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Les orcs doivent mourir!

Les orcs doivent mourir! – Cauchemar 5 Skull Guide

Posté sur 08/17/2021 Par N. Gallagher Aucun commentaire sur Les orcs doivent mourir! – Cauchemar 5 Skull Guide
  • Titre: Les orcs doivent mourir!
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If you are new to the game I recommend playing it through fully on an apprentice, then war mage.
When nightmare is available play each level on War Mage first to get 5 skulls as a practice round, then switch to the nightmare for the same run.

Standard setup:

  • Steel Weaver + first skill (Death Augmenter) to get more money from kills
    (update it for either traps or archers where appropriate)
  • Lightning/fire (to be used where they enter and near traps)
  • Glace + épée (for trolls/hunters)
  • Fire ring for ice trolls

Standard wall setting:

  • Barricade leaving one space (a kill zone)
  • Tar
  • Masse
  • Grinders
  • Brimstone in front
  • Spring traps behind (parfois) or archers (other times)

Level Guide

Niv 1 – The Hallway

  • Arrow Walls at the start
  • Brimstone – Tar – Lightning/Fire
  • Mushroom for the Armoured Troll

Niv 2 – The Fork

  • Arrow Walls at the start
  • Brimstone – Tar – Lightning/Fire
  • Mushroom for the Armoured Troll

Niv 3 – The Corner

  • Arrow Walls under low ceiling near the start
  • Brimstone – Tar – Lightning/Fire – Masse
  • Mushroom for Trolls
  • N.B. Keep an eye on the time

Niv 4 – Les bains

  • Arrow Walls under low ceiling near the start
  • Brimstone – Tar – Lightning/Fire – Masse
  • Careful of orc archers
  • N.B. Time is an issue so don’t use springs/wind belt

Niv 5 – Coureur’s Alley

  • Arrow Walls under low ceiling near the start
  • Brimstone – Tar – Lightning/Fire – Masse
  • Careful of orc archers and kobolds

Niv 6 – Dépasser

  • Barricade right path to stairs
  • Arrow Walls under low ceiling near the start
  • Brimstone – Tar – Lightning/Fire – Masse
  • Wind belt works well before you retreat behind your traps, mais ça’ce n'est pas nécessaire
  • Careful of kobolds and sappers

Niv 7 – Twin Halls

  • Block right path (beware announcement ‘a barricade has been destroyed’)
  • Standard setting after stairs on the left path: barricade leaving one space – tar – grinders – spring traps behind
  • Arrow Walls and spring traps near the start for extra help later on
  • Careful of sappers on wave 8

Niv 8 – Lunch Break

  • Barricade entrance at top of stairs + defend the end of the bridge
  • Standard setting: barricade leaving one space – tar – grinders – spring traps behind
  • Arrow Walls and spring traps near the start for extra help later on
  • Careful of sappers on wave 8

Niv 9 – The Stream

  • Archers up top and at the rift
  • Standard setting after right gate: barricade leaving one space – tar – grinders
  • Arrow Walls up high for fliers
  • Use wind belt if you like
  • Mushroom for trolls. Careful of kobolds and help archers with fliers.

Niv 10 – Sludge Hole

  • Bas: 4 Push Traps on each side, 1/2 Spring traps behind, 2 Arrow walls near the entrance
  • En haut: 3 arrow walls + a few paladins

Niv 11 – Chaos Chamber

  • Standard setting on both floors (do lower first): mace in middle – tar – brimstone – arrow walls – spring traps (no barricades)
  • Careful of kobolds, chasseurs, and trolls (fire and ice)

Niv 12 – Chokepoint

  • Sur le pont: tar – brimstone – springs traps
  • Arrow walls covering the end of the bridge (and some archers behind)
  • Careful of kobolds. Mushroom for the armored troll.

