A place where you can find the level 1 et niveau 80 stats of a suit, the particularities of their move-set and how to calculate how much damage they will deal with attacks, along with some tips or tricks on how to use them more effectively.
Not all mobile suits are completed yet, please give me time to test and write them all up.
The Foreword (Followed by math)
Hé, wanted to thank you for looking at this- And if you see I screwed up or have tips or tricks for a mobile suit I didn’t use enough to figure out, feel free to drop them.
Pour commencer, let me first introduce you to how Damage seems to work in SDGBA;
Your machine has a Melee and Ranged stat, and each attack has a value it is multiplied by when attacking. You subtract the armor value of your enemies, and viola! Dommage!
Mais ça’s more complex than that, though it is arguably pretty simple in scope, et ça’s fine by me. En substance, chaque 100 in a stat is a 1x multiplier to the damage of an attack. Si vous avez 355 Mêlée, you take the value for the melee attack (Lets say 46) and multiply it by 3.55. You should hit for 163 ou 164, depending on the games rounding and a bit less after defense, which is percentage based.
Maintenant, the fun part. Know those « [Subweapon] Attaque » parties? What about « [Faisceau] Attaque de mêlée »? The game multiplies these together to get your new total, so stacking them if you can is stronger than it looks. Lets say you have to choose between a part that gives 100 Mêlée, ou 15% bonus damage to your attacks. Tu as 500 Mêlée. On a base 46 power attack, you will do 230, ou 276 with the extra 100. Mais ça 230 becomes 264.5 with the percentage part. Ce n'est pas le cas’ça ne semble pas en valoir la peine, until you factor in these can generate on your Melee/Ranged parts. Say you got both the 100 et 15%- You hit for 317.4. While basic attacks might fade off at this point, Subweapon attacks do not.
Subweapon Attack and your chosen type attack percentage part can stack- A Hyper Bazooka shell that normally does base 90 avec 500 ranged would deal 450. You have a 15% et un 20% bonus from parts to it from two separate effects- it now deals 621. Ne’t seem like much more of an improvement, despite being a 38% effect over a 35% un… Mais attendez, là’c'est plus!
You can stack these parts hard. Say somehow you got 4 parts for a total of 60% Beam and 60% Subweapon. 450 base damage Hyper Bazooka shell would go from dealing 621 à 1152.
A Back Attack adds 30%, and an Aerial adds 20%. Aerial Back Attacks add 50%, and Backstabber adds an additional 20%. Stack that on top of it, which is multiplied against your full total from the previous multiplication. 1958 damage or so. Physical attacks do a little bit less total damage to compensate for no strong I-Field or armor effects that neutralize them completely, Je pense. Enfiler’t judge Physical Damage Dealing MS harshly for it.
But enough about that, on to the mobile suits and their kits.
If your mobile suit isn’c'est ici, que’s because this is a work in progress and it takes time to do these. je’ll get to it!
Directeur général (Standard)
Mobile Suit: Directeur général
Taper: All-Rounder
Stats at Lv1 > 80;
HP: 320 > 1787
Booster: 100 > 170
Mêlée: 133 > 574
À distance: 106 > 455
Moveset;
Melee Combo: 2 Les coups, Beam Melee [30] > Beam Melee [33]
Attaque lourde: 6x Physical Ranged [4 per hit], Beam Melee [25.5]
Contre-attaque: Beam Melee [150]
Up Smash: Beam Melee [37.5]
Down Smash: Beam Melee [48]
Spin Attack: Beam Melee [36]
Main Ranged: Beam Spray Gun, Beam Ranged [15]
Sous-arme 1: Beam Saber Rush, 3x Beam Melee [10, 10, 42]
Sous-arme 2: Beam Spray Gun (Tir rapide), x3 Beam Ranged [33.5 per hit]
Special Attack: Hybrid Ranged [678ouais]
Special Notes:
Both Sub Weapons raise shield for guarding during their animations.
SPA has some splash radius.
Zaku II Type F
Mobile Suit: Zaku II Type F
Taper: All-Rounder
Stats at Lv1 > 80;
HP: 316 > 1769
Booster: 100 > 170
Mêlée: 183 > 568
À distance: 114 > 459
Moveset;
Melee Combo: 2 coups, Physical Melee [29] > Physical Melee [31.25]
Attaque lourde: Physical Melee [37.5]
Contre-attaque: Physical Melee [135]
Up Smash: Physical Melee [36.25]
Down Smash: Physical Melee [46.25]
Spin Attack: Physical Melee [34.75]
Main Ranged: Zaku Machine Gun, x10 Physical Ranged [2.5 per hit]
Sous-arme 1: Cracker Toss, Physical Ranged [67.66]
Sous-arme 2: Zaku Bazooka, Physical Ranged [85.5]
Special Attack: 3x Physical Melee, 1x Physical Ranged [618ouais]
Special Notes:
Machine Gun allows farming SPA’s quickly, which does a rather high amount of damage.
SPA has splash damage on final shot.
