Dans ce guide, I will show all the console commands that I know work and give them a little description of what they do, and also add a screenshot of some of them.
How to open the console
Il y a 2 ways to use the consoleBy pressing the « LANGUETTE » button you can access the console as a chat.
or by pressing the « TILDE » button you can acces the console
said that we can now start talking about the commands to use.
Sortie
Commande: Sortie
Description: It does what you can expect. This command closes the game
Ouvrir
Commande: Ouvrir
Description: Opens the specified map
DisplayAll
Commande: DisplayAll
Description: Display property values for instances of classname
DisplayAllState
Commande: DisplayAllState
Description: Display state names for all instances of classname
DisplayClear
Commande: DisplayClear
Description: Clears previous DisplayAll entries
FlushPersistentDebugLines
Commande: FlushPersistentDebugLines
Description: Clears persistent debug line cache
GetAll
Commande: GetAll <Name=ObjectInstanceName> <OUTER=ObjectInstanceName>
Description: Log property values of all instances of classname
GetAllState
Commande: GetAllState
Description: Log state names for all instances of classname
Obj List
Commande: Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>
Obj ListContentRefs
Commande: Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>
Obj Classes
Commande: Obj Classes
Description: Shows all classes
EditActor
Commande: EditActor <Class=ClassName> ou <Name=ObjectName> or TRACE
EditDefault
Commande: EditDefault <Class=ClassName>
EditObject
Commande: EditObject <Class=ClassName> ou <Name=ObjectName> ou
ReloadCfg
Commande: ReloadCfg <Class/ObjectName>
Description: Reloads config variables for the specified object/class
ReloadLoc
Commande: ReloadLoc <Class/ObjectName>
Description: Reloads localized variables for the specified object/class
Ensemble
Commande: Ensemble
Description: Sets property to value on objectname
Show BSP
Commande: Show BSP
Description: Toggles BSP rendering
Show DECALS
Commande: Show DECALS
Description: Toggles decal rendering
Show FOG
Commande: Show FOG
Description: Toggles fog rendering
Show TERRAIN
Commande: Show TERRAIN
Description: Toggles terrain rendering
Show VOLUMES
Commande: Show VOLUMES
Description: Toggles volume rendering
Show SPLINES
Commande: Show SPLINES
Description: Toggles spline rendering
Stat GAME
Commande: Stat GAME
Description: Displays game performance stats
ListTextures
Commande: ListTextures
Description: Lists all loaded textures and their current memory footprint
ListUncachedStaticLightingInteractions
Commande: ListUncachedStaticLightingInteractions
Description: Lists all uncached static lighting interactions, which causes Lighting needs to be rebuilt messages
RestartLevel
Commande: RestartLevel
Description: restarts the level
ListSounds
Commande: ListSounds
Description: Lists all the loaded sounds and their memory footprint
ListWaves
Commande: ListWaves
Description: List the WaveInstances and whether they have a source
ListSoundClasses
Commande: ListSoundClasses
Description: Lists a summary of loaded sound collated by class
ListSoundModes
Commande: ListSoundModes
Description: Lists loaded sound modes
ListAudioComponents
Commande: ListAudioComponents
Description: Dumps a detailed list of all AudioComponent objects
Stat SOUNDWAVES
Commande: Stat SOUNDWAVES
Description: Shows active SoundWaves
Stat SOUNDCUES
Commande: Stat SOUNDCUES
Description: Shows active SoundCues
Stat SOUNDS
Commande: Stat SOUNDS <?> <sort=distance|classe|nom|flots|défaut> <-déboguer>
Description: Shows active SoundCues and SoundWaves
DoMemLeakChecking
Commande: DoMemLeakChecking
Description: Sets a timer to do a MemLeakCheck every N seconds
StopMemLeakChecking
Commande: StopMemLeakChecking
Description: Stops the periodic MemLeakCheck that was started via DoMemLeakChecking
C'est tout ce que nous partageons aujourd'hui pour cela Takedown: Red Sabre guide. Ce guide a été initialement créé et rédigé par LordDragonGigi. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.