✅ Source vérifiée via Communauté Steam
- Titre du correctif: Another Drop of Gameplay Updates!
- Date de sortie du correctif: Avril 18, 2024
Le développeur de Tunguska: La visite a publié une nouvelle mise à jour pour le jeu en avril 18, 2024. Voici les nouveautés que vous devriez vous attendre à voir ou à modifier dans cette nouvelle mise à jour. Ces informations ont été extraites directement de l'annonce officielle sur Steam.
- Revamped the object selection process for Hybrid, Auto-Aim (précédemment « ChaseCam ») and Gamepad control scheme. Maintenant, when you are in front of multiple objects, you will see arrows on the nametag instead of the « (Plus) » text in the name. You can use mouse wheel or gamepad Right Stick to cycle through the objects.
- Added a dead body at the entrance of Zernaskaya Barn level, to help the new players out with a double barrel and a grenade.
- Aussi, in normal difficulty modes, once you start fighting the Legionnaires at the barn, a few Bootleggers will show up to help you out.
- Updated the human NPC behavior when you shoot at them with a silenced weapon while hidden. They will act differently depending on whether the person getting shot is near the teammates. And if the NPC is killed with one shot or one strike, the team will not be notified.
- The Fireaxe will now cut trees a little faster than the wood axe.
- Jacob will now sell Mortes while he remains in the Ranger camp.
- Due to the way the levels are set up in Ashinaka, the motorcycle will see two destinations with identical names, one being the Ashinaka Forest map. I attempted to make it more clear in this update. But you can still waste gas by selecting a destination you are already at. Il’s just a very awkward level setup due to limitations wayyy before game was released, that I can’t easily change at this point.
- Removed Gunther’s « lourd » attribute so that he can be strangled.
- You can no longer kick NPCs through walls.
- Fixed a dorky behavior of patrolling NPCs, where they would run to their next patrolling destination if they are disturbed. They will just walk instead.
- Fixed a bug with switching ammo type for high capacity LMGs that results in oversized ammo stacks in the backpack.
- Aussi, now when you unload these high capacity LMGs, you can only unload up to one stack of ammo at a time instead of generating an oversized stack of ammo item. Par exemple, when unloading a 100-rn PKM, toi’ll first unload 40 Les manches, and then another 40, et puis 20.
- Fixed a bug with player getting stuck after closing the inventory if they swapped armor and used bandages at the same time.
- Fixed a bug with SVD with suppressor still getting heard by NPC from far away
- Fixed a bug with « Breast of Nachtkrapp » armor falling through floor
- Fixed a bug with NPCs ghost-sliding when they are supposed to be crouch-walking
- Fixed a bug with Mad Mechanic not able to repair armor insertions
Pour en savoir plus sur cette nouvelle mise à jour, vérifiez la source officielle mentionnée ci-dessus.