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Marteau de guerre 40,000 Marée noire – Weapon Properties and Traits and Some Definitions

Posté sur 11/28/2022 Par Combine00 Aucun commentaire sur Marteau de guerre 40,000 Marée noire – Weapon Properties and Traits and Some Definitions
  • Titre: Marteau de guerre 40,000: Marée noire
  • Date de sortie: Novembre 30, 2022
  • Promoteur: Gros requin
  • Éditeur: Gros requin

What do those funny little words mean

Term Definitions

Unarmoured Enemies:
Gémissement, Dreg Stalker, Dreg Bruiser (torse, membres), Scab Sniper, Dreg Gunner (tête, membres), Dreg Shotgunner (tête, membres), Scab Bruiser (tête, cuisse), Scab Gunner (cuisse), Scab Shooter (cuisse), Scab Shooter (haut du bras), Shotgunner (bras, cuisse), Scab Stalker (bras, jambes)

Armure de feuille:
Scab Bomber, Dreg Gunner (torse), Dreg Shotgunner (torse), Scab Stalker (torse, tête), Scab Captain, Scab Mauler (torse, bras, jambes), Scab Gunner (torse, bras, tête, jambe inférieure), Scab Bruiser (torse, bras, jambe inférieure), Scab Shooter (torse, tête, armes inférieures, jambe inférieure), Scab Shotgunner (torse, tête, jambe inférieure), Dreg Bruiser (tête), Moissonneuse (poitrine), Scab Rager

Inflexible
Plague Ogryn, Beast of Nurgle, Rempart (torse, tête, cuisse), Moissonneuse (Tête, haut du bras, jambes supérieures, bassin)

Maniaque
Dreg Rager, Dreg Tox Flamer, Mutant, Scab Trapper

Carapace
Broyeur, Rempart (bras, jambe inférieure), Moissonneuse (bras inférieur, jambes inférieures), Scab Mauler (tête)

Infesté
Pox Burster, Pox Walker, Pox Hound

Élite
Scab/Dreg Gunner, Scab/Dreg Shotgunner, Dreg/Scab Rager, Moissonneuse, Rempart, Mauler, Broyeur

Horde
Poxwalker, Gémissement

Spécialiste
Pox Hound, Pox Burster, Dreg Tox Flamer, Scab Bomber, Mutant, Scab Trapper, Scab Sniper

Flamme
Dreg Tox Flamer

Tireur isolé
Scab Sniper

Grenadier
Scab Bomber

HoundsPox Hound

Mutants
Mutant

Artilleurs
Scab/Dreg/Gunner, Moissonneuse

Burster
Pox Burster

Rending/Brittleness
Lowers the armour rating of an enemy, essentially letting low armour damage weapons do more damage to armour. High armour damage weapons would have a slightly less effective buff. (Brittleness applies rending debuff in code)

Weakpoint
Head on most enemies, the yellow spot on the Beast of Nurgle

Finesse
Headshot and crit damage

Endurance
Adds additional « tally » to the stamina bar

Blessures
Adds additional « tally » to the health bar

Suppression
Suppression against you will knock your weapon around when you’re ADS and make you more inaccurate, suppression against enemies most simply forces them to get into cover

(Attaque) Chaîne
When it specifies first attack in chain, it would mean the first light swing or the first heavy swing you do. Block cancel can reset the attack chain.

Salvo
Shots that happen until recoil reset

General Melee/Ranged Properties

Increased unarmoured damage: 10%/15%/20%/25%

Increase damage vs Groaner, Dreg Stalker, Dreg Bruiser (torse, membres), Scab Sniper, Dreg Gunner (tête, membres), Dreg Shotgunner (tête, membres), Scab Bruiser (tête, cuisse), Scab Gunner (cuisse), Scab Shooter (cuisse), Scab Shooter (haut du bras), Shotgunner (bras, cuisse), Scab Stalker (bras, jambes)

