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Trading Time: A Croak Tale - Prologue

Trading Time: A Croak Tale – Guide des réalisations du prologue

Posté sur 11/21/2021 Par Kotsure Aucun commentaire sur Trading Time: A Croak Tale – Guide des réalisations du prologue
  • Titre: Trading Time: A Croak Tale
  • Date de sortie:
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Information about Trading Time: A Croak Tale is still incomplete. S'il vous plaît, aidez-nous à remplir les détails du jeu en utilisant ceci formulaire de contact.

A guide to help you get all achievements efficiently.

Commencer

Contrôles

  • Move with WASD or ↑ ← ↓→
  • Left Click to take the item. Hold to throw it
  • Tab to Skip or check a new achievement
  • Esc to pause
  • E to activate boost (Only after the rain)

Conseils

  • If you jump high while holding an item, it will fall from your hand. Do be careful while taking the blue orb to the Shaman, as it will break and you’ll have to go back and do it again.
  • After it rains, there will be some cactus with flowers which will help you walk faster. Take them to help you get Sea Legs faster (si tu l'as fait’t get them before).

  • You can walk in the water, but if you go too deep, your character will drown and spawn to the left of your camp. Do be careful while climbing up, comme toi’ll immediately fall down.
  • Techniquement, you CAN get Lend a Hand before the rain, but it can get tricky doing the jump. You need to hold any item to do it. Take one, courir, et saute, then throw the item while jumping. Si tu l'as bien fait, the item will be thrown down and not in front like always. Ça devrait ressembler à ça:

You still need to throw an item to the first edge to make the second jump.

Jour 1

Start the game and skip the intro. After you wake up, take the pillow and go right. Toi’ll see thorns near the stairs, walk to them to get:

Aie – Get stung by thorns.

Aller en haut, throw the pillow to the shaman to get two achievements:

Hostile Negotiations – Hit The Shaman with a thrown item.

Island Sleepover – Hit the shaman with a pillow.

Talk with him and wait for the conversation to end to get:

Il’s Trading Time! – Speak to The Shaman for the first time.

Déplacez-vous vers le droite of the Shaman’s hut and jump over the roof to get:

Get down! – Find a way on top of a house.

Maintenant, aller vers le bas the beach and take a starfish, then go all the way en haut until you see a set of stairs.

Stop near a pond with three lily pads and jump in them without pausing to get:

Pond Hop – Jump on all the lily pads in the large pond in order.

After you arrive at the top, put down the starfish and get the blue orb, then put the starfish where the blue orb was to get:

Shooting Star… poisson? – Take a starfish to the crater.

Maintenant, carefully take the blue orb to the Shaman.

Une fois que vous’j'ai fait ça, the Shaman will get happy and ask for a red gem, which is in a tomb at the right of the island. You need to find three tablets to open the tomb, mais nous’re gonna go to a secret entrance for an achievement.

Pour ça, go up again to the stairs until you’re near the lily pads. Plutôt, jump right.

Si tu l'as bien fait, toi’ll be at the roof of the tomb. Descendre, et toi’j'obtiendrai:

Tomb Raider – Go through the secret entrance whilst the door is locked.

The crow took the red gem, so we have to get it.

Suivez-le, jump over the edges, take the red gem and bring it to the Shaman.

Il’ll then sit down in the circular rock. Stand at the other one and you’ll automatically meditate.

Après un certain temps, it will rain and your plant will finally be free! You can take it and put it right away on your boat, but we can’t leave yet. We have to until night arrives.
Jusque-là, we can grind for some achievements:

Frogs Legs – Saut [100] fois.

Yeet! – Lancer 50 articles.

Sea Legs – Walk 10km.

Take two logs (which can be found near your camp), put them in the bonfire to get:

Fire Starter – Make your first camp fire.

Si tu’ve been quick doing everything, it will take some time until it gets dark.

DO NOT GO TO SLEEP YET. We need to chase some fireflies, which will be everywhere once night arrives.

Glitterbug – Chase away 200 lucioles.

Une fois que vous’ve finished that, go to sleep to start a new day.

Jour 2

Thanks to the rain, the island is saved! The Shaman will say goodbye and walk away, but there are still some things to do.

D'abord, we need to plant some sunflowers. There are three patches to plant them.

Near the tomb:

Near your camp:

The last one is a little tricky. Go up from where you planted the second sunflower and you’ll find a stair with a gap between them, take one sunflower and throw it to other side. Alors, take a leaf and go up.

Ça devrait ressembler à ça:

The leaf will help you float, mais ne’t throw it. Put it down, throw the sunflower again to the other side, then jump with the leaf. Si tu l'as bien fait, toi’ll be at the top with the last sunflower to be planted:

La main verte – Plant all flowers.

Aller droite a little and you’ll find an arm in the thorns, take it and bring it to the Shaman.

The Shaman is sitting near the stairs going to the tomb.

Lend a Hand – Find and return The Shaman’s missing arm.

For the third time, go to the set of stairs all the way where you found the blue orb. Take a leaf and jump down.

Si tu l'as bien fait, toi’j'obtiendrai:

Falling with Style – Stay airborne for over 4 secondes.

Enfin, go to your boat and leave to get the final achievement.

The Journey Continues… – Retrieve your plant and leave the island.

C'est tout ce que nous partageons aujourd'hui pour cela Trading Time: A Croak Tale guide. Ce guide a été initialement créé et rédigé par Kotsure. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.

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  • Titre: Trading Time: A Croak Tale
  • Date de sortie:
  • Promoteur:
  • Éditeur:
Information about Trading Time: A Croak Tale is still incomplete. S'il vous plaît, aidez-nous à remplir les détails du jeu en utilisant ceci formulaire de contact.

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