Explanations & Rules of thumb about the tag-based counter system, covering exceptions and exotic units.
前文
進行中の作業:
ノート: Most important aspects should be covered already, however it should be stated that:
Not Covered yet / To do:
- Resistances in various Stances
- Charged Attacks / Variing speed Attacks
- “Exotic” Units in detail (Own section)
- Most noteable “non-exotic” Units in detail (Own section)
- Outlaw Units (will be implemented in existing sections)
- Revolutionary Units (will be implemented in existing sections)
ご質問がございましたら, 提案, critics or found any mistakes, especially forgotten exceptions not mentioned above, please make liberal use of the comment section!
序章
I think its quite easy being said that one of AoE III greatest features and biggest bane is its continously growing variety of more or less unique units. (~200 I think)
Especially with the last update of October making anti-intuitive units easier accessable – this guide is proposed to aid new as experienced players to easier get along それなし knowing every single unit.
Assuming you are not able to completely out-micro, out-number, or out-tech your enemy, which will be the vast majority of the time, you will have to bother about what type of unit is best against what other type.
In AoE III units are defined by タグ and so are most of their strenghs and weaknesses.
タグ are important, since most Units deal 追加ダメージ に specific tagged 単位.
クロスボウマン と Skrimishers deal extra damage (1.25 に 3 回) に Heavy Infantry と (2.0 回) 軽騎兵 例えば.
From all unit タグ のような:
歩兵, Light Infantry, Heavy Infantry, Ranged infantry, Musket Infantry, Archaic Infantry, 騎兵, 重騎兵, Siege Units, Artilery, Native Units, Mercinaries,… – I could continue this further but I think you agree that there are many of them.
Not all タグ are equally important. 実際には, you actually don’t ultimately have to bother too much with them, since there are some simple rules to easly see (by klicking on the Unit) what it is strong and what it is weak against.
例 (1)
In the tool tipp below you can see primary stats like
健康, ダメージ, Attackspeed, Movementspeed;
だけでなく:
抵抗: Blue Bracket
ダメージ & Damage Types: Red Brackets
範囲: Yellow Bracket
Multipliers: Rosa Brackets
This Musketeer for example got: Melee Resistance, Ranged Attack と no multipliers,
Siege Attack (Only usable vs buildings) と no multipliers と Melee Attack と [3x VS Cavalry] と [2.25 VS Shock-Infantry] multipliers.
ところで: You don’t need to know the symbols – simple mouse-over will tell you the meaning.
While being self tagged as:
(You can get this window by mouse-over the portrait of the previous tooltip screen)
Here we can see it is:
–歩兵
–Ranged Infantry
–Heavy Infantry
What does it mean?
- その Melee-Resistance それ すべき perform well against all units that deal Melee-Damage.
- その Ranged Attack 得た no multipliers – so that is neither especially good or bad.
- その Melee-Attack however got 2 different multipliers: 3x Cavalry – meaning it will deal
3 times the damage to every unit tagged as 騎兵 と 2.25 回 the damage against as Shock Infantry tagged units.
So this is a unit that すべき do well against 騎兵 と Shock Infantry in Melee – それから takes less Melee Damage and deals more to this type of units.
While on range it is more allround.
ノート: Shock Infantry looks like 歩兵 but is technically not tagged as such, which fulfills the role of (たいてい) 重騎兵 – and is usually also treated alike by other units -> 砲兵 お得情報 ダメージが少ない に 騎兵 & Shock Infantry and so on. Shock Infantry is typical for Native American factions but in particular for the Aztec as they lack any type of classic 騎兵
Rules for easier identification of Tags & Unit-Types
いくつかの Basic-Rules
- If it got a ranged attack – it is its primary attack.
- If it got a ranged attack it deals ranged damage それと ranged attack.
