✅ Source vérifiée via Communauté Steam
- Titre du correctif: 0.8.7 update hotfix 2
- Date de sortie du correctif: Avril 9, 2024
The developer of Exogate Initiative has released a new update for the game on April 9, 2024. Voici les nouveautés que vous devriez vous attendre à voir ou à modifier dans cette nouvelle mise à jour. Ces informations ont été extraites directement de l'annonce officielle sur Steam.
Nouveau
- A very large invasion wave will happen from time to time
Changements
- Sqarb Guardian shield range has been reduced from 10 à 8
- Sqarb Guardian shield effect is now cumulative with a cap of 75% réduction des dégâts
- Sqarb Guardians now have a 50% chance to resist conventional weapons
- Sqarb Guardians will not pack together as closely anymore
- Sqarb new unit types will be encountered earlier in the game
- