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Alliance de combat SD Gundam – Statistiques de combinaison mobile et dégâts d'action

Posté sur 09/04/2022 Par Sill Aucun commentaire sur Alliance de combat SD Gundam – Statistiques de combinaison mobile et dégâts d'action
  • Titre: Alliance de combat SD Gundam
  • Date de sortie:
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Information about SD Gundam Battle Alliance is still incomplete. S'il vous plaît, aidez-nous à remplir les détails du jeu en utilisant ceci formulaire de contact.

A place where you can find the level 1 et niveau 80 stats of a suit, the particularities of their move-set and how to calculate how much damage they will deal with attacks, along with some tips or tricks on how to use them more effectively.

Not all mobile suits are completed yet, please give me time to test and write them all up.

The Foreword (Followed by math)

Hé, wanted to thank you for looking at this- And if you see I screwed up or have tips or tricks for a mobile suit I didn’t use enough to figure out, feel free to drop them.

Pour commencer, let me first introduce you to how Damage seems to work in SDGBA;

Your machine has a Melee and Ranged stat, and each attack has a value it is multiplied by when attacking. You subtract the armor value of your enemies, and viola! Dommage!

Mais ça’s more complex than that, though it is arguably pretty simple in scope, et ça’s fine by me. En substance, chaque 100 in a stat is a 1x multiplier to the damage of an attack. Si vous avez 355 Mêlée, you take the value for the melee attack (Lets say 46) and multiply it by 3.55. You should hit for 163 ou 164, depending on the games rounding and a bit less after defense, which is percentage based.

Maintenant, the fun part. Know those « [Subweapon] Attaque » parties? What about « [Faisceau] Attaque de mêlée »? The game multiplies these together to get your new total, so stacking them if you can is stronger than it looks. Lets say you have to choose between a part that gives 100 Mêlée, ou 15% bonus damage to your attacks. Tu as 500 Mêlée. On a base 46 power attack, you will do 230, ou 276 with the extra 100. Mais ça 230 becomes 264.5 with the percentage part. Ce n'est pas le cas’ça ne semble pas en valoir la peine, until you factor in these can generate on your Melee/Ranged parts. Say you got both the 100 et 15%- You hit for 317.4. While basic attacks might fade off at this point, Subweapon attacks do not.

Subweapon Attack and your chosen type attack percentage part can stack- A Hyper Bazooka shell that normally does base 90 avec 500 ranged would deal 450. You have a 15% et un 20% bonus from parts to it from two separate effects- it now deals 621. Ne’t seem like much more of an improvement, despite being a 38% effect over a 35% un… Mais attendez, là’c'est plus!

You can stack these parts hard. Say somehow you got 4 parts for a total of 60% Beam and 60% Subweapon. 450 base damage Hyper Bazooka shell would go from dealing 621 à 1152.

A Back Attack adds 30%, and an Aerial adds 20%. Aerial Back Attacks add 50%, and Backstabber adds an additional 20%. Stack that on top of it, which is multiplied against your full total from the previous multiplication. 1958 damage or so. Physical attacks do a little bit less total damage to compensate for no strong I-Field or armor effects that neutralize them completely, Je pense. Enfiler’t judge Physical Damage Dealing MS harshly for it.

But enough about that, on to the mobile suits and their kits.

If your mobile suit isn’c'est ici, que’s because this is a work in progress and it takes time to do these. je’ll get to it!

Directeur général (Standard)

Mobile Suit: Directeur général

Taper: All-Rounder

Stats at Lv1 > 80;

HP: 320 > 1787

Booster: 100 > 170

Mêlée: 133 > 574

À distance: 106 > 455

Moveset;

Melee Combo: 2 Les coups, Beam Melee [30] > Beam Melee [33]

Attaque lourde: 6x Physical Ranged [4 per hit], Beam Melee [25.5]

Contre-attaque: Beam Melee [150]

Up Smash: Beam Melee [37.5]

Down Smash: Beam Melee [48]

Spin Attack: Beam Melee [36]

Main Ranged: Beam Spray Gun, Beam Ranged [15]

Sous-arme 1: Beam Saber Rush, 3x Beam Melee [10, 10, 42]

Sous-arme 2: Beam Spray Gun (Tir rapide), x3 Beam Ranged [33.5 per hit]

Special Attack: Hybrid Ranged [678ouais]

Special Notes:

Both Sub Weapons raise shield for guarding during their animations.

SPA has some splash radius.

Zaku II Type F

Mobile Suit: Zaku II Type F

Taper: All-Rounder

Stats at Lv1 > 80;

HP: 316 > 1769

Booster: 100 > 170

Mêlée: 183 > 568

À distance: 114 > 459

Moveset;

Melee Combo: 2 coups, Physical Melee [29] > Physical Melee [31.25]

Attaque lourde: Physical Melee [37.5]

Contre-attaque: Physical Melee [135]

Up Smash: Physical Melee [36.25]

Down Smash: Physical Melee [46.25]

Spin Attack: Physical Melee [34.75]

Main Ranged: Zaku Machine Gun, x10 Physical Ranged [2.5 per hit]

Sous-arme 1: Cracker Toss, Physical Ranged [67.66]

Sous-arme 2: Zaku Bazooka, Physical Ranged [85.5]

Special Attack: 3x Physical Melee, 1x Physical Ranged [618ouais]

Special Notes:

Machine Gun allows farming SPA’s quickly, which does a rather high amount of damage.

