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Quête de patch – Les survivants’ Guide du manuel

Posté sur 06/13/2021 Par Dumb Knight Aucun commentaire sur Quête de patch – Les survivants’ Guide du manuel
  • Titre: Quête de patch
  • Date de sortie: Mars 2, 2023
  • Promoteur: Lychee Game Labs
  • Éditeur: Jeux de courbes

This guide will cover all the mechanics of the Patch Quest that are worth discussing. This entry will talk about monsters (and mounts!) and how to utilize them for overworld exploration and combat!

Mount Species and Tiers

Espèces

Every mount is one of five different species: bêtes, reptiles, insectes, flies, and sea monsters. The species determines which Patch Pins buff them when they eat them, and you can find the monster species in the records tab under the Patch Pins. If you eat the correct Patch Pin, toi’ll gain stamina and get the ‘energized’ skill for 10 secondes, which reduces the cooldown of attack and defense skills significantly. Super skills don’t cost any stamina as well.

Taille (AKA tiers)

Monsters and pets have 4 different sizes: mini-, regular-, elite, and king-sized. These determine how much stamina they have (en ordre: 25->40->50->60 endurance) when mounted and how many Hunger Points (HP) they have when you fight them. Évidemment, their size also determines their size. Any monster that is Elite tier or above can shoot elemental bullets that can inflict elements on a player if they hit you. They are also able to use their Elite abilities, which are unique to each monster.

Bullet Color

Look at the bullet’s color to see if it’s inflicted with an ailment; si c'est’s normal red, il’s just a normal bullet; orange bullets can be destroyed if shot and dark red bullets can inflict ailments (the ailment-induced bullets can only be shot by the Elite and above).

Jumbo Monsters

Jumbo Monsters only appear at the end of the dungeon. Une fois que vous les avez vaincus, you can capture them to get a large version of that mount. These fights will be covered in another guide, more specifically the Dungeons handbook.

The Mounting Toolkit

Passives are people who don’je ne fais rien.

This one is very important, so pay attention! When you get the mount, no matter if it’s a new or old one, tu as 2 new passive abilities that are specific to each mount. A description of these passives can be found on your record tab. Some will grant you terrain immunity, while others will grant you completely new abilities. Il’s very important to consider your passives when you ride a mount, as some mounts have passives that work really well in certain situations (Par exemple, the Hypnoth is dizzy-proof, donc ça’s excellent in the Woozy Woods, where tons of dizzy terrain and bullets are located). The reason why this is important is that the game never outright tells you about passives, alors je pensais que je’d mention this mechanic here.

Attacking and defensive skills

Every mount has one defensive and two attacking skills, with attack skills having a cooldown of 2-8 seconds and defensive skills having a cooldown of 0-4 secondes. Quelques compétences, like the dashing skills of Poislug or Shrubhog, do not give you terrain immunity, just quicker traversal over that terrain. toutefois, jumping skills like the one from Tattoad will let you jump over any hazardous terrain without repercussion. The two attacking skills are so versatile that I won’t bother covering them in this guide. If you want a comprehensive list of all the attacks that each monster has, please head over to the Patch Quest Wiki, where you can view them all at your leisure.

Endurance

Comme indiqué précédemment, every monster has a base amount of stamina that will slowly drain you as you walk through the world, with no way to slow it down. The draining rate increases as you keep mounting the same monster, donc ça’ll become harder and harder to keep it.

When you launch an attacking skill and it hits an enemy, you gain stamina. C'est gagné’t work if you just shoot at an attack and don’t hit anything. Donc, it is really important that you get the most out of your attacking skills and that you use them constantly.

When you eat a Patch Pin that boosts certain monster species (look at the farming bonus in your record tab), vous obtenez le ‘energize buff’. This reduces your mounts’ cooldowns by 5x and makes you take 66% less damage from being hit. Dans ce mode, you will not lose stamina, and eating the Patch Pin will also restore your stamina.

Animaux de compagnie

Each full heart grants your pet 1 Bondage Point, depending on the size of the monster you bring home (encore, mini-> normal-> elite-> kingsize), as well as an additional buff. The following formulas are only for the allied version of your mount. These disappear when you capture them.

Health formula (only when they’re an ally):

  • 20+5*Bondage Points + Size Bonus

Size Bonus for elite monsters = +10 and size bonus for kingsize = +20

Agility formula (vitesse de déplacement, only when they’re an ally) = 2+0.4*Bondage Points

For each heart, your mount will gain two more stamina. The base amount of stamina your pets have is decided by the size of the enemy that you take home.

The Wildlife Whistle can be used to summon your pet, but each pet can only be summoned once per run. If you want to know how to gain hearts, visit the Patch Pins guide!

C'est tout ce que nous partageons aujourd'hui pour cela Quête de patch guide. Ce guide a été initialement créé et rédigé par Dumb Knight. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.

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  • Titre: Quête de patch
  • Date de sortie: Mars 2, 2023
  • Promoteur: Lychee Game Labs
  • Éditeur: Jeux de courbes

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