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Épisode de la bagarre Jabroni 3 Console Variables Guide

Posté sur 11/13/2022 Par 𝘽𝙤𝙮𝙨𝘾𝙡𝙪𝙗 Aucun commentaire sur Épisode de la bagarre Jabroni 3 Console Variables Guide
  • Titre: Jabroni Brawl: Épisode 3
  • Date de sortie:
  • Promoteur:
  • Éditeur:
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This is a list of all Jabroni Brawl Episode 3 console codes and variables.

Commande Taper Description
jb_admin_addcond Commande Syntax: jb_admin_addcond <partial name|#uid|@group> <cond. nombre|cond. nom> [durée]
jb_admin_allweps Commande Syntax: jb_admin_allweps <partial name|#uid|@group>
jb_admin_entinput Commande Syntax: jb_admin_entinput <cible> <input> [arguments]
jb_admin_entinput_aim Commande Syntax: jb_admin_entinput_aim <input> [arguments]
jb_admin_gamemode Commande Sets the gamemode to be loaded on next map change.
jb_admin_give Commande Syntax: jb_admin_give <partial name|#uid|@group> <entity name> [subtype]
jb_admin_headscale Commande Syntax: jb_admin_headscale <partial name|#uid|@group> <valeur>
jb_admin_infect Commande Syntax: jb_admin_infect <partial name|#uid|@group>
jb_admin_kick Commande Syntax: jb_admin_kick <partial name|#uid|@group>
jb_admin_meow Commande Syntax: jb_admin_meow
jb_admin_meow_loud Commande Syntax: jb_admin_meow_loud
jb_admin_noclip Commande Syntax: jb_admin_noclip <partial name|#uid|@group>
jb_admin_possess Commande Syntax: jb_admin_possess <partial name|#uid|@group> <nombre> 0 – headcrap, 1 – pigeion, 2 – kleiner
jb_admin_queuebypass Commande Syntax: jb_admin_queuebypass <partial name|#uid|@group>
jb_admin_remcond Commande Syntax: jb_admin_remcond <partial name|#uid|@group> <cond. identifiant|cond. nom>
jb_admin_scale Commande Syntax: jb_admin_scale <partial name|#uid|@group> <valeur>
jb_admin_scale_down Commande Syntax: jb_admin_scale_down <partial name|#uid|@group> [valeur]
jb_admin_scale_up Commande Syntax: jb_admin_scale_up <partial name|#uid|@group> [valeur]
jb_admin_slap Commande Syntax: jb_admin_slap <partial name|#uid|@group> [dommage]
jb_admin_spawn Commande Syntax: jb_admin_spawn <npc name> [scale]
jb_admin_specuse Variable rver_can_execute », « cl » : Allow use on items while dead.
jb_admin_strip Commande Syntax: jb_admin_strip <partial name|#uid|@group>
jb_admin_teleport Commande Syntax: jb_admin_teleport <partial name|#uid|@group>
jb_admin_teleport_random Commande
Syntax: jb_admin_teleport_random Teleports random player to target. Will teleport command caller if there’s no other valid play
jb_admin_throwprop Commande Syntax: jb_admin_throwprop <modèle>
jb_admin_timescale Commande Syntax: jb_admin_timescale <scale> [blend duration] [interp. taper] [blend delay]
jb_bot_add Commande Add a Jabroni Bot
jb_bot_aim_error Variable No description provided
jb_bot_aim_steady_rate Variable No description provided
jb_bot_always_fire Variable No description provided
jb_bot_br_koth_roam_radius_max Variable No description provided
jb_bot_br_koth_roam_radius_min Variable No description provided
jb_bot_br_roam_radius_max Variable No description provided
jb_bot_br_roam_radius_min Variable No description provided
jb_bot_debug_weapon_evaluation Variable Debug logging for weapon eval
jb_bot_default_attack_range Variable Bots with most ranged weapons will try to get within this distance when fighting enemies
jb_bot_difficulty Variable Set the difficulty of newly spawned bots. 0 – Facile 1 – Normale 2 – Dur 3 – Jabroni
jb_bot_disregard_enemy_time Variable No description provided
jb_bot_engage_dist Variable No description provided
jb_bot_fire_time Variable No description provided
jb_bot_idle_look_max_range Variable No description provided
jb_bot_idle_look_max_time Variable No description provided
jb_bot_idle_look_min_range Variable No description provided
jb_bot_idle_look_min_time Variable No description provided
jb_bot_idle_look_outside_fov_chance Variable No description provided
jb_bot_idle_look_priority Variable No description provided
jb_bot_idle_look_use_encounter_spots Variable No description provided
jb_bot_kick_door_chance Variable No description provided
jb_bot_kick_physprop_chance Variable No description provided
jb_bot_low_clip_threshold Variable No description provided
jb_bot_manager_quota_maintain_interval Variable No description provided
jb_bot_melee_attack_range Variable
Bots using melee or close-range weapons won’t actually hit their fire button until they’re at least this close. A good value fo
jb_bot_melee_range Variable
Bots using most melee or close-range weapons will try to get within this distance when fighting enemies
jb_bot_nav_avoidflags_penalty Variable No description provided
jb_bot_nav_crouch_penalty Variable No description provided
jb_bot_nav_danger_penalty Variable No description provided
jb_bot_nav_jump_penalty Variable No description provided
jb_bot_nav_prone_penalty Variable No description provided
jb_bot_path_lookahead Variable No description provided
jb_bot_quota Variable Set the desired number of bots
jb_bot_speakers_attack_range Variable
Bots using the dubstep gun won’t actually hit their fire button until they’re at least this close. While the DG is a close-rang
jb_bot_speakers_range Variable
Bots using the dubstep gun will try to get within this distance when fighting enemies. While the DG is a close-range weapon, ème
jb_bot_svm_roam_radius_max Variable No description provided
jb_bot_svm_roam_radius_min Variable No description provided
jb_bot_use_behaviour_profiles Variable No description provided
jb_chumtoad_wander_radius_max Variable No description provided
jb_chumtoad_wander_radius_min Variable No description provided
jb_cl_autoswitch Variable rver_can_execute », « cl » : Allow us to autoswitch if we pick up a new weapon.
jb_cl_bypasshdrflush Variable When enabled bypass the full 3x simulated alt-tabs when switching between HDR/LDR levels
jb_cl_cache_weapon_scripts Variable Cache weapon scripts (client side)
jb_cl_censorlevel Variable Explicity of sexual content.
jb_cl_check_audio_music Commande Check if ‘jb_audio_music’ entity is present on the client side.
jb_cl_corpse_bloodspurts_count Variable A max. number of blood spurts/ropes to spawn
jb_cl_corpse_bloodspurts_force Variable No description provided
jb_cl_corpse_deathanim_abspos Variable 0 = Use ragdoll render position for death animations 1 = Use networked position for death animations
jb_cl_corpse_dildosplode_force Variable No description provided
jb_cl_corpse_dildosplode_force_upwards Variable No description provided
jb_cl_corpse_dildosplode_total Variable How many dildos should we throw on dildo explode per hitbox
jb_cl_corpse_dismember_dampen Variable No description provided
jb_cl_corpse_gibs_anglevariance Variable Angle gibs can vary by.
jb_cl_corpse_gibs_forcevariance Variable Force gibs can vary by.
jb_cl_corpse_melon_total Variable How many dildos should we throw on CORPSE_MELON death
jb_cl_debug_campaignlist Commande No description provided
jb_cl_debug_demo_playerpos Variable Render position of every player in demos.
jb_cl_debug_gamerules_precache Variable No description provided
jb_cl_debug_railgunbeams Commande List active railgun beam effects.
jb_cl_debug_showroundintro Commande No description provided
jb_cl_debug_updvisibility Variable Enable this if players would start vanishing again.
jb_cl_debug_voice Variable
Displays voice status HUD elements for the selected player. -2 = off, -1 = everyone, 0 = local player, >=1 – player id
jb_cl_disablemags Variable Régler sur 1 to totally disable magazine dropping.
jb_cl_disablestrobe Variable Régler sur 1 to disable the strobing from the dubstep gun.
jb_cl_dumpsteamstats Commande No description provided
jb_cl_giblevel Variable Amount of gore effects and gibs.
jb_cl_hidetracers Variable Régler sur 1 to totally disable tracers.
jb_cl_hitsound_name Variable No description provided
jb_cl_hitsound_pitchmaxdmg Variable No description provided
jb_cl_hitsound_pitchmindmg Variable No description provided
jb_cl_hitsound_volume Variable No description provided
jb_cl_hitsounds Variable No description provided
jb_cl_hittext Variable No description provided
jb_cl_hittext_distscale_max Variable No description provided
jb_cl_hittext_distscale_min Variable No description provided
jb_cl_hittext_duration Variable No description provided
jb_cl_hittext_gravity Variable No description provided
jb_cl_hittext_velocity_x_max Variable No description provided
jb_cl_hittext_velocity_x_min Variable No description provided
jb_cl_hittext_velocity_y_max Variable No description provided
jb_cl_hittext_velocity_y_min Variable No description provided
jb_cl_hittext_velocity_z_max Variable No description provided
jb_cl_hittext_velocity_z_min Variable No description provided
jb_cl_killsound_name Variable No description provided
jb_cl_killsound_pitch Variable No description provided
jb_cl_killsound_volume Variable No description provided
jb_cl_killsounds Variable No description provided
jb_cl_notice_time Variable No description provided
jb_cl_notice_time_self Variable No description provided
jb_cl_oldtracers Variable Régler sur 1 to use old tracers for other players.
jb_cl_particles_disable_weather Variable Disable particles related to weather effects.
jb_cl_path_speed Variable No description provided
jb_cl_perf_gibs_burn Variable No description provided
jb_cl_perf_maxgibs Variable When this limit is reached, oldest gibs will be removed right away.
jb_cl_pickup_highlight Variable No description provided
jb_cl_playercolor Variable  » : If empty, use a random player color with every spawn.
jb_cl_playermodel Variable « server_can_execute », « cl » : Player Model
jb_cl_rendertrails Variable No description provided
jb_cl_roundintro_allowskip Variable Lorsqu'il est activé, press +attack button to hide Round Intro panel earlier.
jb_cl_roundintro_duration Variable No description provided
jb_cl_skip_hidden_queue Variable  » : Game will not pick you as Hidden
jb_cl_skip_hunted_queue Variable  » : Game will not pick you as VIP on Hunted
jb_cl_skip_sneak_queue Variable  » : Game will not pick you as Sneak on SvT and SvM
jb_cl_stats_log Variable No description provided
jb_cl_tdm_team_glow Variable Control the glow of teammates through walls (0 – Never, 1 – When Visible, 2 – Toujours)
jb_cl_teamtransparency_minalpha Variable No description provided
jb_cl_topdown_debug_aim Variable No description provided
jb_cl_topdown_height_max Variable No description provided
jb_cl_topdown_height_min Variable No description provided
jb_cl_viewroll Variable No description provided
jb_cl_viewroll_angle Variable  » : How far should we lean when moving at max side speed.
jb_cl_viewroll_speed Variable No description provided
jb_cl_vm_forward Variable View model look – max forward
jb_cl_vm_max_lag Variable View model lag max value
jb_cl_vm_right Variable View model look – max right
jb_cl_vm_up Variable View model look – max up
jb_cl_voicestatus_fadeout Variable No description provided
jb_cl_vr_decalsnap Variable No description provided
jb_cl_wep_snipersensitivity Variable No description provided
jb_cl_woosh_maxspeed Variable No description provided
jb_cl_woosh_maxvolume Variable No description provided
jb_cl_woosh_minspeed Variable No description provided
jb_cl_woosh_minvolume Variable No description provided
jb_debug_ctf_testsort Commande No description provided
jb_debug_missingentityspew Variable No description provided
jb_debug_printmodelchanges Variable No description provided
jb_debug_scilaunch Commande No description provided
jb_debug_securitycamera Variable No description provided
jb_debug_spawnpoints Commande Display specific spawn points for 60 secondes
jb_debug_spawnselection Variable représentant », « cl » : 0 = Disabled, 1 = Show bad spots only, 2 = Show all spots.
jb_debug_voting Variable Toggle spew for voting debug messages.
