth
  • -5% Gold Cost for Recruitment
  • -5% Draft Cost for Recruitment
  • -10% Souls Cost for Recruitment
  • -5% Units Upkeep
  • -5% Mana Cost for Spells
  • -10% Souls Cost for Spells
  • -5% Hero Recruitment Cost

普通

  • +10 Souls per Turn
  • +20% Gold income
  • -25% Imperium Cost for founding Cities
  • -25% Food Cost for Population Growth
  • -20% Gold Cost for Recruitment
  • -20% Draft Cost for Recruitment
  • -33% Souls Cost for Recruitment
  • -20% Units Upkeep
  • -15% Mana Cost for Spells
  • -33% Souls Cost for Spells
  • -15% Hero Recruitment Cost
  • -15% Production Cost for City Structures
  • -15% Gold Cost for City Structures
  • -30% Production Cost for Town Hall
  • -40% Gold Cost for Town Hall
  • -10% Research Cost
  • +2 Tier II Starting Units

難しい

  • +10 Souls per Turn
  • +20% Gold income
  • +20% Mana Income
  • -25% Imperium Cost for founding Cities
  • -25% Food Cost for Population Growth
  • -33% Gold Cost for Recruitment
  • -33% Draft Cost for Recruitment
  • -40% Souls Cost for Recruitment
  • -33% Units Upkeep
  • -33% Mana Cost for Spells
  • -40% Souls Cost for Spells
  • -33% Hero Recruitment Cost
  • -34% Production Cost for City Structures
  • -34% Gold Cost for City Structures
  • -50% Production Cost for Town Hall
  • -50% Gold Cost for Town Hall
  • -15% Research Cost
  • +1 Tier II Starting Unit
  • +1 Tier III Starting Unit
  • all Units start with +1 ランク
  • -10% Pronouncement Cost
  • -20% Pronouncement Upkeep
  • +20% Grievances Gain against Humans
  • -15% Grievances Gain against AI

残忍な

  • +10 Souls per Turn
  • +20% Gold income
  • +20% Mana Income
  • -25% Imperium Cost for founding Cities
  • -25% Food Cost for Population Growth
  • -50% Gold Cost for Recruitment
  • -50% Draft Cost for Recruitment
  • -66% Souls Cost for Recruitment
  • -50% Units Upkeep
  • -50% Mana Cost for Spells
  • -66% Souls Cost for Spells
  • -60% Hero Recruitment Cost
  • -50% Production Cost for City Structures
  • -50% Gold Cost for City Structures
  • -60% Production Cost for Town Hall
  • -60% Gold Cost for Town Hall
  • -20% Research Cost
  • +2 Tier II Starting Units
  • +1 Tier III Starting Unit
  • all Units start with +2 ランク
  • -20% Pronouncement Cost
  • -40% Pronouncement Upkeep
  • +40% Grievances Gain against Humans
  • -30% Grievances Gain against AI
  • Throne City starts with +1 人口

Cheats for Humans

The cheats console can be opened ingame by pressing CTRL+ALT+C

Cheats cannot be used in multiplayer.

Using cheats disables Pantheon features permanently for the game session.

A reload of an earlier savegame will not cure that, as the session will remember if you cheat.

Cheat
Effect
allheroes
adds all offmap heroes to the recruitment pool
barentz
explores the entire map and toggles vision over it
coehoorn
breaches the walls of the selected besieged city
cruijff
toggles infinite move points
demonen
追加します -20 alignment
dokterwie
increases the turn counter by 1
eendracht
increases the Build the Beacons of Unity counter for Expansion Victory
eenheid
fulfills the Occupy Provinces objective for Expansion Victory
engelen
追加します +20 alignment
freepop
追加します +1 population to the selected city
genhero
generates a random offmap hero
gencrypthero
generates a random hero in crypt
genprisonhero
generates a random hero in prison
hauer
levels up all heroes and units in the selected army
hein
triggers victory
huygens
unlocks empire development if not already unlocked and gain one level in each affinity
iamgod
toggles auto-win in auto-combat
ikbedoelalles
toggles knowing all spells
improverelation
advance to the next allegiance level with the selected free city
instantskills
toggles instant research
leeuwenhoek
finishes the current research
makeally
forms an alliance with the selected city’s empire
makeangry
追加します -100 relations for 20 turns with the selected city’s empire
makecoop
sets relation with the selected free city to Pact of Cooperation
makehappy
追加します +100 relations for 20 turns with the selected city’s empire
makeintegrated
integrates the selected free city
makeloyal
sets relation with the selected free city to Pact of Loyalty
makeneutral
ends war with the selected city’s empire
makevassal
the selected city’s empire becomes a vassal
makewar
starts a war with the selected city’s empire (war justification balance effects apply)
martin
toggles 999 hero cap
masterskills
researches everything
oldenbarnevelt
与える 100000 imperium
optimalprime
toggles instant spell casting
philips
toggles instant production
questmaster
toggles quests
rallythelieges
starts the next Rally of the Lieges
rembrandt
与える 100000 gold and mana
ruijter
adds one of each hero item
spaargaren
unlocks empire development if not already unlocked
tasman
explores the entire map
unexplore
unexplores the entire map
verdoemenis
increases the Build the Affinity Province Improvements counter for Magic Victory
voorhees
toggles infinite skill points
warlord
declares war on all factions
willem
triggers defeat
demo
activates masterskills, philips, and rembrandt at the same time
flyingdutchman
activates cruijff, barentz, and rembrandt at the same time
defeat1
triggers defeat
defeat2
triggers defeat
defeat3
triggers defeat
defeat4
triggers defeat
defeat5
triggers defeat
victory1
triggers victory
victory2
triggers victory
victory3
triggers victory
victory4
triggers victory
medic
heals the selected army (does not work at the moment)
switch_tm
switches between classic and simultaneous turns (does not work at the moment)

これが今日私たちがこの目的で共有するすべてです 驚異の時代 4 ガイド. このガイドは元々、次の者によって作成および執筆されました。 アンジェル. このガイドを更新できなかった場合, これに従って最新のアップデートを見つけることができます リンク.

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ガイド タグ:驚異の時代 4

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  • タイトル: 驚異の時代 4
  • 発売日: 5月 2, 2023
  • 開発者: トライアンフ スタジオ
  • 出版社: パラドックス インタラクティブ

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