SPA has splash damage on final shot.

Guntank

Mobile Suit: Guntank

Taper: Tireur d'élite

Stats at Lv1 > 80;

HP: 234 > 1310

Booster: 100 > 170

Mêlée: 110 > 471

À distance: 143 > 615

Moveset;

Melee Combo: 2 Les coups, Physical Melee [29] > Physical Melee [31]

Attaque lourde: Physical Melee [40]

Contre-attaque: Physical Melee [135.5]

Up Smash: Physical Ranged [34]

Down Smash: Physical Melee [43.5]

Spin Attack: x2 Physical Melee [8.75] [26]

Main Ranged: Quadruple Bop Missile, x8 Physical Ranged [3.75 per hit]

Sous-arme 1: 120mm Low-Recoil Cannon (Droite), Physical Ranged [63]

Sous-arme 2: 120mm Low-Recoil Cannon (Gauche), Physical Ranged [63]

Special Attack: Physical Ranged [370]

Special Notes:

Main Ranged greatly speeds up SPA recharge rate, but SPA is rather weak.

SPA has large splash radius.

Counter Attack has a high chance to Back Attack.

Guncannon

Mobile Suit: Guncannon

Taper: All-Rounder

Stats at Lv1 > 80;

HP: 353 > 1778

Booster: 100 > 170

Mêlée: 149 > 577

À distance: 120 > 466

Moveset;

Melee Combo: 2 Les coups, Physical Melee [28.75] > Physical Melee [31.25]

Attaque lourde: Physical Melee [39]

Contre-attaque: Physical Melee [134.75]

Up Smash: Physical Melee [36]

Down Smash: Physical Melee [46]

Spin Attack: x2 Physical Melee [8.75] [26]

Main Ranged: Beam Rifle, Beam Ranged [30]

Sous-arme 1: Hand Grenade (Lancer), Physical Ranged [67.25]

Sous-arme 2: 240mm Cannon, x2 Physical Ranged [56 per hit]

Special Attack: Physical Ranged [645.25]

Special Notes:

SPA has decent splash radius, and is easily aimed at alternate targets during animation.

Spin attack starts small and is rather slow to expand, if stylish.

Gundam RX-78-2

Mobile Suit: Gundam RX-78-2

Taper: All-Rounder

Stats at Lv1 > 80;

HP: 408 > 1869

Booster: 120 > 210

Mêlée: 171 > 603

À distance: 136 > 478

Moveset;

Melee Combo: 3 Les coups, Beam Melee [30] > Beam Melee [32.5] > Beam Melee [36]

Attaque lourde: Beam Melee [43.5]

Contre-attaque: Beam Melee [150]

Up Smash: Beam Melee [37.5]

Down Smash: Beam Melee [48]

Spin Attack: Beam Melee [36]

Main Ranged: Beam Rifle, Beam Ranged [30]

Sous-arme 1: Beam Javelin, x6 Beam Melee, Beam Melee [6.5 per hit] [32.5]

Sous-arme 2: Hyper Bazooka, Physical Ranged [94.5]

Special Attack: Physical Ranged [647.5]

Special Notes:

Heavy Attack can function as a dodge.

SPA Has some splash radius.

Dom

Mobile Suit: Dom

Taper: Infighter

Stats at Lv1 > 80;

HP: 450 > 2268

Booster: 130 > 220

Mêlée: 180 > 698

À distance: 100 > 388

Moveset;

Melee Combo: 3 Les coups, Physical Melee [28.75] > Physical Melee [31.25] > Physical Melee [34.5]

Attaque lourde: Physical Melee [43.25]

Contre-attaque: Physical Melee [135]

Up Smash: Physical Melee [36]

Down Smash: Physical Melee [46]

Spin Attack: 2x Physical Melee [17.25 per hit]

Main Ranged: Giant Bazooka, Physical Ranged [27]

Sous-arme 1: Diffuse Beam Cannon, Beam Ranged [80]

Sous-arme 2: Double Sledgehammer, Physical Melee [97]

Special Attack: Physical Melee [371]

Special Notes:

SPA damage varies based on number of Back Attacks in the attack.

Diffuse Beam Cannon stuns target.

Double Sledgehammer knocks target down.

Z’Gok (Carboniser)

Mobile Suit: Z’Gok (Carboniser)

Taper: Infighter

Stats at Lv1 > 80;

HP: 466 > 2134

Booster: 135 > 230

Mêlée: 206 > 726

À distance: 113 > 395

Moveset;

Melee Combo: 3 Les coups, Physical Melee [29] > Physical Melee [31.25] > Physical Melee [34.75]

Attaque lourde: x3 Physical Melee [17.5 per hit]

Contre-attaque: Physical Melee [135.5]

Up Smash: Physical Melee [36.25]

Down Smash: Physical Melee [46.25]

Spin Attack: x2 Physical Melee, Physical Melee [4.5 per hit] [26]

Main Ranged: Mega Particle Cannon, Beam Ranged[30.25]

Sous-arme 1: Lancer, Physical Melee Grab, Physical Melee [29] [43.5]

Sous-arme 2: 240mm Missile, x6 Physical Ranged [23.75 per hit]

Special Attack: Physical Melee [356.25]

Special Notes:

A +1 Repair Kit Stock innately.

