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Seigneurs de l'Infini – Guide des mécanismes de succession et d’endettement

Posté sur 03/03/2023 Par Tiago Aucun commentaire sur Seigneurs de l'Infini – Guide des mécanismes de succession et d’endettement
  • Titre: Seigneurs de l'Infini
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Guide for estate and debt related mechanics and stats.

Tenants and Rent

Your most important estate resource are your tenants, or more specifically the rent they pay.

This rent begins at 3 per tenant, ou 4 if in Wulfram, and can be increased, maintained or decreased.

Rent
Effect in chapter 1
Effect in chapter 5c
Higher
contenu %-35, réputation %-10 et -15 tenant soon after
avec au moins 60 of Charisma:Colère +20 if already high, +10 if normal or +5 if lower
avec au moins 35 of Charisma:Colère +35 if already high, +20 if normal or +10 if lower
with at less than 35 of Charisma: Colère +70 if already high, +50 if normal or +30 if lower
maintained
contenu %-10 et -5 tenants soon after
Inférieur
contenu %+30, contenu %+10 et réputation %+15
only possible if not already lower:
contenu %+20 et réputation %+10

Respectability, Prosperity and Content

Ceux 3 stats serve to basically determine how many tenants you lose and/or gain, while sometimes unlocking a different event or result.

Each point of Respectability above 30 donne 0,4 locataires;

Each point of Content below 50 perd 0,4 locataires;

Each point of Prosperity gives +0,2 au-dessus de 30 et -0,2 ci-dessous 50:

The loss is calculated and rounded separated, while gain is added and then rounded to the closest integer.

There is also loss from events, if at Aetoria they will vary depending on the Manager or otherwise on the MC own choices.

The is a limit of 250 to the number of tenants, but the MC can eliminate it by building more cottages while in the estate, if in Aetoria from chapter 2 to the end there is no way to build it.

Management Turns

The management turn is the time where the player can:

  • deal with debts by making new loans, paying debts or renegotiating debt;
  • order construction of a Project or Major project, while at the estate;
  • send money to the manager fund, while at Aetoria;
  • invest money, if part of shipowners club and at Aetoria;

During a playthrough one will have 9 of them across the entire game:

  • 1 au chapitre 1
  • 1 in Chapter 2a
  • 2 in Chapter 2b
  • 1 in Chapter 3a
  • 1 in Chapter 3b
  • 1 in Chapter 3c
  • 3 in Chapter 4a
  • 1 in Chapter 4b
  • 1 in Chapter 5a only for those that returned from the estate
  • 2 in Chapter 5b only for those that were already at the estate or 1 for the from Aetoria
  • 2 in Chapter 5c only for those that were already at the estate or 1 for the from Aetoria
  • 1 in Chapter 6a
  • 1 au chapitre 8
  • 1 au chapitre 9

Loans

New loans normally increase the interest rate based on how much is already owned by the time the loan was asked:

  • a loan of 1000 will increase it by 1, ou 2 if the debt surpasses 20000
  • a loan of 2500, will increase it by 2, 3 if the debt surpasses 10000 ou 5 si 20000
  • a loan of 5000, will increase it by 4, 6 if the debt surpasses 10000 ou 10 si 20000

Special Loans on the other hand don’t increase interest rate but have condition to become available, peut’t be repeated,and cost some immaterial resource:

