This guide offers a quick introduction to enchanting for Apprentice Herian Adventurers and serves as a handy reference for Master Adventurers. It specifically emphasizes the advantages of using components for enchantments and does not cover random enchantments. Please note that this is the ultimate and only version of this guide.
Les bases
When and Where Can I Enchant?
You can enchant your gear in the Royal City of Aventurine, located just south of the main square and northeast of the lake. Look for the enchanter, symbolized by an axe on the minimap. You gain unlimited access to this enchanter after leaving Hammer Island, the starting area.
What Can I Enchant?
Toi’re free to enchant items you can equip, tel que:
- Mainhand Weapons: Enhance damage and penetration.
- Head Armor: Boost spell bonuses and acquire new skills.
- Chest Armor: Reinforce physical defense.
- Hands Armor: Gain attack bonuses.
- Feet Armor: Enjoy movement bonuses.
- Accessoires: Enhance resistance.
- Offhand Weapons: These can be enchanted, but not with components (more on this below).
Commun (blanc) and uncommon (vert) equipment are eligible for enchantment, while rarer gear comes pre-enchanted.
How Do I Enchant?
Enchanting requires several components:
- Équipement: The gear you want to enchant.
- Or: Gathered from various sources, primarily quests and commerce.
- Elven Runes: These come in Lesser and Greater forms. Disenchant uncommon (vert) gear for Lesser Runes and rare (bleu) gear for Greater Elven Runes. They can also be found as drops or in secret rooms.
- Composants (facultatif): Diverse enchanting components, often obtained as enemy drops. Use them to influence the enchantment outcome for customized gear, focusing on aspects like armor improvement or health regeneration.
Choses à garder à l’esprit
- This guide emphasizes controlled enchantments. toutefois, toi’ll encounter uncommon and rare items with fixed enchantments.
- In the enchantment interface, avoid selecting a component if you want a random enchantment. Gold and runes alone will do the job.
- If you accidentally select a component, right-click it to remove it from the slot without closing the interface.
- Offhand equipment, y compris les boucliers, orbs, lancer des couteaux, arcs, and tomes, can be enchanted but not with components, resulting in random enchantments. Some players believe that offering skill bonuses to offhand equipment would have been a more mechanically fitting choice than head equipment.
Enchantments by Equipment Slot
Mainhand Weapon
Enchanted with additional damage and come with the associated armor penetration
- Boar Tusk: + Physical Damage; + Pénétration d'armure
- Maggot Gland: + Poison Damage; + Poison Resistance Penetration
- Ectoplasme: + Ice Damage; + Ice Resistance Penetration
- Shambler Claw: + Dommage à la foudre; + Lightning Resistance Penetration
- Archon Essence: + Dommages causés par le feu; + Fire Resistance Penetration
Head Equipment
Enchanted with bonuses to Spells or new skills, some defensive bonuses.
- Minerai de fer: + Armure; Blocs 5 Dommages physiques.
- Hardened Nails: Retour 10 Physical damage to the attacker when taking damage
- Maggot Gland:Compétence: Acid Spit
- Tirer 5 acid projectiles in a ~30 degree arc straight ahead, transaction 25 dégâts de poison
- Wasp Stinger: Casting a Spell fires a stinger projectile at a random enemy
- Soil d'araignée: Compétence: Spew Web
- Tirer 3 web projectiles in a line straight ahead, inflicting Slow on impact. Longue portée.
- Farine d'os: Scoring a kill has a 25% chance of summoning a crawler
- Troll Skin: 50% increased Attack damage on Low Health
- Archon Essence: Compétence: Essence Nova
- Release a burst of 9 projectiles that spiral out from you, transaction 80 Fire and Pure damage.
- Plume d'oiseau-tonnerre: Compétence: Call Lightning
- Call a single bolt of lighting that strikes a point at mid-long range after a short delay.
- Black Heart: 20% increased damage with Spells; 5% increased damage taken
Chest Equipment
Enchanted with primarily defensive bonuses.
- Minerai de fer: + Armure; Blocs 5 Dommages physiques.