Grab will only perform second hit on broken or grunt targets.

Spin Attack starts small and gets larger.

Missiles have slight homing and fast speed.

Gelgoog (Carboniser)

Mobile Suit: Gelgoog (Carboniser)

Taper: All-Rounder

Stats at Lv1 > 80;

HP: 351 > 1766

Booster: 125 > 220

Mêlée: 154 > 595

À distance: 124 > 478

Moveset;

Melee Combo: 3 Les coups, Beam Melee [30] > Beam Melee [32.5] > Beam Melee [36]

Attaque lourde: Beam Melee [27] > Beam Melee [45]

Contre-attaque: Beam Melee [150]

Up Smash: Beam Melee [37.5]

Down Smash: Beam Melee [46]

Spin Attack: Beam Melee[36]

Main Ranged: Beam Rifle, Beam Ranged [30]

Sous-arme 1: Poutre naginata (Lancer), x5 Beam Melee [11 per hit]

Sous-arme 2: Giant Bazooka, Physical Ranged [90]

Special Attack: x42 Beam Ranged [15.75 per hit]

Special Notes:

A +1 Repair Kit Stock innately.

SPA tracks target locked enemies and chooses a new target afterwards.

SPA lands approximately half its attacks as Back Attacks.

Heavy Melee has a grab like animation and a very long lag time, but can be jump canceled out of at the beginning of the second swing.

Gundam Ground Type

Mobile Suit: Gundam Ground Type

Taper: Tireur d'élite

Stats at Lv1 > 80;

HP: 264 > 1330

Booster: 100 > 185

Mêlée: 127 > 490

À distance: 162 > 628

Moveset;

Melee Combo: 2 Les coups, Beam Melee [30] > Physical Melee [31.25]

Attaque lourde: Up to x2 Physical Melee, Physical Melee [17.25 per hit] [40.25]

Contre-attaque: [135]

Up Smash: Physical Melee [36]

Down Smash: Physical Melee [46]

Spin Attack: Beam Melee [36]

Main Ranged: 100mm Machine Gun, x12 Physical Ranged [4.5 per hit]

Sous-arme 1: 6-Tube Missile Launcher, x6 Physical Ranged [11.25 per hit]

Sous-arme 2: 180mm Cannon, Physical Ranged [152.25]

Special Attack: Physical Ranged [367.25]

Special Notes:

6-Tube Missile Launcher is a lock on type weapon, and can hit up to 6 different targets.

SPA creates a large explosion in front of the unit.

180mm Cannon has considerable splash radius.

Gundam Ez8

Mobile Suit: Gundam Ez8

Taper: All-Rounder

Stats at Lv1 > 80;

HP: 371 > 1869

Booster: 125 > 220

Mêlée: 153 > 594

À distance: 122 > 471

Moveset;

Melee Combo: 3 Les coups, Beam Melee [30] > Beam Melee [32.5] > Beam Melee [36]

Attaque lourde: Physical Melee? [47.5]

Contre-attaque: [135]

Up Smash: Physical Melee [36]

Down Smash: Physical Melee [46]

Spin Attack: Beam Melee[36]

Main Ranged: 100mm Machine Gun, x8 Physical Ranged [4.5 per hit]

Sous-arme 1: Lance-roquettes, Physical Ranged [67.5]

Sous-arme 2: 180mm Cannon, Physical Ranged [135]

Special Attack: Beam Melee [125], x29 Physical Ranged [16.75]

Special Notes:

180mm Cannon has considerable splash radius.

SPA is technically a grab attack. If a Boss is not staggered by the activation or broken they can escape it.

Gouf Custom

Mobile Suit: Gouf Custom

Taper: Infighter

Stats at Lv1 > 80;

HP: 439 > 2325

Booster: 130 > 220

Mêlée: 174 > 709

À distance: 98 > 398

Moveset;

Melee Combo: 3 Les coups, Physical Melee [28.75] > Physical Melee [31] > Physical Melee [34.5]

Attaque lourde: x3 Physical Melee [28.75] [30.25] [33]

Contre-attaque: Physical Melee [135]

Up Smash: Physical Melee [36]

Down Smash: Physical Melee [46]

Spin Attack: Physical Melee [34.5]

Main Ranged: Gatling Shield, x6 Physical Ranged [4.5 per hit]

Sous-arme 1: Leaping Slash, x4 Physical Ranged [7.25 per hit], Physical Melee [46]

Sous-arme 2: Heat Wire, Physical Melee [76.5]

Special Attack: Physical Melee [354]

Special Notes:

Unless cancelled after the second attack via dashing, the Heavy Attack will leave you vulnerable unless prepared.

3rd attack on Heavy Attack can hit multiple targets and knocks down.

