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Notes de mise à jour de la mise à jour de l'âge magique à faible teneur en avril 7, 2024

Posté sur 04/14/2024 Par Bot de correctifs Aucun commentaire sur Notes de mise à jour de la mise à jour de l'âge magique à faible teneur en avril 7, 2024
  • Titre: Âge magique faible
  • Date de sortie:
  • Promoteur:
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Les informations sur l'âge magique faible sont toujours incomplètes. S'il vous plaît, aidez-nous à remplir les détails du jeu en utilisant ceci formulaire de contact.

✅ Source vérifiée via Communauté Steam

  • Titre du correctif: v0.91.69 Patch Notes – Minotaure, New Adventure Preview #6
  • Date de sortie du correctif: Avril 7, 2024

The developer of Low Magic Age has released a new update for the game on April 7, 2024. Voici les nouveautés que vous devriez vous attendre à voir ou à modifier dans cette nouvelle mise à jour. Ces informations ont été extraites directement de l'annonce officielle sur Steam. 

New Player Race: Minotaure

With the body of a powerfully built man and a bulls head, a minotaur stands more than 7 feet tall and weighs about 700 livres.

Nothing holds a grudge like a minotaur. Many cultures have legends of how the first minotaurs were created by vengeful or slighted gods who punished humans by twisting their forms, robbing them of their intellects and beauty, and giving them the heads of bulls.
Yet most modern minotaurs hold these legends in contempt and believe that they are not divine mockeries but divine paragons created by a potent and cruel demon lord named Baphomet.

Racial Traits:

+8 Str, +4 Escroquer, -4 Int, -2 Cha: Minotaurs are very strong and hardy, but they are born from curses, have a twisted mind, and are extremely vindictive.
Racial Hit Dice: A minotaur begins with six levels of monstrous humanoid, which provide 6d8 Hit Dice.
Racial Skills: A minotaur’s monstrous humanoid levels give it skill points equal to 9 x (2 + Int modifier). Its class skills are Intimidate, Saut, Écouter, Recherche, and Spot. Minotaurs have a +4 racial bonus on Search, Place, and Listen checks.
Racial Feats: A minotaur’s monstrous humanoid levels give it three feats.
Armure: +5 natural armor bonus.
Natural Weapons: Sang (1d8).
Weapon Proficiency: Proficient with the greataxe and all simple weapons.
Special Qualities: Powerful Charge, Natural Cunning, Parfum.
Level Adjustment: +2. Powerful races with racial Hit Dice are more special.

Powerful Charge

A minotaur typically begins a battle by charging at an opponent, lowering its head to bring its mighty horns into play.
Add additional twice gore damage to the first charge of each battle.

Natural Cunning

Although minotaurs are not especially intelligent, they possess innate cunning and logical ability.
This gives them immunity to maze spells, prevents them from ever becoming lost, and enables them to track enemies.
Plus loin, they are never caught flat-footed.

Adjusted arena privilege costs and glory points/reputation loot:

Major privilege costs reduced to 50%
Minor privilege costs reduced to 25%
Divers. privilege costs reduced to 50%
Increased glory points/reputation loot for easy/normal/hard/boss encounters: 25%/50%/75%/100% -> 50%/80%/100%/150
Encounter level no longer affects above loot rates

Autres:

Ajouté 10 Minotaur character avatars
Optimized some character avatars
Some elite/solo monsters appear at higher levels
Fixé: attack with a reach weapon from 2 squares away is not considered charge
Fixé: rhinoceros/triceratops’ Powerful Charge tip bug

New Adventure Mode Dev Preview #6:

Non-Adventurers

Beyond adventurers, who are similar to player characters, numerous non-adventurer folk populate the game as significant components of the world, forming various social strata. They range from affluent officials and nobles, destitute refugees and beggars, to a large number of practitioners from all walks of life.

Regarding demographic distribution, large cities own aristocrats, alchimistes, librarians and other prominent intellectuals, patrolling guards and traveling merchants outside the towns, while in villages live farmers, blacksmiths, et autres. Even in the wild, you can meet woodcutters, miners or hunters and other workers who are working outside.
These non-adventurers interact with adventurers through diverse means, ranging from trading to offering services or seeking assistance of adventurers.

In human-dominated communities, non-adventurers of other races are not rare. toutefois, the jobs they engage in usually align with their peculiar racial traits and traditions. Par exemple, while the presence of few dwarf blacksmiths or miners in a human town wouldn’t be surprising, the sight of an elf lumberjack would really go viral as a joke.

Non-adventurers typically hail from core races. Other individuals of subraces and uncommon races are relatively scarce in number and predominantly exist as adventurers.

Suivant, nous’ll work on (rough list):

Mode aventure, and its predecessor works: player races (Centaur), feats and spells, etc..
Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to [email protected] (attach your saves if necessary: game folder/saves).

Pour en savoir plus sur cette nouvelle mise à jour, vérifiez la source officielle mentionnée ci-dessus.

Notes de mise à jour Mots clés:Âge magique faible

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  • Titre: Âge magique faible
  • Date de sortie:
  • Promoteur:
  • Éditeur:
Les informations sur l'âge magique faible sont toujours incomplètes. S'il vous plaît, aidez-nous à remplir les détails du jeu en utilisant ceci formulaire de contact.

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