✅ Source vérifiée via Communauté Steam
- Titre du correctif: Swirl Watch Version 1.138 (Resistance Supplies)
- Date de sortie du correctif: Avril 3, 2024
The developer of Swirl W@tch has released a new update for the game on April 3, 2024. Voici les nouveautés que vous devriez vous attendre à voir ou à modifier dans cette nouvelle mise à jour. Ces informations ont été extraites directement de l'annonce officielle sur Steam.
-Altered threshold of what is considers low range combat for adaptive difficulty scaling.
-Lethal combat kills now increase both long and short range threat profiling (was just short range before).
-Enemy mines now stay revealed after being fully identified.
-Changed mine detection UI to better contrasting color in zone 5.
-Increased rate at which ship resource manager calls in escorts.
-Some item and mod costs rebalanced.
-Flare Printer mod: increased max ammo (1–>4) and lowered regen delay (20s–>12s).
-Longnailer supf mod nerfed (20–>15 shots suppressed)
-Increased artillery gadget base damage (80–>100).
-Small objects (navires, floating chunks, faune) no longer block sight-line for artillery targeting.
-Increased Charge Spur emp multiplier (40%–>120%).
-Nerfed recycler wreckage disassembly SRM gain (3–>2).
-Fixed recycler not using up charges when disassembling wreckage.
-Fixed recycler targeting sometimes not obeying range restrictions.
-Fixed certain enemy sonar emitters not reacting to damage.
-Fixed ships/wrecks becoming hidden while held if they are disabled/created within concealing circular hazards.
-Fixed a collision issue on a structure in [redacted].
-Fixed a situation in which multiple non-NPC objects could be tagged/affected by a single shot.
-Fixed player exiting deafened state not resetting certain sfx volumes correctly.
-Fixed bad damage calculation on Charge Spur collisions.
-Fixed a potential zone softlock that can happen if a comms encryption key satellite is destroyed after objective completion.
-Fixed guards reporting volunteer ships as hostile in distress after they have been disabled and dropped by the player (?)
-Fixed being player being able board-grab ships through walls with high enough melee range.
-Corrected some tooltips.
Pour en savoir plus sur cette nouvelle mise à jour, vérifiez la source officielle mentionnée ci-dessus.