Gundam Alex

Mobile Suit: Gundam Alex

Taper: All-Rounder > Infighter

Stats at Lv1 > 80;

HP: 344 > 1821

Booster: 125 > 220

Mêlée: 143 > 584

À distance: 117 > 476

Moveset;

Melee Combo: 3 Les coups, Beam Melee [30] > Beam Melee [32.5] > Beam Melee [36]

Attaque lourde: Beam Melee [40.5]

Contre-attaque: [150]

Up Smash: Beam Melee [37.5]

Down Smash: Beam Melee [48]

Spin Attack: Beam Melee [36]

Main Ranged: Beam Rifle, Beam Ranged [30]

Sous-arme 1: Arm Gatling Gun, x5 Physical Ranged [12.75 per hit]

Sous-arme 2: Hyper Bazooka, Physical Ranged [97]

Moveset; Chobham Armor

Melee Combo: 3 Les coups, Physical Melee [33.50] > Physical Melee [36] > Physical Melee [40]

Attaque lourde: Physical Melee [92.75]

Contre-attaque: Physical Melee [155]

Up Smash: Physical Melee [41.5]

Down Smash: Physical Melee [53]

Spin Attack: x2 Physical Melee [6.75] [33.25]

Main Ranged: Head Vulcan, x20 Physical Ranged [6.5 per hit]

Sous-arme 1: Claquement corporel, Physical Melee [121.5]

Sous-arme 2: Hyper Bazooka, Physical Ranged [101.5]

Special Notes:

Arm Gatling Gun can be cancelled into Heavy Attack, and you should always do this.

Heavy Attack can be cancelled into Hyper Bazooka, which can be cancelled into Arm Gatling Gun.

Chobham Armor changes Alex into an Infighter- Role Action effects change to No Stagger as well.

Chobham Armor grants Bonus Hit Points.

Chobham Armor Counter often scores a Back Attack.

GM Sniper II

Mobile Suit: GM Sniper II

Taper: Tireur d'élite

Stats at Lv1 > 80;

HP: 250 > 1324

Booster: 100 > 170

Mêlée: 120 > 488

À distance: 155 > 631

Moveset;

Melee Combo: 2 Les coups, Beam Melee [30.25] > Beam Melee [32.5]

Attaque lourde: Physical Melee [36.25]

Contre-attaque: Beam Melee [150]

Up Smash: Physical Melee [36.25]

Down Smash: Physical Ranged [43.5]

Spin Attack: Beam Melee [36.25]

Main Ranged: Bullpup Machine Gun, x12 Physical Ranged [4.75 per hit]

Sous-arme 1: Hyper Bazooka, Physical Ranged [63.25]

Sous-arme 2: Fusil de précision, Physical Ranged [94.75]

Special Attack: Beam Ranged [411.25]

Special Notes:

The Down Smash is a ranged attack, and should replace your attacks if you do not use melee parts.

The SPA laser pierces enemies.

Kampfer

Mobile Suit: Kampfer

Taper: Tireur d'élite

Stats at Lv1 > 80;

HP: 268 > 1350

Booster: 110 > 205

Mêlée: 129 > 500

À distance: 165 > 640

Moveset;

Melee Combo: 2 Les coups, Physical Melee [29] > Beam Melee [32.75]

Attaque lourde: Physical Melee [40.75]

Contre-attaque: Physical Ranged[141.5]

Up Smash: Beam Melee [37.75]

Down Smash: x2 Beam Melee [12.25] [36.25]

Spin Attack: Beam Melee [36.25]

Main Ranged: Fusil de chasse, x9 Physical Ranged [3.75 per hit]

Sous-arme 1: Sturm Faust, x2 Physical Ranged [31.75 per hit]

Sous-arme 2: Giant Bazooka, x2 Physical Ranged [41.25 per hit]

Special Attack: Physical Ranged [370]

Special Notes:

Shotgun has a 3 round fire sequence- To maximize SPA gains, melee to continue combo before firing again.

Features a Ranged Counter.

Psycho Zaku

Mobile Suit: Psycho Zaku

Taper: Tireur d'élite

Stats at Lv1 > 80;

HP: 240 > 1341

Booster: 115 > 215

Mêlée: 117 > 504

À distance: 153 > 660

Moveset;

Melee Combo: 1 Frapper, Physical Melee [29]

Attaque lourde: Physical Melee Grab [26], Physical Melee [34.75]

Contre-attaque: Physical Melee [135.25]

Up Smash: Physical Melee [36.25]

Down Smash: Physical Melee [46.25]

Spin Attack: Physical Melee [34.75]

Main Ranged: Zaku Machine Gun, x12 Physical Ranged [4.5 per hit]

Sous-arme 1: Beam Bazooka, Beam Ranged [75]

Sous-arme 2: Giant Bazooka, x2 Physical Ranged [49.5 per hit]

Special Attack: Hybrid Ranged [384.75ouais]

Special Notes:

A +1 Repair Stock inately.

Melee attacks are rather slow to come out.

Both Subweapons can be used to glide left or right when firing to dodge attacks.

Giant Bazooka can be cancelled into Beam Bazooka.

Full Armor Gundam (Coup de tonnerre)

Mobile Suit: Full Armor Gundam (Coup de tonnerre)

Taper: Tireur d'élite

Stats at Lv1 > 80;

HP: 304 > 1613

Booster: 105 > 195

Mêlée: 126 > 510

À distance: 164 > 667

Moveset;

Melee Combo: 2 Les coups, Beam Melee [30] > Beam Melee [32.5]

Attaque lourde: Physical Melee [46]

Contre-attaque: [135]

Up Smash: Beam Melee [37.5]

Down Smash: Physical Melee [46]

Spin Attack: Beam Melee [36]

Main Ranged: Twin Beam Rifle, Beam Ranged [36]

Sous-arme 1: Large Beam Cannon, Beam Ranged [80]

Sous-arme 2: 6-Tube Missile Pod, x6 Physical Ranged [15.75 per hit]

Special Attack: Hybrid Ranged [378.25]

Special Notes:

Large Beam Cannon has considerable splash radius.

