✅ Source vérifiée via Communauté Steam
- Titre du correctif: Correctif 1.091
- Date de sortie du correctif:
The developer of Our Adventurer Guild has released a new update for the game on . Voici les nouveautés que vous devriez vous attendre à voir ou à modifier dans cette nouvelle mise à jour. Ces informations ont été extraites directement de l'annonce officielle sur Steam.
Correction d'un bug:
- Fixed an issue where Firestorm would not give the burned status despite having the skill « Fire Magic Adept »
- Fixed an issue where the BP cost for Beyond Limit wouldn’t be decreased by the fearless skill
- Correction d'un problème où le « Personal Song » of Bards would also trigger twice with « Travail d'équipe: Groupies »
- Fixed an issue where the Chain Prompt setting would incorrectly always use the counter prompt setting when loading the game
- Fixed an issue where elemental slashes would not use up « Prepared Spells » ou « Metamagic – Quicken »
- The Elite skill « Frappeur lourd »- will no longer trigger on poison and bleed effects
- Fixed an issue where charmed companions of the beast master while having the skill « Animal Trust » would completely lock combat
- Fixed an issue where the Achievement for the Moon Sword did not fire(If you already crafted the item, alors vous’ll still get the achievement when loading a save where you have the item)
- Fixed a visual bug where the sneak attack text would appear when triggering bleeding and poison
- Failing the roll for the cursed trait will now also show in the combat log
- Fixed an issue where Auras would sometimes not affect the unit with the aura, despite the effect being self-included
- Fixed an issue where you could retrain an adventurer who is not available by clicking the « Previous/Next Character »-Button in the Class training menu
- Fixed an issue where you could inspect dead enemies on the map
- Fixed an issue where enemies could have 0 PAB or MAB with the weak modifier. PAB and MAB will always at least be 1 maintenant
Gameplay changes:
- Removed Intelligence requirement for Bards and reduced intelligence growth to C but increased Dexterity Growth to A.
- Gold reward from assignments will now also scale with the difficulty of
- Increased value of Goldenfern to reduce their drop rate. Ils sont’t used that much for crafting but spawn far too often
Qualité de vie:
- You can hover over the mood UI in the temple when healing adventurers to see the exact mood values
- You can close the inventory UI during batte and the character info ui in battle with escape now (je’ll keep adding this functionality to other windows if it seems fitting)
- Clarified the description of Divine Reach II a bit to say that it only affects skills that solely affects allies(not skills like mass heal that can affect enemies too)
- Added a version number to the main menu
- Added a yellow unit marker that will appear when hovering over a unit in the timeline. This should make it easier to see which unit will go next
- After confirming a class change the UI will no longer immediately return to the adventurer list. This should make it easier to changes classes for multiple adventurers at the same time
Created beta-branch for patch 1.09.
PS: Je n'ai pas’t want to call this Patch 1.1 so thats why it’patch 1.091 😛
Pour en savoir plus sur cette nouvelle mise à jour, vérifiez la source officielle mentionnée ci-dessus.