Guntank
Mobile Suit: Guntank
Taper: Tireur d'élite
Stats at Lv1 > 80;
HP: 234 > 1310
Booster: 100 > 170
Mêlée: 110 > 471
À distance: 143 > 615
Moveset;
Melee Combo: 2 Les coups, Physical Melee [29] > Physical Melee [31]
Attaque lourde: Physical Melee [40]
Contre-attaque: Physical Melee [135.5]
Up Smash: Physical Ranged [34]
Down Smash: Physical Melee [43.5]
Spin Attack: x2 Physical Melee [8.75] [26]
Main Ranged: Quadruple Bop Missile, x8 Physical Ranged [3.75 per hit]
Sous-arme 1: 120mm Low-Recoil Cannon (Droite), Physical Ranged [63]
Sous-arme 2: 120mm Low-Recoil Cannon (Gauche), Physical Ranged [63]
Special Attack: Physical Ranged [370]
Special Notes:
Main Ranged greatly speeds up SPA recharge rate, but SPA is rather weak.
SPA has large splash radius.
Counter Attack has a high chance to Back Attack.
Guncannon
Mobile Suit: Guncannon
Taper: All-Rounder
Stats at Lv1 > 80;
HP: 353 > 1778
Booster: 100 > 170
Mêlée: 149 > 577
À distance: 120 > 466
Moveset;
Melee Combo: 2 Les coups, Physical Melee [28.75] > Physical Melee [31.25]
Attaque lourde: Physical Melee [39]
Contre-attaque: Physical Melee [134.75]
Up Smash: Physical Melee [36]
Down Smash: Physical Melee [46]
Spin Attack: x2 Physical Melee [8.75] [26]
Main Ranged: Beam Rifle, Beam Ranged [30]
Sous-arme 1: Hand Grenade (Lancer), Physical Ranged [67.25]
Sous-arme 2: 240mm Cannon, x2 Physical Ranged [56 per hit]
Special Attack: Physical Ranged [645.25]
Special Notes:
SPA has decent splash radius, and is easily aimed at alternate targets during animation.
Spin attack starts small and is rather slow to expand, if stylish.
Gundam RX-78-2
Mobile Suit: Gundam RX-78-2
Taper: All-Rounder
Stats at Lv1 > 80;
HP: 408 > 1869
Booster: 120 > 210
Mêlée: 171 > 603
À distance: 136 > 478
Moveset;
Melee Combo: 3 Les coups, Beam Melee [30] > Beam Melee [32.5] > Beam Melee [36]
Attaque lourde: Beam Melee [43.5]
Contre-attaque: Beam Melee [150]
Up Smash: Beam Melee [37.5]
Down Smash: Beam Melee [48]
Spin Attack: Beam Melee [36]
Main Ranged: Beam Rifle, Beam Ranged [30]
Sous-arme 1: Beam Javelin, x6 Beam Melee, Beam Melee [6.5 per hit] [32.5]
Sous-arme 2: Hyper Bazooka, Physical Ranged [94.5]
Special Attack: Physical Ranged [647.5]
Special Notes:
Heavy Attack can function as a dodge.
SPA Has some splash radius.
Dom
Mobile Suit: Dom
Taper: Infighter
Stats at Lv1 > 80;
HP: 450 > 2268
Booster: 130 > 220
Mêlée: 180 > 698
À distance: 100 > 388
Moveset;
Melee Combo: 3 Les coups, Physical Melee [28.75] > Physical Melee [31.25] > Physical Melee [34.5]
Attaque lourde: Physical Melee [43.25]
Contre-attaque: Physical Melee [135]
Up Smash: Physical Melee [36]
Down Smash: Physical Melee [46]
Spin Attack: 2x Physical Melee [17.25 per hit]
Main Ranged: Giant Bazooka, Physical Ranged [27]
Sous-arme 1: Diffuse Beam Cannon, Beam Ranged [80]
Sous-arme 2: Double Sledgehammer, Physical Melee [97]
Special Attack: Physical Melee [371]
Special Notes:
SPA damage varies based on number of Back Attacks in the attack.
Diffuse Beam Cannon stuns target.
Double Sledgehammer knocks target down.
Z’Gok (Carboniser)
Mobile Suit: Z’Gok (Carboniser)
Taper: Infighter
Stats at Lv1 > 80;
HP: 466 > 2134
Booster: 135 > 230
Mêlée: 206 > 726
À distance: 113 > 395
Moveset;
Melee Combo: 3 Les coups, Physical Melee [29] > Physical Melee [31.25] > Physical Melee [34.75]
Attaque lourde: x3 Physical Melee [17.5 per hit]
Contre-attaque: Physical Melee [135.5]
Up Smash: Physical Melee [36.25]
Down Smash: Physical Melee [46.25]
Spin Attack: x2 Physical Melee, Physical Melee [4.5 per hit] [26]
Main Ranged: Mega Particle Cannon, Beam Ranged[30.25]
Sous-arme 1: Lancer, Physical Melee Grab, Physical Melee [29] [43.5]
Sous-arme 2: 240mm Missile, x6 Physical Ranged [23.75 per hit]
Special Attack: Physical Melee [356.25]
Special Notes:
A +1 Repair Kit Stock innately.
Grab will only perform second hit on broken or grunt targets.
Spin Attack starts small and gets larger.
Missiles have slight homing and fast speed.
