This guide will tell you how to trigger a ghost quest and how to let the ghost join in Founders’ Fortune.
How To Trigger A Ghost Quest
To get a ghost quest you require a Migrant with the Diplomat trait. The trait should be »naturel » meaning it wasn’t added by life-satisfaction points. (Also a child with a »naturel » diplomat trait can’t summon a ghost in his life, Start Migrants can, pourtant!)
What To Do Once The Ghost Appears
When the Quest appears, save before offering the required items!
The most important step: Save before offering the asked items!
This is so important because there are 2 types of ghosts and you want to get the blue one (friendly one) because he is the only ghost that can join your village. After you saved, »sacrifier » the required items. To get a ghost you require a blue ghost. (Friendly ghost) So reload the save if it’s a red one (Evil ghost).
The red ghost (Evil ghost)
Will attack your villagers and once defeated give the summoner (the migrant who started the quest) a permanent Mood boost (4+) Clause de non-responsabilité: Evil ghosts can’t join your village!
The blue ghost (Friendly ghost)
Will just roam around, until talked to.
Talk With The Friendly Ghost
What worked for me:
All these steps were done with the Summoner (Migrant that summoned the ghost).
- Talk to the ghost ONCE with the summoner. (If you talk with the ghost too much, the ghost will leave in the end)
- Wait until the quest says It’s time to say goodbye. Then talk with the ghost.
If you did these steps correctly you should get a message saying the ghost joined your village.
C'est tout ce que nous partageons aujourd'hui pour cela Founders' Fortune guide. Ce guide a été initialement créé et rédigé par MrProNoob. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.