Loan
Condition
Coût
Valeurs
Grenadier Square Loan
influence (fam) in the Grenadier Square >= 30 and at Aetoria
%-30 influence
1500
2000 (> 35fam)
3000 (> 45fam)
Capital Loan
Réputation(représentant) >= 45 and at Aetoria
%-25 Réputation
1500
2000 (> 55représentant)
2500 (> 65représentant)
3000 (> 75représentant)
4000 (> 85représentant)
Rendower Loan
Club influence (fam) in the Rendower Club >= 30 and at Aetoria
%-40 influence
2000
3000 (> 55fam)
4000 (> 70fam)
5000(> 85fam)
Admiralty Loan
Club influence (fam) in the Admiralty Club >= 30 and at Aetoria
%-30 influence
2000
2500 (> 55fam)
3000 (> 70fam)
3500(> 85fam)
Reform Loan
Club influence (fam) in the Reform Club >= 30 and at Aetoria
%-35 influence
2000
2500 (> 55fam)
3250 (> 70fam)
4000(> 85fam)
Shipowners Loan
Club influence (fam) in the Shipowners Club >= 30 and at Aetoria
%-25 influence
3000
4000 (> 55fam)
5000 (> 70fam)
6000(> 85fam)
Overseas Loan
Club influence (fam) in the Overseas club >= 30 and at Aetoria
%-30 influence
1500
2000 (> 55fam)
2500 (> 70fam)
3000(> 85fam)
Neighbours Loan
réputation(représentant) + respectabilité(res) >= 100 and at estate
respectabilité %-20 et réputation %-20
1500
2000
(rep+res>=125)
2500
(rep+res>=150)
Inlaws Loan
Married and at the estate
Relationship with wife %-20 (wif)
1000
1500 (wif >=35)
2000 (wif >=55)
2500 (wif >=75)

Debt Renegotiation

Debt Renegotiation will decrease the interest rate by 2, but only if there is enough Royalist or Wulframite influence, Reputation or Intellect.Those each have their own difficulty that is added the to difficulty of the debt +5 pour >= 5000, +15 for debt >= 15000 ou +25 debt >= 25000. Finally each renegotiation will add a difficulty of 5 à 20, depending on the type and the amount repaid:

Taper
Amount repaid and added difficulty
Base difficulty
Royalist
>6000(+5) ….. >2000(+10) ….. +15
10
Wulframite
>6000(+5) ….. >2000(+10) ….. +15
10
Réputation
>6000(+10) ….. >2000(+15) ….. +20
20
intellect
>6000(+10) ….. >2000(+15) ….. +20
20

Exemple: Reputation = 80 Debt = 15000 Repaid Debt = 3000

15 + 20 est moindre 80 so the renegotiation pass, mais avec +15 the next try is 30 + 20.

Normal Projects

While in the estate, in each management turn, the player can choose a something to build.

The possible projects and their stats related effects:

For the manor:

Bâtiment
Coût
Effet
House repairs
500
respectabilité %+15
House refurbishment
1500
respectabilité %+20
Fence repairs
250
respectabilité %+5
Fence refurbishment
500
no stat effect
Outbuilding repairs
500
respectabilité %+10
Outbuilding refurbishment
1000
respectabilité %+15
Salle de bal
1250
respectabilité %+10 and can give %+5 soldiering when exercising
Bibliothèque
750
no immediate stat effect, but can give %+5 intellect when studying
Cuisine
750
no immediate stat effect, but can give some bonuses if a ball is organized
Garde-robe
750
no immediate stat effect, but can give %+5 charisma when practicing socializing

Pour le village:

Roads Repairs
250
prospérité %+10, contenu %+5 and respect %+5, plus prosperity %+5 if region is Aetoria
Roads Repaving
2500
prospérité %+25, contenu %+15 and respect %+15
Field clearance
500
prospérité:%+10 if in Salt Coast, %+20 if in Cunaris or %+15 if in Aetoria or Wulfram
More field clearance
1500
prospérité:%+20 if in Salt Coast, %+40 if in Cunaris or %+30 if in Aetoria of Wulfram
Cottage Repairs
250
contenu %+10, plus %+10 if in Salt Coast
Extra cottages
2000
removes the 250 tenant limit
École
500
contenu %+20, plus an event for content %+10 or constant content %+3
Market hall
1250
prospérité %+20, %+5 if region is Wulfram
Tombeau
750
respectabilité %+15 et le contenu %+5

Major Projects

There are great projects that take many management turns to build and that MC can only build directly, never his managers.

They are the Canal, the Factory, the Enclosure, and the regional projects Aetoria Orchards, Salt Coast Anchorage, Cunaris Studfarm and Wulfram Timberyards.