6-Tube Missile Pod is a lock on weapon, and can target more than one unit at a time.

SPA will benefit more from Physical Ranged boosts than Beam Ranged Boosts.

Gundam GP03S Stamen

Mobile Suit: Gundam GP03S Stamen

Taper: Tireur d'élite

Stats at Lv1 > 80;

HP: 302 > 1383

Booster: 105 > 195

Mêlée: 141 > 494

À distance: 186 > 654

Moveset;

Melee Combo: 2 Les coups, Beam Melee [30] > Beam Melee [32.5]

Attaque lourde: Physical Melee [37.5]

Contre-attaque: Beam Melee [150]

Up Smash: Beam Melee [37.5]

Down Smash: Beam Melee [48]

Spin Attack: Beam Melee [36]

Main Ranged: Beam Rifle, Beam Ranged [30]

Sous-arme 1: Folding Bazooka, x2 Physical Ranged [33.75 per hit]

Sous-arme 2: Micro Missile, x14 Physical Ranged [11.25 per hit]

Special Attack: Beam Ranged [411.25]

Special Notes:

Micro Missile is not very accurate.

Folding Bazooka has slightly longer downtime than other bazookas.

Zeta Gundam

Mobile Suit: Zeta Gundam

Taper: All-Rounder

Stats at Lv1 > 80;

HP: 384 > 1935

Booster: 125 > 220

Mêlée: 157 > 608

À distance: 125 > 485

Moveset;

Melee Combo: 3 Les coups, Physical Melee [29] > Beam Melee [32.5] > Beam Melee [36.25]

Attaque lourde: Beam Melee [40.75]

Contre-attaque: Beam Melee [150.25]

Up Smash: Beam Melee [37.75]

Down Smash: Beam Melee [48.25]

Spin Attack: [36.25]

Main Ranged: Beam Rifle, Beam Ranged [30.25]

Sous-arme 1: Arm Grenade Launcher, x2 Physical Ranged [31.5 per hit]

Sous-arme 2: Hyper Mega Launcher, Beam Ranged [115]

Special Attack: Physical Melee [576]

Special Notes:

Arm Grenade Launcher can be cancelled into Heavy Melee and vice versa to speed up attacks.

SPA often feels like it misses when it hits due to impressive speed.

Hyper Mega Launcher has considerable splash.

Hyaku Shiki

Mobile Suit: Hyaku Shiki

Taper: Tireur d'élite

Stats at Lv1 > 80;

HP: 263 > 1390

Booster: 115 > 205

Mêlée: 123 > 499

À distance: 161 > 654

Moveset;

Melee Combo: 3 Les coups, Beam Melee [30] > Beam Melee [32.5] > Beam Melee [36]

Attaque lourde: Physical Melee [42]

Contre-attaque: Beam Ranged [150]

Up Smash: Physical Melee [36]

Down Smash: Beam Melee [48]

Spin Attack: Beam Melee [36]

Main Ranged: Beam Rifle, Beam Ranged [30]

Sous-arme 1: Clay Bazooka (Propagé), x15 Physical Ranged [4.25 per hit]

Sous-arme 2: Clay Bazooka, Physical Ranged [90]

Special Attack: Beam Ranged [408]

Special Notes:

Heavy Attack can be cancelled into Clay Bazooka then cancelled into Spread mode.

Nothing seems to cancel out of Clay Bazooka (Propagé).

SPA Pierces targets.

Qubeley

Mobile Suit: Qubeley

Taper: Tireur d'élite

Stats at Lv1 > 80;

HP: 294 > 1482

Booster: 120 > 215

Mêlée: 133 > 514

À distance: 177 > 685

Moveset;

Melee Combo: 3 Les coups, Beam Melee [30] > Beam Melee [32.5] > Beam Melee [36.25]

Attaque lourde: x2 Beam Melee [21.25 per hit]

Contre-attaque: Beam Melee [150]

Up Smash: Beam Melee [12.25 per hit]

Down Smash: Beam Melee [48]

Spin Attack: x3 Beam Melee [36.75]

Main Ranged: Beam Gun, Beam Ranged [30.25]

Sous-arme 1: Funnels (Burst Fire), x10 Beam Ranged [8.25 per hit]

Sous-arme 2: Funnels (Lancement), x5 Beam Ranged [28.25 per hit]

Special Attack: x44 Beam Ranged [11.75]

Special Notes:

Funnels (Burst Fire) Tend to score several Back Attacks.

Funnels (Lancement) Will score more hits the closer you are to the enemy.