- Hardened Nails: Retour 10 Physical damage to the attacker when taking damage
- Boar Tusk: 25% Reduce damage on Low Health
- Troll Skin: 200% increased Health Regen on Low Health
- Black Heart + 15% Évasion; 5% increased damage taken
Hands Equipment
Enchanted with bonuses to Attack with some defensive options
- Minerai de fer: + Armure; Blocs 5 Dommages physiques.
- Hardened Nails: Retour 10 Physical damage to the attacker when taking damage
- Wolf Liver: 1% Attack Stamina Leech
- Wasp Stinger: Attacking has a 20% chance to fire a stinger at a random enemy
- Farine d'os: 2.5% Attack Life Leech
- Ectoplasme: 1% Attack Mana Leech
- Shambler Claw: Attacks have a 10% chance to strike a different nearby enemy with a bolt of lightning dealing 25 dommage à la foudre
- Black Heart: 20%increased Attack damage; 5% increased damage taken
Feet Equipment
Enchanted with bonuses to Movement or defense
- Minerai de fer: + Armure; Blocs 5 Dommages physiques.
- Hardened Nails: Retour 10 Physical damage to the attacker when taking damage
- Wolf Liver: + Pluie d'endurance; +15% Movement Speed when on Full Health
- Soil d'araignée: + Vitesse de déplacement; Slow effects reduced by 25%
Accessoires
These are accessory type-specific, but generally they’re enchanted with bonuses to Resistance or Health Regen
Anneaux:
- Topaze – Fire Resistance
- Bleu vert – Ice Resistance
- Améthyste – Lightning Resistance
- Péridot – Poison Resistance
Ceintures:
- Topaze – Fire Resistance
- Bleu vert – Ice Resistance
- Améthyste – Lightning Resistance
- Péridot – Poison Resistance
- Troll Skin – Régénération de la santé
Cloaks:
- Troll Skin – Régénération de la santé
Amulettes:
- Topaze – Fire Resistance
- Bleu vert – Ice Resistance
- Améthyste – Lightning Resistance
- Péridot – Poison Resistance
Talismans:
- Plume d'oiseau-tonnerre – Spell Crit Chance; Spell Crit Damage
Note: Charmes, médailles, and talismans are not considered amulets, even though these words are all synonymous in English.
Enchantments by Component
Chipped Topaz
Eligible Equipment: Anneaux, Ceintures, Amulettes
Enchantement: + 5-10 Fire Resistance; +10% Fire Resistance
Acheter: The trader next to the enchanter and a few other shops
Trouver: Enemy casters, occasionally from broken barrels, crates and such
Prefix: Topax – Suffix: of Fire Resistance
Chipped Aquamarine
Eligible Equipment: Anneaux, Ceintures, Amulettes
Enchantement: + 5-10 Ice Resistance; +10% Ice Resistance
Acheter: The trader next to the enchanter and a few other shops
Trouver: Enemy casters, occasionally from broken barrels, crates and such
Prefix: Bleu vert – Suffix: of Ice Resistance
Chipped Amethyst
Eligible Equipment: Anneaux, Ceintures, Amulettes
Enchantement: + 5-10 Lightning Resistance; +10% Lightning Resistance
Acheter: The trader next to the enchanter and a few other shops
Trouver: Enemy casters, occasionally from broken barrels, crates and such
Prefix: Améthyste – Suffix: of Lightning Resistance
Chipped Peridot
Eligible Equipment: Anneaux, Ceintures, Amulettes
Enchantement: + 5-10 Poison Resistance; +10% Poison Resistance
Acheter: The trader next to the enchanter and a few other shops
Trouver: Enemy casters, occasionally from broken barrels, crates and such
Prefix: Péridot – Suffix: of Poison Resistance
Minerai de fer
Eligible Equipment: Tête, Poitrine, Mains, and Feet Equipment
Enchantement: + 5-10 Armure; Blocs 5 Dommages physiques
Acheter: Trader just north of Castle Superbia, miscellaneous traders
Trouver: Commonly in broken barrels, caisses, et tel
Prefix: Reinforced – Suffix: of Iron
Hardened Nails
Eligible Equipment: Tête, Poitrine, Mains, and Feet Equipment
Enchantement: Retour 10 Physical damage to the attacker when taking damage
Acheter: North Aventurine, trader just north of Castle Superbia, various traders
Trouver: Commonly in broken barrels, caisses, et tel
Prefix: Spiked – Suffix: of Nails
Wolf Liver
Hands Equipment: 1% Attack Stamina Leech
Feet Equipment: + ~0.5-0.6 Stamina Regen; +15% Movement Speed at Full Health
Acheter: Miscellaneous traders
Trouver: Any variety of wolf
Prefix: Feral – Suffix: of the Wolf
Boar Tusk
Chest Equipment: 25% reduced damage on Low Health
Main-hand Weapon: + Physical Damage; + Pénétration d'armure
Acheter: uncommonly with miscellaneous traders
Trouver: West Fallowfields, drops from boars, seems like only the larger varieties
Prefix: Ferocious – Suffix: of the Boar
Maggot Gland
Head Equipment: Compétence: Acid Spit – Spits gobs of acid dealing 25 dégâts de poison. 3S recharge de S.