jb_discord_autojoin Variable Automatically join games through Discord
jb_discord_autoreply Variable Automatically accept (1) or decline (2) join requests sent from Discord. Régler sur 0 for manual control
jb_discord_enabled Variable Enable Rich Presence feature on Discord when available
jb_discord_joinadvertise Variable Enable the Ask to Join button on Discord
jb_dive_cam_test Variable No description provided
jb_dive_cooldown Variable  » : Minimum time between dives
jb_dive_force Variable  » : Dive at this speed forward
jb_dive_force_clamp Variable  » : Diving force is clamped to this much, stops extreme across-the-map dives.
jb_dive_up Variable  » : Pushes us up this far vertically when diving
jb_dive_up_method Variable
 » : Method used to apply up force, 1 = Classic (Can stop fall damage), 2 = New, does not stop falldamage.
jb_ellie_beep_interval Variable No description provided
jb_fist_swap Commande Automatically swaps the current weapon for the fists and back again.
jb_halloween_zombie_taunt_chance Variable Chance of skeleton taunt after kill, réglé sur 0 to disable
jb_hhh_base_health Variable No description provided
jb_hhh_chase_duration Variable No description provided
jb_hhh_chase_range Variable No description provided
jb_hhh_health_increase_min_players Variable No description provided
jb_hhh_health_per_player Variable No description provided
jb_hhh_quit_range Variable No description provided
jb_hhh_range Variable No description provided
jb_hhh_scare_radius Variable No description provided
jb_hhh_speed Variable No description provided
jb_hhh_speedup_rate Variable Movement units/second
jb_mapents_create Commande No description provided
jb_mapents_create_weaponpickup Commande No description provided
jb_mapents_koth_create Commande Defines boundaries of new KOTH zone at your eye position.
jb_mapents_koth_reset Commande Removes all unsaved data.
jb_mapents_koth_save Commande Saves the box laid out with jb_mapents_koth_create.
jb_mapents_koth_snap Variable : Should we snap points up/down so they are touching the floor?
jb_mapents_koth_undo Commande Removes the last box added to current selection.
jb_nav_debug_mesh_decoration Variable No description provided
jb_nav_show_kothzone Variable No description provided
jb_nb_ragdoll_threshold Variable The amount of damage a killing blow must deal in order to ragdoll a nextbot (le cas échéant)
jb_nb_stopped_speed_threshold Variable No description provided
jb_nihil_hp Variable No description provided
jb_nihil_speed Variable No description provided
jb_nihil_zap Variable No description provided
jb_npc_cat_distance Variable How close does an enemy have to be before we can explode
jb_npc_cat_explosion_damage Variable No description provided
jb_npc_cat_explosion_radius Variable No description provided
jb_npc_cat_friendly Variable Make cats treat their owners as a friends 0 – Never 1 – In Teamplay 2 – In FFA modes 3 – Toujours
jb_npc_cat_jump_cost_mult Variable How much a jump movement will multiply a cat’s navigation cost
jb_npc_cat_meowdelay Variable How often should we meow?
jb_npc_cat_meowpitch_end Variable No description provided
jb_npc_cat_meowpitch_start Variable No description provided
jb_npc_cat_scale Variable How big should we grow?
jb_npc_cat_scale_duration Variable How long does it take to reach full scale (and explode)
jb_npc_peanut_aggro_range Variable No description provided
jb_npc_peanut_chase_time Variable No description provided
jb_npc_peanut_health Variable No description provided
jb_npc_robogrunt_pulse_damage Variable No description provided
jb_npc_robogrunt_pulse_speed Variable No description provided
jb_npc_sci_flyer_speed Variable No description provided
jb_npc_scichase_damage Variable Base damage for hostile Scientists
jb_npc_scichase_gag Variable No description provided
jb_npc_scichase_health Variable Base health for Scientists
jb_npc_scichase_jump_cost_mult_above Variable How much a jump movement will multiply a standard scientist’s navigation cost when the goal is above
jb_npc_scichase_jump_cost_mult_below Variable How much a jump movement will multiply a standard scientist’s navigation cost when the goal is below
jb_npc_scientist_debug Variable No description provided
jb_npc_sciroller_shock_dmg Variable No description provided
jb_npc_scisnark_chatter Variable No description provided
jb_npc_scisnark_dieonkill Variable No description provided
jb_npc_scisnark_dmg_bite Variable No description provided
jb_npc_scisnark_dmg_pop Variable No description provided
jb_npc_scisnark_searchrange Variable No description provided
jb_npc_surv_sci_spawn_sound Variable No description provided
jb_npc_surv_sci_speed Variable No description provided
jb_railtest_rate Variable No description provided
jb_railtest_speed Variable No description provided
jb_railtest_taper Variable No description provided
jb_railtest_width Variable No description provided
jb_steamrpc_enabled Variable Enable Rich Presence feature on Steam when available
jb_steamrpc_joinadvertise Variable Enable the Join Game button on Steam
jb_sv_admin_hide_identity Variable Lorsqu'il est activé, hides admins specific badges and tags.
jb_sv_alert_enabled Variable No description provided
jb_sv_alltalk_automatic Variable
 » : Automatically switches alltalk on at the end of rounds and off again at the start of the next. Highly recommended to be 1
jb_sv_autoteambalance_endtime Variable Seconds till round end when the game can auto balance teams.
jb_sv_autoteambalance_starttime Variable Seconds since round start when the game can auto balance teams.
jb_sv_avoidphysicsprops Variable No description provided
jb_sv_bhop_force Variable Once ramped up, how much force will we push them with?
jb_sv_bhop_force_airaccel Variable Air accel while bunnyhopping
jb_sv_bhop_force_hops Variable How many hops before we reach full speed?
jb_sv_bhop_global Variable  » : Si 1, players can always bunnyhop.
jb_sv_bhop_time Variable Players jumping this quickly after landing will ‘bunnyhop’ avant.
jb_sv_bleeding_damage Variable No description provided
jb_sv_blood_death Variable No description provided
jb_sv_blood_duration Variable No description provided
jb_sv_blood_injure Variable No description provided
jb_sv_blood_radius_death Variable No description provided
jb_sv_blood_radius_dismember Variable No description provided
jb_sv_blood_radius_shoot Variable No description provided
jb_sv_blood_shoot Variable No description provided
jb_sv_bonedemic_allow_monster_possess Variable No description provided
jb_sv_bonedemic_ammo_packs Variable No description provided
jb_sv_bonedemic_bird_poop_infects Variable Control whether or not bird poop will cause players to be infected
jb_sv_bonedemic_infected_diving Variable No description provided
jb_sv_bonedemic_infected_health Variable No description provided
jb_sv_bonedemic_infected_kicking Variable No description provided
jb_sv_bonedemic_infected_speed_mult Variable No description provided
jb_sv_bonedemic_infected_survivor_outline Variable No description provided
jb_sv_bonedemic_infected_weapons Variable No description provided
jb_sv_bonedemic_last_man_firing_rate_mult Variable No description provided
jb_sv_bonedemic_last_man_health Variable No description provided
jb_sv_bonedemic_last_man_speedmod Variable No description provided
jb_sv_bonedemic_last_man_time Variable No description provided
jb_sv_bonedemic_no_infected_handling_mode Variable
: Adjust how the game handles cases where the infected team is somehow emptied during a round. Mode 0 – Infect a random player, e
jb_sv_bonedemic_possessed_can_infect Variable No description provided
jb_sv_bonedemic_preround_time Variable No description provided
jb_sv_bonedemic_round_time Variable No description provided
jb_sv_bonedemic_spread_through_touch Variable No description provided
jb_sv_bonedemic_survivor_diving Variable No description provided
jb_sv_bonedemic_survivor_fragnades Variable No description provided
jb_sv_bonedemic_survivor_kicking Variable No description provided
jb_sv_bonedemic_survivor_tripmines Variable No description provided
jb_sv_bonedemic_survivor_weapons Variable No description provided
jb_sv_bonedemic_survivors_per_infected Variable No description provided
jb_sv_bonuspickup_powerup_chance1 Variable Chance of a tier 1 pickup turning in to a buff!
jb_sv_bonuspickup_powerup_chance2 Variable Chance of a tier 2 pickup turning in to a buff!
jb_sv_bonuspickup_powerup_chance3 Variable Chance of a tier 3 pickup turning in to a buff!
jb_sv_bonuspickup_powerup_duration Variable Duration of powerups.
jb_sv_bonuspickup_respawn_maxplayers Variable No description provided
jb_sv_bonuspickup_respawn_maxtime Variable No description provided
jb_sv_bonuspickup_respawn_minplayers Variable No description provided
jb_sv_bonuspickup_respawn_mintime Variable No description provided
jb_sv_bot_playermodel Variable Full path to player model for bots to use.
jb_sv_br_allow_instagib Variable Si 1, players can get the instagib weapons.
jb_sv_br_beep_enabled Variable Si activé, bomb collars will start beeping closer to the round end.
jb_sv_br_beep_overtime Variable Si activé, bomb collars will beep on overtime.
jb_sv_br_dump_mutators_queue Commande No description provided
jb_sv_br_forcemutator Commande Force round mutator. Set to blank for normal behavior.
jb_sv_br_forceweapon Commande Forces everyone to this weapon. Set to blank for normal behavior.
jb_sv_br_give_fists Variable No description provided
jb_sv_br_givemaxammo Variable Régler sur 1 to give max amount of ammo per weapon, default amount of ammo otherwise.
jb_sv_br_golden_speedmod Variable No description provided
jb_sv_br_headsize_max Variable No description provided
jb_sv_br_headsize_min Variable No description provided
jb_sv_br_koth_activate_players Variable KOTH activates when this many players remain. (0 to not activate based on player count.)
jb_sv_br_koth_activate_time Variable KOTH activates when this much time is left.
jb_sv_br_koth_enable Variable Should we enter king of the hill mode?
jb_sv_br_koth_kill_at_timelimit Variable Si c'est vrai, players are killed at end of round regardless of if they are in the safe zone or not.
jb_sv_br_koth_speedup_on_start Variable If we are activated by playercount, jump to the activation time?
jb_sv_br_mutator_chance_bias Variable No description provided
jb_sv_br_mutator_chance_inc Variable Chance to have a special round * number of normal rounds in a row.
jb_sv_br_mutators Variable Régler sur 1 to enable randomized occaisonal special roundtypes.
jb_sv_br_mvp_mindamage Variable No description provided
jb_sv_br_noboxorhandgun Variable Disables handgun and box in following BR rounds.
jb_sv_br_nochargerifle Variable Disables Charge Rifle in following BR rounds.
jb_sv_br_noflashbang Variable Disables flashbangs in following BR rounds.
jb_sv_br_nosvd Variable Disables SVD in following BR rounds.
jb_sv_br_overtime_chance Variable No description provided
jb_sv_br_overtime_duration Variable No description provided
jb_sv_br_preround_time Variable Time between round start and playing.
jb_sv_br_preround_walkaround Variable Let players walk around before getting their guns- 0 for old behavior.
jb_sv_br_redlight_delay_max Variable No description provided
jb_sv_br_redlight_delay_min Variable No description provided
jb_sv_br_redlight_duration_max Variable No description provided
jb_sv_br_redlight_duration_min Variable No description provided
jb_sv_br_reset_mutators_queue Commande No description provided
jb_sv_br_rocketpogo_altfire Variable No description provided
jb_sv_br_rocketpogo_speedmod Variable No description provided
jb_sv_br_roundtime_max Variable No description provided
jb_sv_br_roundtime_min Variable How long a round with two people should be.
jb_sv_br_shrink_lower_bound Variable No description provided
jb_sv_br_shrink_size_step Variable No description provided
jb_sv_br_shrink_upper_bound Variable No description provided
jb_sv_br_speed_highspeed Variable No description provided
jb_sv_br_speed_lowspeed Variable No description provided
jb_sv_br_supernailgun Variable Replace Nailgun with Super Nailgun in following BR rounds.
jb_sv_br_timewarp_delay_max Variable No description provided
jb_sv_br_timewarp_delay_min Variable No description provided
jb_sv_br_timewarp_scale_fade Variable Enabled smooth transition.