Increased flak damage: 10%/15%/20%/25%

Increase damage vs Scab Bomber, Dreg Gunner (torse), Dreg Shotgunner (torse), Scab Stalker (torse, tête), Scab Captain, Scab Mauler (torse, bras, jambes), Scab Gunner (torse, bras, tête, jambe inférieure), Scab Bruiser (torse, bras, jambe inférieure), Scab Shooter (torse, tête, armes inférieures, jambe inférieure), Scab Shotgunner (torse, tête, jambe inférieure), Dreg Bruiser (tête), Moissonneuse (poitrine), Scab Rager

Increased unyielding damage: 10%/15%/20%/25%

Increase damage vs Plague Ogryn, Beast of Nurgle, Rempart (torse, tête, cuisse), Moissonneuse (Tête, haut du bras, jambes supérieures, bassin)

Increased maniac damage: 10%/15%/20%/25%

Increase damage vs Dreg Rager, Dreg Tox Flamer, Mutant, Scab Trapper

Increased carapace damage: 10%/15%/20%/25%

Increase damage vs Crusher, Rempart (bras, jambe inférieure), Moissonneuse (bras inférieur, jambes inférieures), Scab Mauler (tête)

Increased infested damage: 10%/15%/20%/25%

Increase damage vs Pox Burster, Pox Walker, Pox Hound

Increased crit chance: 2%/3%/4%/5%

Higher chance to crit

Increased crit damage: 4%/6%/8%/10%

Possibly increases the bonus damage from a crit (but not the base damage)

Increased stamina: 1

Increases stamina bar count by 1

Increased weakspot damage: 4%/6%/8%/10%

Increases headshot damage, and damage dealt to the yellow spot on Beast of Nurgle

Increased attack speed: 2%/3%/4%/5%

Increases animation speed of a melee weapon (faster blocks and attacks)

Augmenté (melee/ranged)dommage: 1%/2%/3%/4%

Increases damage dealt

Increased finesse: 1%/2%/3%/4%

Increases headshot and crit damage

Increased impact: 5%/6%/7%/8%

Increased stagger

Block cost multiplier: 95%/90%/85%/80%

Reduced stamina cost when blocking attacks

Increased elite damage(buggé): 40%/60%/80%/10%

Increased damage vs Scab/Dreg Gunner, Scab/Dreg Shotgunner, Dreg/Scab Rager, Moissonneuse, Rempart, Mauler, Broyeur

Increased horde damage(buggé): 40%/60%/80%/10%

Increased damage vs Poxwalker, Gémissement

Increased specialist damage(buggé): 40%/60%/80%/10%

Increased damage vs Pox Hound, Pox Burster, Dreg Tox Flamer, Scab Bomber, Mutant, Scab Trapper, Scab Sniper

Sprint cost multiplier: 94%/91%/88%/85%

Reduces stamina cost of sprinting

Move speed multiplier: 110%/120%/130%/140%/150%/160%

Increases base move speed

Caractéristiques de mêlée

All or Nothing

2%/3%/4%/5% pouvoir, scaling with stamina.

Armes: Combat Axe, Hache tactique, Pelle,

Brutal Momentum

Ignore Enemy Hit Mass for 2/3/3.5/4 seconds on Weak Spot Kill.

Armes: Combat Axe, Hache tactique, Heavy Sword, Latrine Shovel, Slab Shield, Power Sword,

Décapitateur

10%/15%/20%/25% Rending for 5 seconds on Enemy One-Shot. Stacks 3/3/5/5 fois.

Armes: Combat Axe,

Décimateur

+10%/15%/17.5%/20% Power on Hit. Stacks 5 fois.

Armes: Combat Axe, Hache tactique, Pelle,

Headtaker

+2%/3%/4%/5% Power for 3.5s on Hit. Stacks 5 temps.

Armes: Chainaxe, Combat Axe, Hache tactique, Thunder Hammer,

Thunderstrike

Target receives 1/2/3/4 Stacks of +5% Impact if already Staggered. Lasts 5s.

Armes: Pelle, Combat Sword, Slab Shield, Thunder Hammer,

Skullcrusher

Target receives 1/2/3/4 Stacks of 5% Damage on Stagger. Lasts 5 deuxième.

