This guide will be showing you the build that we used to get the deathless hard-mode achievement. If you have any suggestions to improve this Project Warlock guide, Faites-nous savoir dans les commentaires ci-dessous.
La construction
Avantages
- Étudiant: Pendant qu'il’s probably not the most important part of the build, this does give you an opportunity to nearly double the number of stat upgrades you receive throughout the game (which can help out a lot). This is one of the first perks I like to unlock (so that I can maximize the amount of extra stat points I receive during the playthrough).
- Dureté: This perk is a huge help. Everything in hard & hardcore mode deals double damage, so reducing that damage by any amount is always a plus (especially since the game doesn’t have armor pickups).
- Sprint: This greatly increases your running speed. Il’s a huge help to have (especially for boss fights).
- Soul Collector: This is definitely not the most important perk in the build. But even so, quand il’s combined with the right spell, it can help you trivialize some of the more devious traps
Quick Healer: Also not the most important perk, mais ça’s still nice to get an extra 5hp from each pickup.
Statistiques
- Force: ~5. I only actively upgrade this to get Sprinter or Toughness (je’ve forgotten which).
- Vie: All remaining stat points went into Life. In a perfect world, the Student perk would I’ve you a ton of extra life points, mais là’s no guarantee that RNG will be on your side. De toute façon, getting my health to somewhere between 250 & 300 made a huge difference
- Esprit: ~9. My goal here is to have roughly 90 mana, so that I can use the only spell I’ve ever used (a few times before running out of mana
- Capacité: ~7. I usually upgrade this until I have the capacity to hold roughly 70 shotgun shells. While holding more ammo is nice, je’d rather spend most of my other stat points on health.
Améliorations des armes
The upgrades I preferred are listed first. Note this isn’t a list of every upgrade I purchased, et ça’s large because I didn’t take advantage of most of the other upgrades. Donc en gros, these are the upgrades that made a difference to me
- Fusil de chasse: I took the Slugshot upgrade. The greater damage (and better accuracy) makes the gun feel a lot like OG Doom’s shotgun – c'est à dire’s called a shotgun but it almost feels like a sniper rifle. This costs roughly 10 upgrade points
- Minigun: I took the Heavy Bolter upgrade. This weapon is an absolute monster with the extra damage & so long as you use the ammo responsibility, it can easily delete hordes of monsters. The turret may be nice, but I use the spell Storm Rage for a turret instead. This costs roughly 10 upgrade points
- Lance-roquettes: I use the Napalm Rockets upgrade. This makes your rockets ignite most, sinon tout, non-boss enemies. And since I like to take each fight somewhat cautiously, the ability to deal damage over time to enemies helps me stay out of the monsters’ radars (and mitigate the amount of damage I take). This costs roughly 8 upgrade points
- Double Barreled Shotgun: I take the Flak Cannon upgrade. The quad-shot upgrade does pretty noticeable damage against bosses, but it guzzles shotgun shells like nobody’les affaires. A cause de ça, I prefer the incendiary shots upgrade. je’ve noticed that several of the ch. 5 enemies will skip their second & third phases if they lose their last bit of health from burning alive. This means that you can save a ton of ammo by just igniting things like Hell Knights & strafing around until they burn up. This costs roughly 10 upgrade points
Sorts
- Storm Rage: This is literally the only spell I’ve ever spent upgrade points for. For those unfamiliar with Storm Rage, it basically creates a high-powered fast-shooting turret for a few moments. The turret shoots lightning bolts similar to the attack that Anubises do in chapter 3. It can clean up entire rooms in just a couple of seconds, and better yet, the spell seems to pierce through walls. The only downside to this spell is the fact that it will NOT harm bosses, pour que tu puisses’t rely on it for a quick kill. But you can rely on it to clear out the mobs that are spawned by bosses. When you combo this with the Soul Collector perk, you can easily reach a point in chapter 5 où tu’ll be able to spam the spell & always be at max (or near max) mana.
Other Tips and Thoughts
Extra experience can make or break you: Getting the extra level-ups (and stat points) is a huge help in the game. Do your best to look for as many secrets as you can. Aussi, try to kill as many mobs as you can. Enfiler’t take shortcuts out of the earlier levels – du tout.
En règle générale, I tried to find every secret in the first chapter. And for chapters 2-4, I tried not to leave any level without having found au moins half of the secrets. By the time I reached chapter 5, I became more lenient with this rule, since my build had already been fleshed out well enough
If you follow this rule of thumb, you should be able to reach character-level 10 before the first boss, meaning you should have an opportunity to select 2 perks. Take advantage of that fact by building your character in prep for the fight.
The first boss is one of the toughest: Honnêtement, once I beat the first boss, je’m usually able to snowball through the rest of the game with relative ease. But the first boss can be a jerk, with a laser beam that can one-shot you and a falling carpet bomb that can easily oof you.
Extra-life pickups aren’t (completely) inutile: While dying in hardcore mode means « game over, » you can still pick up the extra lives (and you should), for they completely restore your health. Utilisez-les à bon escient.
Use the right weapon for the job: Enfiler’t waste all of your pistol ammo on something tanky like a Scarabée. Inversement, enfiler’t use all of your rockets to kill Grogner. Là’s a pretty generous amount of ammo pickups in the game, mais toi’ll never be able to use your « préféré » weapon all the time. Learn to mix it up.
Learn how to effectively use the Chain Reactor: D'après ce que je’j'ai vu, when the Chain Reactor’s bolt kills an enemy, that enemy explodes into 8 more bolts. This can cause a chain reaction in which weaker mobs’ death creates more & more bolts. So with that being said, toi’re better off shooting the gun at a weaker enemy (in a horde of mobs) to ensure that more bolts are created (which means more damage can be done – which means more things can die).
This is pivotal for the final boss. Save your reactor cells for the 2 final phases of that fight, and shoot into a huge horde of trash mobs. Doing this helped me 2-shot the boss in both of those phases, meaning I only needed my other guns & ammo to last me for the first three phases of the fight, instead of all phases.
A turret can be your best friend: As mentioned in the previous section, I like to use the spell Storm Rage. Il’s highly effective at clearing out mobs (especially in boss fights). And the less I have to turn my back from a boss to kill weak mobs, the more likely I am to survive.
There is zero monster in-fighting: Some mobs can shoot explosive projectiles that can harm other monsters via splash damage, but you otherwise can’t keep circle-strafing in hopes that the monsters will eventually kill each other. Que’s your job
C'est tout ce que nous partageons aujourd'hui pour ce guide. Ce guide a été initialement créé et rédigé par dreamur1. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.