Awakened Adds an additional Melee Attack on basic string: x2 Beam Melee [16.75 per hit]

The-O

Mobile Suit: The-O

Taper: Infighter

Stats at Lv1 > 80;

HP: 490 > 2470

Booster: 145 > 240

Mêlée: 198 > 769

À distance: 106 > 411

Moveset;

Melee Combo: 4 Les coups, Beam Melee [30] > Beam Melee [32.5] > x2 Beam Melee [18 per hit]

Attaque lourde: Beam Melee [33], x2 Beam Melee [15 per hit], Beam Melee [36]

Contre-attaque: Beam Melee [150]

Up Smash: Beam Melee [37.5]

Down Smash: Beam Melee [48]

Spin Attack: x2 Beam Melee [18 per hit]

Main Ranged: Beam Rifle, Beam Ranged [30]

Sous-arme 1: Beam Sword (Lancer), x5 Beam Melee [8.25 per hit]

Sous-arme 2: Beam Rifle (2-Tir), x2 Beam Ranged [77.25] [94.5]

Moveset; Éveillé

Melee Combo: 7 Les coups, Beam Melee [36] > Beam Melee [39] > x2 Beam Melee [21.75 per hit] > x3 Beam Melee [13.75 per hit]

Attaque lourde: Beam Melee [39.75], x2 Beam Melee [18 per hit], Beam Melee [43.25]

Contre-attaque: Beam Melee [180]

Up Smash: Beam Melee [45]

Down Smash: Beam Melee [57.5]

Spin Attack: x2 Beam Melee [21.75 per hit]

Main Ranged: Beam Rifle, Beam Ranged [36]

Sous-arme 1: Beam Sword (Lancer), x5 Beam Melee [10 per hit]

Sous-arme 2: Beam Rifle (2-Tir), x2 Beam Ranged [91.5] [111.75]

Special Notes:

Beam Rifle (2-Tir) is incredibly hard to land, but both attacks landing do considerably more damage than most other machines sub weapons. The second attack tries for a Back Attack if close enough.

SPA Stuns all nearby enemies and knocks them over, and lasts approximately 65 secondes.

Capable of filling the SPA bar before Awakened runs out.

ZZ Gundam

Mobile Suit: ZZ Gundam

Taper: All-Rounder

Stats at Lv1 > 80;

HP: 392 > 1973

Booster: 120 > 210

Mêlée: 182 > 634

À distance: 129 > 498

Moveset;

Melee Combo: 3 Les coups, Beam Melee [30.25] > Beam Melee [32.5] > Beam Melee [36.25]

Attaque lourde: Beam Melee [43.75]

Contre-attaque: [150.25]

Up Smash: Beam Melee [37.75]

Down Smash: [48.25]

Spin Attack: Beam Melee [36.25]

Main Ranged: Double Beam Rifle, Beam Ranged [33]

Sub Weapon 21-Tube Missile Launcher, x8 Physical Rangeed [9 per hit]

Sous-arme 2: High Mega Cannon, x5 Beam Ranged [30 per hit]

Special Attack: x2 Beam Melee [600]

Special Notes:

High Mega Cannon pierces enemies and creates a large splash zone on the first target. If first target is killed, the splash zone is moved to the next target.

21-Tube Missile Launcher locks on, and can target multiple enemies.

Heavy Attack drops you from the air.

Sazabi

Mobile Suit: Sazabi

Taper: All-Rounder

Stats at Lv1 > 80;

HP: 353 > 1976

Booster: 130 > 230

Mêlée: 148 > 634

À distance: 116 > 499

Moveset;

Melee Combo: 3 Les coups, Beam Melee [30] > Physical Melee [31.25] > Physical Melee [34.5]

Attaque lourde: Physical Melee [37.5]

Contre-attaque: x3 Beam Melee [150]

Up Smash: Beam Melee [37.5]

Down Smash: Physical Melee [46]

Spin Attack: Beam Melee [36]

Main Ranged: Beam Shot Rifle, Beam Ranged [30.25]

Sous-arme 1: Diffuse Mega Particle Cannon, x5 Beam Ranged [15 per hit]

Sous-arme 2: Funnels (Lancement), x6 Beam Ranged [18.25 per hit]

Special Attack: Full Hybrid [702.5ouais]

Special Notes:

Funnels (Lancement) will result in about half back attacks.

The SPA is a melee type that varies in damage based on how many funnels land back attacks.

Counter Attack can hit multiple units and chases the target during the animation.

Nu Gundam

Mobile Suit: Nu Gundam

Taper: All-Rounder

Stats at Lv1 > 80;

HP: 357 > 1996

Booster: 130 > 230

Mêlée: 148 > 634

À distance: 120 > 515

Moveset;

Melee Combo: 3 Les coups, Beam Melee [30] > Physical Melee [31.25] > Beam Melee [36]

Attaque lourde: Beam Melee [40.5]

Contre-attaque: Physical Melee [43.25], Physical Ranged [95.75]

Up Smash: Physical Melee [27], Physical Ranged [12]

Down Smash: Beam Melee [48]

Spin Attack: x2 Beam Melee [18 per hit]

Main Ranged: Beam Rifle, Beam Ranged [30]

Sous-arme 1: New Hyper Bazooka, Physical Ranged [63]

Sous-arme 2: Fin Funnels, x6 Beam Ranged [20 per hit]

Special Attack: Full Hybrid [647.75ouais]

Special Notes:

Fin Funnels land half their attacks as Back Attacks on average.

Standard melee string is rather fast.

Up Smash starts an Aerial Chain.

SPA is Physical Melee followed by Beam Ranged.

Counter fires with splash damage on second attack.