Armes: Pelle, Combat Sword, Latrine Shovel, Ogryn Club, Slab Shield, Thunder Hammer,

Limbsplitter

+10%/15%/20%/25% on First Attack in a Chain. Subsequent Attacks have -10%/15%/20%/25% Pouvoir.

Armes: Combat Axe, Hache tactique, Pelle,

Déchiqueter

+2%/3.5%/4.5%/5% Bonus Critical Chance on repeated hit. Stacks 5 fois.

Armes: Eviscerator, Chainsword, Combat Axe, Hache tactique, Combat Blade, Combat Sword, Duelling Sword, Force Sword,

Slaughterer

+10%/13%/14.5%/15% Power for 3.5 seconds on kill. Stacks 5 fois.

Armes: Chainaxe, Force Sword, Couperet, Thunder Hammer,

Poussée

Jusqu'à +5%/10%/15%/20% Pouvoir, scaling with Charge Time (Attaque lourde). Stacks 3 fois.

Armes: Chainaxe, Combat Axe, Pelle, Latrine Shovel, Ogryn Club, Couperet, Thunder Hammer,

Thunderous

Target receives 1/2/3/4 Stacks of 5% Brittleness on Hit. Lasts 5s.

Armes: Chainaxe, Combat Axe, Latrine Shovel, Ogryn Club, Thunder Hammer,

Unstoppable Force

Heavy Attacks ignore Hit Mass Bonus From Armour.

Colère

+10%/15%/17.5%/20% Cleave on Hit. Stacks 5 fois.

Armes: Eviscerator, Chainsword, Combat Sword, Heavy Sword,

Étoileur

+2/4 Bleed Stacks from Special Attacks.

Armes: Chainaxe, Eviscerator, Chainsword,

Carnage

+10%/12.5%/14%/20% dommage pour 3 seconds on Multiple Hit. (3 minimum)

Armes: Eviscerator, Chainsword, Combat Sword, Heavy Sword, Duelling Sword, Power Sword,

Bloodthirsty

100% Critical Chance on Special Attack Kill.

Armes: Chainsword,

Hammerblow

+10%/15%/20%/25% Impact for 1.5 seconds on Hit. Stacks 5 fois.

Armes: Pelle, Combat Sword, Thunder Hammer,

Rev It Up

+5%/10%/12.5%/15% Movement Speed for 2 seconds on Weapon Special Activation.

Armes: Chainaxe, Eviscerator, Chainsword,

Riposte

+2%/3.5%/4.5%/5% Critical Chance for 5 seconds on successful Dodge.

Armes: Duelling Sword, Force Sword,

Savage Sweep

+100%/150%/175%/200% Cleave for 3 seconds on Multiple Melee Hit. (3 minimum)

Armes: Eviscerator, Chainsword, Combat Sword, Heavy Sword, Couperet, Power Sword,

Traumatisme(?)

+5%/7.5%/9%/10% Impact for 2 seconds on Repeated Hit. Stacks 5 fois.

Armes: Thunder Hammer,

Frapper

+1%/2%/3%/4% Critical Chance for 3 seconds on Punishing Enemies.

Armes: Couperet,

Confident Strike

+5%/6%/7%/8% Toughness on Chained Hit

Armes: Latrine Shovel, Ogryn Club, Couperet, Slab Shield,

Devastating Strike

Ignore Enemy hit mass on critical hit. Lasts 2/3/3.5/4 secondes.

Armes: Chainsword, Combat Sword, Heavy Sword, Couperet,

Élan

+10%/12.5%/14%/15% Toughness on Multiple Melee Hit. (3 minimum)

Armes: Eviscerator, Thunder Hammer, Ogryn Club, Couperet,

Tenderiser

+10%/13%/14.5%/15% Pouvoir (next attack) on Special Action Hit.

Arme: Couperet,

Faneur

+1%/2%/3%/4% to Instakill human-sized enemies on Chained Heavy Hit. Stacks 5 Fois

Armes: Combat Blade, Ogryn Club,

Exécuteur

+2%/3.5%/4.5%/5% Power on Repeated Weak Spot Hit. Stacks 5 fois.