Gelgoog (Carboniser)
Mobile Suit: Gelgoog (Carboniser)
Taper: All-Rounder
Stats at Lv1 > 80;
HP: 351 > 1766
Booster: 125 > 220
Mêlée: 154 > 595
À distance: 124 > 478
Moveset;
Melee Combo: 3 Les coups, Beam Melee [30] > Beam Melee [32.5] > Beam Melee [36]
Attaque lourde: Beam Melee [27] > Beam Melee [45]
Contre-attaque: Beam Melee [150]
Up Smash: Beam Melee [37.5]
Down Smash: Beam Melee [46]
Spin Attack: Beam Melee[36]
Main Ranged: Beam Rifle, Beam Ranged [30]
Sous-arme 1: Poutre naginata (Lancer), x5 Beam Melee [11 per hit]
Sous-arme 2: Giant Bazooka, Physical Ranged [90]
Special Attack: x42 Beam Ranged [15.75 per hit]
Special Notes:
A +1 Repair Kit Stock innately.
SPA tracks target locked enemies and chooses a new target afterwards.
SPA lands approximately half its attacks as Back Attacks.
Heavy Melee has a grab like animation and a very long lag time, but can be jump canceled out of at the beginning of the second swing.
Gundam Ground Type
Mobile Suit: Gundam Ground Type
Taper: Tireur d'élite
Stats at Lv1 > 80;
HP: 264 > 1330
Booster: 100 > 185
Mêlée: 127 > 490
À distance: 162 > 628
Moveset;
Melee Combo: 2 Les coups, Beam Melee [30] > Physical Melee [31.25]
Attaque lourde: Up to x2 Physical Melee, Physical Melee [17.25 per hit] [40.25]
Contre-attaque: [135]
Up Smash: Physical Melee [36]
Down Smash: Physical Melee [46]
Spin Attack: Beam Melee [36]
Main Ranged: 100mm Machine Gun, x12 Physical Ranged [4.5 per hit]
Sous-arme 1: 6-Tube Missile Launcher, x6 Physical Ranged [11.25 per hit]
Sous-arme 2: 180mm Cannon, Physical Ranged [152.25]
Special Attack: Physical Ranged [367.25]
Special Notes:
6-Tube Missile Launcher is a lock on type weapon, and can hit up to 6 different targets.
SPA creates a large explosion in front of the unit.
180mm Cannon has considerable splash radius.
Gundam Ez8
Mobile Suit: Gundam Ez8
Taper: All-Rounder
Stats at Lv1 > 80;
HP: 371 > 1869
Booster: 125 > 220
Mêlée: 153 > 594
À distance: 122 > 471
Moveset;
Melee Combo: 3 Les coups, Beam Melee [30] > Beam Melee [32.5] > Beam Melee [36]
Attaque lourde: Physical Melee? [47.5]
Contre-attaque: [135]
Up Smash: Physical Melee [36]
Down Smash: Physical Melee [46]
Spin Attack: Beam Melee[36]
Main Ranged: 100mm Machine Gun, x8 Physical Ranged [4.5 per hit]
Sous-arme 1: Lance-roquettes, Physical Ranged [67.5]
Sous-arme 2: 180mm Cannon, Physical Ranged [135]
Special Attack: Beam Melee [125], x29 Physical Ranged [16.75]
Special Notes:
180mm Cannon has considerable splash radius.
SPA is technically a grab attack. If a Boss is not staggered by the activation or broken they can escape it.
Gouf Custom
Mobile Suit: Gouf Custom
Taper: Infighter
Stats at Lv1 > 80;
HP: 439 > 2325
Booster: 130 > 220
Mêlée: 174 > 709
À distance: 98 > 398
Moveset;
Melee Combo: 3 Les coups, Physical Melee [28.75] > Physical Melee [31] > Physical Melee [34.5]
Attaque lourde: x3 Physical Melee [28.75] [30.25] [33]
Contre-attaque: Physical Melee [135]
Up Smash: Physical Melee [36]
Down Smash: Physical Melee [46]
Spin Attack: Physical Melee [34.5]
Main Ranged: Gatling Shield, x6 Physical Ranged [4.5 per hit]
Sous-arme 1: Leaping Slash, x4 Physical Ranged [7.25 per hit], Physical Melee [46]
Sous-arme 2: Heat Wire, Physical Melee [76.5]
Special Attack: Physical Melee [354]
Special Notes:
Unless cancelled after the second attack via dashing, the Heavy Attack will leave you vulnerable unless prepared.
3rd attack on Heavy Attack can hit multiple targets and knocks down.
Gundam Alex
Mobile Suit: Gundam Alex
Taper: All-Rounder > Infighter
Stats at Lv1 > 80;
HP: 344 > 1821
Booster: 125 > 220
Mêlée: 143 > 584
À distance: 117 > 476
Moveset;
Melee Combo: 3 Les coups, Beam Melee [30] > Beam Melee [32.5] > Beam Melee [36]
Attaque lourde: Beam Melee [40.5]
Contre-attaque: [150]
Up Smash: Beam Melee [37.5]
Down Smash: Beam Melee [48]
Spin Attack: Beam Melee [36]
Main Ranged: Beam Rifle, Beam Ranged [30]
Sous-arme 1: Arm Gatling Gun, x5 Physical Ranged [12.75 per hit]
Sous-arme 2: Hyper Bazooka, Physical Ranged [97]
Moveset; Chobham Armor
Melee Combo: 3 Les coups, Physical Melee [33.50] > Physical Melee [36] > Physical Melee [40]
Attaque lourde: Physical Melee [92.75]
Contre-attaque: Physical Melee [155]
Up Smash: Physical Melee [41.5]
Down Smash: Physical Melee [53]
Spin Attack: x2 Physical Melee [6.75] [33.25]
Main Ranged: Head Vulcan, x20 Physical Ranged [6.5 per hit]
Sous-arme 1: Claquement corporel, Physical Melee [121.5]
Sous-arme 2: Hyper Bazooka, Physical Ranged [101.5]
Special Notes:
Arm Gatling Gun can be cancelled into Heavy Attack, and you should always do this.