Revenu, expense, profit, costs and stats from the major projects:

Major project
Revenu
expense
profit
frais
stats in contruction
stats after
Usine
depuis 600 à 2500 par tour (réputation + respectabilité: 150=2500 120=2000 90=1500 60=1200 30=900 less=600)
depuis 400 à 1250 par tour
depuis -650 à 2100 any turn, depuis -1300 à 4200 yearly.
depuis 10000 à 17000
Wage
Effet
Haut
prospérité %+20, contenu %+10, réputation %+20, prospérité %+10 et le contenu %+5
moyen
prospérité %+10 et la prospérité %+5
faible
réputation %-20; contenu %-20 et le contenu %-5
Wage
Effet
Haut
continuous prosperity %+10 et le contenu %+5
moyen
continuous prosperity %+5
faible
continuous content %-5
Canal
depuis 200 à 300 in autumn turns and of 100 à 150 in the other turns, depuis 300 à 450 yearly
depuis 200 à 300 in autumn turns and of 100 à 150 in the other turns, depuis 300 à 450 yearly
depuis 9500 à 18500
prospérité %+15, prospérité %+15, prospérité %+15, if the is no engineers: respectabilité %-20 et réputation %-10; then prosperity %+50 et le contenu %+20
or prosperity %+50, contenu %+20, respectabilité %+15
continuous prosperity %+5 et respectabilité %+5
Enceinte
depuis 200 ou 400 par tour, depuis 400 ou 800 yearly.
depuis 200 ou 400 par tour, depuis 400 ou 800 yearly.
depuis 3750 à 6000
contenu %-15
continuous content %-5 ou %-10
Timberyard
depuis 850 à 1200 every spring turn
depuis 250 à 400 every autumn turn
depuis 450 à 950 yearly
depuis 4700 à 6700
respectabilité %+10 et la prospérité %+20
continuous respectability %+5 for some options in spring
Anchorage
Variable: depuis 0 à 2000 par tour, depuis 0 à 4000 yearly.
Yearly average: 430 (intendancy) ou 720(smuggler), 860 (intendancy) ou 1440(smuggler)
depuis 5500 à 7000
prospérité %+15 or respectability %+15
continuous prosperity from %-5 à %+5 or respectability %+0 à %+10
Studfarm
depuis 250 à 800 par tour
0 ou 200 par tour
depuis 250 à 600 par tour, depuis 500 à 1200 yearly.
depuis 4500 à 8000
respectabilité %+15
continuous respectability %+5 for more expensive option
Verger
depuis 200 à 750 only in autumn turns and of 150 in spring turns, 200 à 900 yearly.
depuis 200 à 750 only in autumn turns and of 150 in spring turns, 200 à 900 yearly.
depuis 3500 à 8500
respectabilité %+15
if best apples: continuous respectability %+5 in autumn

Observation: for the Anchorage there is possible losses of respectability and reputation in case of the smuggling type anchorage if there were bribes involved in it’s construction.

Management turns necessary for Major Project :

Major Project
Turns to build
Turn that allow secondary construction
Done as early as
Profit as early as
Usine
6
2
Fifth Chapter
Fifth Chapter – 7le virage
Canal
6 for cheaper version
ou 7 for more expensive version
2
Fifth Chapter
for cheaper version: Fifth Chapter – 7le virage
or more expensive version: Eight Chapter – 8le virage
Enceinte
3
2
Second Chapter
Third Chapter – 4le virage
Timberyard
5 ou 6
depending on the season of the 5th
2 ou 3
Fifth Chapter
Ninth Chapter- last turn
Anchorage
5
2
Forth Chapter
Fifth Chapter – 6le virage
Studfarm
4 for cheaper version
ou 6 for more expensive version
2 ou 3
Third Chapter
for cheaper version: Fifth Chapter – 6le virage
or more expensive version: only in Wars
Verger
4 for cheaper version
ou 5 for more expensive version
2
Forth Chapter
when the trees grow in Wars of Infinity

Estate Random Events

Those events happen in management turn, which of them will appear is normally random and they will only appear once.