Armes: Combat Blade, Force Sword,

Lacérer

+1/2/3/4 Bleed Stacks on non-Weak Spot Hits.

Armes: Combat Blade,

Mercy Killer

+20%/35%/45%/50% Weak Spot Damage (Enemies with Bleed Stacks).

Armes: Combat Blade,

Precognition

+2%/3.5%/4.5%/5% Weak Spot Damage & Critical Damage for 5 seconds on successful Dodge.

Armes: Combat Blade, Duelling Sword, Force Sword,

Ruthless Backstab

+20%/35%/45%/50% Rending on Backstab Hit.

Armes: Combat Blade,

Remettre à sa palce

+5%/7.5%/9%/10% Critical Chance for 2 seconds on Special Action Hit (Staggered Enemy).

Armes: Combat Blade, Ogryn Club,

Uncanny Strike

+6%/12%/17%/20% Rending on enemy weak spot hit for 2.5 secondes. Stacks 5 fois.

Armes: Pelle, Combat Blade, Duelling Sword, Force Sword,

Élan

+12.5-14% Toughness on Multiple Melee Hit.

Perfect Strike

Critical Hits ignore Hit Mass Bonus from Armour

Armes: Eviscerator, Latrine Shovel, Ogryn Club, Heavy Sword,

Supercharge

+1/2/3/4 Rending on Energised Hit.

Armes: Power Sword,

Vicious Slice

+2%/3%/4%/5% Damage to Target for each Enemy already Hit by the same Attack.

Armes: Combat Sword,

Blazing Spirit

Enemy gains +2/4 Stacks of Soulblaze on Critical Hit.

Armes: Force Sword,

Déflecteur

This Weapon blocks both Melee and Ranged attacks. En outre, Block Cost is reduced by 0%/5%/10%/15%.

Armes: Force Sword,

Exorciste

Quell 2%/3.5%/4.5%/5% of Peril on repeated weak spot hit.

Armes: Force Sword,

Superiority

+5% Power for 5 seconds on Elite Kill. Stacks 5 fois.

Armes: Force Sword,

Unstable Power

Jusqu'à +2%/3%/4%/5% Pouvoir, scaling with Peril.

Armes: Force Sword,

Power Cycler

Increased Energised Duration on Chained Energised Hits.

Armes: Power Sword,

Choc & Awe

-25%/30%/35%/40% Enemy Hit Mass for 0.5 seconds on kill. Stacks 5 fois.

Armes: Thunder Hammer,

(Dont know name)

movement_speed_on_activated_hit

10 – 20% move speed on weapon special kill

Armes: Chainsword,

increased_weakspot_damage_on_push

10%/12.5%/14%/15% extra weakspot damage on push

Armes: Pelle

bleed_on_crit

+1/2/3/4 Bleed Stacks on Critical Hits.

Armes: Combat Blade,

increase_power_on_hit

10%/13%/14.5%/15% power increase on hit

Armes: Heavy Sword,

taunt_target_on_hit

Armes: Ogryn Club, Slab Shield, Thunder Hammer,

pass_past_armor_on_heavy_attack

Armes: Couperet,

pass_past_armor_on_weapon_special

Armes: Power Sword,

Lasgun Traits

Between the Eyes

Clears Suppression (Self) & grants Suppression Immunity (Self) pour 0.5/0.7/0.85/0.9 seconds on Weak Spot Hit.

Armes: Infantry Lasgun, Heavy Laspistol

Deathspitter

+5%/5.5%/6%/6.5% Power for 1/1.2/1.3/1.375 seconds on Close Range Kill.

Armes: Recon Lasgun

Assaut

Chaining Charged Attacks reduces their charge time by -4%/-6%/-8%/-10%. Stacks 5 fois.

Armes: Helbore Lasgun

Dumdum

+1%/1.5%/2%/2.5% Close Range damage on Repeated Hit. Stacks 5 fois.

Armes: Recon Lasgun, Heavy Laspistol

Falter

+30%/40%/50%/60% Target Stagger on Weak Spot Hit.

Armes: Infantry Lasgun, Helbore Lasgun

Fantôme

Immune to ranged attacks for 0.5/0.75/0.9/1 second on weak spot hit.