Heavy Attack can be cancelled into Hyper Bazooka, which can be cancelled into Arm Gatling Gun.
Chobham Armor changes Alex into an Infighter- Role Action effects change to No Stagger as well.
Chobham Armor grants Bonus Hit Points.
Chobham Armor Counter often scores a Back Attack.
GM Sniper II
Mobile Suit: GM Sniper II
Taper: Tireur d'élite
Stats at Lv1 > 80;
HP: 250 > 1324
Booster: 100 > 170
Mêlée: 120 > 488
À distance: 155 > 631
Moveset;
Melee Combo: 2 Les coups, Beam Melee [30.25] > Beam Melee [32.5]
Attaque lourde: Physical Melee [36.25]
Contre-attaque: Beam Melee [150]
Up Smash: Physical Melee [36.25]
Down Smash: Physical Ranged [43.5]
Spin Attack: Beam Melee [36.25]
Main Ranged: Bullpup Machine Gun, x12 Physical Ranged [4.75 per hit]
Sous-arme 1: Hyper Bazooka, Physical Ranged [63.25]
Sous-arme 2: Fusil de précision, Physical Ranged [94.75]
Special Attack: Beam Ranged [411.25]
Special Notes:
The Down Smash is a ranged attack, and should replace your attacks if you do not use melee parts.
The SPA laser pierces enemies.
Kampfer
Mobile Suit: Kampfer
Taper: Tireur d'élite
Stats at Lv1 > 80;
HP: 268 > 1350
Booster: 110 > 205
Mêlée: 129 > 500
À distance: 165 > 640
Moveset;
Melee Combo: 2 Les coups, Physical Melee [29] > Beam Melee [32.75]
Attaque lourde: Physical Melee [40.75]
Contre-attaque: Physical Ranged[141.5]
Up Smash: Beam Melee [37.75]
Down Smash: x2 Beam Melee [12.25] [36.25]
Spin Attack: Beam Melee [36.25]
Main Ranged: Fusil de chasse, x9 Physical Ranged [3.75 per hit]
Sous-arme 1: Sturm Faust, x2 Physical Ranged [31.75 per hit]
Sous-arme 2: Giant Bazooka, x2 Physical Ranged [41.25 per hit]
Special Attack: Physical Ranged [370]
Special Notes:
Shotgun has a 3 round fire sequence- To maximize SPA gains, melee to continue combo before firing again.
Features a Ranged Counter.
Psycho Zaku
Mobile Suit: Psycho Zaku
Taper: Tireur d'élite
Stats at Lv1 > 80;
HP: 240 > 1341
Booster: 115 > 215
Mêlée: 117 > 504
À distance: 153 > 660
Moveset;
Melee Combo: 1 Frapper, Physical Melee [29]
Attaque lourde: Physical Melee Grab [26], Physical Melee [34.75]
Contre-attaque: Physical Melee [135.25]
Up Smash: Physical Melee [36.25]
Down Smash: Physical Melee [46.25]
Spin Attack: Physical Melee [34.75]
Main Ranged: Zaku Machine Gun, x12 Physical Ranged [4.5 per hit]
Sous-arme 1: Beam Bazooka, Beam Ranged [75]
Sous-arme 2: Giant Bazooka, x2 Physical Ranged [49.5 per hit]
Special Attack: Hybrid Ranged [384.75ouais]
Special Notes:
A +1 Repair Stock inately.
Melee attacks are rather slow to come out.
Both Subweapons can be used to glide left or right when firing to dodge attacks.
Giant Bazooka can be cancelled into Beam Bazooka.
Full Armor Gundam (Coup de tonnerre)
Mobile Suit: Full Armor Gundam (Coup de tonnerre)
Taper: Tireur d'élite
Stats at Lv1 > 80;
HP: 304 > 1613
Booster: 105 > 195
Mêlée: 126 > 510
À distance: 164 > 667
Moveset;
Melee Combo: 2 Les coups, Beam Melee [30] > Beam Melee [32.5]
Attaque lourde: Physical Melee [46]
Contre-attaque: [135]
Up Smash: Beam Melee [37.5]
Down Smash: Physical Melee [46]
Spin Attack: Beam Melee [36]
Main Ranged: Twin Beam Rifle, Beam Ranged [36]
Sous-arme 1: Large Beam Cannon, Beam Ranged [80]
Sous-arme 2: 6-Tube Missile Pod, x6 Physical Ranged [15.75 per hit]
Special Attack: Hybrid Ranged [378.25]
Special Notes:
Large Beam Cannon has considerable splash radius.
