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Combattre les classiques fantastiques

Combattre les classiques fantastiques – Guide de procédures et de réalisations de la ville des voleurs

Posté sur 01/20/2022 Par Analand Sorceress Aucun commentaire sur Combattre les classiques fantastiques – Guide de procédures et de réalisations de la ville des voleurs
  • Titre: Combattre les classiques fantastiques
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Information about Fighting Fantasy Classics is still incomplete. S'il vous plaît, aidez-nous à remplir les détails du jeu en utilisant ceci formulaire de contact.

A walkthrough of Tin Man Games Fighting Fantasy Classics game « City Of Thieves ».

Greetings once again adventurers! Il’s a classic FF mission in Allansia this time. The evil night-prince, Zanzibar bone, has been sending his vicious moon dogs to terrorize the good people of Silverton every night. Now the townspeople want somebody to defeat zanbar and end his reign of terror. It will be necessary to enter the treacherous Port Blacksand and seek the advice of the white wizard Nicodemus, before confronting zanbar himself in his own stronghold. Another great opportunity for the Analand Sorceress…

Statistiques

Surprisingly for an Ian Livingstone title, the game is not especially combat-heavy. Few of the opponents you will face are actually very strong, with just one daunting battle near the end. The final encounter with zanbar bone is not a formidable battle, but a death-or-glory luck test.

The greater challenge is gathering all the items you require to achieve success, whilst making sure that you retain enough gold, as you will have to buy some of these items.

In Adventurer mode it is not too difficult, providing your starting skill & luck are good.

In Hardcore Hero mode, you will require an optimum skill of 10, plus very high stamina & luck to have a decent chance.

In both modes, choisir le potion of fortune, as it is essential that your luck score is high when you reach the final encounter. You should be able to gain enough stamina points along the way to offset the dearth of provisions in hardcore hero mode.

A Change Of Scenery

To prove the old adage that « there is more than one way to skin a snattacat », the walkthru presented below differs from previous ones and describes my own preference for the best route thru the south side of Port Blacksand, going via Key Street rather than Clock Street. It allows for the following considerations:

  • You avoid the danger of losing all of your gold on one freak roll in an early luck test, and then also avoid having to lose provisions trying to replenish it.
  • Altho you miss out on the magic helmet (+1 A.S.) you pick up the elven boots, which give you +1 compétence. As they are magical items, this allows your skill to go above its initial value, effectively increasing your A.S. by one.
  • You pick up the silver scorpion brooch which replenishes one stamina point after each battle, even if you won a flawless victory, altho it cannot take your stamina above its initial value. As you will fight plenty of opponents with low skill scores this is very useful, especially in hardcore hero mode where you will be short on provisions.
  • The skeleton key from the locksmith is not really worthwhile. if you buy it and then fail the skill test at bays’ ball you will not have enough money to pay for the silver arrow, resulting in you losing ALL of your provisions. In hardcore hero mode, this would be a disaster.
  • If you fail the skill test at bays’ ball and run out of gold after purchasing the silver arrow, you should still take the detour past the vagabonds then pose as a tax collector to gain enough gold to afford the tattoo. As the vagabonds have fairly low skill, I think this is a better option than pawning the silver brooch.

Succès Steam

There are seven Steam achievements for this title.

Three are self-explanatory: Free-read win, Adventurer win et Hardcore Hero win. Simply follow this guide to complete the quest in each mode.

Three of the other achievements « Just My Size« ,  » Toujours, Aye Captain » et « This Will Only Hurt A Lot » can also be completed during this winning walkthrough. They are indicated where they occur.

The remaining achievement requires only a minor detour from the main walkthru and is unlocked as follows:

Runs In The Family Pt 1:

Follow the guide until you leave the tattooist, then risk walking past the trolls, show them your merchant’s pass, répondre « Non », but instead of letting them throw you out, attack them. Defeat Sourbelly Sk 10 St 11 pour débloquer le succès.

Un côté: Sourbelly is the sibling of Poison Ivy, the troll which you have to defeat in « Deathtrap Dungeon » pour débloquer le succès Runs In The Family Pt 2.

Entering Port Blacksand

Choose the potion of fortune, but do not use it until stated in the walkthrough.

+30 g.p.

Tell them you wish to be taken to Nicodemus.

Allow the guards to take you away.

Ignore the old man.

Feign illness.

Tell them you have the plague.

+2 g.p., + marchand’s pass

Port Blacksand South Side

Go west down Key Street.

Continue walking west.

Obey the instructions. -10 g.p.

Enter the red house.

Pick up the golden scorpion. +2 chance

Pick up the silver scorpion. (Restaure 1 stamina after each battle.)

Quitter la maison.

You possess a merchant’s pass.

Try on the boots. + magic elven boots, +1 compétence

Steam Achievement: Just My Size

-1 g.p.

Walk past the lyrist.

Walk on.

Buy a lantern. -3 g.p.

Continuer vers le nord.

Press on ahead.

Climb down the steps. +infos

Port Blacksand North Side

Go east down Candle Street.

Continue east.