Armes: Heavy Laspistol

Chasseur de têtes

+2%/3%/4%/5% Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 fois.

Armes: Infantry Lasgun, Recon Lasgun

Frapper & Courir

Immune to Ranged Attacks for 0.3/0.5/0.65/0.7 seconds on Close Range Kill.

Armes: Infantry Lasgun, Recon Lasgun

No Respite

Jusqu'à +10%/15%/18%/20% Damage on Hit (Staggered Enemy), scaling with Stagger.

Armes: Infantry Lasgun, Helbore Lasgun

Raking Fire

+15%/22.5%/27.5%/30% Damage when shooting Enemies in the back.

Armes: Heavy Laspistol

Speedload

+5%/7.5%/9%/10% Reload Speed for 2 seconds after Sliding.

Armes: Recon Lasgun, Heavy Laspistol

Stripped Down

+3%/5%/7%/9% Sprint Speed (Weapon is Active).

Armes: Recon Lasgun

Sustained Fire

+5%/10%/13%/15% Damage on Second and Third shots in a Salvo

Armes: Helbore Lasgun, Recon Lasgun

Surgical

+2%/3%/4%/5% Critical Chance while aming. Builds Stacks over time. Stacks 5 fois.

Armes: Helbore Lasgun

Courir ‘N’ Pistolet

You can Hipfire with this weapon while Sprinting.

Armes: Heavy Laspistol

Reassuringly Accurate

+5%/6.5%/8.5%/10% Toughness on Critical Hit Kill

Armes: Heavy Laspistol

Deadly Accurate

Ajoute 30%/40%/47.5%/50% additional damage on crit weakspot hits.

Armes: Infantry Lasgun

Efficacité

+33% Reduced Ammo use after not shooting for 5.5/5/4.5/4 secondes.

Armes: Infantry Lasgun

Infernus

+2/4 Burn Stacks on Critical Hit

Armes: Infantry Lasgun, Helbore Lasgun, Recon Lasgun, Heavy Laspistol

Opening Salvo

+5%/10%/13%/15% Power on Salvo’s First shot.

Arme: Infantry Lasgun

(dont know name)

increased_zoom

Armes: Infantry Lasgun,

Autogun/Auto pistol Traits

Between the Eyes

Clears Suppression (Self) & grants Suppression Immunity (Self) pour 0.5/0.7/0.85/0.9 seconds on Weak Spot Hit.

Armes: Headhunter Autogun

Cavalcade

+1%/2%/3%/4% Chance critique. Stacks up to 5 based on duration of Continuous Fire.

Armes: Pistolet automatique

Crucian Roulette

+2%/3%/4%/5% Critical Chance for each empty chamber in your weapon.

Armes: Headhunter Autogun

Deathspitter

+5%/5.5%/6%/6.5% Power for 1/1.2/1.3/1.375 seconds on Close Range Kill.

Armes: Infantry Autogun, Braced Autogun

Dumdum

+1%/1.5%/2%/2.5% Close Range damage on Repeated Hit. Stacks 5 fois.

Armes: Infantry Autogun

Falter

+30%/40%/50%/60% Target Stagger on Weak Spot Hit.

Armes: Headhunter Autogun

Fire Frenzy

+5%/7.5%/9%/10% Increase to Power for 1.75 seconds on close range kill.

Armes: Infantry Autogun

Fantôme

Immune to ranged attacks for 0.5/0.75/0.9/1 second on weak spot hit.

Armes: Headhunter Autogun

Chasseur de têtes

+2%/3%/4%/5% Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 fois.

Armes: Headhunter Autogun

Frapper & Courir

Immune to Ranged Attacks for 0.3/0.5/0.65/0.7 seconds on Close Range Kill.

Armes: Infantry Autogun, Braced Autogun

No Respite

Jusqu'à +10%/15%/18%/20% Damage on Hit (Staggered Enemy), scaling with Stagger.

Armes: Headhunter Autogun

Punishing Salvo

+10%/15%/17.5%/20% Weak Spot Damage on Second and Third shots in a Salvo

Armes: Infantry Autogun

Raking Fire

+15%/22.5%/27.5%/30% Damage when shooting Enemies in the back.

