A quick guide on the basic mechanics of the Needs system, which might not be immediately apparent to some as the game doesn’t go into much detail about it.
Le début, Middle and End
This might not be immediately apparent to some but I was having trouble figuring out why some values for actions were giving me unexpected results. Par exemple: Why doesn’t Eat Chicken Wings fill my Hunger meter as much as Eat at Home, even though they both state that they give the same 6.00 Hunger increase?
The answer is quite simple but the game doesn’t actually specifically state it anywhere:
The number values are based on a PER HOUR basis. Aussi, the numbers represent percentages.
The Eat Chicken Wings action takes 5 hours to finish. 5 x 6.00(%) = 30(%) increase in Hunger stat.
The Eat at Home action takes 10 heures. So you get a 10 x 6.00(%) = 60(%) increase in Hunger stat.
The Needs stats also decays over time, pourtant, and that also gets taken into account.
The Hunger stat decreases by 1% every hour. The Health stat seems to decay at a rate of 1% chaque 10 heures. Hygiene and Alcohol seem to go down 1% chaque 5 heures (I think Smoking as well). The fun doesn’t seem to decay at all. Not sure about Happiness.
If you Eat Chicken Wings, which takes 5 heures, alors vous’je vais perdre 5% Hunger *while eating*. De sorte que 30% increase becomes a net total of a 25% increase to your Hunger stat. For Eat at Home you would gain 50%.
Longue histoire courte: Multiply the numbers by the hours it takes to complete and then minus the periodic decay for the total percentage values gained/lost.
Bear in mind that this might not always apply in some select cases. When hiring services from home, Par exemple, if you click the » ? » button in the Personal Trainer option it’ll say something like (-5 heures, +10 Santé). Que +10 Health part is actually the TOTAL percentage gained FOR the five hours. Nothing needs to get multiplied. Toi’j'aurai un 10% increase in Health (minus the decay over the 5 hours taken).
Peut-être que’c'est le » + » in front of the Health that denotes whether it’s a total gain or not? If you see it elsewhere then it might not be something you need to multiply by the hours taken.
The game stats makes a bit more sense to me now, de toute façon. Hope I wasn’t the only one having a problem understanding this.
C'est tout ce que nous partageons aujourd'hui pour cela Cette grande vie guide. Ce guide a été initialement créé et rédigé par GhostKnight13. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.