6-Tube Missile Pod is a lock on weapon, and can target more than one unit at a time.
SPA will benefit more from Physical Ranged boosts than Beam Ranged Boosts.
Gundam GP03S Stamen
Mobile Suit: Gundam GP03S Stamen
Taper: Tireur d'élite
Stats at Lv1 > 80;
HP: 302 > 1383
Booster: 105 > 195
Mêlée: 141 > 494
À distance: 186 > 654
Moveset;
Melee Combo: 2 Les coups, Beam Melee [30] > Beam Melee [32.5]
Attaque lourde: Physical Melee [37.5]
Contre-attaque: Beam Melee [150]
Up Smash: Beam Melee [37.5]
Down Smash: Beam Melee [48]
Spin Attack: Beam Melee [36]
Main Ranged: Beam Rifle, Beam Ranged [30]
Sous-arme 1: Folding Bazooka, x2 Physical Ranged [33.75 per hit]
Sous-arme 2: Micro Missile, x14 Physical Ranged [11.25 per hit]
Special Attack: Beam Ranged [411.25]
Special Notes:
Micro Missile is not very accurate.
Folding Bazooka has slightly longer downtime than other bazookas.
Zeta Gundam
Mobile Suit: Zeta Gundam
Taper: All-Rounder
Stats at Lv1 > 80;
HP: 384 > 1935
Booster: 125 > 220
Mêlée: 157 > 608
À distance: 125 > 485
Moveset;
Melee Combo: 3 Les coups, Physical Melee [29] > Beam Melee [32.5] > Beam Melee [36.25]
Attaque lourde: Beam Melee [40.75]
Contre-attaque: Beam Melee [150.25]
Up Smash: Beam Melee [37.75]
Down Smash: Beam Melee [48.25]
Spin Attack: [36.25]
Main Ranged: Beam Rifle, Beam Ranged [30.25]
Sous-arme 1: Arm Grenade Launcher, x2 Physical Ranged [31.5 per hit]
Sous-arme 2: Hyper Mega Launcher, Beam Ranged [115]
Special Attack: Physical Melee [576]
Special Notes:
Arm Grenade Launcher can be cancelled into Heavy Melee and vice versa to speed up attacks.
SPA often feels like it misses when it hits due to impressive speed.
Hyper Mega Launcher has considerable splash.
Hyaku Shiki
Mobile Suit: Hyaku Shiki
Taper: Tireur d'élite
Stats at Lv1 > 80;
HP: 263 > 1390
Booster: 115 > 205
Mêlée: 123 > 499
À distance: 161 > 654
Moveset;
Melee Combo: 3 Les coups, Beam Melee [30] > Beam Melee [32.5] > Beam Melee [36]
Attaque lourde: Physical Melee [42]
Contre-attaque: Beam Ranged [150]
Up Smash: Physical Melee [36]
Down Smash: Beam Melee [48]
Spin Attack: Beam Melee [36]
Main Ranged: Beam Rifle, Beam Ranged [30]
Sous-arme 1: Clay Bazooka (Propagé), x15 Physical Ranged [4.25 per hit]
Sous-arme 2: Clay Bazooka, Physical Ranged [90]
Special Attack: Beam Ranged [408]
Special Notes:
Heavy Attack can be cancelled into Clay Bazooka then cancelled into Spread mode.
Nothing seems to cancel out of Clay Bazooka (Propagé).
SPA Pierces targets.
Qubeley
Mobile Suit: Qubeley
Taper: Tireur d'élite
Stats at Lv1 > 80;
HP: 294 > 1482
Booster: 120 > 215
Mêlée: 133 > 514
À distance: 177 > 685
Moveset;
Melee Combo: 3 Les coups, Beam Melee [30] > Beam Melee [32.5] > Beam Melee [36.25]
Attaque lourde: x2 Beam Melee [21.25 per hit]
Contre-attaque: Beam Melee [150]
Up Smash: Beam Melee [12.25 per hit]
Down Smash: Beam Melee [48]
Spin Attack: x3 Beam Melee [36.75]
Main Ranged: Beam Gun, Beam Ranged [30.25]
Sous-arme 1: Funnels (Burst Fire), x10 Beam Ranged [8.25 per hit]
Sous-arme 2: Funnels (Lancement), x5 Beam Ranged [28.25 per hit]
Special Attack: x44 Beam Ranged [11.75]
Special Notes:
Funnels (Burst Fire) Tend to score several Back Attacks.
Funnels (Lancement) Will score more hits the closer you are to the enemy.
