This guide will show you the best strategy and steps on how to unlock and get the Combo Master achievement in Frontier Hunter: Ezra’La Roue de la Fortune. This achievement requires players to achieve a gold medal in the altar’s combo test.
Guide des réalisations du maître combo
The rules for this mini game are not the same as the regular fighting in the main game.
Pour commencer, when you hit the punching bag, ce n'est pas le cas’pas vraiment « get hit » like the normal enemies do. That means special abilities like « get MP on crit » gagné’je ne travaille pas ici.
Ensuite, your attacks don’t actually deal damage to the punching bag. Plutôt, each move you make earns you a set number of points. Some actions, artefacts, or weapons can be more effective in this challenge compared to others.
Donc, dans ce jeu, scoring lots of hits matters more than how much damage you do. Que’s why having top-tier equipment and setups doesn’t make a huge impact, as my own gear setup confirms.
After a bit of testing, I figured out a simple way to reach the 3000-point goal for the achievement.
Ici’s how you can set things up:
- Choose Ciara as your character and equip a Sniper (l'arme’s tier doesn’t matter since you’re not dealing damage).
- Utilize two Tracking Sphere spells/Artifacts. The tier isn’t un gros problème, but lower tiers use less MP, making them more efficient.
- Cores aren’t super critical, but a few can be quite handy:
- Automatic Turret A Core (Automatic Turret I): Boosts bullet charge regeneration, providing two instead of one every fifth bullet. This helps you unleash more Light Bullets.
- Skeleton Quartermaster Core: Reduces the cost of spells/Artifacts when your MP is below 50% of the maximum.
- Berserk Demon Core: Increases MP regeneration.
- Aim for a MP range of around 400-450. Using equipment, consuming meals, using stat-boosting fruits, and having specific cores can help you reach this MP threshold.
These are the scores you earn for the main three moves:
- Light Bullet (Sniper down-forward technique) = 120 points
- Tracking Sphere = 80 points
- Kick Combo = 38 points
The main plan revolves around maximizing Light Bullets and Tracking Spheres. Light Bullets are limited by your bullet count, so fire as many as possible, ideally in sets of two for quick canceling and setting up kick combos. Tracking Spheres have a cooldown and should only be restricted by your max MP, so spam them whenever possible. Dashing helps cancel the ending delay of Light Bullet. During bullet count recharge, resort to basic kick combos while continuously unleashing Tracking Spheres.
En suivant cette stratégie, obtaining the achievement shouldn’t be too challenging. Even with an unoptimized attempt, I managed to reach 3100 points. je’m not great at these challenges, and there are likely better approaches and optimizations, but this tactic proved sufficient to secure the achievement, which was my primary goal.
You can also refer to the video guide below:
C'est tout ce que nous partageons aujourd'hui pour cela Chasseur de frontière: La Roue de la Fortune d'Erza guide. Ce guide a été initialement créé et rédigé par tacocat. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.