Armes: Infantry Autogun, Pistolet automatique

Speedload

+5%/7.5%/9%/10% Reload Speed for 2 seconds after Sliding.

Armes: Infantry Autogun, Braced Autogun, Pistolet automatique

Stripped Down

+3%/5%/7%/9% Sprint Speed (Weapon is Active).

Armes: Infantry Autogun, Braced Autogun

Sustained Fire

+5%/10%/13%/15% Damage on Second and Third shots in a Salvo

Armes: Infantry Autogun, Pistolet automatique

Terrifying Barrage

Suppress Enemies within 3/5/7/9m Radius on Close range Kill.

Armes: Infantry Autogun, Pistolet automatique

Powderburn

+5%/10%/15%/20% Suppression and +5%/10%/15%/20% Recoil on close range kill.

Armes: Pistolet automatique

Surgical

+2%/3%/4%/5% Critical Chance while aming. Builds Stacks over time. Stacks 5 fois.

Armes: Headhunter Autogun

, Boltgun,

Flechette

+1 Bleed Stacks on Critical Hit.

Armes: Combat Shotgun,

Full Bore

+2%/3%/4%/5% Power for 5 seconds when every pellet in a shot hits the same enemy.

Armes: Kickback, Combat Shotgun,

Man-Stopper

Increased Cleave on Critical Hit.

Armes: Combat Shotgun,

Tir dispersé

+4% Critical Chance for 4 seconds on Multiple Hit.

Armes: Combat Shotgun,

Blaze Away

Jusqu'à +2% Power based on how long you keep shooting.

Armes: Pistolet automatique, Flamme, Grenadier Gauntlet, Heavy Stubber, Ripper Gun, Kickback, Plasma Gun,

Fan the Flames

Primary Attack ignores 30%/40%/50%/60% Stagger Resistance on Burning Enemies.

Courir ‘N’ Pistolet

You can Hipfire with this weapon while Sprinting.

Armes: Infantry Autogun

Deadly Accurate

Ajoute 30%/40%/47.5%/50% additional damage on crit weakspot hits.

Armes: Headhunter Autogun

Opening Salvo

+5%/10%/13%/15% Power on Salvo’s First shot.

Arme: Headhunter Autogun

(dont know name)

increase_close_damage_on_close_kill

5%/7.5%/9%/10%

Armes: Infantry Autogun, Braced Autogun

suppression_on_close_kill

10%/15%/20%/25% distance 5/6/7/8

Armes: Braced Autogun

reload_speed_on_dodge

35%/42.5%/47.5%/50%

Armes: Infantry Autogun

improved_sprint_dodge

10%/12.5%/15%/15%

Armes: Infantry Autogun

toughness_on_continuous_fire

50% regen rate

Armes: Pistolet automatique

Force Staff Traits

Sustained Fire

+5%/10%/13%/15% Damage on Second and Third shots in a Salvo

Armes: Trauma Force Staff (?), Voidstrike Force Staff (?)

Terrifying Barrage

Suppress Enemies within 3/5/7/9m Radius on Close range Kill.

Armes: Equinox Force Staff, Surge Force Staff, Purgatus Force Staff, Trauma Force Staff

Blazing Spirit

Enemy gains +1-2 Stacks of Soulblaze on Critical Hit.

Armes: Trauma Force Staff (?), Voidstrike Force Staff (?),

Focused Channeling

Your Secondary Attack cannot be interrupted.

Armes: Void Strike Force Staff, Surge Force Staff, Purgatus Force Staff, Trauma Force Staff

Rending Shockwave

Jusqu'à +2/4/6/8 Rending, scaling with your charge time of Secondary Attack.

Armes: Trauma Force Staff (?)

Courir ‘N’ Pistolet

You can Hipfire with this weapon while Sprinting.

Armes: Void Strike Force Staff, Surge Force Staff, Purgatus Force Staff, Trauma Force Staff

Transfer Peril

Quell 4.5% of your Peril on Weak Spot Hit.