Awakened Adds an additional Melee Attack on basic string: x2 Beam Melee [16.75 per hit]
The-O
Mobile Suit: The-O
Taper: Infighter
Stats at Lv1 > 80;
HP: 490 > 2470
Booster: 145 > 240
Mêlée: 198 > 769
À distance: 106 > 411
Moveset;
Melee Combo: 4 Les coups, Beam Melee [30] > Beam Melee [32.5] > x2 Beam Melee [18 per hit]
Attaque lourde: Beam Melee [33], x2 Beam Melee [15 per hit], Beam Melee [36]
Contre-attaque: Beam Melee [150]
Up Smash: Beam Melee [37.5]
Down Smash: Beam Melee [48]
Spin Attack: x2 Beam Melee [18 per hit]
Main Ranged: Beam Rifle, Beam Ranged [30]
Sous-arme 1: Beam Sword (Lancer), x5 Beam Melee [8.25 per hit]
Sous-arme 2: Beam Rifle (2-Tir), x2 Beam Ranged [77.25] [94.5]
Moveset; Éveillé
Melee Combo: 7 Les coups, Beam Melee [36] > Beam Melee [39] > x2 Beam Melee [21.75 per hit] > x3 Beam Melee [13.75 per hit]
Attaque lourde: Beam Melee [39.75], x2 Beam Melee [18 per hit], Beam Melee [43.25]
Contre-attaque: Beam Melee [180]
Up Smash: Beam Melee [45]
Down Smash: Beam Melee [57.5]
Spin Attack: x2 Beam Melee [21.75 per hit]
Main Ranged: Beam Rifle, Beam Ranged [36]
Sous-arme 1: Beam Sword (Lancer), x5 Beam Melee [10 per hit]
Sous-arme 2: Beam Rifle (2-Tir), x2 Beam Ranged [91.5] [111.75]
Special Notes:
Beam Rifle (2-Tir) is incredibly hard to land, but both attacks landing do considerably more damage than most other machines sub weapons. The second attack tries for a Back Attack if close enough.
SPA Stuns all nearby enemies and knocks them over, and lasts approximately 65 secondes.
Capable of filling the SPA bar before Awakened runs out.
ZZ Gundam
Mobile Suit: ZZ Gundam
Taper: All-Rounder
Stats at Lv1 > 80;
HP: 392 > 1973
Booster: 120 > 210
Mêlée: 182 > 634
À distance: 129 > 498
Moveset;
Melee Combo: 3 Les coups, Beam Melee [30.25] > Beam Melee [32.5] > Beam Melee [36.25]
Attaque lourde: Beam Melee [43.75]
Contre-attaque: [150.25]
Up Smash: Beam Melee [37.75]
Down Smash: [48.25]
Spin Attack: Beam Melee [36.25]
Main Ranged: Double Beam Rifle, Beam Ranged [33]
Sub Weapon 21-Tube Missile Launcher, x8 Physical Rangeed [9 per hit]
Sous-arme 2: High Mega Cannon, x5 Beam Ranged [30 per hit]
Special Attack: x2 Beam Melee [600]
Special Notes:
High Mega Cannon pierces enemies and creates a large splash zone on the first target. If first target is killed, the splash zone is moved to the next target.
21-Tube Missile Launcher locks on, and can target multiple enemies.
Heavy Attack drops you from the air.
Sazabi
Mobile Suit: Sazabi
Taper: All-Rounder
Stats at Lv1 > 80;
HP: 353 > 1976
Booster: 130 > 230
Mêlée: 148 > 634
À distance: 116 > 499
Moveset;
Melee Combo: 3 Les coups, Beam Melee [30] > Physical Melee [31.25] > Physical Melee [34.5]
Attaque lourde: Physical Melee [37.5]
Contre-attaque: x3 Beam Melee [150]
Up Smash: Beam Melee [37.5]
Down Smash: Physical Melee [46]
Spin Attack: Beam Melee [36]
Main Ranged: Beam Shot Rifle, Beam Ranged [30.25]
Sous-arme 1: Diffuse Mega Particle Cannon, x5 Beam Ranged [15 per hit]
Sous-arme 2: Funnels (Lancement), x6 Beam Ranged [18.25 per hit]
Special Attack: Full Hybrid [702.5ouais]
Special Notes:
Funnels (Lancement) will result in about half back attacks.
The SPA is a melee type that varies in damage based on how many funnels land back attacks.
Counter Attack can hit multiple units and chases the target during the animation.
Nu Gundam
Mobile Suit: Nu Gundam
Taper: All-Rounder
Stats at Lv1 > 80;
HP: 357 > 1996
Booster: 130 > 230
Mêlée: 148 > 634
À distance: 120 > 515
Moveset;
Melee Combo: 3 Les coups, Beam Melee [30] > Physical Melee [31.25] > Beam Melee [36]
Attaque lourde: Beam Melee [40.5]
Contre-attaque: Physical Melee [43.25], Physical Ranged [95.75]
Up Smash: Physical Melee [27], Physical Ranged [12]
Down Smash: Beam Melee [48]
Spin Attack: x2 Beam Melee [18 per hit]
Main Ranged: Beam Rifle, Beam Ranged [30]
Sous-arme 1: New Hyper Bazooka, Physical Ranged [63]
Sous-arme 2: Fin Funnels, x6 Beam Ranged [20 per hit]
Special Attack: Full Hybrid [647.75ouais]
Special Notes:
Fin Funnels land half their attacks as Back Attacks on average.
Standard melee string is rather fast.
Up Smash starts an Aerial Chain.
SPA is Physical Melee followed by Beam Ranged.
Counter fires with splash damage on second attack.