jb_sv_br_timewarp_scale_max Variable No description provided
jb_sv_br_timewarp_scale_min Variable No description provided
jb_sv_burning_damage Variable No description provided
jb_sv_burning_duration Variable  » : Default burning duration
jb_sv_burning_spread Variable  » : Ensemble 1 to let the fire spread on touch
jb_sv_burpdelay Variable How many seconds does the player have to wait before next burping. Régler sur -1 to disable this feature.
jb_sv_cache_weapon_scripts Variable Cache weapon scripts (server side)
jb_sv_can_use_callouts Variable  » : Si c'est vrai, allow players to use the taunting callouts
jb_sv_cheats4admins Variable Allow server admins to run cheat commands.
jb_sv_clamp_back_speed Variable No description provided
jb_sv_clamp_back_speed_min Variable No description provided
jb_sv_coop_allow_monster_possess Variable No description provided
jb_sv_coop_autoskill Variable No description provided
jb_sv_coop_countdown_maxtime Variable No description provided
jb_sv_coop_countdown_minplayers Variable Minimum percent of players to start off the countdown timer.
jb_sv_coop_countdown_mode Variable When set to 0, count escaped players only. When set to 1, count living players.
jb_sv_coop_npc_health_scaling Variable Is NPC health scaled in coop?
jb_sv_coop_npc_health_scaling_debug Variable No description provided
jb_sv_coop_npc_health_scaling_factor Variable Factor by which NPC health is scaled in coop
jb_sv_coop_npc_health_scaling_factor_frie Variable : Factor by which friendly NPC health is scaled in coop
jb_sv_coop_npc_health_scaling_min_players Variable : Playercount must *exceed* this before NPC health starts being scaled in coop
jb_sv_coop_possessed_canbeheard Variable No description provided
jb_sv_coop_possessed_candmgplayers Variable No description provided
jb_sv_coop_possessed_candmgpossessed Variable No description provided
jb_sv_coop_respawn_from_start Variable Lorsqu'il est activé, dead players will respawn from their start points
jb_sv_coop_respawn_minhealth Variable No description provided
jb_sv_coop_respawn_time Variable How long should players have spawn protection.
jb_sv_coop_respawn_use_method1 Variable
DEBUG: allow use of method number One (from the transition data). 0 = Never, 1 = When available, 2 = Always
jb_sv_coop_respawn_use_method2 Variable
DEBUG: allow use of method number Two (random living player position). 0 = Never, 1 = When available, 2 = Always
jb_sv_coop_respawn_use_method3 Variable DEBUG: allow use of method number Three (landmark position). 0 = Never, 1 = Always
jb_sv_coop_respawn_use_method5 Variable
DEBUG: allow use of method number Five (random saved player position). 0 = Never, 1 = WHen available, 2 = Always
jb_sv_coop_transition_debug Commande No description provided
jb_sv_coop_transition_ignore_bots Variable No description provided
jb_sv_coop_transition_playerpos Commande No description provided
jb_sv_corpse_deathanim_chance Variable No description provided
jb_sv_corpse_surfstick_chance Variable No description provided
jb_sv_ctf_caps_per_round Variable No description provided
jb_sv_ctf_flag_dropcooldown Variable No description provided
jb_sv_ctf_flag_returntime_override Variable No description provided
jb_sv_debug_bonuspickup Variable No description provided
jb_sv_debug_campaignlist Commande No description provided
jb_sv_decap_crazy Variable No description provided
jb_sv_decap_threshold Variable How much force should be applied for a headshot to count as a decapitation.
jb_sv_dildosion_crispy Variable 0 = Disabled 1 = Always allowed 2 = Allowed in between rounds 3 = Allowed for admins only
jb_sv_diving_damage_amount Variable  » : Scalar of damage done to players and NPCs while diving at them.
jb_sv_diving_damage_minspeed Variable  » : Minimum speed needed to damage a player when diving.
jb_sv_dm_ammopacks_enabled Variable No description provided
jb_sv_dm_mutator_duration Variable Time a mutator is active.
jb_sv_dm_mutator_spacing Variable Time between mutators.
jb_sv_dm_respawn_time Variable Time before a player can respawn.
jb_sv_dm_roundtime Variable Duration of a DM round
jb_sv_dm_spawnprotection_time Variable Damage immunity time after spawn, in seconds.
jb_sv_drop_and_roll_time_reduction Variable  » : How much rolling will reduce fire condition time with every ConditionThink
jb_sv_dump_respawntimers Commande No description provided
jb_sv_dumpsteamstats Commande No description provided
jb_sv_edgefriction Variable  » : Friction applied when approaching ledge
jb_sv_falldamage_breakables Variable  » : When disabled, les joueurs ont gagné’t take damage from breakables they broke on landing.
jb_sv_falldamage_maxdmg Variable  » : If mp_falldamage = 1, use this amount as max fall dmg.
jb_sv_fartsteps Variable Maturity epitomised, each footstep lets out a small parp.
jb_sv_fc_fart_spree_cap Variable  » : How many kills to be a fully certified FARTCOPS. Régler sur 0 to always use regular fart delay.
jb_sv_fc_fartdelay_max Variable Max fart delay for FARTCOPS.
jb_sv_fc_fartdelay_min Variable Min fart delay for FARTCOPS.
jb_sv_fc_roundtime Variable Duration of a FC round
jb_sv_forced_holiday Variable No description provided
jb_sv_forceplayermodel Variable Full path to player model for players to use.
jb_sv_freezecam_enable Variable Should we make players freezecam?
jb_sv_funcvehicle_debug_usebankangle Variable No description provided
jb_sv_funcvehicle_easysink Variable Lorsqu'il est activé, func_vehicles have high chance of falling through the world on aligned surface.
jb_sv_gamemode Variable nf », « représentant » : Sets the gamemode to be loaded on next map change.
jb_sv_gamemode_music_override Variable No description provided
jb_sv_gg_data_file Variable « nf » : Specifies name of the weapons list file
jb_sv_gg_equip_delay Variable No description provided
jb_sv_gg_leader_glow Variable Leading player has glow?
jb_sv_gg_leader_notify Variable Si 1, you will be notified every time the leader levels up.
jb_sv_gg_leveldown_on_suicide Variable Si 1, you will be leveled down on suicide.
jb_sv_gg_levelup_on_kick Variable No description provided
jb_sv_gg_levelup_on_stomp Variable No description provided
jb_sv_gg_levelup_on_telefrag Variable No description provided
jb_sv_gg_play_score_sound Variable 0 = never, 1 = on level up, 2 = on every valid kill
jb_sv_gg_spawnprotection_time Variable Damage immunity time after spawn, in seconds.
jb_sv_gslayer_bodyscale_giants Variable No description provided
jb_sv_gslayer_bodyscale_guards Variable No description provided
jb_sv_gslayer_dealdmg_giants2giants Variable No description provided
jb_sv_gslayer_dealdmg_giants2others Variable No description provided
jb_sv_gslayer_dealdmg_others2giants Variable No description provided
jb_sv_gslayer_dealdmg_others2others Variable No description provided
jb_sv_gslayer_give_giants_list Variable  » : Comma separated list of weapons to give
jb_sv_gslayer_give_guards_explosives Variable No description provided
jb_sv_gslayer_give_guards_firearms Variable No description provided
jb_sv_gslayer_give_guards_fists Variable No description provided
jb_sv_gslayer_give_guards_knives Variable No description provided
jb_sv_gslayer_give_guards_melee Variable No description provided
jb_sv_gslayer_give_guards_smokenades Variable No description provided
jb_sv_gslayer_health_giants_base Variable No description provided
jb_sv_gslayer_health_giants_extra Variable No description provided
jb_sv_gslayer_health_guards Variable No description provided
jb_sv_gslayer_respawn_time Variable Time before a player can respawn.
jb_sv_gslayer_roundtime Variable Duration of a round
jb_sv_gslayer_spawnprotection_time Variable How long should players have spawn protection.
jb_sv_gslayer_speedmult_giants Variable No description provided
jb_sv_gslayer_speedmult_guards Variable No description provided
jb_sv_gslayer_swapteams Variable 0 = Disabled, 1 = Swap, 2 = Scramble
jb_sv_hh_awardonkill Variable When disabled, killers would have to pickup frags from the dead.
jb_sv_hh_fraglimit Variable  » : The number of heads collected at which the round ends
jb_sv_hh_respawntime Variable No description provided
jb_sv_hh_roundtime Variable No description provided
jb_sv_hh_skulllifetime Variable No description provided
jb_sv_hh_slowmo_on_roundend Variable 0 = Disabled, 1 = When timer runs out, 2 = When players reach the frag limit, 3 = Always
jb_sv_hh_spawnprotection_time Variable Damage immunity time after spawn, in seconds.
jb_sv_hidden_allowkicking_hidden Variable No description provided
jb_sv_hidden_allowkicking_hunters Variable No description provided
jb_sv_hidden_falldamagemult Variable Fall damage multiplier for the Hidden
jb_sv_hidden_fartnade_ammo Variable No description provided
jb_sv_hidden_healthperkill Variable No description provided
jb_sv_hidden_hidden_can_eavesdrop Variable No description provided
jb_sv_hidden_hunters_per_hidden Variable No description provided
jb_sv_hidden_pistol_ammo Variable No description provided
jb_sv_hidden_reargas_refilldelay Variable No description provided
jb_sv_hidden_roundtime_bonus Variable Extend round time by this many seconds with every kill by the Hidden.
jb_sv_hidden_roundtime_max Variable Maximum time for a single Hidden round.
jb_sv_hidden_slamdamage Variable When disabled, the Hidden will recieve no damage from ceiling/wall impacts
jb_sv_hidden_smoke_refilldelay Variable No description provided
jb_sv_hidden_sonar_allowed Variable No description provided
jb_sv_hidden_speed_hidden Variable No description provided
jb_sv_hidden_speed_hunter Variable No description provided
jb_sv_hidden_tripmine_ammo Variable No description provided
jb_sv_hidden_z89_ammo Variable No description provided
jb_sv_hl1_always_deathanim Variable No description provided
jb_sv_hl1_gib_secret_chance Variable No description provided
jb_sv_hotspot_koth_lifetime Variable No description provided
jb_sv_hotspot_koth_pausetimer Variable No description provided
jb_sv_hotspot_roundtime Variable No description provided
jb_sv_hotspot_smokenades_enabled Variable No description provided
jb_sv_hotspot_spawnprotection_time Variable How long should players have spawn protection.
jb_sv_hotspot_teamcount Variable Number of teams to participate in the mode. Takes effect after map change.
jb_sv_hunted_allow_kicking_allies Variable Lorsqu'il est activé, guards will be able to push VIP with kicks
jb_sv_hunted_allow_player_colors Variable No description provided
jb_sv_hunted_assassins_armor Variable No description provided
jb_sv_hunted_assassins_health Variable No description provided
jb_sv_hunted_assassins_nodiving Variable No description provided
jb_sv_hunted_assassins_respawn Variable No description provided
jb_sv_hunted_assassins_respawnwavetime Variable No description provided
jb_sv_hunted_assassins_spawnprotectiontim Variable No description provided
jb_sv_hunted_assassins_speedmult Variable No description provided
jb_sv_hunted_drop_ammo_chance Variable No description provided
jb_sv_hunted_escapeprop_range Variable No description provided
jb_sv_hunted_guards_armor Variable No description provided
jb_sv_hunted_guards_health Variable No description provided
jb_sv_hunted_guards_nodiving Variable No description provided
jb_sv_hunted_guards_rations Variable No description provided
jb_sv_hunted_guards_respawn Variable No description provided
jb_sv_hunted_guards_respawnwavetime Variable No description provided
jb_sv_hunted_guards_spawnprotectiontime Variable No description provided
jb_sv_hunted_guards_speedbuff_duration Variable No description provided
jb_sv_hunted_guards_speedbuff_maxdist Variable If closest VIP is furthest than this value, apply Speed Buff
jb_sv_hunted_guards_speedmult Variable No description provided
jb_sv_hunted_roundtime_max Variable No description provided
jb_sv_hunted_roundtime_min Variable No description provided
jb_sv_hunted_vip_armor Variable No description provided
jb_sv_hunted_vip_health Variable No description provided
jb_sv_hunted_vip_nodiving Variable No description provided
jb_sv_hunted_vip_rations Variable No description provided
jb_sv_hunted_vip_speedmult Variable No description provided
jb_sv_ig_allow_fists_insta Variable Si c'est vrai, players will spawn with the Knife of the Gods in the InstaGib gamemode/mutator.
