Have you wanted to add something to the game, or perhaps mix it up with things other people have created? Ce guide est pour vous!
Setting up with Thunderstore
Thunderstore makes getting started, managing mods, and configuring so much easier. You can either install:
– Thunderstore Mod Manager
– r2modman
Both of these do pretty much the same thing.
Une fois installé, open the mod manager and look for « House of the Dying Sun, » then open it. (If prompted to make this your default game and you do not intend on modding other Unity games, you are free to do so.) Sélectionnez le « Défaut » profil, aller à « installer des modules, » and install BepInExPack_HOTDS.
You are now ready to install and develop mods!
Develop a mod
In order to make a mod, you will need to know where your game is installed. You can do this by right-click on « House of the Dying Sun, » then hovering over Manage, puis sélectionner « Parcourez les fichiers locaux. » The path should be in the address bar when you click on it.
You will also need .NET Framework 3.5. If you do not have it, installez-le depuis.
D'abord, open command prompt. Deuxième, browse to the place you want your project to be located in; I prefer my Documents folder.
If this is your first time having worked with BepInEx plugins, type the following:
dotnet new install BepInEx.Templates --nuget-source https://nuget.bepinex.dev/v3/index.json
This will install some C# templates for BepInEx.
Now we will create our project:
dotnet new bepinex5plugin -n TestPlugin -T net35 -U 5.4.6
With the newly-created project, we can open this folder with our editor of choice. Si tu’re using Visual Studio, you can right-click on any empty space in the folder and select « Open with Visual Studio. »
Now we can import the game’s assembly. In Visual Studio, right-click on Dependencies and select « Add Assembly Reference… » Cliquez sur le « Parcourir… » bouton, and navigate to where the game is installed. Ouvrir « dyingsun_Data » et « Géré, » then double-click « Assembly-CSharp.dll ». It should now be added as a referenced assembly, and you can access all its classes.
C'est tout ce que nous partageons aujourd'hui pour cela House of the Dying Sun guide. Ce guide a été initialement créé et rédigé par Jamesthe1. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.