Aller au contenu
Morceaux d'émeute

Morceaux d'émeute

  • Maison
  • Nouvelles
  • Guides
  • Guides vidéo
  • Notes de mise à jour
  • Signaler un abus
  • Basculer le formulaire de recherche

Military Conflict: Vietnam Update Patch Notes on April 7, 2024

Posté sur 04/15/2024 Par Bot de correctifs Aucun commentaire sur Military Conflict: Vietnam Update Patch Notes on April 7, 2024
  • Titre: Military Conflict: Vietnam
  • Date de sortie:
  • Promoteur:
  • Éditeur:
Information about Military Conflict: Vietnam is still incomplete. S'il vous plaît, aidez-nous à remplir les détails du jeu en utilisant ceci formulaire de contact.

✅ Source vérifiée via Communauté Steam

  • Titre du correctif: Welcome to the Ricefields
  • Date de sortie du correctif: Avril 7, 2024

The developer of Military Conflict: Vietnam has released a new update for the game on April 7, 2024. Voici les nouveautés que vous devriez vous attendre à voir ou à modifier dans cette nouvelle mise à jour. Ces informations ont été extraites directement de l'annonce officielle sur Steam. 





[Jeu]

  • Increased overall performance by 15+ FPS
  • Added new map « Cao Lanh Ricefields »
  • Added new weapon M601 assault rifle
  • Added new thirdperson shoulder view (fonctionne uniquement avec « thirdpersonshoulder » command with sv_cheats 1) – expérimental

[Client]

  • 3D skybox is now rendered after main scene which allows to skip obscured pixels, this gives perfomance boost on maps with detailed skyboxes
  • 3Dd skybox now renders correctly when camera is partially inside water if r_3dsky_draw_last enabled
  • Added support for r_3dsky_draw_last in scope rt camera and water reflection so they render faster now
  • Disabled CSM lookup in 3D skybox which leads to small perf. boost as well
  • Fixed mistake due to which zfar and znear values for SSAO were still calculated incorrectly
  • Fixed issue when postprocess effects which use refract were not rendered in full screen while Dynamic resolution scale is on
  • Activated half resolution particle rendering feature (r_particles_lowres), activé par défaut
  • Fixed issue when particle which uses depth blend was lagging 1 frame behind the rest of the scene
  • Slightly optimized translucent rendering process if depth-based effects are enabled
  • Particle half res rendering feature now automatically turns off if shader detail is set to low
  • Fixed visual glitch caused by animations which drive player camera when player is proning and their view is partially under water
  • Fixed bug when restriction vote passed message had ? à la fin
  • Fixed weapon restriction bugs and vote
  • If client is connecting to a server which hosts map from workshop then latest version of that map will be downloaded to client from workshop
  • Download progress of map from workshop now correctly shows in loading screen
  • Fixed bug when map was not removed from workshop_gamemodes.txt file after unsubscribing from it sometimes
  • Workshop maps downloaded from server are now temporary mounted but will not show in play menu

[Atelier]

  • If server is running a workshop map then end of match screen will show other workshop maps avaliable for current gamemode
  • host_workshop_map command will now automatically download workshop map if its not installed yet
  • Fixed bug when calling workshop_mount_addon multiple times on the same ID would bloat search paths
  • Fixed bug with workshop maps when map file name was too big it was getting cut off and hence couldnt be loaded from inagame menu
  • Fixed bug when clicking on uploaded workshop item did not open correct web page
  • Fixed bug when using quotes in workshop item description could break layout of gamemodes_workshop.txt file
  • Fixed issue when Steam API started returning shortened workshop item description after some of API updates
  • Used different method to parse bbtags for workshop items so images and some other features are now working correctly in « My Subscribitions » menu
  • Workshop managers for both client and server now manage API callbacks correctly if there are multiple of them happening at the same time
  • host_workshop_addon command now mounts addon automatically if it was installed but was not mounted
  • Added command host_workshop_collection which starts random map and gamemode from already installed workshop maps
  • End of match screen now shows correct workshop maps for offline games as well

[Serveur]

  • Changing mp_limit_xxx_slots_xxx convars will now take effect immidiately, without restarting map
  • Fixed bug when bots played with their old weapons after switching to another class in order to give slot to player or because class was restricted
  • Fixed bug when bots couldnt open a door if multiple bots are trying to do it at the same time
  • Fixé « Map not found » error when trying to start previously downloaded workshop map after restarting server
  • If server hosts a workshop map, it automatically checks for latest version from time to time
  • Fixed mp_damage_headshot_only 1 crash on body shot

[Armes]

  • New weapon M601 Assault rifle
  • M18 Smoke grenade is now correctly switching colors again and colors stay
  • XM202 rocket launcger fixed missing backblast
  • Fixed bolt-action weapon not ejecting brass on last bullet
  • Fixed worldmodel RDG-1 smoke model for thrown grenade with tape ripped off
  • Fixed Kbkg. 60 refills rifle grenades when dropped and picked up
  • Added Bounce grenade launcher projectile duds

[Shaders]

  • Smaa: compiled area texture in originally intended non-power-of-two size, which allowed to restore original smaa implementation (with slight settings tweak) so SMAA renders faster now
  • Volumetric: slightly tweaked tonemapping again

[Moteur]

  • All downloaded from server custom content will now go to « télécharger » dossier (à l'intérieur « vietnam » dossier)
  • Fixed inconsistency between sound lookup table and sound cache when both host_threaded_sound and snd_stream are enabled which caused sound buzzling or playing sound with random parameters
    This change replaces change from previous update where amount of processed queued sounds were limited per frame
  • Queued sounds do not re-create their data every frame while thread is waiting for them to be loaded. This should speed up their loading times a little bit
  • If engine requested a volume change for sound which is still loading then it will start playing with correct volume already when loaded.

[SRCDS Linux]

  • Fixed bug when messages in console were doubled

[Divers]

  • Added dedicated page for updating workshop items (scripts are not connected yet)

Pour en savoir plus sur cette nouvelle mise à jour, vérifiez la source officielle mentionnée ci-dessus.

Notes de mise à jour Mots clés:Military Conflict: Vietnam

Navigation de l’article

Post précédent: Under The Yoke Update Patch Notes on April 7, 2024
Prochain article: Slimes are the Strongest Update Patch Notes on April 7, 2024

Laisser un commentaire Annuler la réponse

Votre adresse e-mail ne sera pas publiée. Les champs obligatoires sont indiqués avec *

  • Titre: Military Conflict: Vietnam
  • Date de sortie:
  • Promoteur:
  • Éditeur:
Information about Military Conflict: Vietnam is still incomplete. S'il vous plaît, aidez-nous à remplir les détails du jeu en utilisant ceci formulaire de contact.

Clause de non-responsabilité

Tout le contenu cité est dérivé de leurs sources respectives. Si vous pensez que nous avons utilisé votre contenu sans autorisation, assurez-vous de nous joindre et nous le prendrons au sérieux.
  • À propos de nous
  • Contactez-nous
  • politique de confidentialité
  • Conditions d'utilisation

droits d'auteur © 2025 Morceaux d'émeute.

Alimenté par Actualité PressBook Thème WordPress