Ignore the shouting and continue east.

Climb over the wall.

Ask to join in their game.

Skill test. Passer: +8 g.p., + potion of mind control, + silver flute, + eye-patch, +2 endurance

Échouer: -10 g.p.

Walk past him.

Continue along Harbour Street.

Hide out of sight.

Walk down the jetty to board the ship.

Board the ship by the rope-ladder.

Try sneaking to the stairs.

The door on your left.

Creep up and cut it loose.

Luck test. Passer: d'accord, Échouer: Fight three pirates: Sk 6 St 6, Sk 5 St 4, Sk 7 St 4

(Use one luck test to help you defeat the pirates, if required.)

+ black pearls, +2 chance

Look in the other room.

Stay and find out whose bath it is.

Confront him. +infos

Steam Achievement: Toujours, Aye Captain

Continue north up Harbour street.

Stop for a chat. +infos

Stop and help.

Fight goblin thief: Sk 5 St 4

+2 g.p., + knuckle-bones, + ail

Continue east.

Enter the silversmith shop.

Parlez-lui.

You can afford his price. + silver arrow, -10 g.p.

Continue east into Stable Street.

If you still have some gold and your stamina or luck are below initial: Pay for a drink. (-2 g.p., + 3 sta, +1 chance)

Sinon: Refuse and keep going east.

Lift the manhole cover.

Climb down the ladder.

Walk north.

Fight three giant rats: Sk 4 St 4, Sk 5 St 4, Sk 5 St 5

Continuer vers le nord.

If you have minded the potion of mind control you are unaffected by her and can take some hair.

Sinon: Luck test. Passer: Fight hag: Sk 7 St 7, Échouer: LA MORT

+ hag’les cheveux

Return to the street.

If you have no gold, walk around the corner.

You do not have a throwing knife.

Fight three vagabonds: Sk 7 St 5, Sk 6 St 7, Sk 5 St 6

+1 g.p.

Enter the white house.

Pose as a tax collector.

Open the bag. +12 g.p., +1 chance

Alors, continue below at **

If you still have some gold, return to the junction and go into Tower Street.

Avoid the brawling men.

Walk under the bridge.

Continuer vers le nord.

Hand him over to the guards. +5 g.p.

Go into the gardens. -1 g.p.

Pick a flower.

Vous ne’t have a ring of fire.

Fight leaf beasts: Sk 6 St 6

+ lotus flower

Walk down the line. (Ignore the barrow boy.)

You can afford his price. + unicorn tattoo, -10 g.p.

Steam Achievement: This Will Only Hurt A Lot

Risk walking past the trolls.

You have a merchant’s pass.

Répondre, « Non ».

Let them throw you out.

Zanbar Bone’s Black Tower.

You have everything you need. +2 sta

Roll 1d6:

  1. Fight orc Sk 5 St 4
  2. Fight snake Sk 6 St 6
  3. Fight wolf Sk 5 St 5
  4. Fight bear Sk 4 St 4
  5. Fight ape man Sk 7 St 6 (+ owl talisman)
  6. Fight troll Sk 8 St 7

Fight two moon dogs: Sk 9 St 10, Sk 11 St 9

Use luck tests to help you defeat the 2nd opponent, si nécessaire.

Pull the chord.

If your stamina is less than 3:

Tell him you are a lost traveller.

Wait a few minutes, then explore the tower.

Alors, continue at *** ci-dessous.

If your stamina is 3 ou plus, attack him. -2 sta

Fire the silver arrow. (You will retrieve the arrow afterward.)

Take the unicorn shield. +1 compétence (This is a magic item, so it can increase your skill above its initial value.)

Explore the tower further.

Ignore the door and climb up to the third floor.

Ignore the door and climb up to the next floor.

Open the white door.

Open the sarcophagus.

Throw your lantern at it.

Inspect the open sarcophagus. + ring of goldeneye, +2 chance

If your stamina is less than maximum:

Progress to the next floor.

Carry on up the stairs.

Fight two death hawks: Sk 4 St 5, Sk 4 St 4

Ask if he can heal your wounds. +6 sta

Alors, continue at ### ci-dessous.

If your stamina is at maximum, open the black door.

###

Walk over to the chest.

You are wearing the ring of the golden eye.

Fight three skeletons: Sk 6 St 7, Sk 8 St 6, Sk 7 St 7

Use luck tests to help you, si nécessaire.

Use your potion of fortune!

Luck test. Passer: succès, Échouer: LA MORT!

Use lotus flower & hag’les cheveux.

You have destroyed the evil night-prince and ended the torment of the good people of Silverton.
You return to a hero’s welcome and a rich reward. OUAIS!

C'est tout ce que nous partageons aujourd'hui pour cela Combattre les classiques fantastiques guide. Ce guide a été initialement créé et rédigé par Analand Sorceress. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.

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  • Titre: Combattre les classiques fantastiques
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Information about Fighting Fantasy Classics is still incomplete. S'il vous plaît, aidez-nous à remplir les détails du jeu en utilisant ceci formulaire de contact.

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