jb_sv_ig_damage Variable  » : Every weapon will do this much damage per shot.
jb_sv_ig_firerate Variable  » : How fast do weapons fire.
jb_sv_ig_knockback_force Variable  » : Force used to knock back with each shot.
jb_sv_ig_playerspeed Variable Speed mod of players.
jb_sv_ig_roundtime Variable Duration of an Instagib round.
jb_sv_impact_ceilspeed Variable  » : Speed required for ceiling impact damage
jb_sv_impact_damage Variable  » : Damage on a max-speed impact
jb_sv_impact_damage_threshold Variable  » : How much speed before we reach full damage
jb_sv_impact_launched_multiplier Variable  » : Damage multiplier for hitting a surface if we were launched by a player
jb_sv_impact_wallspeed Variable  » : Speed required for impact damage
jb_sv_kill_assist_mindamage Variable représentant », « cl » :
jb_sv_kill_assist_timer Variable représentant », « cl » :
jb_sv_kill_scorer_timer Variable représentant », « cl » :
jb_sv_knockback_accelerate Variable No description provided
jb_sv_knockback_bias Variable No description provided
jb_sv_knockback_friction Variable No description provided
jb_sv_knockback_maxspeed Variable No description provided
jb_sv_mapcycle_method Variable 0 = sequential cycle, follows specific order. 1 = randomised.
jb_sv_melee_radiusscale Variable No description provided
jb_sv_melee_rangescale Variable No description provided
jb_sv_monkeylight_faderate Variable No description provided
jb_sv_mutator_force Commande Force a mutator
jb_sv_nextbot_friction_forward Variable NextBot forward friction
jb_sv_nextbot_friction_sideways Variable NextBot sideways friction
jb_sv_nextbot_gravity Variable Gravity for nextbots
jb_sv_noclip_friction Variable No description provided
jb_sv_npc_bullsquid_spit_grenade_dmg Variable Total damage done by an individual antlion worker loogie.
jb_sv_npc_bullsquid_spit_grenade_poison_r Variable : Percentage of an antlion worker’s spit damage done as poison (which regenerates)
jb_sv_npc_bullsquid_spit_grenade_radius Variable Radius of effect for an antlion worker spit grenade.
jb_sv_npc_chicken_health Variable No description provided
jb_sv_npc_chicken_melee_dmg Variable No description provided
jb_sv_npc_chumtoad_chase Variable No description provided
jb_sv_npc_chumtoad_corpse_persist_time Variable No description provided
jb_sv_npc_chumtoad_health Variable No description provided
jb_sv_npc_chumtoad_speed Variable No description provided
jb_sv_npc_garg_attackdist Variable No description provided
jb_sv_npc_garg_flame_sets_fires Variable Régler sur 1 to enable the garg’s flamethrowers to set players and other entities on fire
jb_sv_npc_gargantua_flame_range Variable No description provided
jb_sv_npc_gator_corpse_persist_time Variable No description provided
jb_sv_npc_gator_health Variable No description provided
jb_sv_npc_gator_hearing_range_inner Variable No description provided
jb_sv_npc_gator_hearing_range_outer Variable No description provided
jb_sv_npc_gator_melee_dmg Variable No description provided
jb_sv_npc_gator_melee_range Variable No description provided
jb_sv_npc_hassassin_grenade_cooldown Variable No description provided
jb_sv_npc_hassassin_grenade_fuse_time Variable No description provided
jb_sv_npc_hassassin_grenade_range Variable No description provided
jb_sv_npc_hgrunt_debug_kickscale Variable No description provided
jb_sv_npc_hl1_revenge_friends Variable No description provided
jb_sv_npc_hl1_vital_damage_reflection Variable No description provided
jb_sv_npc_ichthy_debug_probe Variable No description provided
jb_sv_npc_miniraptor_health Variable No description provided
jb_sv_npc_miniraptor_melee_dmg Variable No description provided
jb_sv_npc_miniraptor_speed Variable No description provided
jb_sv_npc_raptor_corpse_persist_time Variable No description provided
jb_sv_npc_raptor_dbg_createvphysics Variable No description provided
jb_sv_npc_raptor_health Variable No description provided
jb_sv_npc_raptor_hearing_range_inner Variable No description provided
jb_sv_npc_raptor_hearing_range_outer Variable No description provided
jb_sv_npc_raptor_hiss_chance Variable Chance for Raptors to hiss at new targets when spotting them
jb_sv_npc_raptor_leap_cooldown Variable No description provided
jb_sv_npc_raptor_leap_range_max Variable No description provided
jb_sv_npc_raptor_leap_range_min Variable
The minimum range a raptor must be at from the player to leap. Should be higher than jb_sv_npc_raptor_melee_range
jb_sv_npc_raptor_melee_dmg Variable No description provided
jb_sv_npc_raptor_melee_range Variable No description provided
jb_sv_npc_raptor_speed Variable No description provided
jb_sv_npc_rgrunt_big_kickscale Variable No description provided
jb_sv_npc_rgrunt_big_kickscale_minsize Variable No description provided
jb_sv_npc_rgrunt_big_kickscalefactor Variable No description provided
jb_sv_npc_scikamikaze_can_lose_enemy Variable No description provided
jb_sv_npc_scikamikaze_explode_damage Variable No description provided
jb_sv_npc_scikamikaze_explode_radius Variable No description provided
jb_sv_npc_scikamikaze_health Variable No description provided
jb_sv_npc_scikamikaze_speed Variable No description provided
jb_sv_npc_scikamikaze_vision_range Variable No description provided
jb_sv_npc_snarknest_burst_radius Variable No description provided
jb_sv_npc_snarknest_can_lose_enemy Variable Might be buggy
jb_sv_npc_snarknest_rusher_default_snark_ Variable No description provided
jb_sv_npc_snarknest_speed Variable No description provided
jb_sv_npc_snarknest_vision_range Variable No description provided
jb_sv_npc_thzombie_attack_range Variable No description provided
jb_sv_npc_thzombie_bleeding_chance Variable No description provided
jb_sv_npc_thzombie_bleeding_duration Variable No description provided
jb_sv_npc_thzombie_drop_health Variable No description provided
jb_sv_npc_thzombie_farmer_strength Variable Strength of the farmer’s launching melee slap.
jb_sv_npc_thzombie_flinch_delay Variable No description provided
jb_sv_npc_thzombie_health_extra Variable No description provided
jb_sv_npc_thzombie_rare_chance Variable
Chance a generic zombie (npc_thzombie) will spawn as either a nurse or a supplier instead of a generic or headless. 1 = 100%, 0
jb_sv_npcdeaths Variable No description provided
jb_sv_overtime_nag Variable Announcer overtime nag.
jb_sv_penetrate_computer_dmgloss Variable No description provided
jb_sv_penetrate_computer_maxdist Variable No description provided
jb_sv_penetrate_concrete_dmgloss Variable No description provided
jb_sv_penetrate_concrete_maxdist Variable No description provided
jb_sv_penetrate_debug Variable No description provided
jb_sv_penetrate_default_dmgloss Variable No description provided
jb_sv_penetrate_default_maxdist Variable No description provided
jb_sv_penetrate_dirt_dmgloss Variable  » : Commonly used for plaster
jb_sv_penetrate_dirt_maxdist Variable  » : Commonly used for plaster
jb_sv_penetrate_eggshell_dmgloss Variable  » : Probably useful for the rocks on caliber
jb_sv_penetrate_eggshell_maxdist Variable  » : Probably useful for the rocks on caliber
jb_sv_penetrate_flesh_dmgloss Variable No description provided
jb_sv_penetrate_flesh_maxdist Variable No description provided
jb_sv_penetrate_glass_dmgloss Variable No description provided
jb_sv_penetrate_glass_maxdist Variable No description provided
jb_sv_penetrate_grate_dmgloss Variable No description provided
jb_sv_penetrate_grate_maxdist Variable No description provided
jb_sv_penetrate_invisible_dmgloss Variable No description provided
jb_sv_penetrate_invisible_maxdist Variable No description provided
jb_sv_penetrate_metal_dmgloss Variable No description provided
jb_sv_penetrate_metal_maxdist Variable No description provided
jb_sv_penetrate_plastic_dmgloss Variable No description provided
jb_sv_penetrate_plastic_maxdist Variable No description provided
jb_sv_penetrate_sand_dmgloss Variable  » : sandbags = hardest material known to man
jb_sv_penetrate_sand_maxdist Variable  » : sandbags = hardest material known to man
jb_sv_penetrate_slosh_dmgloss Variable No description provided
jb_sv_penetrate_slosh_maxdist Variable No description provided
jb_sv_penetrate_tile_dmgloss Variable No description provided
jb_sv_penetrate_tile_maxdist Variable No description provided
jb_sv_penetrate_vent_dmgloss Variable  » : Thin metal
jb_sv_penetrate_vent_maxdist Variable  » : Thin metal
jb_sv_penetrate_wood_dmgloss Variable No description provided
jb_sv_penetrate_wood_maxdist Variable No description provided
jb_sv_pickup_health_drunktime Variable No description provided
jb_sv_pickup_lifetime Variable No description provided
jb_sv_pickup_tiprange Variable No description provided
jb_sv_player_spawn_sound Variable Play a sound effect when players spawn
jb_sv_playerpickup_enabled Variable Allow players to pick up objects. 0 = Disallow, 1 = with fists only, 2 = with any weapons
jb_sv_playerpickup_maxsize Variable No description provided
jb_sv_playerpickup_maxweight Variable No description provided
jb_sv_playerpickup_scalelimits Variable No description provided
jb_sv_playersenses_distance Variable No description provided
jb_sv_playerstacking Variable  » : When disabled, players standing on top of each other will be forced to move
jb_sv_poison_can_kill Variable No description provided
jb_sv_poison_damage Variable No description provided
jb_sv_propbreak_indirect_damage Variable Multiplier of damage to inflict when not looking at the thing we’re diving at.
jb_sv_propbreak_indirect_dot Variable Max dot product value to consider a direct hit at.
jb_sv_propbreak_mindamage Variable Minimum damage to be inflicted on a prop to break it.
jb_sv_propbreak_minspeed Variable Minimum speed needed to break a prop while diving.
jb_sv_radiusdamage_altmethod Variable No description provided
jb_sv_radiusdamage_debug Variable No description provided
jb_sv_ragdoll_forcescale Variable Force multiplier for ragdolls.
jb_sv_raptor_leapcalc_gravity_mult Variable No description provided
jb_sv_raptor_max_leap_time Variable No description provided
jb_sv_ration_chance Variable  » : Chance to drop a ration
jb_sv_ration_health Variable  » : How much the ration will heal
jb_sv_rc_ammo Variable No description provided
jb_sv_rc_pickup_freeze_duration Variable No description provided
jb_sv_rc_pickup_respawn Variable No description provided
jb_sv_rc_playermodel Variable Ensemble 1 to let players use their own models, 0 to force Ricochet guy model.
jb_sv_rc_roundtime Variable Duration of a Ricochet round
jb_sv_rc_wep_knockback Variable No description provided
jb_sv_rc_wep_knockback_up Variable No description provided
jb_sv_rc_wep_max_bounces Variable No description provided
jb_sv_rc_wep_rate Variable No description provided
jb_sv_rc_wep_use_player_color Variable No description provided
jb_sv_recoil_dampen Variable  » : Dampener force of view kicks.
jb_sv_recoil_scale Variable No description provided
jb_sv_recoil_smooth_dampen Variable  » : Dampener force of view kicks.
jb_sv_recoil_smooth_scale Variable No description provided
jb_sv_regen_enable Variable  » : Si 1, enables HP regen globally. Non recommandé.
jb_sv_regen_time_between_hp_gain Variable  » : Time between each point of HP gained.
jb_sv_regen_time_to_start_regening Variable  » : Time until HP regeneration starts since last damage.
