Aller au contenu
Morceaux d'émeute

Morceaux d'émeute

  • Maison
  • Nouvelles
  • Guides
  • Guides vidéo
  • Notes de mise à jour
  • Signaler un abus
  • Basculer le formulaire de recherche

Champ d'étoiles – Guide ultime d’amélioration du FPS

Posté sur 09/02/2023 Par RWND Aucun commentaire sur Champ d'étoiles – Guide ultime d’amélioration du FPS
  • Titre: Champ d'étoiles
  • Date de sortie: Septembre 6, 2023
  • Promoteur: Studios de jeux Bethesda
  • Éditeur: Logiciels Bethesda

The release of Starfield has raised concerns among PC gamers due to its disappointing performance, notably the absence of an FOV slider and HDR in a game released in 2023. toutefois, there is hope, as the modding community has a track record of coming to the rescue and improving Bethesda titles. Dans ce guide, we will explore various strategies to boost your FPS (Frames Per Second) in Starfield by 5-15%, regardless of the settings you play on.

.INI Configurations

À Starfield, you have the ability to access and modify the configuration files, similar to their previous titles. By making certain adjustments, you can significantly alter the game’l'apparence, even to the extent of making it resemble a PS2 game (although this is not recommended).

Pour commencer, je’ll guide you through the process of making changes to the config file without compromising the game’s graphical quality.

Locate the Configuration File

  1. Open your Steam library.
  2. Right-click on Starfield.
  3. Sélectionner « Gérer » puis choisissez « Parcourez les fichiers locaux. »

This will take you to the Starfield game folder where you can access the configuration files.

Dans ce contexte, we have a set of configuration files for different presets (Faible, Moyen, Haut, Ultra).

We need to open the configuration file corresponding to the preset we are currently using, par exemple, if we’re using the Low preset, we should open the Low.ini file in the game folder.

Dans ce fichier, we are looking for the [Ombres] catégorie, and we will modify it as follows:

[Ombres]
fShadowCascadeSplitDistance0=6.0
fShadowCascadeSplitDistance1=12.0
fShadowCascadeSplitDistance2=50.0
fShadowCascadeSplitDistance3=400.0
uTerrainShadowMapSize=256
uShadowMapCount4096=0
uShadowMapCount2048=0
uShadowMapCount1024=16
uShadowMapCount512=44
uShadowMapCount256=128
uShadowMapCount128=128
uDirectionalLightShadowMapResolution=1024
uFocusShadowResolution=512
uShadowFilteringQuality=0
uShadowFilteringTransparencies=0
bContactShadowsEnabled=0
uTotalDynamicShadowMapRenderCount=12
uAdditionalDynamicOnlyLightsBudget=0

Now again, find in this file the [Herbe] Category and change it like this:

[Herbe]
fGrassStartFadeDistance=86.0
fGrassRandomCullFactor=2.6
fGrassStartRandomCullDistance=10.0
uGrassMeshInstanceCullingSSFootprint=12

Note: These are the default values for the low preset.

If you want to achieve the medium preset, use these instead:

[Herbe]
fGrassStartFadeDistance=140.0
fGrassRandomCullFactor=2.2
uGrassMeshInstanceCullingSSFootprint=12

[Ombres]
fShadowCascadeSplitDistance0=7.0
fShadowCascadeSplitDistance1=22.0
fShadowCascadeSplitDistance2=60.0
fShadowCascadeSplitDistance3=400.0
uTerrainShadowMapSize=512
uShadowMapCount4096=0
uShadowMapCount2048=4
uShadowMapCount1792=4
uShadowMapCount1024=16
uShadowMapCount512=36
uShadowMapCount256=128
uShadowMapCount128=128
uDirectionalLightShadowMapResolution=1792
uFocusShadowResolution=1024
uShadowFilteringQuality=0
uShadowFilteringTransparencies=0
bContactShadowsEnabled=1
uTotalDynamicShadowMapRenderCount=16
uAdditionalDynamicOnlyLightsBudget=1

For the high preset, we recommend using these settings:

[Herbe]
fGrassStartFadeDistance=180.0
fGrassRandomCullFactor=1.75
uGrassMeshInstanceCullingSSFootprint=0

[Ombres]
fShadowCascadeSplitDistance0=9.0
fShadowCascadeSplitDistance1=24.0
fShadowCascadeSplitDistance2=68.0
fShadowCascadeSplitDistance3=480.0
uTerrainShadowMapSize=1024
uShadowMapCount4096=0
uShadowMapCount2048=8
uShadowMapCount1920=8
uShadowMapCount1792=8
uShadowMapCount1024=16
uShadowMapCount512=32
uShadowMapCount256=128
uShadowMapCount128=128
uDirectionalLightShadowMapResolution=1920
uFocusShadowResolution=1792
uShadowFilteringQuality=1
uShadowFilteringTransparencies=0
bContactShadowsEnabled=1
uTotalDynamicShadowMapRenderCount=22
uAdditionalDynamicOnlyLightsBudget=3
bDirectionalShadowmapsUseLODFade=1