Hi-Nu Gundam

Mobile Suit: Hi-Nu Gundam

Taper: Tireur d'élite

Stats at Lv1 > 80;

HP: 339 > 1550

Booster: 140 > 240

Mêlée: 154 > 540

À distance: 1164 > 1679

Moveset;

Melee Combo: 4 Les coups, Beam Melee [30.25] > Physical Melee [31.25] > Beam Melee [36.25] > Beam Melee [33.75]

Attaque lourde: Physical Melee [26], x5 Physical Ranged [5.5 per hit], Physical Melee [34.75]

Contre-attaque: Beam Melee [150.25]

Up Smash: Physical Melee [36.25]

Down Smash: Physical Melee [48.25]

Spin Attack: x2 Beam Melee [18.25 per hit]

Main Ranged: Beam Rifle, Beam Ranged [30.25]

Sous-arme 1: New Hyper Bazooka, Physical Ranged [67.5]

Sous-arme 2: Fin Funnels, x12-15 Beam Ranged [9.25 per hit]

Special Attack: Beam Ranged [411.75]

Special Notes:

Fin Funnels vary in number of shots fired depending on how long they take to get into position. Moyen de 12-15 shots that hit.

Spin attack’s second hit is as wide as the first despite looks.

SPA Pierces through the target.

Unicorn Gundam

Mobile Suit: Unicorn Gundam

Taper: All-Rounder

Stats at Lv1 > 80;

HP: 367 > 1944

Booster: 125 > 220

Mêlée: 183 > 651

À distance: 121 > 490

Moveset;

Melee Combo: Beam Melee [30.25] > Beam Melee [32.5] > Beam Melee [36.25]

Attaque lourde: Beam Melee [42.25]

Contre-attaque: Beam Melee [150.25]

Up Smash: Beam Melee [37.75]

Down Smash: Beam Melee [48.25]

Spin Attack: Beam Melee [36.25]

Main Ranged: Beam Magnum, Beam Ranged [36]

Sous-arme 1: Beam Gatling Gun, x6 Beam Ranged [11.75 per hit]

Sous-arme 2: Hyper Bazooka, Physical Ranged [97]

Special Attack: Beam Melee [600]

Special Notes:

Heavy Attack also functions as a dodge.

Hyper Bazooka has longer end lag than other Bazooka, but you can cancel into Heavy Attack.

Beam Gatling Gun cancels into Up Smash, and it is highly recommended you do this to avoid its atrocious end lag.

Banshee

Mobile Suit: Banshee

Taper: Infighter

Stats at Lv1 > 80;

HP: 475 > 2393

Booster: 135 > 230

Mêlée: 196 > 760

À distance: 109 > 420

Moveset;

Melee Combo: 4 Les coups, Physical Melee [29] > Beam Melee [32.5] > Physical Melee [17.5], Beam Melee [18.25]

Attaque lourde: Physical Melee [39]

Contre-attaque: Physical Melee [135.25]

Up Smash: Physical Melee [36.25]

Down Smash: Physical Melee [46.25]

Spin Attack: Beam Melee [36.25]

Main Ranged: Armed Armor BS, Beam Ranged [30]

Sous-arme 1: Armed Armor BS (Irradier), x4 Beam Ranged [26.5 per hit]

Sous-arme 2: Armed Armor VN, Physical Melee Grab [43.25], Physical Melee [53]

Special Attack: Physical Melee [355.25]

Special Notes:

Armed Armor BS (Irradier) pierces enemies and has very strong stagger, holding enemies in place.

As with all grabs, if the target is not a grunt or broken, the second part will not activate.

Main Ranged has very limited shots for no good reason.

Sinanju

Mobile Suit: Sinanju

Taper: Infighter

Stats at Lv1 > 80;

HP: 491 > 2470

Booster: 145 > 240

Mêlée: 197 > 761

À distance: 110 > 427

Moveset;

Melee Combo: Beam Melee [30] > Beam Melee [32.5] > Physical Melee [34.5]

Attaque lourde: Beam Melee [27], Beam Melee [36]

Contre-attaque: Beam Melee [150]

Up Smash: Beam Melee [37.5]

Down Smash: Beam Melee [48]

Spin Attack: Beam Melee [36]

Main Ranged: Beam Rifle, Beam Ranged [30]

Sous-arme 1: Poutre naginata (Charge), x4 Beam Melee [8.25 per hit], Beam Melee [32.5]

Sous-arme 2: Rocket Bazooka, Physical Ranged [118.75]

Special Attack: Full Hybrid [523.5]

Special Notes:

Heavy Attack when close enough usually phases you behind the target.

Poutre naginata (Charge) will carry off directly hit targets if they are broken or grunts.

SPA is oddly powerful for an Infighter, but has no tracking and very log range.

