Aller au contenu
Morceaux d'émeute

Morceaux d'émeute

  • Maison
  • Nouvelles
  • Guides
  • Guides vidéo
  • Notes de mise à jour
  • Signaler un abus
  • Basculer le formulaire de recherche

Withering Rooms Update Patch Notes on

Posté sur 05/17/2024 Par Bot de correctifs Aucun commentaire sur Withering Rooms Update Patch Notes on
  • Titre: Withering Rooms
  • Date de sortie:
  • Promoteur:
  • Éditeur:
Information about Withering Rooms is still incomplete. S'il vous plaît, aidez-nous à remplir les détails du jeu en utilisant ceci formulaire de contact.

✅ Source vérifiée via Communauté Steam

  • Titre du correctif: 1.24 – New Ring, Balance Changes, Corrections de bugs
  • Date de sortie du correctif:

The developer of Withering Rooms has released a new update for the game on . Voici les nouveautés que vous devriez vous attendre à voir ou à modifier dans cette nouvelle mise à jour. Ces informations ont été extraites directement de l'annonce officielle sur Steam. 

Withering Rooms v1.24
Nouvelles fonctionnalités

  • Added a new melee ring – le chevalier’Bague – which boosts melee damage and shield effectiveness. Sold by the merchant in the East Attic Stairwell in Chapter 3/4.

polonais

  • Japanese and German localization improvements
  • Improve descriptions for several level up options to make it more clear why they are beneficial

Balance Changes

  • Can dodge, roll or block sooner after a light melee attack
  • Le « invincible » portion of dodges and rolls when the Evasion Codex has been slightly increased
  • Parlor NPC in Chapter 2 and Attic and East Stairwell NPCs in Chapter 3/4 sell more amulets and rings
  • Pills sold by the nurse NPC in Chapter 3/4 are cheaper
  • Bloody Ring now adds +1 bleeding to melee attacks, and the bleeding effect on the wearer it incurs has been halved
  • Shield Ring now adds +10 poise
  • Night Mother’Lame, Bloody Bell, Throwing Knife and Cholera Patient Head do more damage
  • Bleed damage for Nail Trap reduced
  • Curse Rot resistance for Eclipse Ring has been reduced
  • Phantom Thread toll is no longer reduced with Spell Toll resistance, and Curse Rot damage is applied while wearing it
  • Grenouille’s Eye Ring has more poison resistance, but adds less poison damage to melee
  • Poise and hyper armor length after poise break have been increased for all bosses after the church boss
  • Lost Horse has improved AI

Corrections de bugs

  • Fix some bosses, such as the Church Invasion, Blood Tower Roof boss and New Game + chef, not having their cinematic properly play out and leaving the game in an odd state and/or not leaving proper rewards. Si vous avez’t started a New Game + cycle, their rewards will appear in your inventory upon loading the game, otherwise you will need to defeat them again in your current cycle.
  • Fix the ability to glitch into the mausoleum door before defeating the Chapter 1 hedge maze boss with certain button presses during the cinematic
  • Fix healing barrier not lasting its full duration when boosted with higher Spell Damage
  • Fix some seeds of the Observatory generating with furniture too close to a door to open it
  • Reduce the number of volumetrics present in several areas to improve Very High/Ultra performance, particularly on AMD cards – if you continue to see issues on your particular configuration in an area, please file a bug report so I can check it out
  • Fix the ring upgrade screen displaying [ERROR] for certain Windows system language/locale settings
  • Fix the Scythe occasionally doing the heavy attack when it shouldn’t
  • Fix odd visual FX when rolling using Burning Protection
  • Fix the minimap being offset when playing in ultrawide configurations
  • Fix changing outfits during Spirit Form not applying the proper material
  • Fix Mannequins not counting as one of your 3 enchantments
  • Fix Sothach & Baw returning to life after being defeated and returning to the room
  • Fix enemies that heal potentially healing on the same frame as their death(making them invincible)
  • Fix queueing up a healing item while the Phantom Threads are equipped causing repeated attacks
  • Fix being able to pick up Tesla Coil Mace twice
  • Fix Edgar leaving a trail of map NPC icons when following the player
  • Fix the Sword (Gauche) for Nightingale’s Creature not displaying stats
  • Fix the Comforting Bear not having its intended (petit) curse healing effect when not being cuddled
  • Fix being able to peek into the secret room in the Church of Burdens
  • Fix rings with random heal/damage every X seconds effects sometimes not working properly

Pour en savoir plus sur cette nouvelle mise à jour, vérifiez la source officielle mentionnée ci-dessus.

Notes de mise à jour Mots clés:Withering Rooms

Navigation de l’article

Post précédent: Romance of the Three Kingdoms Hadou [JP] Mettre à jour les notes de mise à jour sur
Prochain article: SVSV Update Patch Notes on

Laisser un commentaire Annuler la réponse

Votre adresse e-mail ne sera pas publiée. Les champs obligatoires sont indiqués avec *

  • Titre: Withering Rooms
  • Date de sortie:
  • Promoteur:
  • Éditeur:
Information about Withering Rooms is still incomplete. S'il vous plaît, aidez-nous à remplir les détails du jeu en utilisant ceci formulaire de contact.

Clause de non-responsabilité

Tout le contenu cité est dérivé de leurs sources respectives. Si vous pensez que nous avons utilisé votre contenu sans autorisation, assurez-vous de nous joindre et nous le prendrons au sérieux.
  • À propos de nous
  • Contactez-nous
  • politique de confidentialité
  • Conditions d'utilisation

droits d'auteur © 2025 Morceaux d'émeute.

Alimenté par Actualité PressBook Thème WordPress