jb_sv_reload_weaponscripts Commande Reload scripts of the weapons a calling player currently have
jb_sv_reloadadmins Commande No description provided
jb_sv_remarkable_debug Variable représentant », « cl » :
jb_sv_remarkable_distance Variable représentant », « cl » :
jb_sv_remarkable_dot Variable représentant », « cl » :
jb_sv_respawn_maxtime Variable If they have been in deathcam for this long, force respawn
jb_sv_respawn_mintime Variable Min seconds before player can respawn by clicking
jb_sv_ricochet Variable  » : Will ricochet this many times.
jb_sv_ricochet_dot Variable  » : Dot product of the minimum angle to the wall required to ricochet. 1.0 = 90 degrés, 0.5 = 45, 0 = 0
jb_sv_ricochet_extreme Variable  » : Bullet won’t stop until it meets the minimum required ricochets.
jb_sv_ricochet_mindist Variable  » : Bullets traveling less distance than this can’t ricochet.
jb_sv_ricochet_mindist_requirement Variable  » : Bullets have to have had ricocheted this many times before being nuked by the mindist.
jb_sv_ricochet_safety Variable  » : Lorsqu'il est activé, ricochet bullets do no damage to the shooter.
jb_sv_ricochet_speed Variable  » : Speed bullets ricochet at.
jb_sv_rr_debugprogress Variable No description provided
jb_sv_rr_latejoin_timeperc Variable No description provided
jb_sv_rr_min_players Variable No description provided
jb_sv_rr_outlineplayers Variable No description provided
jb_sv_rr_roundtime Variable No description provided
jb_sv_rr_showprogress Variable No description provided
jb_sv_rr_spawnprotection_time Variable Damage immunity time after spawn, in seconds.
jb_sv_rr_testwinner Commande jb_sv_rr_testwinner <userid>
jb_sv_scaling_soundlevel Variable No description provided
jb_sv_scaling_soundlevel_lower Variable No description provided
jb_sv_scaling_soundlevel_upper Variable No description provided
jb_sv_secualert_lvl1 Variable No description provided
jb_sv_secualert_lvl2 Variable No description provided
jb_sv_secualert_lvl3 Variable No description provided
jb_sv_securitycamera_alertrate Variable No description provided
jb_sv_securitycamera_marker_duration Variable No description provided
jb_sv_securitycamera_marker_updaterate Variable No description provided
jb_sv_sentry_base_health Variable The base health of all sentry guns once built
jb_sv_sentry_build_time Variable How much time sentries should take to finish building
jb_sv_sentry_building_health Variable How much health the sentry should have in the ‘bâtiment’ phase
jb_sv_sentry_damage Variable How much damage sentries do per bullet
jb_sv_sentry_idle_sound_time Variable Time between idle sounds for sentries
jb_sv_showstatetransitions Variable sdk_ShowStateTransitions <ent index or -1 pour tous>. Show player state transitions.
jb_sv_spawn_los Variable Pretend we’re much closer if it’s in LoS (at a max range)
jb_sv_spawn_randomness Variable Random bias of each spawn point
jb_sv_spectate_possessed Variable No description provided
jb_sv_spectator_monsters_collide Variable  » : Lorsqu'il est activé, spectator monsters will collide with players, but will not block their movement.
jb_sv_spectator_monsters_solid Variable  » : When disabled, additional FSOLID_NOT_SOLID flag will be added to spectator monsters on spawn.
jb_sv_ssa_fadebias Variable Security Sentry Awareness – Fade bias
jb_sv_ssa_fadein Variable Security Sentry Awareness – Fade In rate
jb_sv_ssa_fadeout Variable Security Sentry Awareness – Fade Out rate
jb_sv_stats_log Variable No description provided
jb_sv_stomp_bounce Variable  » : How hard should a player land on our head to kill us.
jb_sv_stomp_damage Variable How much damage should a stomp do?
jb_sv_stomp_damage_coop Variable How much damage should a stomp do in coop?
jb_sv_stomp_force Variable  » : How hard should a player land on our head to kill us.
jb_sv_streaktime Variable Player has to kill another person within this time to continue a streak.
jb_sv_suicide_cooldown Variable Min.. time until a player could suicide again
jb_sv_suicidedelay_time Variable How long to delay delayed suicides
jb_sv_survival_control_total_higher Variable No description provided
jb_sv_survival_control_total_lower Variable No description provided
jb_sv_survival_cull Variable No description provided
jb_sv_survival_cull_interval Variable No description provided
jb_sv_survival_hp_1_1 Variable No description provided
jb_sv_survival_hp_1_2 Variable No description provided
jb_sv_survival_hp_2_1 Variable No description provided
jb_sv_survival_hp_2_2 Variable No description provided
jb_sv_survival_speed_1_1 Variable No description provided
jb_sv_survival_speed_1_2 Variable No description provided
jb_sv_survival_speed_2_1 Variable No description provided
jb_sv_survival_speed_2_2 Variable No description provided
jb_sv_survival_total_1_1 Variable No description provided
jb_sv_survival_total_1_2 Variable No description provided
jb_sv_survival_total_2_1 Variable No description provided
jb_sv_survival_total_2_2 Variable No description provided
jb_sv_svm_bananarate_move Variable Speed to spew objects while running.
jb_sv_svm_bananarate_still Variable Speed to spew objects while sitting still.
jb_sv_svm_forceroundtype Variable Set to force a specific round theme
jb_sv_svm_monkeydive Variable Can Team M players dive?
jb_sv_svm_monkeyhealth Variable HP of Team M players
jb_sv_svm_monkeyradio Variable  » : Allow monkeys to use radio commands
jb_sv_svm_monkeyscale Variable Size of Team M players
jb_sv_svm_monkeyseemates Variable  » : Let Team M players see their teammates though walls.
jb_sv_svm_monkeyspeed Variable Team M players are faster the less of them there are.
jb_sv_svm_monkeyspeed_max Variable No description provided
jb_sv_svm_monkeyspeed_min Variable No description provided
jb_sv_svm_monkeyspersnake Variable How many monkeys we have until we add a new snake
jb_sv_svm_randomvoice_period Variable How often Team M players should speak random voice lines, in seconds.
jb_sv_svm_roundtime Variable No description provided
jb_sv_svm_roundtypes_file Variable « nf » : Specifies name of the round types configuration file
jb_sv_svm_snakecaluclation Variable How we caluclate how many snakes. 0 = snakesperturn, 1 = monkeyspersnake
jb_sv_svm_snakesperturn Variable No description provided
jb_sv_svm_sneakdive Variable Can Sneak dive?
jb_sv_svt_alert_duration1 Variable SUSPICION state duration
jb_sv_svt_alert_duration2 Variable CAUTION state duration
jb_sv_svt_alert_duration3 Variable ALERT state duration
jb_sv_svt_alert_duration4 Variable EVASION state duration
jb_sv_svt_allow_monster_possess Variable Allow players to use possess monsters while dead.
jb_sv_svt_balance_terrorist_health_max Variable TEMP BETA CVAR: How low will terrorist health be when reaching max players.
jb_sv_svt_balance_terrorist_health_maxpla Variable : TEMP BETA CVAR: Max player count to begin health scaling
jb_sv_svt_balance_terrorist_health_minpla Variable : TEMP BETA CVAR: Min player count to begin health scaling
jb_sv_svt_balance_terrorists_can_dive Variable Allow the Terrorists to prone and dive (non recommandé)
jb_sv_svt_balance_terrorists_per_snake Variable TEMP BETA CVAR: How many terrorists should we have before adding an extra Sneak.
jb_sv_svt_cankilltripmines_terrorist Variable Allow terrorists to destroy their own mines? 0 – Disallow 1 – Only tripmine owner 2 – N'importe qui’s tripmine
jb_sv_svt_damagemod_snake Variable  » : Modify Sneaks damage globally by this much.
jb_sv_svt_damagemod_terrorist Variable  » : Modify terrorist damage globally by this much.
jb_sv_svt_extra_grenade_increment Variable Player increments for extra grenades. Par défaut: 10 players = 2 grenades, 20 players = 3 grenades
jb_sv_svt_extra_pistol_rounds_max Variable Maximum of additional rounds that can be added.
jb_sv_svt_extra_pistol_rounds_min_players Variable : Minimum number of players needed to add more rounds to the pistol
jb_sv_svt_extra_pistol_rounds_per_player Variable Extra rounds per player over the min player amount.
jb_sv_svt_extreme Variable If set to 1, Sneak will lose on alert.
jb_sv_svt_frog_range Variable No description provided
jb_sv_svt_hideattachedsatchel Variable  » : Régler sur 1 to hide satchel changes, attached to a terrorist, from enemy team.
jb_sv_svt_jammer_max_players Variable No description provided
jb_sv_svt_jammer_min_players Variable No description provided
jb_sv_svt_magazines Variable Give Sneak porn mags?
jb_sv_svt_p90_ammo Variable No description provided
jb_sv_svt_p90_max_players Variable No description provided
jb_sv_svt_p90_min_players Variable No description provided
jb_sv_svt_pistol_ammo Variable No description provided
jb_sv_svt_pistol_max_players Variable No description provided
jb_sv_svt_pistol_min_players Variable No description provided
jb_sv_svt_ration_chance Variable 0 à 1, chance to drop a ration on terrorist death
jb_sv_svt_ration_chance_possessed Variable 0 à 1, chance to drop a ration on spectator monster death
jb_sv_svt_ration_health Variable How much health a ration contains (from terrorists).
jb_sv_svt_ration_health_possessed Variable How much health a ration contains (from spectator monsters).
jb_sv_svt_rations Variable No description provided
jb_sv_svt_roundtime_max Variable Maximum time for a single SVT round.
jb_sv_svt_roundtime_min Variable Minimum time for a single SVT round.
jb_sv_svt_sneaks_can_eavesdrop Variable When enabled and sv_alltalk is disabled, Sneak will be able to hear nearby terrorists’ using voice chat.
jb_sv_svt_sonar_max_players Variable No description provided
jb_sv_svt_sonar_min_players Variable No description provided
jb_sv_svt_speed_snake Variable Movement speed of Sneak.
jb_sv_svt_speed_terrorist Variable Movement speed of terrorists.
jb_sv_svt_svd_ammo Variable No description provided
jb_sv_svt_svd_max_players Variable No description provided
jb_sv_svt_svd_min_players Variable No description provided
jb_sv_svt_terrorists_backup_armor Variable How much armor respawned terrorists would get on respawn.
jb_sv_svt_terrorists_backupcount_max Variable Max.. number of terrorists to respawn when alarm is raised (scales with initial player count).
jb_sv_svt_terrorists_backupcount_min Variable Min.. number of terrorists to respawn when alarm is raised (scales with initial player count).
jb_sv_svt_terrorists_backupdelay_max Variable Max.. time before spawning next reinforcements (scales with initial player count).
jb_sv_svt_terrorists_backupdelay_min Variable Min.. time before spawning next reinforcements (scales with initial player count).
jb_sv_svt_terrorists_backupdelay_pre Variable Min.. time since the alarm before sending reinforcements.
jb_sv_svt_terrorists_use_radios Variable
When enabled and sv_alltalk is disabled, terrorists will have walkie-talkie equipped. If they lose it, their voice chat becomes
jb_sv_svt_tripmine_ammo Variable No description provided
jb_sv_svt_tripmine_max_players Variable No description provided
jb_sv_svt_tripmine_min_players Variable No description provided
jb_sv_tank_controls_turnspeed Variable No description provided
jb_sv_taunt_reload_timer Variable How long until the reloading dialog can be played again after the first time
jb_sv_taunttime Variable How many seconds does the player have to taunt after killing a player.
jb_sv_tdm_ammopacks_enabled Variable No description provided
jb_sv_tdm_mutator_duration Variable Time a mutator is active.
jb_sv_tdm_mutator_spacing Variable Time between mutators.
jb_sv_tdm_overrideteamcolor1 Variable No description provided
jb_sv_tdm_overrideteamcolor2 Variable No description provided
jb_sv_tdm_respawn_time Variable Time before a player can respawn.
jb_sv_tdm_roundtime Variable Duration of a TDM round
jb_sv_tdm_smokenades_enabled Variable No description provided
jb_sv_tdm_spawnprotection_time Variable How long should players have spawn protection.
