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Treasure Temples

Guide des règles et mécaniques des temples au trésor

Posté sur 02/03/2022 Par Master of Robness Aucun commentaire sur Guide des règles et mécaniques des temples au trésor
  • Titre: Treasure Temples
  • Date de sortie:
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Information about Treasure Temples is still incomplete. S'il vous plaît, aidez-nous à remplir les détails du jeu en utilisant ceci formulaire de contact.

Find out exactly when enemies respond to your movement and whether traps will fire before or after that. Dans ce guide, the finer details of the game’s rules/mechanics are explained. This can help you discover some of the trickier solutions in the game.

introduction

Treasure Temples features all kinds of tiles, traps and enemies. Each of these comes with their own set of rules/mechanics. In order to save you some reading time, this guide will assume you have familiarized yourself with the basics of the game and limit itself to a discussion of more complicated behavior

Obstacle behavior

Pièges

Traps fire deadly projectiles and are triggered by trap tiles of the corresponding color.

  • Traps are triggered when an explorer steps off of a trap tile, not when they step onto it
  • A trap tile will trigger all traps of the corresponding color, after which they are disabled
  • Raised platforms can block trap projectiles

Gardiens (skeletons/wraiths)

Guardians are lured forward by the movement of explorers and will attack when they get close enough.

  • Guardians are lured forward if an explorer se termine a move within their line of sight (This is relevant for movement involving spring tiles)
  • Guardians will not be lured if their line of sight is blocked by: another guardian, a raised platform, or a non-moving explorer
  • Guardians will either move ou attack when they are lured by an explorer, pas les deux (Explorers may end up directly in front of guardians without meeting an untimely end)

Raised platforms

Raised platforms can be lowered by explorers stepping onto switch tiles of the corresponding color.

  • Platforms can be raised with a character (explorer or guardian) on top of it
  • Characters can move to adjacent platforms at the same level of height
  • Characters cannot simply jump off of a raised platform
  • Guardians will not be lured by an explorer moving at a different level of height

Action execution order

Player movement in Treasure Temples happens on a step-by-step basis. Think of it as a board game. Every time the player moves, other parts of the environment will react to that movement in a fixed order. You can find the execution order below:

Spring tiles will launch the player forward before traps are fired and traps will fire before enemies can move or attack. The image below illustrates why knowing this might prove useful.

Stepping in front of this wraith may look dangerous, but since traps will fire before enemies can react, this is actually perfectly safe!

It may also be useful to know that lowered platforms will start to go back up as soon as an explorer starts to leave the (dernier) switch holding them down, meaning it is impossible to step from that switch onto a lowered platform that is right next to it.

Que’s'asseoir! I hope you found this guide helpful! If you think that there is anything that should be added to this guide, or if you think a guide about the basics of Treasure Temples might be useful, s'il te plaît laisse un commentaire.

C'est tout ce que nous partageons aujourd'hui pour cela Treasure Temples guide. Ce guide a été initialement créé et rédigé par Master of Robness. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.

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  • Titre: Treasure Temples
  • Date de sortie:
  • Promoteur:
  • Éditeur:
Information about Treasure Temples is still incomplete. S'il vous plaît, aidez-nous à remplir les détails du jeu en utilisant ceci formulaire de contact.

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