Hi-Nu Gundam
Mobile Suit: Hi-Nu Gundam
Taper: Tireur d'élite
Stats at Lv1 > 80;
HP: 339 > 1550
Booster: 140 > 240
Mêlée: 154 > 540
À distance: 1164 > 1679
Moveset;
Melee Combo: 4 Les coups, Beam Melee [30.25] > Physical Melee [31.25] > Beam Melee [36.25] > Beam Melee [33.75]
Attaque lourde: Physical Melee [26], x5 Physical Ranged [5.5 per hit], Physical Melee [34.75]
Contre-attaque: Beam Melee [150.25]
Up Smash: Physical Melee [36.25]
Down Smash: Physical Melee [48.25]
Spin Attack: x2 Beam Melee [18.25 per hit]
Main Ranged: Beam Rifle, Beam Ranged [30.25]
Sous-arme 1: New Hyper Bazooka, Physical Ranged [67.5]
Sous-arme 2: Fin Funnels, x12-15 Beam Ranged [9.25 per hit]
Special Attack: Beam Ranged [411.75]
Special Notes:
Fin Funnels vary in number of shots fired depending on how long they take to get into position. Moyen de 12-15 shots that hit.
Spin attack’s second hit is as wide as the first despite looks.
SPA Pierces through the target.
Unicorn Gundam
Mobile Suit: Unicorn Gundam
Taper: All-Rounder
Stats at Lv1 > 80;
HP: 367 > 1944
Booster: 125 > 220
Mêlée: 183 > 651
À distance: 121 > 490
Moveset;
Melee Combo: Beam Melee [30.25] > Beam Melee [32.5] > Beam Melee [36.25]
Attaque lourde: Beam Melee [42.25]
Contre-attaque: Beam Melee [150.25]
Up Smash: Beam Melee [37.75]
Down Smash: Beam Melee [48.25]
Spin Attack: Beam Melee [36.25]
Main Ranged: Beam Magnum, Beam Ranged [36]
Sous-arme 1: Beam Gatling Gun, x6 Beam Ranged [11.75 per hit]
Sous-arme 2: Hyper Bazooka, Physical Ranged [97]
Special Attack: Beam Melee [600]
Special Notes:
Heavy Attack also functions as a dodge.
Hyper Bazooka has longer end lag than other Bazooka, but you can cancel into Heavy Attack.
Beam Gatling Gun cancels into Up Smash, and it is highly recommended you do this to avoid its atrocious end lag.
Banshee
Mobile Suit: Banshee
Taper: Infighter
Stats at Lv1 > 80;
HP: 475 > 2393
Booster: 135 > 230
Mêlée: 196 > 760
À distance: 109 > 420
Moveset;
Melee Combo: 4 Les coups, Physical Melee [29] > Beam Melee [32.5] > Physical Melee [17.5], Beam Melee [18.25]
Attaque lourde: Physical Melee [39]
Contre-attaque: Physical Melee [135.25]
Up Smash: Physical Melee [36.25]
Down Smash: Physical Melee [46.25]
Spin Attack: Beam Melee [36.25]
Main Ranged: Armed Armor BS, Beam Ranged [30]
Sous-arme 1: Armed Armor BS (Irradier), x4 Beam Ranged [26.5 per hit]
Sous-arme 2: Armed Armor VN, Physical Melee Grab [43.25], Physical Melee [53]
Special Attack: Physical Melee [355.25]
Special Notes:
Armed Armor BS (Irradier) pierces enemies and has very strong stagger, holding enemies in place.
As with all grabs, if the target is not a grunt or broken, the second part will not activate.
Main Ranged has very limited shots for no good reason.
Sinanju
Mobile Suit: Sinanju
Taper: Infighter
Stats at Lv1 > 80;
HP: 491 > 2470
Booster: 145 > 240
Mêlée: 197 > 761
À distance: 110 > 427
Moveset;
Melee Combo: Beam Melee [30] > Beam Melee [32.5] > Physical Melee [34.5]
Attaque lourde: Beam Melee [27], Beam Melee [36]
Contre-attaque: Beam Melee [150]
Up Smash: Beam Melee [37.5]
Down Smash: Beam Melee [48]
Spin Attack: Beam Melee [36]
Main Ranged: Beam Rifle, Beam Ranged [30]
Sous-arme 1: Poutre naginata (Charge), x4 Beam Melee [8.25 per hit], Beam Melee [32.5]
Sous-arme 2: Rocket Bazooka, Physical Ranged [118.75]
Special Attack: Full Hybrid [523.5]
Special Notes:
Heavy Attack when close enough usually phases you behind the target.
Poutre naginata (Charge) will carry off directly hit targets if they are broken or grunts.
SPA is oddly powerful for an Infighter, but has no tracking and very log range.