jb_sv_tdm_sprinkle_ammoboxes Variable Sprinkle ammoboxes around the map during gameplay.
jb_sv_tdm_swapteams Variable 0 = Disabled, 1 = Swap, 2 = Scramble
jb_sv_teamplay_no_collide Variable No description provided
jb_sv_temmpslowmo Variable No description provided
jb_sv_tempslowmo_scale Variable No description provided
jb_sv_tempslowmo_time1 Variable No description provided
jb_sv_tempslowmo_time2 Variable No description provided
jb_sv_tempslowmo_time3 Variable No description provided
jb_sv_test_audio_music Commande Usage: jb_sv_test_audio_music <sound script> [start time]
jb_sv_testmode_givecash Variable Should players get bonus weapons?
jb_sv_testmode_giveweapon Variable What weapon to give on spawn?
jb_sv_tm_detpacks_enabled Variable 0 = disabled, 1 = add to the secondary weapons pool, 2 = always give
jb_sv_tm_overtime_allow_respawns Variable No description provided
jb_sv_tm_smokenades_enabled Variable 0 = disabled, 1 = add to the secondary weapons pool, 2 = always give
jb_sv_tm_spawnprotection_time Variable How long should players have spawn protection.
jb_sv_usesurfacejumpfactor Variable No description provided
jb_sv_usesurfacespeedfactor Variable No description provided
jb_sv_voice_pitch_scale Variable No description provided
jb_sv_voting_allow_gamemode Variable Allow players to change the gamemode through voting.
jb_sv_voting_allow_map Variable
Allow players to change the map through voting. Si handicapé, maps follow the approprite mapcycle for the selected gamemode.
jb_sv_voting_allow_random_option Variable
Lorsqu'il est activé, a uniqie ‘aléatoire’ optino wil be added. Upon winning, a random mode/map will be picked.
jb_sv_voting_credit_votetime Variable Sort state votes by the first time
jb_sv_voting_enabled Variable Should we enable the voting system, allowing users to vote for the next gamemode and map?
jb_sv_voting_enabled_listenserver Variable No description provided
jb_sv_voting_fallback Variable
Fallback mode, how should we behave when we have no votes? 0 = Remain on the same gamemode, continue on standard map cycle. 1 =
jb_sv_voting_time Variable  » : How long should we wait for people to vote before tallying votes and changing accordingly.
jb_sv_windowbreak_minspeed Variable Players need to be going this fast to smash through a window.
jb_temp_crush_difference Variable No description provided
jb_trigger_jump_autostand Variable No description provided
jb_viewmodel_kick_offset_x Variable No description provided
jb_viewmodel_kick_offset_y Variable No description provided
jb_viewmodel_kick_offset_z Variable No description provided
jb_wep_aacannon_blastdamage Variable No description provided
jb_wep_aacannon_blastradius Variable No description provided
jb_wep_aacannon_explodeforce Variable No description provided
jb_wep_aacannon_firedelay Variable No description provided
jb_wep_aacannon_impactdamage Variable No description provided
jb_wep_aacannon_knockback Variable No description provided
jb_wep_aacannon_knockback_duration Variable No description provided
jb_wep_aacannon_knockback_maxvelocity Variable No description provided
jb_wep_aacannon_knockback_penalty Variable  » : How long the knockback penalty lasts.
jb_wep_aacannon_maxammo Variable No description provided
jb_wep_aacannon_speed Variable No description provided
jb_wep_ax74_maxammo Variable No description provided
jb_wep_ax74_melee_damage Variable No description provided
jb_wep_base_firerate Variable  » : Base weapon reload modifier
jb_wep_base_grenade_pullback Variable  » : Base multiplier for grenade pullback speed.
jb_wep_base_grenade_reload Variable  » : Base multiplier for grenade reload speed.
jb_wep_base_recoildecay Variable  » : Decay factor for weapon recoil velocity
jb_wep_base_reload Variable  » : Base weapon reload modifier
jb_wep_base_viewpunchmult Variable  » : Supplémentaire (non-aim) punch added to view from recoil
jb_wep_birdshit_damage Variable No description provided
jb_wep_birdshit_firerate Variable  » : Time interval between poops
jb_wep_blunderbuss_force Variable No description provided
jb_wep_blunderbuss_force_alt Variable No description provided
jb_wep_blunderbuss_maxammo Variable No description provided
jb_wep_blunderbuss_nogravity Variable If set to 1, melons have no gravity applied.
jb_wep_blunderbuss_reload Variable  » : Reload speed multiplier.
jb_wep_blunderbuss_slowdown Variable Bounce speed multiplier for melons. 1.0 for no slowdown
jb_wep_book_maxammo Variable No description provided
jb_wep_book_seduce_duration Variable No description provided
jb_wep_book_seduce_radius Variable No description provided
jb_wep_book_seduce_spectators Variable Can spectators resist?
jb_wep_book_seduce_teammates Variable Can your teammates resist?
jb_wep_book_throw Variable Throw the book with this much force.
jb_wep_book_toss Variable Toss the book with this much force.
jb_wep_boomerang_exp_damage Variable No description provided
jb_wep_boomerang_exp_radius Variable No description provided
jb_wep_boomerang_hook_time Variable No description provided
jb_wep_boomerang_maxammo Variable No description provided
jb_wep_boomerang_speed Variable No description provided
jb_wep_boomerang_track_max Variable Max speed of returning boomerang
jb_wep_boomerang_track_min Variable Min speed of returning boomerang
jb_wep_boomerang_track_time Variable No description provided
jb_wep_bouncynade_graceperiod Variable No description provided
jb_wep_bouncynade_maxammo Variable  » : Maximum number of bouncy grenades
jb_wep_bouncynade_pullback Variable  » : Pullback speed multiplier
jb_wep_bouncynade_radius Variable Radius of the grenade explosion
jb_wep_bouncynade_reload Variable  » : Reload speed multiplier
jb_wep_bouncynade_tripradius Variable No description provided
jb_wep_bouncynade_velocity_drop Variable  » : Initial speed on drop
jb_wep_bouncynade_velocity_min Variable Minimal bouncing speed
jb_wep_bouncynade_velocity_throw Variable  » : Initial speed on thow
jb_wep_box_decoydelay Variable No description provided
jb_wep_box_expose_duration Variable  » : Required time since last attack, in seconds.
jb_wep_box_invisspeed Variable  » : Need to be going this slow to be invisible with the box out.
jb_wep_box_voicedelay Variable No description provided
jb_wep_box_weaponswitchrate Variable  » : Weapon switch rate from a box
jb_wep_burstpistol_accuracy Variable No description provided
jb_wep_burstpistol_maxammo Variable No description provided
jb_wep_cash_drop_rate Variable No description provided
jb_wep_cash_maxammo Variable No description provided
jb_wep_cash_pickup_lifetime Variable Life time of cash pickup, in seconds. Set below 0 to use default pickup life time.
jb_wep_cash_throw_force_max Variable No description provided
jb_wep_cash_throw_force_min Variable No description provided
jb_wep_cash_throw_force_time Variable No description provided
jb_wep_cash_throw_rate Variable No description provided
jb_wep_catmine_attempts Variable How many attempts at spawning the cat
jb_wep_catmine_maxactive Variable No description provided
jb_wep_catmine_maxammo Variable No description provided
jb_wep_chaffnade_camerastuntime Variable No description provided
jb_wep_chaffnade_maxammo Variable No description provided
jb_wep_chaffnade_radarjamtime Variable No description provided
jb_wep_chaffnade_radiojamtime Variable No description provided
jb_wep_chaffnade_radius Variable No description provided
jb_wep_chaffnade_vischeck Variable No description provided
jb_wep_chainsaw_correction_limit Variable No description provided
jb_wep_chainsaw_debug_pull Variable No description provided
jb_wep_chainsaw_desired_distance Variable No description provided
jb_wep_chainsaw_force_limit Variable No description provided
jb_wep_chainsaw_hit_rate_player Variable No description provided
jb_wep_chainsaw_hit_rate_world Variable No description provided
jb_wep_chainsaw_jump_force Variable No description provided
jb_wep_chainsaw_jump_hit_cooldown Variable No description provided
jb_wep_chainsaw_jump_use_impulse Variable Lorsqu'il est activé, the chainsaw will preserve velocity on jump.
jb_wep_chainsaw_pull_force Variable No description provided
jb_wep_chainsaw_pull_on_sky Variable Lorsqu'il est activé, the chainsaw will pull players sawing a skybox.
jb_wep_chainsaw_pull_trace_mode Variable 0 – TraceLine from Weapon_ShootPosition, 1 – TraceLine from pPlayer->EyePosition, 2 – DoSwingTrace
jb_wep_chainsaw_pull_use_impulse Variable Lorsqu'il est activé, the chainsaw will preserve velocity on pull.
jb_wep_chainsaw_range Variable No description provided
jb_wep_chainsaw_sndvolume Variable No description provided
jb_wep_chainsaw_swingbounds Variable No description provided
jb_wep_chargerifle_chargetime_max Variable No description provided
jb_wep_chargerifle_crosshair Variable No description provided
jb_wep_chargerifle_damage_max Variable No description provided
jb_wep_chargerifle_damage_min Variable No description provided
jb_wep_chargerifle_dot_grow Variable No description provided
jb_wep_chargerifle_dot_minalpha Variable No description provided
jb_wep_chargerifle_dot_size Variable No description provided
jb_wep_chargerifle_maxammo Variable No description provided
jb_wep_chargerifle_midairfiring Variable
 » : 0 = No restrictions, 1 = Prevent charged shots when shooter is jumping, 2 = Same as 1, but only on Hunted mode
jb_wep_chargerifle_spread_fullauto Variable No description provided
jb_wep_chicken_leap_max Variable No description provided
jb_wep_chicken_leap_min Variable No description provided
jb_wep_chicken_leap_time Variable No description provided
jb_wep_cmp2a_maxammo Variable No description provided
jb_wep_decoy_duration Variable No description provided
jb_wep_decoy_interval Variable No description provided
jb_wep_decoy_interval_rand Variable No description provided
jb_wep_decoyplayer_remove_delay Variable No description provided
jb_wep_decoyplayer_remove_threshold Variable No description provided
jb_wep_decoyplayer_speed_crawl Variable No description provided
jb_wep_decoyplayer_speed_crouch Variable No description provided
jb_wep_decoyplayer_speed_run Variable No description provided
jb_wep_detpack_damage Variable No description provided
jb_wep_detpack_dmgradius Variable No description provided
jb_wep_detpack_firespeed Variable No description provided
jb_wep_detpack_maxammo Variable No description provided
jb_wep_detpack_punchable Variable Allow defusing of enemy detpacks with fists.
jb_wep_displacer_charge_time_primary Variable No description provided
jb_wep_displacer_charge_time_secondary Variable No description provided
jb_wep_displacer_debug_orbzap Variable nf » : Visualize Displacer projectile’s attack vectors
jb_wep_displacer_explode_damage Variable No description provided
jb_wep_displacer_explode_delay Variable No description provided
jb_wep_displacer_explode_radius Variable No description provided
jb_wep_displacer_maxammo Variable No description provided
jb_wep_displacer_particle_radius Variable No description provided
jb_wep_displacer_particle_radius_end Variable No description provided
jb_wep_displacer_speed Variable No description provided
jb_wep_displacer_tp_after_impact Variable No description provided
jb_wep_displacer_tp_generic_spawns Variable Include ‘jb_spawn_all’ when looking for teleport targets
jb_wep_displacer_tp_npcs Variable No description provided
jb_wep_displacer_tp_objects Variable No description provided
jb_wep_displacer_tp_players Variable No description provided
jb_wep_displacer_tp_radius Variable No description provided
jb_wep_displacer_zap_damage Variable No description provided
jb_wep_displacer_zap_interval Variable No description provided
jb_wep_displacer_zap_radius Variable No description provided
jb_wep_doublebarrel_knockback Variable No description provided
jb_wep_doublebarrel_knockback_duration Variable No description provided
jb_wep_doublebarrel_maxammo Variable No description provided
jb_wep_doublebarrel_melee_damage Variable No description provided
jb_wep_doublebarrel_melee_force_forward Variable No description provided
jb_wep_doublebarrel_melee_force_up Variable No description provided
jb_wep_doublebarrel_spread Variable  » : Bullet spread.