Main Hand Weapon: + Poison Damage; + Poison Resistance Penetration
Trouver: Égouts, drops from the maggot larvae, plentiful
Prefix: Virulent – Suffix: of the Maggot
Wasp Stinger
Head Equipment: Casting a Spell fires a stinger at a random enemy
Hands Equipment: Attacks have a 20% chance to fire a stinger at a random enemy
Trouver: Pyx Plataeu, far North Fallowfield, Blackbarrow – drops from wasp varieties
Prefix: Stinging – Suffix: of the Wasp
Soil d'araignée
Head Equipment: Compétence: Sprew Web – Spews spider web that inflects Slow on impact. 2S recharge de S
Feet Equipment: + Vitesse de déplacement; Slow effects reduced by 25%
Trouver: Spider Cave and Deep Spider Cave from the Spider Larvae, seems uncommon
Prefix: Webbing – Suffix: of the Spider
Farine d'os
Head Equipment: Scoring a kill has a 25% chance of summoning a crawler
Hands Equipment: 2.5% Attack Life Leech
Trouver: Wishless Resting Place, anywhere you’ll defeat Skeletons
Prefix: Tombeau – Suffix: of the Grave
Ectoplasme
Hands Equipment: 1% Attack Mana Leech
Main Hand Weapon: + Ice Damage; + Ice Resistance Penetration
Trouver: Wishless Resting Place, uncommon drop from Spectres
Prefix: Ghastly – Suffix: of the Spectre
Troll Skin
Head Equipment: 50% increased Attack damage on Low Health
Chest Equipment: 200% increased Health Regen on Low Health
Cloak or Belt: + ~1.5-1.9 Health Regen
Trouver: Blackbarrow Hollow, n'importe où
Prefix: Raging – Suffix: of the Troll
Shambler Claw
Hands Equipment: Attacks have a 10% chance to strike a different nearby enemy with a bolt of lightning dealing 25 dommage à la foudre
Main Hand Weapon: + Lightning damage; + Lightning Resistance Penetration
Trouver: Eastern portion of Blackbarrow Hollow III
Prefix: Crackling – Suffix: of the Shambler
Archon Essence
Head Equipment: Compétence: Essence Nova – Discharges several swirling projectiles dealing 80 Fire and Pure damage. 4s Cooldown
Main Hand Weapon: + Dommages causés par le feu; + Fire Resistance Penetration
Trouver: Blackbarrow, North of Slid, Obsidian Tower; drops from Archon enemies
Prefix: Essence – Suffix: of the Archons
Plume d'oiseau-tonnerre
Head Equipment: Compétence: Call Lightning – Summons a series of lightning strikes in a forward direction dealing 100 Lightning damage. 8S recharge de S
Talismans: + Spell Crit Chance; + Spell Crit Damage
Acheter: Merchant in Slid
Trouver: ???
Prefix: Tempête – Suffix: of the Thunderbird
Black Heart
Head Equipment: 20% increased damage with Spells
Chest Equipment: + 15% Évasion
Hands Equipment: 20% increased damage with Attacks
Feet Equipment: + 20% Vitesse de déplacement
Trouver: obelisks throughout Herian. All enchants come with 5% increased damage taken
Prefix: Blackheart – Suffix: of Corruption
C'est tout ce que nous partageons aujourd'hui pour cela Montre-marteau II guide. Ce guide a été initialement créé et rédigé par Andypants. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.