Niv 13 – L'arène

  • Blockade from the north door (with staggered barricades to the first wall to avoid them being attacked) to create the usual trap set up just past the west door – then stay far away from the north door or the kobolds will attack you and blow the barricades.
  • In the first two rounds, toi’ll have to kill them all yourself.
  • Careful of kobolds at the start, chasseurs, and sappers blowing your barricades the last 2 flots.

Niv 14 – The Balcony

  • 5x archers on over path near rift (et puis 5 under that bridge) – fully upgrade them
  • Arrow walls low and high at end of bridge + brimstone
  • Zapper above forwarding over path if you have it
  • Careful of kobolds

Niv 15 – La tour

  • N.B. Il’s very long and time is a problem
  • Use brimstone and wall arrows at entrances and use the logs on the first 3 levels to speed things up
  • Standard setting higher up: barricades – masse – tar – grinders – archers behind
  • Enfiler’t use swords on ogres as there are too many. Freeze them when they are under the mace

Niv 16 – La bibliothèque

  • 3 barricades diagonally (donc ils ne le font pas’t attack them) to block off one rift
  • Standard setting on another side: masse – tar – grinder – brimstone
  • Some wall arrows in front to help
  • Freeze ogres under traps

Niv 17 – The Bridge

  • Block right tunnel (replace if ‘a barricade is down’)
  • Archers upgraded on the central ridge
  • Masse + brimstone under archers
  • Spring traps on bridges

Niv 18 – Killing Fields

  • Block left tunnel after stairs and the central passage top of the stairs
  • Set up under stairs right (no barricades): maces left to right (x4 eventually) – tar – wall arrows – brimstone
  • Set wall arrows and brimstone on left entrance for extra protection

Niv 19 – Renaissance

  • Masses + Tar + Arrow walls + shoot barrels above
  • Paladins after tar

Niv 20 – Gateway

  • 2 maces after bridge + tar + arrow walls + fire ring for ice trolls
  • Archers above and at sides upgraded asap
  • Zappers + arrow walls + brimstone at the bridge where they enter

Niv 21 – Hard Climb

  • Blockade right entrance below stairs where they enter – stagger the last one so they won’t attack barricades.
  • Blockade left entrance below stairs to rift
  • Standard set up in gap: tar – grinders – brimstone (dernier 2 essential for kobolds)
  • Then loads of archers fully upgraded up top between rifts (much better than zappers)
  • Take out ogres fast then lay down a lightning shower at traps before going top to help with numerous fliers (including a couple that can sneak by on the first two levels before you get your archers set up) + defend archers from hunters

Niv 22 – The Squeeze

  • Standard wall setting on both levels (upper first): barricade leaving one space – tar – masses – grinders
  • Watch for fliers from the top – they can kill you in a flash even on the first wave
  • Then archers at the rift and on top of stairs at the lower level
  • Reinforce with arrow walls low and high

Niv 23 – Stairs of Doom

  • Standard wall setting right: barricade leaving one space – tar – grinders (for kobolds)
  • Jump left and kill orcs manually, then set up the same standard wall setting left
  • Adding maces to both
  • Beware sappers in wave 3 – finalement, place brimstone below to take care of them.
  • Then place all archers above and at the top of the stairs.
  • Watch for ogres and hunters. Utilisez le 2 logs on each side if you need them

Niv 24 – Final

  • Fully upgrade all trap options first
  • Walls arrows x3 at each entrance (waves start north and go clockwise)
  • Then fully upgrade archers and place them around the rift.
  • Then upgrade paladins and place them at each entrance to the rift.
  • Brimstone below each rift entrance.
  • There is a log above each entrance for last wave trolls.
  • Use mushrooms on armored trolls if you wish.

C'est tout ce que nous partageons aujourd'hui pour cela Les orcs doivent mourir! guide. Ce guide a été initialement créé et rédigé par N. Gallagher. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.

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  • Titre: Les orcs doivent mourir!
  • Date de sortie:
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  • Éditeur:
Les informations sur les orcs doivent mourir! est encore incomplet. S'il vous plaît, aidez-nous à remplir les détails du jeu en utilisant ceci formulaire de contact.

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