Construction based events:

Événement
Condition
Effets
Choices and effects
School event
Always appear if the scholl is built
1) +50 expense and +%3 content per turn
2) -50 wealth and content %+10
3) Rien
Canal event 1
Canal being built
prosper %-10 if there is no engineers
Canal event 2
Canal being built
respectabilité %-5
Canal event 2
Canal being built
respectabilité %-5
Canal event 3
Canal being built
respectabilité %-5
1)contenu %-10
2) -100 richesse
3)contenu %-5 et respectabilité %-5
Factory event 1
Factory being built
contenu %-5
Factory event 2
Factory being built
1)respectabilité %-5
2)respectabilité %+5, contenu %-10 et +400 richesse
3)respectabilité %+5 et la prospérité %+5
Factory event 3
Factory being built and low wages
1) factory upkeep + 350, contenu %+5, respectabilité %-10 et réputation %-10
2)contenu %-15
3)*si contenu < 60: respectabilité %-15 et réputation %-15
or if content >= 60: contenu %-5
Enclosure event 1
Enclosure being built
contenu %-5
Enclosure event 2
Enclosure being built
respectabilité %-5
Enclosure event 3
Enclosure being built
1) locataires – 5, contenu %-10 et respectabilité %+10
2)locataires – 5, contenu %-15 et respectabilité %+15
3)contenu %+5 et respectabilité %-10
Timberyard event 1
Timberyard being built
if there is no expert: respectabilité %-10
Timberyard event 2
Timberyard being built, no Timberyard event 1 andprofit of 1200
respectabilité %+10
Timberyard event 3
Timberyard being built
1) – 5 wealth and content %-5
2)Rien
3)Rien
Anchorage event 1
Anchorage type intendancy being built
+ 50 richesse
Anchorage event 2
Anchorage type intendancy being built
respectabilité %+10
Anchorage event 3
Anchorage type smugglers being built
contenu %-5 et respectabilité %-5
Studfarm event 1
Studfarm being built and in at least stage 11
respectabilité %+5
Studfarm event 2
Studfarm being built and in at least stage 9
respectabilité %-5
Studfarm event 3
Studfarm being built and in at least stage 11
1(if married or engaged) fiancee/wife %+10
1/2)contenu %+10
2/3)respectabilité %+10
3/4) +15 richesse
Orchard event 1
Orchard being built, with at least growth 8 and with best trees
respectabilité %+5
Orchard event 2
Orchard being built, with at least growth 8 and with worst trees
respectabilité %-5
Orchard event 3
Orchard being built and with at least growth 8
1) -50 richesse, if respectability >= 45 then prosperity %+5
or if respectability < 45 then prosperity %+2
2) -100 richesse, if respectability >= 45 then prosperity %+10
or if respectability < 45 then prosperity %+5
3)Rien
Seasonal based events:
Événement
Condition
Effets
Choices and effects
Spring event 1
Printemps
prospérité %-5
Spring event 2
Printemps
contenu %+5
Spring event 3
Printemps
-1 tenant
1) +50 wealth and %-5 contenu
2) +50 wealth and %-5 contenu
3) %+5 contenu
4) %+5 contenu
Spring event 4
Printemps
1) contenu %-5 et la prospérité %-5
2) -50 wealth and content %+5
3) -100 richesse, contenu %+5 et respectabilité %+5
Autumn event 1
Automne
prospérité %-5
Autumn event 2
Automne
prospérité %+5
Autumn event 3
Automne
prospererity %+10
1 if hate elfs) respectabilité %-5 et réputation %-5
1/2) respectabilité %-5 et réputation %-5
2/3) respectabilité %-5 et réputation %-5
3/4) -100 wealth and content %-10
Autumn event 4
Automne
1) contenu %+5 et respectabilité %-5
2) contenu %-5 et respectabilité %+5
3) -50 richesse
General Events:
Événement
Condition
effet
General event 1
Constructing something
et le contenu + prospérité >=100
+250 richesse
General event 2
contenu + prospérité >= 100
respectabilité %+10
General event 3
respectabilité + prospérité >= 100
contenu %+10
General event 4
contenu + respectabilité >= 100
prospérité %+10
General event 5
contenu < 45
respectabilité %-5 et la prospérité %-5
General event 6
prospérité < 45
respectabilité %-5 et le contenu %-5
General event 7
respectabilité < 45
prospérité %-5 et le contenu %-5
General event 8
si contenu + prospérité >= 100 respectabilité %+5
or if not then respectability %-5
General event 9
si contenu + respectabilité >= 100 prospérité %+5
or if not then prosperity%-5
General event 10
if prosperity + respectabilité >= 100 contenu %+5
or if not then content %-5