jb_wep_fartnade_damage Variable No description provided
jb_wep_fartnade_damage_timer Variable No description provided
jb_wep_fartnade_duration Variable No description provided
jb_wep_fartnade_maxammo Variable No description provided
jb_wep_fartnade_radius Variable No description provided
jb_wep_firenade_duration Variable No description provided
jb_wep_firenade_maxammo Variable No description provided
jb_wep_firenade_radius Variable No description provided
jb_wep_flashbang_blind_dsp Variable No description provided
jb_wep_flashbang_blind_duration Variable No description provided
jb_wep_flashbang_blind_fade_ratio Variable No description provided
jb_wep_flashbang_effects_spectators Variable 0 = No, 1 = Quick flash (défaut), 2 = Normal flash
jb_wep_flashbang_effects_teammates Variable 0 = No, 1 = Quick flash (défaut), 2 = Normal flash
jb_wep_flashbang_ignite_duration Variable No description provided
jb_wep_flashbang_ignite_on_impact Variable Ignite enemies on direct impact
jb_wep_flashbang_maxammo Variable No description provided
jb_wep_flashbang_radius Variable No description provided
jb_wep_flashbang_timer Variable No description provided
jb_wep_foodfight_dmg Variable No description provided
jb_wep_foodfight_force Variable No description provided
jb_wep_foodfight_rate Variable No description provided
jb_wep_foodfight_spread Variable No description provided
jb_wep_frag_fuse Variable  » : Fuse cook timer for the frag grenade.
jb_wep_frag_maxammo Variable  » : Maximum number of frag grenades
jb_wep_frag_pullback Variable  » : Pullback speed multiplier
jb_wep_frag_radius Variable No description provided
jb_wep_frag_reload Variable  » : Reload speed multiplier
jb_wep_fricnade_damage Variable Damage to do per half-second.
jb_wep_fricnade_damage_bonus Variable Damage to do per half-second if hit with a direct impact.
jb_wep_fricnade_friction Variable Friction when hit by nade.
jb_wep_fricnade_impact_damage Variable  » : Scalar of damage to do when the player bumps into another.
jb_wep_fricnade_maxammo Variable  » : Maximum number of friction grenades
jb_wep_fricnade_pullback Variable  » : Pullback speed multiplier
jb_wep_fricnade_radius Variable  » : Radius of the fricnade effect
jb_wep_fricnade_reload Variable  » : Reload speed multiplier
jb_wep_fricnade_slapamount Variable Slaps them by this much if they are still.
jb_wep_fricnade_slapthreshold Variable If they are going less than this speed, give them a slap.
jb_wep_fricnade_time Variable Time for friction reduction
jb_wep_gasnade_lifespan Variable No description provided
jb_wep_gasnade_maxammo Variable No description provided
jb_wep_gasnade_radius Variable No description provided
jb_wep_gasnade_stuntime Variable No description provided
jb_wep_goldpistols_accuracy Variable No description provided
jb_wep_goldpistols_maxammo Variable No description provided
jb_wep_gravtrip_delay Variable No description provided
jb_wep_gravtrip_effect_suckforward Variable No description provided
jb_wep_gravtrip_force Variable No description provided
jb_wep_gravtrip_maxammo Variable No description provided
jb_wep_gravtrip_radius Variable No description provided
jb_wep_gravtrip_radius_dissolve Variable No description provided
jb_wep_gravtrip_radius_inner Variable No description provided
jb_wep_gravtrip_spewdelay Variable No description provided
jb_wep_gravtrip_spewforce Variable No description provided
jb_wep_gravtrip_spewforce_player Variable No description provided
jb_wep_gravtrip_suck_accurate Variable Lorsqu'il est activé, tripmine will check if nearby entity was already sucked in by another tripmine.
jb_wep_gravtrip_sucktime Variable No description provided
jb_wep_grenade_skybox_remove Variable Si 1, grenades will be removed on impact with skybox.
jb_wep_handgun_angle Variable How many degrees away can we be from directly behind to count as a hit.
jb_wep_handgun_duration Variable No description provided
jb_wep_handgun_maxammo Variable No description provided
jb_wep_handgun_range Variable About the distance of two farts’ – postal 2012
jb_wep_headcrab_leap_max Variable No description provided
jb_wep_headcrab_leap_min Variable No description provided
jb_wep_headcrab_leap_time Variable No description provided
jb_wep_headcrab_leapattack_dmg Variable No description provided
jb_wep_headcrab_leapattack_time Variable No description provided
jb_wep_hornet_duration Variable No description provided
jb_wep_hornet_health Variable Health of Hornet projectiles
jb_wep_hornet_maxammo Variable No description provided
jb_wep_hornet_rapidfire_delay Variable No description provided
jb_wep_hornet_recharge_delay Variable No description provided
jb_wep_hornet_recharge_pause Variable No description provided
jb_wep_hornet_speed_altboost Variable No description provided
jb_wep_hornet_speed_orange Variable No description provided
jb_wep_hornet_speed_red Variable No description provided
jb_wep_hornet_vision_fov Variable Cosine
jb_wep_hornet_vision_maxrange Variable No description provided
jb_wep_impactnade_damage Variable No description provided
jb_wep_impactnade_maxammo Variable  » : Maximum number of impact grenades
jb_wep_impactnade_pullback Variable  » : Pullback speed multiplier
jb_wep_impactnade_radius Variable No description provided
jb_wep_impactnade_reload Variable  » : Reload speed multiplier
jb_wep_impactnade_throwmult Variable No description provided
jb_wep_jammer_graceperiod Variable No description provided
jb_wep_jammer_jamdebug Variable No description provided
jb_wep_jammer_jamfriendlies Variable  » : Lorsqu'il est activé, a jammer would also affect teammates and their devices
jb_wep_jammer_jamrange Variable No description provided
jb_wep_jammer_maxammo Variable No description provided
jb_wep_kick_damage Variable The default damage of kick without player velocity.
jb_wep_kick_damage_div Variable Divide the velocity by this.
jb_wep_kick_damage_mult Variable The multiplier for kick damage.
jb_wep_kick_debug Variable No description provided
jb_wep_kick_delay Variable No description provided
jb_wep_kick_distance Variable No description provided
jb_wep_kick_doors Variable If the kick can break doors or not.
jb_wep_kick_enable Variable No description provided
jb_wep_kick_force_grabbed Variable No description provided
jb_wep_kick_force_maxmass Variable No description provided
jb_wep_kick_force_npc Variable No description provided
jb_wep_kick_force_other Variable No description provided
jb_wep_kick_force_player Variable No description provided
jb_wep_kick_force_player_coop Variable No description provided
jb_wep_kick_force_projectile Variable No description provided
jb_wep_kick_force_upbias Variable No description provided
jb_wep_kick_min_proj_velocity Variable No description provided
jb_wep_kick_player_knowback_time Variable No description provided
jb_wep_kick_range Variable No description provided
jb_wep_kick_spectatormonsters_can_use Variable No description provided
jb_wep_kick_spectators_can_use Variable No description provided
jb_wep_kick_teammates Variable No description provided
jb_wep_kick_underwater Variable No description provided
jb_wep_kick_while_diving Variable No description provided
jb_wep_kick_while_prone Variable No description provided
jb_wep_kick_while_prone_dmg Variable No description provided
jb_wep_knife_backstab_angle Variable No description provided
jb_wep_knife_backstab_damage Variable No description provided
jb_wep_knife_scope_firerate Variable No description provided
jb_wep_landmine_damage Variable How much damage?
jb_wep_landmine_dmgradius Variable No description provided
jb_wep_landmine_firespeed Variable No description provided
jb_wep_landmine_graceperiod Variable No description provided
jb_wep_landmine_maxactive Variable No description provided
jb_wep_landmine_maxammo Variable No description provided
jb_wep_landmine_tripradius Variable No description provided
jb_wep_nailgun_damage Variable No description provided
jb_wep_nailgun_maxammo Variable No description provided
jb_wep_nailgun_speed Variable No description provided
jb_wep_obrez_maxammo Variable No description provided
jb_wep_obrez_spread_scoped Variable No description provided
jb_wep_obrez_spread_unscoped Variable No description provided
jb_wep_pistol_accuracy Variable No description provided
jb_wep_pistol_disableprimary Variable No description provided
jb_wep_pistol_fart_expldamage Variable No description provided
jb_wep_pistol_fart_expldamage_self Variable Régler sur -1 to disable damage override.
jb_wep_pistol_fart_explradius Variable No description provided
jb_wep_pistol_fart_killangle Variable  » : Picks anything in an X degrees cone behind the player to kill
jb_wep_pistol_fart_killdamage Variable No description provided
jb_wep_pistol_fart_killradius Variable No description provided
jb_wep_pistol_fartdelay Variable No description provided
jb_wep_pistol_fartforce Variable No description provided
jb_wep_pistol_maxammo Variable No description provided
jb_wep_plasmarifle_accuracy Variable No description provided
jb_wep_plasmarifle_firerate_base Variable  » : Base, starting fire rate
jb_wep_plasmarifle_firerate_cap Variable  » : Fire rate cap. -1 means none.
jb_wep_plasmarifle_firerate_cycleamount Variable  » : Amount of shots required to apply the fire rate multiplier (perbullet)
jb_wep_plasmarifle_firerate_cycletime Variable  » : Amount of time in seconds required to apply the fire rate multiplier (temps)
jb_wep_plasmarifle_firerate_debug Variable représentant », « cl » :
jb_wep_plasmarifle_firerate_method Variable  » : Method of firerate boosting. 1 for time, 0 for perbullet
jb_wep_plasmarifle_firerate_multiplier Variable  » : Fire rate multiplier after X amount of shot cycles are hit
jb_wep_plasmarifle_maxammo Variable No description provided
jb_wep_plasmarifle_soundcap Variable  » : At what fire rate shall we switch from single shots to a looped sound.
jb_wep_projectile_can_collide Variable  » : Si 1, projectiles will collide with other projectiles (does not affect collision with tripmines).
jb_wep_projectile_debug_attachment Variable nf » : Draw debug lines on collide
jb_wep_projectile_debug_bounds Variable nf » : Draw collission bounds
jb_wep_projectile_debug_grace_end Variable nf » : Draw marker when grace time ends
jb_wep_projectile_expiry Variable Si 1, projectiles will expire.
jb_wep_projectile_grace_scale_frametime Variable No description provided
jb_wep_projectile_grace_scale_projsize Variable nf » : Scale extra time based on projectile size
jb_wep_projectile_grace_scale_throwersize Variable « nf » : Scale extra time based on thrower size
jb_wep_projectile_skybox_remove Variable Si 1, projectiles will be removed on impact with skybox.
jb_wep_pulserifle_maxammo Variable No description provided
jb_wep_pulserifle_projectile_speed Variable No description provided
jb_wep_pumpshotgun_altdelay Variable  » : Re-fire delay for alt-fire.
jb_wep_pumpshotgun_altricochets Variable  » : How many times should the shotgun alt-fire be forced to ricochet?
jb_wep_pumpshotgun_altspreadmod Variable  » : Multiply the spread by this much when doing alt-fire.
jb_wep_pumpshotgun_maxammo Variable No description provided
jb_wep_pumpshotgun_reload Variable No description provided
jb_wep_pumpshotgun_spread Variable  » : Bullet spread for shotgun.
jb_wep_quadrpg_alt_barrage Variable No description provided
jb_wep_quadrpg_alt_barrage_interval Variable No description provided
jb_wep_quadrpg_alt_rocket_damage Variable No description provided
jb_wep_quadrpg_alt_rocket_force Variable No description provided
jb_wep_quadrpg_alt_rocket_radius Variable No description provided
jb_wep_quadrpg_alt_rocket_speed Variable No description provided
jb_wep_quadrpg_altfire Variable No description provided
jb_wep_quadrpg_maxammo Variable Maximum number of rockets on backup
jb_wep_quadrpg_reload Variable  » : Reload speed multiplier.