Armes: Trauma Force Staff (?), Voidstrike Force Staff (?)

Warp Flurry

+-4%/-6%/-8%/-10% Charge Rate on chained Secondary Attack. Stacks 5 fois.

Armes: Void Strike Force Staff, Surge Force Staff, Purgatus Force Staff, Trauma Force Staff

Warp Nexus

Increases your critical hit chance by 2%/3%/4%5% at different increments of Peril up to 4 piles.

Armes: Void Strike Force Staff, Surge Force Staff, Purgatus Force Staff, Trauma Force Staff

(dont know name)

double_shot_on_crit

Armes: Trauma Force Staff (?), VoidstrikeForce Staff (?),

Ogryn Ranged Weapon Traits

Shattering Impact

+1/2/3/4 Rending (Armoured Enemies).

Armes: Grenadier Gauntlet, Rumbler

Blaze Away

Jusqu'à +2% Power based on how long you keep shooting.

Armes: Grenadier Gauntlet, Heavy Stubber, Ripper Gun, Kickback

Pinpointing target

Jusqu'à +5%/10%15%/20% Power based on the Charge Time of your Weapon special and Melee Attacks. Stacks 3 fois.

Armes: Grenadier Gauntlet

Reassuringly Accurate

+5%/6.5%/8.5%/10% Toughness on Critical Hit Kill

Armes: Grenadier Gauntlet

Gloryhunter

+5%/6.5%/8.5%/10% Toughness on Elite Kill.

Armes: Grenadier Gauntlet, Rumbler

Deathspitter

+5%/5.5%/6%/6.5% Power for 1/1.2/1.3/1.375 seconds on Close Range Kill.

Armes: Heavy Stubber

Ceaseless Barrage

Continuous firing increases Suppression over time.

Armes: Heavy Stubber

Charmed Reload

+4/6/8/10 Bullets loaded on Critical Hit.

Armes: Heavy Stubber

Roaring Advance

2.5%/5%7.5%/10% Movement Speed while firing.

Armes: Heavy Stubber

Surgical

+2%/3%/4%/5% Critical Chance while aming. Builds Stacks over time. Stacks 5 fois.

Armes: Kickback

Expansif

+2%/3%/4%/5% Melee Power for 4 seconds on Hitting 3+ Enemies with a Ranged Attack.

Armes: Kickback

Full Bore

+2%/3%/4%/5% Power for 5 seconds when every pellet in a shot hits the same enemy.

Armes: Kickback

Percer

Special Attacks ignore Hit Mass Bonus from Armour.

Armes: Kickback, Rumbler

Punishing Fire

+2%/3%/4%/5% Power on Ranged Attacks for 3 seconds on Multiple Hit Special Attack. (2 minimum)

Armes: Kickback

Born in Blood

+1%/1.5%/2%/2.5% Toughness on Close Range Kill.

Armes: Ripper Gun

Ouvre-boîte

+1/2/3/4Rending on Special Attack (Armoured enemies).

Armes: Ripper Gun

Cavalcade

+1%/2%/3%/4% Chance critique. Stacks up to 5 based on duration of Continuous Fire.

Armes: Ripper Gun

Terrifying Barrage

Suppress Enemies within 3/5/7/9m Radius on Close range Kill.

Armes: Ripper Gun, Kickback

Adhesive Charge

Your Grenades stick to Monstrosities

Armes: Rumbler

(dont know name)

toughness_on_continuous_fire

50% regen rate

Armes: Heavy Stubber, Ripper Gun, Kickback, Rumbler

increase_close_damage_on_close_kill

5%/7.5%/9%/10%

Armes: Ripper Gun

bleed_on_crit

Armes: Ripper Gun

Other Ranged Weapon Traits

Gloryhunter

+5%/6.5%/8.5%/10% Toughness on Elite Kill.

Armes: Boltgun, Plasma Gun

Cavalcade

+1%/2%/3%/4% Chance critique. Stacks up to 5 based on duration of Continuous Fire.

Armes: Boltgun

Surgical

+2%/3%/4%/5% Critical Chance while aming. Builds Stacks over time. Stacks 5 fois.

