✅ Source vérifiée via Communauté Steam
- Titre du correctif: Correctif 15: The FULL ARSENAL Update
- Date de sortie du correctif: Avril 15, 2024
Le développeur d'ULTRAKILL a publié une nouvelle mise à jour pour le jeu en avril 15, 2024. Voici les nouveautés que vous devriez vous attendre à voir ou à modifier dans cette nouvelle mise à jour. Ces informations ont été extraites directement de l'annonce officielle sur Steam.
Ajouts:
- Added 7-S
- Added Alternate Weapon in 7-2 secrète
- Ajouté « Allume-feu » red Rocket Launcher variation
- Ajouté « JumpStart » red Nailgun variation
- Ajouté « Sawed-on » red Shotgun variation
- Added Brutal difficulty
- Conductor aftershocks now spread damage to nearby enemies and other conducting objects
- Underwater electric attacks now cause conduction in all underwater enemies (and the player)
- Added Sound Effects Volume option
- Added Muffle Music While Underwater option
- Ajouté « Puppeted » alter arm option for enemies
- Added console commands « forcepuppet », « forcesand » et « forcebossbar »
- Earthmover Rocket Launcher, Mortar and Tower are now spawnable with the Spawner Arm
- Ajouté « Previous Variation » lier, Q by default (Last Used Weapon is now unbound by default)
General Changes:
- Bloodsplatter collision system has been rewritten to greatly improve the accuracy of environmental collisions
- Updated and reorganized the options menu
- Replaced « Point de contrôle » pause menu button in intermissions with a « Sauter » bouton
- Hitting a coin in a split state with an Alternate Revolver will now reset the draw state of all equipped Alternate Revolvers, as well as play a shorter recovery animation
- Coins now increase the damage of the explosions of explosive hitscans
- Player healing block from getting hit by an explosion now only applies to bloodsplatters caused by explosions
- Shockwaves now fade out instead of disappearing instantly
- Increased style points for explosions that don’t kill
- Added new style bonuses for the S.R.S. Canon
- Screwdriver railcannon now has style bonuses
- Reduced style points gained from a successful projectile boost from 150 à 90
- Auto-aim will now also target hookpoints
- Nailgun magnets can now be fired immediately after changing to the weapon and will no longer interrupt standard firing
- Added a sound effect to firing a Nailgun magnet
- The hologram display of the Rocket Launcher will move to a more visible position when using the middle weapon position option
- Player rockets are no longer attracted to magnets that are connected to an enemy if the enemy is dead
- Trams will now instantly kill any enemies they hit
- Added arrows to UI scrollbars to make it clearer they can be scrolled
- Level stats HUD element and cheats overlay positions mirror when Weapon Position is set to Left in order to reduce overlay with other HUD elements
- Capped SSJ speed to 100u/s
- Ground slam no longer causes projectile interruptions
- Ajouté un « Cyber Grind Only » option to the Mission Restart/Quit Warning setting
- No Weapon Cooldowns cheat now also stops magnet timers
Enemy Changes:
- Minotaur now has an attack for hitting a target that’s on its back
- Reduced Cerberus orb damage from 35 à 20
- Idols now give style points when destroyed
- Enemy projectiles will now get destroyed between Cyber Grind waves
- Increased Knuckleblaster damage to Drones so a single punch can still kill a radiant Drone
- Added a secondary bar to the Earthmover brain that shows the time until the next Idols spawn
- Earthmover Brain now takes increased damage from parried projectiles
- Added vertical line to Ferryman lightning windup to more clearly show where the lightning can be chargebacked
- Dying Hideous Masses can now be whiplashed to
- Punching a dying Mindflayer into a Gutterman now breaks its shield
- Mannequins in the Cyber Grind now spawn on melee tiles instead of projectile tiles
- Improved textures for Insurrectionists Angry and Rude
- Enemy hitscans no longer cause hitstop when hitting an enemy rocket unless the player is riding on it
- Reduced Guttertank Cyber Grind spawn cost and spawn cost increase from 55 à 40
- Ferryman parries can now also cause the Conductor bonus
Level Changes:
- Added a new checkpoint near the start of 7-4 to reduce restart time
- Added a new checkpoint after the fall of the clocktower in 7-2
- Added terminals near Alternate weapon pick up spots for easier arsenal control
- Added an error message to the 7-2 payload panel when trying to lower payload without tram
- Tweaked 2-1 dash jump tutorial text for clarity
- Hard Damage related tutorials no longer show up on difficulties that have no hard damage
- Red Soul Orb tutorial message no longer shows up on Harmless difficulty where maximum health is already 200
- Using the Disable Enemy Spawns cheat now also disables background enemies from 2-1, 2-2, 2-3 et 4-1
- 5-2 cabin door will no longer open exclusively outwards
Correctifs:
- Fixed magneted nails getting pushed by explosions again
- Fixed the exit/restart warning messages in appearing behind the pause menu the Intermissions, making them unclickable
- Slightly lowered the trigger for the Tutorial end pit so players can no longer accidentally slip out of it
- Fixé 6-2 Gabe only using one combo attack before the first taunt on Harmless and Lenient
- Fixed Sharpshooter not being able to destroy homing mortars
- Fixed the breaking of the first 5-2 Idol before the Filth has spawned causing the Filth to stay blessed
- Fixed game freezing when throwing a soap at an idoled Drone
- Fixed some cheats-only console commands not requiring cheats to be turned on
- Fixed Cyber Grind song names popping up even if the song is looping
- Fixed being able to punch while paused
- Level names now appear at a speed independent from framerate
- Fixed a small gap in the geometry next to the entrance door in 7-4
- Fixed a small gap in the floor of the 7-4 secret path that could cause players to fall through
- Fixed blurriness in the text in the main menu
- Fixed the 5-S leaderboard’s title being blurry
- Fixed the 5-S leaderboard sometimes overflowing
- Removed an invisible collider in the Credits Museum
- Correction du 7-4 sand warping too much with texture warping
- Improved camera angle check for posing mannequins
- Swordsmachine AI no longer breaks after throwing a sword at a flying enemy
- Modified hookpoint values now get properly saved in sandbox saves
- Fixed the player unstucker trigger under the 7-2 bomb being visible
- Fixé 2-2’s first checkpoint not disabling the black cube blocking off the previous area if the player has gone far enough to activate it
- Fixed a small gap in the ceiling of 2-2’s generator room
- Fixed an untagged wall in 1-2
- Correction du 1-2 blue skull room door not closing if the player checkpoints after picking up the skull
- Fixed Swordsmachines getting launched up unpredictably when attacking up a ramp
- Fixed the Swordsmachine spiral sword throw having an incorrect speed at lower difficulties
- Fixed the style meter text sometimes appearing behind weapons
- Fixed the Hideous Mass, Flesh Prison and Flesh Panopticon death animations not healing the player if blood is turned off
- Fixé 0-4 challenge counting total slide time and not uninterrupted slide time
- Fixé 4-1 final arena sometimes having a delay before ending
- Fixed issues with loading Violence layer music in the Cyber Grind
- Streetcleaner canister no longer gets teleported to world origin if its spawn room reaches the maximum gib count after a canister instakill
- Fixed Filth limbs sometimes getting teleported to world origin
- Fixed a bug that caused Size 2 fish to be uncatchable
Pour en savoir plus sur cette nouvelle mise à jour, vérifiez la source officielle mentionnée ci-dessus.