This guide will show you how to rebind Little Nightmares gamepad buttons via the configuration file. Before you make any changes, we recommend that you make a backup of the original configuration file of Little Nightmares.
Configuration
- Go to the main menu of the game in the control settings and change any key in the keyboard settings. This will create an Input.ini file.
- Go to \Steam\steamapps\common\Atlas\Saved\Config\WindowsNoEditor\
- Open Input.ini with Notepad.
- Look for the line [/script / moteur.InputSettings] and paste the following code below it.
Axismappings =(Axisname ="Dollhouse_MoveHorizontal",Key=A,Échelle = -1,000000) Axismappings =(Axisname ="Dollhouse_MoveHorizontal",Key=D,Échelle = 1,000000) Axismappings =(Axisname ="Dollhouse_MoveHorizontal",Key=Gamepad_DPad_Left,Échelle = -1,000000) Axismappings =(Axisname ="Dollhouse_MoveHorizontal",Key=Gamepad_DPad_Right,Échelle = 1,000000) Axismappings =(Axisname ="Dollhouse_MoveHorizontal",Key = gamepad_leftx,Échelle = 1,000000) Axismappings =(Axisname ="Dollhouse_MoveVertical",Key=Gamepad_DPad_Down,Échelle = -1,000000) Axismappings =(Axisname ="Dollhouse_MoveVertical",Key=Gamepad_DPad_Up,Échelle = 1,000000) Axismappings =(Axisname ="Dollhouse_MoveVertical",Key=Gamepad_LeftY,Échelle = 1,000000) Axismappings =(Axisname ="Dollhouse_MoveVertical",Key=S,Échelle = -1,000000) Axismappings =(Axisname ="Dollhouse_MoveVertical",Key=W,Échelle = 1,000000) Axismappings =(Axisname ="Dollhouse_TriggerZoom",Key=Gamepad_RightTriggerAxis,Échelle = 1,000000) Axismappings =(Axisname ="Dollhouse_TriggerZoom",Key=LeftShift,Échelle = 1,000000) Axismappings =(Axisname ="Dollhouse_TriggerZoom",Key=RightShift,Échelle = 1,000000) Axismappings =(Axisname ="Player_Crouch",Key=LeftControl,Échelle = 1,000000) Axismappings =(Axisname ="Player_Crouch",Key=Gamepad_FaceButton_Right,Échelle = 1,000000) Axismappings =(Axisname ="Player_Grab",Key=E,Échelle = 1,000000) Axismappings =(Axisname ="Player_Grab",Key=Gamepad_FaceButton_Left,Échelle = 1,000000) Axismappings =(Axisname ="Player_LookHorizontal",Key=Gamepad_RightX,Échelle = 1,000000) Axismappings =(Axisname ="Player_LookHorizontal",Clé = gauche,Échelle = -1,000000) Axismappings =(Axisname ="Player_LookHorizontal",Clé = à droite,Échelle = 1,000000) Axismappings =(Axisname ="Player_LookHorizontalMouse",Key=MouseX,Échelle = 1,000000) Axismappings =(Axisname ="Player_LookVertical",Key=Down,Échelle = -1,000000) Axismappings =(Axisname ="Player_LookVertical",Key=Gamepad_RightY,Échelle = -1,000000) Axismappings =(Axisname ="Player_LookVertical",Key=Up,Échelle = 1,000000) Axismappings =(Axisname ="Player_LookVerticalMouse",Key=MouseY,Échelle = 1,000000) Axismappings =(Axisname ="Player_MoveHorizontal",Key=A,Échelle = -1,000000) Axismappings =(Axisname ="Player_MoveHorizontal",Key=D,Échelle = 1,000000) Axismappings =(Axisname ="Player_MoveHorizontal",Key=Gamepad_DPad_Left,Échelle = -1,000000) Axismappings =(Axisname ="Player_MoveHorizontal",Key=Gamepad_DPad_Right,Échelle = 1,000000) Axismappings =(Axisname ="Player_MoveHorizontal",Key = gamepad_leftx,Échelle = 1,000000) Axismappings =(Axisname ="Player_MoveVertical",Key=Gamepad_DPad_Down,Échelle = -1,000000) Axismappings =(Axisname ="Player_MoveVertical",Key=Gamepad_DPad_Up,Échelle = 1,000000) Axismappings =(Axisname ="Player_MoveVertical",Key=Gamepad_LeftY,Échelle = 1,000000) Axismappings =(Axisname ="Player_MoveVertical",Key=S,Échelle = -1,000000) Axismappings =(Axisname ="Player_MoveVertical",Key=W,Échelle = 1,000000) ActionMappings=(ActionName="Debug_Teleport",Key=Gamepad_DPad_Down,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Dollhouse_Exit",Key=Escape,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Dollhouse_Exit",Key=Gamepad_FaceButton_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Dollhouse_Select",Key=Enter,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Dollhouse_Select",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Player_CameraToggle",Key=RightMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Player_CrouchToggle",Key=MiddleMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Player_Jump",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Player_Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Player_Lighter",Key=F,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Player_Lighter",Key=Gamepad_FaceButton_Top,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Player_Lighter",Key=Gamepad_RightThumbstick,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Player_Pause",Key=Escape,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Player_Pause",Key=Gamepad_Special_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Player_Run",Key=Gamepad_RightTrigger,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Player_Run",Key=LeftShift,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Restart_Level",Key=F5,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
Dans cet exemple, I show how it is configured on my gamepad. This can be changed to your liking.
Ici’s a list of the gamepad buttons:
Gamepad_FaceButton_Left - Button X Gamepad_FaceButton_Right - Button B Gamepad_FaceButton_Top - Button Y Gamepad_FaceButton_Bottom - Button A Gamepad_Special_Right - Button Start Gamepad_DPad_Left - DPad Left Gamepad_DPad_Right - DPad Right Gamepad_DPad_Up - Dpad Up Gamepad_DPad_Down - DPad Down Gamepad_LeftX - Left Stick horizontal Gamepad_LeftY - Left Stick vertical Gamepad_RightX - Right Stick horizontal Gamepad_RightY - Right Stick vertical Gamepad_LeftTrigger - Left Trigger Gamepad_RightTrigger - Right Trigger Gamepad_LeftThumbstick - Left Stick Button Gamepad_RightThumbstick - Right Stick Button
C'est tout ce que nous partageons aujourd'hui pour cela Petits cauchemars guide. Ce guide a été initialement créé et rédigé par Andreas. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.