Armes: Boltgun

Shattering Impact

+1/2/3/4 Rending (Armoured Enemies).

Armes: Boltgun, Plasma Gun

Pinning Fire

+6%/12%/17%/20% Power for every Enemy you Stagger. Stacks 5 fois.

Armes: Boltgun

Blaze Away

Jusqu'à +2% Power based on how long you keep shooting.

Armes: Flamme, Plasma Gun

Fan the Flames

Primary Attack ignores 30%/40%/50%/60% Stagger Resistance on Burning Enemies.

Armes: Flamme

Overpressure

Jusqu'à +2%/3%/4%/5% Pouvoir, scaling with remaining Ammunition. Stacks 5 fois.

Armes: Flamme

Quickflame

+5%/7.5%/9%/10% Reload Speed if empty.

Armes: Flamme

Showstopper

+5%/10%/15%/20% Elite enemy Explodes on kill.

Armes: Flamme

Gets Hot!

Jusqu'à +1%/2%/3%/5% Chance critique (scales on Heat Level).

Armes: Plasma Gun

Volatile Impact

+-1%/-2%/-3%/-4% Charge Speed on low Overheat. Stacks up to 5 fois.

Armes: Plasma Gun

(dont know name)

toughness_on_continuous_fire

50% regen rate

Armes: Boltgun, Flamme

Curio Properties

Primary PropertiesBlessures

1 more division on the health bar, letting you go down an additional time

Endurance

+1/2/3(?) stamina bars

Santé

5-25%(?) more Health

Dureté

5-20%(?) more Toughness

Secondary PropertiesDureté

2%/3%/4%/5% more Toughness

Santé

2%/3%/4%/5% more Health

Toughness Damage Reduction

5%/10%/20%/30% less damage dealt to toughness

Endurance

+1(?) extra stamina bar

Damage Reduction vs Flamer/Sniper/Grenadier/Hounds/Mutants/Gunners/Burster

5%/10%/15%/20% less damage from specific listed enemy

Corruption Resistance

6%/9%/12%/15% less corruption recieved

Xp bonus

2%/4%/6%/10% more xp at the end of a mission

Ordo Docket Bonus

4%/6%/8%/10%

Curio as Mission reward (instead of weapon)

5%/10%/15%/20% chance for curio to replace weapon during emperor’le cadeau

Revive Speed

6%/8%/10%/12% faster revives, does not affect rescues or net saves.

Réduction de temps de temps

1%/2%/3%/4% Faster ult cooldown

Sprint Cost Reduction

6%/9%/12%/15% Less stamina to sprint

Pluie d'endurance

6%/8%/10%/12% Faster stamina regen

Toughness Regen Delay

5%/10%/15%/20% Faster toughness regen after taking toughness damage

Enemy Pictures

Pox Walker

Gémissement

Brusiers (scab on the left, dreg on the right)

Shooters/Assault (scab left, dreg middle and right)

Canonnier (dreg left, scab right)

Scab Mauler

Broyeur

Rempart

Moissonneuse

Rager (dreg left, scab right)

Fusils de chasse (dreg left, scab right)

Flamme (scab left, dreg right)

Bombardier

Tireur isolé

Trappeur

Mutant

I probably missed a few things, and of course was not able to find all names for the perks. If the code name and effect seem familiar, providing trait name would be appreciated. Corrections on missed traits/weapons or ranges that are off would be appreciated. If there are terms I forgot to define, please remind me. I was not able to differentiate bespoke_forcestaff_p1, bespoke_forcestaff_p2, bespoke_forcestaff_p3, bespoke_forcestaff_p4 from each other in code so traits that don’t have all force staves are a guess.

C'est tout ce que nous partageons aujourd'hui pour cela Marteau de guerre 40,000: Marée noire guide. Ce guide a été initialement créé et rédigé par Combine00. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.

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Guides Mots clés:Marteau de guerre 40,000: Marée noire

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  • Titre: Marteau de guerre 40,000: Marée noire
  • Date de sortie: Novembre 30, 2022
  • Promoteur: Gros requin
  • Éditeur: Gros requin

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