- If it got melee attack it deals 近接ダメージ それと melee attack
いくつかの other Rules
- If it got a piky end (speers, bajonets, 剣…) – それは Heavy Infantry または 重騎兵
- もしそうなら shoots arrows – それはです Light Infantry または 軽騎兵
- If it got a musket とです mounted – その 軽騎兵
ノート: The Rules above are not reverse applicable (there is some Heavy Infantry それなし piky ends) and can only be applied for units in their standard stance, Longbowmen for example use swords if forced or set to melee stance but are still Light Infantry
Furthermore regarding Infantry:
- もしそうなら のみ fighting in 近接攻撃 それはです Heavy Infantry または Shock Infantry and countered by Heavy Ranged Infantry but not only.
- If it got Melee Resistance それはです Heavy Infantry
- If it got Ranged Resistance それはです Light Infantry
For exceptions see the “Systematics of Units” section below.
Basic Counter-System: ロック, 紙, ハサミ
In AoE III we got a fairly complex counter-system, consisting of many different types of units countering other units, what makes it sometimes possibly counter even mixed armies with a single type of unit.
However there are some rules applicable most of the time:
Rough Counter-Rules:
- 歩兵 殺す 騎兵 (neglecting light infantry like Bowmen & light Cavalry)
- 騎兵 殺す 砲兵
- 砲兵 殺す 歩兵 (neglecting some exotic units)
A little bit less rough Counter-Rules:
- Light Infantry 殺す 軽騎兵 & Heavy Infantry
- Heavy Infantry 殺す 重騎兵 & Heavy Infantry
- 軽騎兵 殺す 重騎兵 & 砲兵
- 重騎兵 殺す Light Infantry & 砲兵
- 砲兵 殺す Light Infanrty & Heavy Infantry
Systematics of Units
歩兵
- Exceptions(1) Urumi (のみ 歩兵 neither ライト- or Heavy)
- Heavy Infantry
- 攻撃: Ranged and/or Melee
- Exceptions(1): Inquistor(Siege Damage on quasi Melee Attack)
- Amor: Only Melee
- Exceptions(5): Carolean(遠隔), 教皇衛兵(遠隔), Nizam-Fuslier(包囲), Yamabushi(遠隔), Desert Warrior(Switching)
ノート: の Carolean starts like a normal musketeer with Melee Amor and switches it only once and irrevesible to 遠隔 後 age IV homecity card: “Svea Lifeguard” is sent.
- Exceptions(5): Carolean(遠隔), 教皇衛兵(遠隔), Nizam-Fuslier(包囲), Yamabushi(遠隔), Desert Warrior(Switching)
- 攻撃: Ranged and/or Melee
- Light Infantry
- 攻撃: Only Ranged
- Exceptions(2): Sudanese Dervish(Melee on range), Dhaomey Amazon(Melee on range)
- Amor: Only Ranged
- Exceptions(4): Arrow-Knight(包囲), Huraca(包囲), Darood(包囲), Pavisier(Switching)
- 攻撃: Only Ranged
- Shock Infantry
- 攻撃: Only Melee
Exceptions(1): Eagle-Runner Knight - Amor: Only Ranged
- Exceptions (0): なし
- 攻撃: Only Melee
ノート: Despite being here listed under “歩兵”, the tag Shock Infantry は mutually exclusive と 歩兵 and in general far more similiar に 騎兵
騎兵
- 重騎兵
- 攻撃: Only Melee
- Exceptions(1): Yojimbo
- Amor: Only Ranged
- Exceptions (2): Sennar Horseman, Lifidi-Knight
- 攻撃: Only Melee
- 軽騎兵
-
- 攻撃: Only Ranged
- Exceptions (1): Berber Camel Rider
- Amor: Majority Ranged
- Exceptions (7): Cavalry Archer, War Wagon, Bow Rider, Black Rider, Manchu, Berber Camel Rider, Comanche Horse Archer
- 攻撃: Only Ranged
So in total out of ~200 units there are only 〜24 “奇妙な” combinations of タグ, 抵抗 と Attack Types
これが今日私たちがこの目的で共有するすべてです Age of Empires III: 決定版 ガイド. このガイドは元々、次の者によって作成および執筆されました。 Tomalak. このガイドを更新できなかった場合, これに従って最新のアップデートを見つけることができます リンク.