If you think your PC can handle more, use this ultra preset settings:

[Herbe]
fGrassStartFadeDistance=200.0
fGrassRandomCullFactor=0.75
fGrassStartRandomCullDistance=50.0
uGrassMeshInstanceCullingSSFootprint=0

[Ombres]
fShadowCascadeSplitDistance0=10.0
fShadowCascadeSplitDistance1=28.0
fShadowCascadeSplitDistance2=90.0
fShadowCascadeSplitDistance3=580.0
uTerrainShadowMapSize=1536
uShadowMapCount4096=4
uShadowMapCount3072=4
uShadowMapCount2816=4
uShadowMapCount2048=10
uShadowMapCount1536=10
uShadowMapCount1024=16
uShadowMapCount512=32
uShadowMapCount256=128
uShadowMapCount128=128
uDirectionalLightShadowMapResolution=3072
uFocusShadowResolution=2816
uShadowFilteringQuality=2
uShadowFilteringTransparencies=1
bContactShadowsEnabled=1
uTotalDynamicShadowMapRenderCount=28
uAdditionalDynamicOnlyLightsBudget=3
bDirectionalShadowmapsUseLODFade=1

Once we have made the adjustments to the [Ombres] category in the configuration file (par exemple., ‘Low.ini’), the next step is to go to the in-game menu during the initial launch. Ici, we should deviate from the target settings and choose something different from our desired preset. Par exemple, if we initially modified the ‘Low.ini’ déposer, we can change the in-game preset from ‘Faible’ à ‘Ultra,’ and then revert it back to ‘Low.’

The purpose of this action is to trigger a refresh of the game’s settings and apply the changes we made to the configuration file. These changes primarily involve reducing shadow resolution and altering the rendering distance of grass. The extent of the performance improvement will vary depending on the system’s bottleneck. If your GPU is the limiting factor, these modifications should lead to a noticeable increase in FPS. toutefois, if your CPU is the bottleneck, the difference may not be as significant.

DLSS Mod

For users with an RTX graphics card, I highly recommend considering the use of the DLSS mod developed by PureDark. Replacing FSR2 with DLSS can offer significant performance enhancements.

You can locate and download the mod from the following source: Starfield DLSS mod.

Remember to adjust the resolution scale after installing the mod to optimize your gaming experience.

Paramètres du jeu

Il’s worth noting that individual experiences with custom settings can vary. Personnellement, j'ai’t observed any significant performance enhancements when using custom settings. My preference is to play on the Low preset, with the only modification being setting motion blur to Low. This adjustment makes the game appear smoother, especially when the frame rate falls below 60FPS.

Overclocking

D'après mon expérience, overclocking my GPU has had a notable impact on performance. I managed to gain an additional 5 FPS simply by overclocking. I recommend consulting a guide tailored to your specific GPU model and exploring the recommended settings using MSI Afterburner. Si tu’re unfamiliar with this process, I suggest watching the video provided below for a step-by-step tutorial:

It is indeed unfortunate when a game isn’t optimally optimized, and players need to resort to mods and configuration tweaks to improve their gaming experience. Avec un peu de chance, this guide has been helpful in making the game, au moins, more enjoyable and playable for you. If you have any further questions or need additional assistance, please feel free to ask.

C'est tout ce que nous partageons aujourd'hui pour cela Champ d'étoiles guide. Ce guide a été initialement créé et rédigé par RWND. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.

Si vous pensez que le contenu de ce site viole vos droits, y compris vos droits de propriété intellectuelle, veuillez nous contacter immédiatement en utilisant notre formulaire de contact.
Guides Mots clés:Champ d'étoiles

Navigation de l’article

Post précédent: Armored Core VI Feux du Rubicon – Guide des mécanismes de coup de pied boosté
Prochain article: Le massacre à la tronçonneuse au Texas – Blood Harvesting Mechanics Guide

Laisser un commentaire Annuler la réponse

Votre adresse e-mail ne sera pas publiée. Les champs obligatoires sont indiqués avec *

  • Titre: Champ d'étoiles
  • Date de sortie: Septembre 6, 2023
  • Promoteur: Studios de jeux Bethesda
  • Éditeur: Logiciels Bethesda

Clause de non-responsabilité

Tout le contenu cité est dérivé de leurs sources respectives. Si vous pensez que nous avons utilisé votre contenu sans autorisation, assurez-vous de nous joindre et nous le prendrons au sérieux.
  • À propos de nous
  • Contactez-nous
  • politique de confidentialité
  • Conditions d'utilisation

droits d'auteur © 2025 Morceaux d'émeute.

Alimenté par Actualité PressBook Thème WordPress