Estate Managers

Ils sont:

  • Loch, only for those that unlocked him in Guns (chapter9) and Sabres(chapter5).
  • Saundersley for all
  • The brother for those that have one
  • The brother-in-law for those that decided to get engaged.

The various managers will have two impacts in the game, the first is different results during the game while in Aetoria, and the second are different buildings that can be build if money is sent to the Manager fund.

One must remember that projects cost twice as much if built by the managers and that they are made in the order of the list, although if there is not enough money a building can be skipped until there is enough. Donc 3 projects of 500 can be build and only then the first of 1000, si 500 were sent 3 fois et 1000 in the forth.

Build list for Loch:

Construire
Manager fund necessary
House repairs
1000
Fence repairs
500
Fence refurbishing
1000
Roads Repairs
500
Outbuilding Repairs
1000
Cottage Repairs
500
Field clearance
1000
Outbuilding refurbishing
2000
More field clearance
3000

Build list for Saundersley:

Construire
Manager fund necessary
House repairs
1000
Cottage Repairs
500
Roads Repairs
500
Field clearance
1000
Fence repairs
500
Market hall
2500
École
1000

Build list for the Brother:

Construire
Manager fund necessary
House repairs
1000
Fence Repairs
500
Cottage Repairs
500
Roads Repairs
500
Outbuilding Repairs
1000
Salle de bal
2500
Bibliothèque
1000

Build list for the Brother-in-law:

Construire
Manager fund necessary
House repairs
1000
Fence Repairs
500
Cottage Repairs
500
Roads Repairs
500
Outbuilding Repairs
1000
Field clearance
1000
Tombeau
1500
Outbuilding refurbishing
2000

Managers effects in Aetoria

Directeur
Effect in 2a
Effect in 3a
Effect1 in 4a
Effect2 in 4a
Effect in 8
Loch
If hired and sent the roadsmen to be hanged reputation %+10 et le contenu %+10
contenu %-45, if shrine built content %+10, manager fund -500 or if not enough -500 wealth next turn
contenu %+15, respectabilité %+10, prospérité %+5, réputation %+10 and tenants + 65
locataires – 10, contenu %-10, respectabilité %+5 et réputation %-10
Saundersley
If hired and sent the roadsmen to be hanged reputation %+10 et le contenu %+10
contenu %+10
locataires – 10, contenu %-10, respectabilité %+15 et réputation %+5
Frère
If hired and sent the roadsmen to be hanged reputation %+10 et le contenu %+10
contenu %-20, manager fund -250 or if not enough -250 wealth next turn
contenu %+10, respectabilité %+5, réputation %+5 and tenants + 15
locataires – 5, réputation %-10 and manager fund -250 et réputation %+5 or if not enough -250 wealth next turn and reputation %-5
Brother-in-law
If hired and sent the roadsmen to be hanged reputation %+10 et le contenu %+10
contenu %-5
et respectabilité %-5
réputation %-10 and tenants + 10
locataires – 15, contenu %-15, respectabilité %+5 et réputation %+5
If married Improves relationship with wife by %+15

C'est tout ce que nous partageons aujourd'hui pour cela Seigneurs de l'Infini guide. Ce guide a été initialement créé et rédigé par Tiago. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.

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