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Survie des colonies – How Many Workers Do You Need?

Posté sur 08/16/2022 Par Ukuu Aucun commentaire sur Survie des colonies – How Many Workers Do You Need?
  • Titre: Survie des colonies
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Les informations sur la survie des colonies sont encore incomplètes. S'il vous plaît, aidez-nous à remplir les détails du jeu en utilisant ceci formulaire de contact.

Il’s not obvious how many workers you need for each building. je’ve done the research so you don’je ne dois pas!

Farms and Pastures

Farms and Pastures are the only two buildings that don’t have an obvious scaling system.

For Pastures, only worker is really required. One worker can kill excess livestock, and there is never really a situation where the one worker can’t keep up with the number of livestock. This is especially useful early game, where labourers are at a premium. Additional workers will harvest more byproducts (dung, feathers etc) pourtant.

For Farms, the variable here is the amount of time needed for harvest before winter. For my games, I use 8×8 farm plots. For an 8×8, only one worker is needed to harvest everything before winter. in an 8×16, Par exemple, toi’d need two workers. If you have plenty of spare labourers, then farms can benefit from more workers, as the time needed for planting and harvesting is reduced, resulting in more output. However I have found that this gain is marginal, and not worth using up excess labourers.

If you have randomly-sized farms, then just keep an eye on the farms once the « time to harvest » warning comes up. Start with one worker (or your best guess) and see if everything gets harvested before plants start to die. If you see any plants dying, then up the workers by one.

Enfin, il y a le ‘farming efficiency’ recherche, which boosts harvest and planting time by 100%. This is roughly equivalent to adding an extra farmer, so when this is researched, you can reduce the number of farmers by 1.

Marché

The marketplace is very difficult to find tangible benefits, but it is my belief that more workers here increases production elsewhere. Especially with the delivery technology, increasing the workers in the marketplace means workers elsewhere can work more efficiently because they themselves don’t have to visit the marketplace as often.

I personally use the marketplace as a spare labourer dump. Début de partie, if i have spare labourers, I chuck them in the marketplace. If i have a labourer deficit, alors je’ll take them off and use them elsewhere. I slowly scale up the number of ‘permanent’ workers as my population grows, with the maximum 8 workers being used when the marketplace is at or near house capacity.

Processing Buildings (Basically Everything Else)

For most other buildings, the output scales linearly with the number of workers. Par exemple, I tested forester’s hut and gatherer’s hut with different amounts of workers, and I found that the output increased roughly by 100% with each worker (depending on trees, worker distance, bunch of other variables, you could often see increases of 120%-130%, but likewise could see only 80-90% increase if the variables aren’t in your favour).

So for most other buildings, you scale the amount of workers based on the output you require. If you need more soap for example, then add more workers.

Note: I have not tested if it is better to have, Par exemple, 2 buildings with 1 worker or 2 workers in one building, but my research would suggest that it would be the same. If anyone has any knowledge here, let me know and I’Je vais l'ajouter

C'est tout ce que nous partageons aujourd'hui pour cela Survie des colonies guide. Ce guide a été initialement créé et rédigé par Ukuu. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.

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  • Titre: Survie des colonies
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Les informations sur la survie des colonies sont encore incomplètes. S'il vous plaît, aidez-nous à remplir les détails du jeu en utilisant ceci formulaire de contact.

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