Full Armor Unicorn Gundam
Mobile Suit: Full Armor Unicorn Gundam
Taper: Tireur d'élite > Infighter
Stats at Lv1 > 80;
HP: 303 > 1528
Booster: 110 > 205
Mêlée: 134 > 519
À distance: 180 > 698
Moveset;
Melee Combo: 2 Les coups, Physical Melee [28.75] > Physical Melee [31]
Attaque lourde: Physical Melee [41.75]
Contre-attaque: Physical Melee [134.5]
Up Smash: Physical Melee [36]
Down Smash: Physical Melee [46]
Spin Attack: Physical Melee [34.5]
Main Ranged: Beam Gatling Gun, x24 Beam Ranged [3.25 per hit]
Sous-arme 1: Triple Missile Launcher, x6 Physical Ranged [10.75 per hit]
Sous-arme 2: Hyper Bazooka, x2 Physical Ranged [46.25 per hit]
Special Attack: Hybrid Ranged Transformation [397.75]
Moveset; Éveillé
Melee Combo: 5 Les coups, Physical Melee [38.25] > x2 Physical Melee [20.75 per hit] > Physical Melee [46] > Physical Melee [43]
Attaque lourde: Physical Melee [55.5]
Contre-attaque: Physical Melee [179.25]
Up Smash: Physical Melee [48]
Down Smash: Physical Melee [61.25]
Spin Attack: Physical Melee [46]
Main Ranged: Shield Funnels, x9 Beam Ranged [7.25 per hit]
Sous-arme 1: Melee Combo, x2 Physical Melee [41.5 per hit]
Sous-arme 2: Psycho-Field, Physical Melee [99.5]
Special Notes:
Both Subweapons can cancel into one another.
Charges its own SPA incredibly fast. With Energy Gain and Minds Eye can maintain 100% Awakened uptime as long as enemies are present.
Awakened form increases HP and becomes an Infighter.
Psycho Field brings targets to you.
Banshee Norn
Mobile Suit: Banshee Norn
Taper: Tireur d'élite
Stats at Lv1 > 80;
HP: 300 > 1512
Booster: 100 > 185
Mêlée: 135 > 524
À distance: 182 > 705
Moveset;
Melee Combo: 3 Les coups, Beam Melee [30.25] > x2 Beam Melee [16.25 per hit]
Attaque lourde: Physical Melee [40.5]
Contre-attaque: Beam Melee [150.25]
Up Smash: Beam Melee [37.75]
Down Smash: Physical Melee [46.25]
Spin Attack: Beam Melee [36.25]
Main Ranged: Beam Magnum, Beam Ranged [40]
Sous-arme 1: Revolving Launcher, Physical Ranged [72]
Sous-arme 2: Armed Armor DE (Mega Cannon) [107.25]
Special Attack: Beam Ranged [411.25]
Special Notes:
SPA Pierces enemies.
Armed Armor DE has significant splash radius.
Both Subweapons can cancel into one another.
Armed Armor DE can cancel into Heavy which can cancel into Revolving Launcher back into Armed Armor DE.
Kshatriya
Mobile Suit: Kshatriya
Taper: Tireur d'élite
Stats at Lv1 > 80;
HP: 326 > 1490
Booster: 115 > 205
Mêlée: 147 > 514
À distance: 194 > 681
Moveset;
Melee Combo: 7 Les coups, Beam Melee [30] > x2 Beam Melee [16.25 per hit] > x4 Beam Melee [9 per hit]
Attaque lourde: Physical Melee [38.75]
Contre-attaque: Beam Ranged [30], Physical Melee [51.25], Physical Melee [56.5]
Up Smash: Physical Melee [36]
Down Smash: Physical Melee [46]
Spin Attack: Beam Ranged [36]
Main Ranged: Beam Gun, Beam Ranged [30]
Sous-arme 1: Mega Particle Cannon, x2 Beam Ranged [35 per hit]
Sous-arme 2: Funnels, x9 Beam Ranged [9 per hit]
Special Attack: Beam Ranged [463.5ouais]
Special Notes:
Is affectionately known as the « Angry Bell Pepper ».
All Funnels attempt to back attack the target.
Mega Particle Cannon pierces enemies.
SPA causes much more damage the closer you are to the attacked target.
Gundam F91
Mobile Suit: Gundam F91
Taper: Tireur d'élite
Stats at Lv1 > 80;
HP: 257 > 1439
Booster: 110 > 205
Mêlée: 122 > 525
À distance: 158 > 680
Moveset;
Melee Combo: Beam Melee [30.25] > Beam Melee [32.5]
Attaque lourde: x5 Beam Melee [14.5 per hit]
Contre-attaque: Beam Melee [150.25]
Up Smash: Beam Melee [37.75]
Down Smash: Beam Melee [48.25]
Spin Attack: Beam Melee [36.25]
Main Ranged: Beam Rifle, Beam Ranged [30.25]
Sous-arme 1: Beam Launcher, Beam Ranged [70.5]
Sous-arme 2: V.S.B.R., Beam Ranged [110.75]
Moveset; M.E.P.E Mode
Melee Combo: Beam Melee [33] > Beam Melee [35.75] > x2 Beam Melee [20 per hit]
Attaque lourde: x5 Beam Melee [16 per hit]
Contre-attaque: Beam Melee [165]
Up Smash: Beam Melee [41.25]
Down Smash: Beam Melee [53]
Spin Attack: Beam Melee [39.75]
Main Ranged: Beam Rifle, Beam Ranged [32.5]
Sous-arme 1: Beam Launcher, Beam Ranged [75.5]
Sous-arme 2: Twin V.S.B.R., Beam Ranged [237.5]
Special Notes:
MEPE Mode sometimes causes attacks to miss you without a perfect dodge/dash.
Twin VSBR is one of the hardest, if not hardest hitting weapons in the game that reloads.
The Beam Launcher can be cancelled into a Heavy Attack.
C'est tout ce que nous partageons aujourd'hui pour cela Alliance de combat SD Gundam guide. Ce guide a été initialement créé et rédigé par Sill. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.