Full Armor Unicorn Gundam

Mobile Suit: Full Armor Unicorn Gundam

Taper: Tireur d'élite > Infighter

Stats at Lv1 > 80;

HP: 303 > 1528

Booster: 110 > 205

Mêlée: 134 > 519

À distance: 180 > 698

Moveset;

Melee Combo: 2 Les coups, Physical Melee [28.75] > Physical Melee [31]

Attaque lourde: Physical Melee [41.75]

Contre-attaque: Physical Melee [134.5]

Up Smash: Physical Melee [36]

Down Smash: Physical Melee [46]

Spin Attack: Physical Melee [34.5]

Main Ranged: Beam Gatling Gun, x24 Beam Ranged [3.25 per hit]

Sous-arme 1: Triple Missile Launcher, x6 Physical Ranged [10.75 per hit]

Sous-arme 2: Hyper Bazooka, x2 Physical Ranged [46.25 per hit]

Special Attack: Hybrid Ranged Transformation [397.75]

Moveset; Éveillé

Melee Combo: 5 Les coups, Physical Melee [38.25] > x2 Physical Melee [20.75 per hit] > Physical Melee [46] > Physical Melee [43]

Attaque lourde: Physical Melee [55.5]

Contre-attaque: Physical Melee [179.25]

Up Smash: Physical Melee [48]

Down Smash: Physical Melee [61.25]

Spin Attack: Physical Melee [46]

Main Ranged: Shield Funnels, x9 Beam Ranged [7.25 per hit]

Sous-arme 1: Melee Combo, x2 Physical Melee [41.5 per hit]

Sous-arme 2: Psycho-Field, Physical Melee [99.5]

Special Notes:

Both Subweapons can cancel into one another.

Charges its own SPA incredibly fast. With Energy Gain and Minds Eye can maintain 100% Awakened uptime as long as enemies are present.

Awakened form increases HP and becomes an Infighter.

Psycho Field brings targets to you.

Banshee Norn

Mobile Suit: Banshee Norn

Taper: Tireur d'élite

Stats at Lv1 > 80;

HP: 300 > 1512

Booster: 100 > 185

Mêlée: 135 > 524

À distance: 182 > 705

Moveset;

Melee Combo: 3 Les coups, Beam Melee [30.25] > x2 Beam Melee [16.25 per hit]

Attaque lourde: Physical Melee [40.5]

Contre-attaque: Beam Melee [150.25]

Up Smash: Beam Melee [37.75]

Down Smash: Physical Melee [46.25]

Spin Attack: Beam Melee [36.25]

Main Ranged: Beam Magnum, Beam Ranged [40]

Sous-arme 1: Revolving Launcher, Physical Ranged [72]

Sous-arme 2: Armed Armor DE (Mega Cannon) [107.25]

Special Attack: Beam Ranged [411.25]

Special Notes:

SPA Pierces enemies.

Armed Armor DE has significant splash radius.

Both Subweapons can cancel into one another.

Armed Armor DE can cancel into Heavy which can cancel into Revolving Launcher back into Armed Armor DE.

Kshatriya

Mobile Suit: Kshatriya

Taper: Tireur d'élite

Stats at Lv1 > 80;

HP: 326 > 1490

Booster: 115 > 205

Mêlée: 147 > 514

À distance: 194 > 681

Moveset;

Melee Combo: 7 Les coups, Beam Melee [30] > x2 Beam Melee [16.25 per hit] > x4 Beam Melee [9 per hit]

Attaque lourde: Physical Melee [38.75]

Contre-attaque: Beam Ranged [30], Physical Melee [51.25], Physical Melee [56.5]

Up Smash: Physical Melee [36]

Down Smash: Physical Melee [46]

Spin Attack: Beam Ranged [36]

Main Ranged: Beam Gun, Beam Ranged [30]

Sous-arme 1: Mega Particle Cannon, x2 Beam Ranged [35 per hit]

Sous-arme 2: Funnels, x9 Beam Ranged [9 per hit]

Special Attack: Beam Ranged [463.5ouais]

Special Notes:

Is affectionately known as the « Angry Bell Pepper ».

All Funnels attempt to back attack the target.

Mega Particle Cannon pierces enemies.

SPA causes much more damage the closer you are to the attacked target.

Gundam F91

Mobile Suit: Gundam F91

Taper: Tireur d'élite

Stats at Lv1 > 80;

HP: 257 > 1439

Booster: 110 > 205

Mêlée: 122 > 525

À distance: 158 > 680

Moveset;

Melee Combo: Beam Melee [30.25] > Beam Melee [32.5]

Attaque lourde: x5 Beam Melee [14.5 per hit]

Contre-attaque: Beam Melee [150.25]

Up Smash: Beam Melee [37.75]

Down Smash: Beam Melee [48.25]

Spin Attack: Beam Melee [36.25]

Main Ranged: Beam Rifle, Beam Ranged [30.25]

Sous-arme 1: Beam Launcher, Beam Ranged [70.5]

Sous-arme 2: V.S.B.R., Beam Ranged [110.75]

Moveset; M.E.P.E Mode

Melee Combo: Beam Melee [33] > Beam Melee [35.75] > x2 Beam Melee [20 per hit]

Attaque lourde: x5 Beam Melee [16 per hit]

Contre-attaque: Beam Melee [165]

Up Smash: Beam Melee [41.25]

Down Smash: Beam Melee [53]

Spin Attack: Beam Melee [39.75]

Main Ranged: Beam Rifle, Beam Ranged [32.5]

Sous-arme 1: Beam Launcher, Beam Ranged [75.5]

Sous-arme 2: Twin V.S.B.R., Beam Ranged [237.5]

Special Notes:

MEPE Mode sometimes causes attacks to miss you without a perfect dodge/dash.

Twin VSBR is one of the hardest, if not hardest hitting weapons in the game that reloads.

The Beam Launcher can be cancelled into a Heavy Attack.

C'est tout ce que nous partageons aujourd'hui pour cela Alliance de combat SD Gundam guide. Ce guide a été initialement créé et rédigé par Sill. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.

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