jb_wep_quadrpg_rocket_damage Variable No description provided
jb_wep_quadrpg_rocket_damage_self_mult Variable No description provided
jb_wep_quadrpg_rocket_force Variable Blast force.
jb_wep_quadrpg_rocket_force_self Variable Rocket jump force.
jb_wep_quadrpg_rocket_radius Variable No description provided
jb_wep_radar_canpickup Variable If true can pick own radar mines and the mines of dead teammates back up like tripmines
jb_wep_radar_range Variable No description provided
jb_wep_radarmine_force Variable Throw the radarmine with this much force.
jb_wep_radarmine_maxammo Variable No description provided
jb_wep_railgun_maxammo Variable No description provided
jb_wep_ration_drop_rate Variable No description provided
jb_wep_ration_maxammo Variable No description provided
jb_wep_ration_pickup_health Variable Amount of health points per pickup.
jb_wep_ration_pickup_lifetime Variable Life time of ration pickup, in seconds. Set below 0 to use default pickup life time.
jb_wep_ration_poison_maxammo Variable No description provided
jb_wep_ration_throw_force_max Variable No description provided
jb_wep_ration_throw_force_min Variable No description provided
jb_wep_ration_throw_force_time Variable No description provided
jb_wep_ration_throw_rate Variable No description provided
jb_wep_rcrowbar_attackspeed_primary Variable No description provided
jb_wep_rcrowbar_attackspeed_secondary Variable No description provided
jb_wep_rcrowbar_deviance_speed Variable No description provided
jb_wep_rcrowbar_devianceX1 Variable No description provided
jb_wep_rcrowbar_devianceX2 Variable No description provided
jb_wep_rcrowbar_devianceY Variable No description provided
jb_wep_rcrowbar_force_other Variable No description provided
jb_wep_rcrowbar_force_other_maxmass Variable No description provided
jb_wep_rcrowbar_force_other_player Variable No description provided
jb_wep_rcrowbar_force_self Variable No description provided
jb_wep_rcrowbar_force_self_horizontal Variable  » : How much horizontal velocity should we keep when flying about.
jb_wep_rcrowbar_force_self_upbias Variable No description provided
jb_wep_rcrowbar_force_upbias_player Variable  » : Upbias when attacking a player
jb_wep_rcrowbar_knockback_duration Variable No description provided
jb_wep_rcrowbar_pushteammates Variable  » : Lorsqu'il est activé, will allow pushing teammates with direct hits.
jb_wep_rcrowbar_range Variable No description provided
jb_wep_rcrowbar_rocket_damage Variable No description provided
jb_wep_rcrowbar_rocket_force Variable No description provided
jb_wep_rcrowbar_rocket_radius Variable No description provided
jb_wep_rcrowbar_rocket_speed Variable No description provided
jb_wep_revolver_maxammo Variable No description provided
jb_wep_ricochet_disco Variable Random colour each throw.
jb_wep_ricochet_explode_dmg Variable No description provided
jb_wep_ricochet_explode_radius Variable No description provided
jb_wep_ricochet_firespeed Variable No description provided
jb_wep_ricochet_force Variable No description provided
jb_wep_ricochet_homingforce Variable No description provided
jb_wep_ricochet_homingforce_extra Variable Add this much speed per second in the air.
jb_wep_ricochet_impact_damage Variable No description provided
jb_wep_ricochet_impact_damage_minus_per_h Variable : The disc does damage – ce * times hit, reducing damage if this ricochet has already hurt someone.
jb_wep_ricochet_knockback_duration Variable No description provided
jb_wep_ricochet_knockback_force Variable No description provided
jb_wep_ricochet_max_bounces Variable No description provided
jb_wep_ricochet_maxammo Variable No description provided
jb_wep_ricochet_single Variable  » : Are we limited to 1 disc at a time?
jb_wep_rocketlauncher_debugbbox Variable nf » : For how long to display bbox of a rocket (in seconds)
jb_wep_rpg_maxammo Variable Maximum number of rockets on backup
jb_wep_rpg_reload Variable  » : Reload speed multiplier.
jb_wep_rpg_rocket_damage Variable No description provided
jb_wep_rpg_rocket_force Variable Velocity of rocket projectile
jb_wep_rpg_rocket_radius Variable No description provided
jb_wep_satchel_can_take_damage Variable Régler sur 1 to make satchel charges shootable
jb_wep_satchel_damage Variable How much damage?
jb_wep_satchel_explode_on_delete Variable Régler sur 1 to make satchels to explode whever detonator is removed
jb_wep_satchel_explode_on_detach Variable Régler sur 1 to make detached satchels to explode
jb_wep_satchel_force_inherit Variable How much force is applied from our current velocity
jb_wep_satchel_maxammo Variable No description provided
jb_wep_satchel_radius Variable No description provided
jb_wep_satchel_throw_force Variable Throw the satchel with this much force.
jb_wep_satchel_throw_multiple Variable No description provided
jb_wep_scihead_allow_use Variable No description provided
jb_wep_scihead_interval_1 Variable No description provided
jb_wep_scihead_interval_2 Variable No description provided
jb_wep_scihead_interval_3 Variable No description provided
jb_wep_scihead_len_talk Variable No description provided
jb_wep_scihead_rate_scream Variable No description provided
jb_wep_scihead_rate_talk Variable No description provided
jb_wep_scishot_bounce_max Variable Maximum number of times a scientist will bounce
jb_wep_scishot_bounce_tolerance Variable Grace period before the scientist will explode
jb_wep_scishot_dmg Variable  » : Explosion damage (bouncy scientist).
jb_wep_scishot_dmg_alt Variable  » : Explosion damage (sticky scientist).
jb_wep_scishot_expire Variable  » : Expire time for scientist projectiles. Régler sur -1 for infinite.
jb_wep_scishot_force Variable Force to shoot bouncy scientists.
jb_wep_scishot_force_alt Variable Force to shoot sticky scientists.
jb_wep_scishot_gravity Variable Gravity for bouncy scientists.
jb_wep_scishot_gravity_alt Variable Gravity for sticky scientists.
jb_wep_scishot_maxammo Variable No description provided
jb_wep_scishot_radius Variable Explosion radius (bouncy scientist).
jb_wep_scishot_radius_alt Variable Explosion radius (sticky scientist).
jb_wep_scishot_reflect Variable Bounces back this fast when we impact a wall.
jb_wep_scishot_reload Variable No description provided
jb_wep_scishot_speech_pitch_max Variable No description provided
jb_wep_scishot_speech_pitch_min Variable No description provided
jb_wep_scishot_speech_volume Variable How loud scientists should talk? In decibels.
jb_wep_scishot_upaim Variable Instead of shooting straight ahead, add X degrees to our aim position so it arcs.
jb_wep_scishot_waittime Variable  » : Wait time after each shot fires off
jb_wep_scisnark_health Variable No description provided
jb_wep_scisnark_maxactive Variable No description provided
jb_wep_scisnark_maxammo Variable No description provided
jb_wep_scisnark_scale Variable No description provided
jb_wep_shock_delay Variable No description provided
jb_wep_shock_delay_alt Variable No description provided
jb_wep_shock_dmg Variable No description provided
jb_wep_shock_exp_combo_dmg Variable No description provided
jb_wep_shock_exp_combo_radius Variable No description provided
jb_wep_shock_exp_dmg Variable No description provided
jb_wep_shock_exp_radius Variable No description provided
jb_wep_shock_maxammo Variable No description provided
jb_wep_shock_speed Variable No description provided
jb_wep_shock_trigger_dist Variable No description provided
jb_wep_shuriken_altspeed Variable  » : Maximum number of shurikens allowed.
jb_wep_shuriken_damage Variable No description provided
jb_wep_shuriken_force Variable No description provided
jb_wep_shuriken_force_variance Variable
 » : Shurikens can go this much slower than their final speed, adds some variety so they don’t all impact instantly.
jb_wep_shuriken_maxammo Variable  » : Maximum number of shurikens allowed.
jb_wep_shuriken_total Variable No description provided
jb_wep_shuriken_total_secondary Variable No description provided
jb_wep_silencedpistol_maxammo Variable No description provided
jb_wep_silencedsmg_maxammo Variable No description provided
jb_wep_silverpistols_accuracy Variable No description provided
jb_wep_silverpistols_maxammo Variable No description provided
jb_wep_singlebarrel_maxammo Variable No description provided
jb_wep_singlebarrel_reload Variable No description provided
jb_wep_singlebarrel_spread Variable  » : Bullet spread for shotgun.
jb_wep_smokenade_duration Variable No description provided
jb_wep_smokenade_maxammo Variable No description provided
jb_wep_smokenade_radius Variable No description provided
jb_wep_sonar_firerate Variable No description provided
jb_wep_sonar_mark_duration Variable No description provided
jb_wep_sonar_mark_radius Variable No description provided
jb_wep_sonar_mark_radius_z Variable No description provided
jb_wep_sonar_maxammo Variable No description provided
jb_wep_speakers_angle Variable No description provided
jb_wep_speakers_damage_max Variable No description provided
jb_wep_speakers_damage_min Variable No description provided
jb_wep_speakers_damage_self Variable représentant », « cl » :
jb_wep_speakers_debugcounter Variable No description provided
jb_wep_speakers_delay Variable No description provided
jb_wep_speakers_effectduration Variable No description provided
jb_wep_speakers_intensity_max Variable No description provided
jb_wep_speakers_range Variable No description provided
jb_wep_speakers_shake_amplitude Variable No description provided
jb_wep_speakers_shake_fadetime Variable No description provided
jb_wep_speakers_shake_frequency Variable No description provided
jb_wep_speakers_slowdown Variable No description provided
jb_wep_speakers_strobeclr Variable  » : If empty, use player color instead of strobe color.
jb_wep_supernailgun_damage Variable No description provided
jb_wep_supernailgun_firerate Variable No description provided
jb_wep_supernailgun_maxammo Variable No description provided
jb_wep_supernailgun_speed Variable No description provided
jb_wep_svd_damage_unscoped Variable No description provided
jb_wep_svd_damage_unscoped_svt Variable No description provided
jb_wep_svd_lasers Variable No description provided
jb_wep_svd_maxammo Variable No description provided
jb_wep_svd_spread_scoped Variable No description provided
jb_wep_svd_spread_scoped_svt Variable No description provided
jb_wep_svd_spread_unscoped Variable No description provided
jb_wep_svd_spread_unscoped_svt Variable No description provided
jb_wep_tripmine_damage Variable No description provided
jb_wep_tripmine_debug Variable No description provided
jb_wep_tripmine_maxactive Variable No description provided
jb_wep_tripmine_maxammo Variable No description provided
jb_wep_tripmine_radius Variable No description provided
jb_wep_tripmine_snap_to_players Variable No description provided
jb_wep_tripmine_snap_to_projectiles Variable No description provided
jb_wep_tripmine_snap_to_tripmines Variable No description provided
jb_wep_vintorez_damage_unscoped Variable No description provided
jb_wep_vintorez_maxammo Variable No description provided
jb_wep_vintorez_spread_scoped Variable No description provided
jb_wep_vintorez_spread_unscoped Variable No description provided
jb_wep_xm16_accuracy Variable No description provided
jb_wep_z89_accuracy Variable No description provided
jb_wep_z89_maxammo Variable No description provided
mp_allowNPCs Variable No description provided
mp_autocrosshair Variable No description provided
mp_defaultteam Variable No description provided
mp_disable_respawn_times Variable No description provided
mp_flashlight Variable No description provided
mp_footsteps Variable No description provided
mp_forcerespawn Variable No description provided
mp_simulatemultiplecappers Variable No description provided
mp_teamlist Variable No description provided
mp_teamoverride Variable No description provided
mp_teamplay Variable No description provided
mp_tournament Variable No description provided
mp_verbose_changelevel_spew Variable No description provided
mp_waitingforplayers_time Variable No description provided
mp_weaponstay Variable No description provided

C'est tout ce que nous partageons aujourd'hui pour cela Jabroni Brawl: Épisode 3 guide. Ce guide a été initialement créé et rédigé par 𝘽𝙤𝙮𝙨𝘾𝙡𝙪𝙗. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.

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Guides Mots clés:Jabroni Brawl: Épisode 3

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