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Horizon’la porte – Mécanique et guide de vitesse de voile

Posté sur 02/17/2023 Par baronm Aucun commentaire sur Horizon’la porte – Mécanique et guide de vitesse de voile
  • Titre: Gate de l'horizon
  • Date de sortie:
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Les informations sur la porte d'Horizon sont toujours incomplètes. S'il vous plaît, aidez-nous à remplir les détails du jeu en utilisant ceci formulaire de contact.

A quick and dirty description of how sailing speed works in this game.

introduction

This guide is intended for players who are unsure of how sailing speed works since it’s slightly mysterious if you’re only looking at a ship’s move stats. Results are based on in-game experimentation only, donc ça’s possible this will not be 100% précis. If you find any discrepancies or have better/additional info, feel free to post in the comments.

Mécanique

Sailing speed can be seen on the little white sail at the bottom of the interface buttons on the right side of the screen.

A couple things to be aware of to start with:

  • Speed is determined by the slowest ship in the fleet, including upwind/downwind stats
  • Speed is locked at 3 if any ship has 0 équipage, and no other factors will raise/lower this

Assuming all your ships have crew, you can expect to move at the following speed most of the time, based off your slowest ship.

  • +4 base speed regardless of your ship’les statistiques
  • +1 if you have above 50% moral
  • +2-3 boost once you start moving a slight amount of time in the same direction (you will basically always have this) (???? on why it’s sometimes 2, et parfois 3)
  • + your ship’s base move stat
  • + your ship’s downwind OR upwind stat, selon si vous’re going with or against the wind
  • -2 si tu’re going directly against the wind

Other factors can temporarily modify your speed.

  • -1 si tu’re overloaded on cargo
  • -1 s'il y a’s a storm (rain)
  • +7 briefly if you sail through a gust (white cyclone buffer)
  • +6 briefly if you sail through a launch buoy
  • -6 very briefly if you sail through a gale (dark gray cyclone debuffer)

This guide is about sailing speed on the overworld map, but as a quick note, ship speed in combat is just each ship’s base move stat, avec -1 if going against the wind.

Examples and Implications

The main takeaway for me is that slower ships are not nearly as bad as they seem. You will basically always have 7-8 base speed. je’je l'appellerai 7.5 for brevity in the following examples.

base speed = 4 (base) + 1 (moral) +2–3 (booster) = 7.5

Votre navire’s movement stats are directly added to this. Donc, a ship with half the movement stats of a fast ship performs far better than expected.

Another implication is that running undercrewed ships is not the disaster it appears to be. If you just captured several ships and don’t have enough units to crew them properly, assigning them 1 crew each will reduce their move stat to 1, mais ils’ll maintain their full upwind and downwind stats, et toi’ll still get the base speed, so you should still be able to make it back to port at a surprisingly decent clip, suffering only a flat -2–3 speed malus rather than the 75% or so reduction you might expect.

Now for some examples. je’ll include ship movement stats in the format x/y/z, where x = move, y = downwind, z = upwind.

Your fleet has 1 Dent (3/3/1) et 2 Caravels (4/4/2). Only the Cog’s speed matters. Expected speed:

downwind = 7.5 (base speed) + 3 + 3 = 13.5
upwind = 7.5 (base speed) + 3 + 1 - 2 (wind penalty) = 9.5

If you had 3 Caravels instead, you would only move 2 faster in every direction.

downwind = 7.5 (base speed) + 4 + 4 = 15.5
upwind = 7.5 (base speed) + 4 + 2 - 2 (wind penalty) = 11.5

Turns out you’re getting less than expected out of the supposedly much faster Caravel’s (cependant, le 4 contre 3 move in combat is certainly helpful).

Maintenant, laisser’dis toi’ve got a thing for chonk, and you want to run around with a Glacier (2/2/1), an absolute changes, but also the slowest ship in the game.

downwind = 7.5 (base speed) + 2 + 2 = 11.5
upwind = 7.5 (base speed) + 2 + 1 - 2 (wind penalty) = 8.5

Definitely slow, but not nearly as bad as expected. Toi’re still about 75% as fast as the zippy Caravel fleet despite having exactly half the move stats. Dans l'ensemble, this means it should be less of a disaster than expected to include slow ships in your fleet.

Just keep in mind that a ship’s combat speed is its move stat with no modifiers aside from -1 for fighting the wind. The Glacier in particular, the only ship with base 2 move aside from the Sailboat, will still be glacially slow (l'obtenir? hur hur) au combat.

C'est tout ce que nous partageons aujourd'hui pour cela Gate de l'horizon guide. Ce guide a été initialement créé et rédigé par baronm. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.

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  • Titre: Gate de l'horizon
  • Date de sortie:
  • Promoteur:
  • Éditeur:
Les informations sur la porte d'Horizon sont toujours incomplètes. S'il vous plaît, aidez-nous à remplir les détails du jeu en utilisant ceci formulaire de contact.

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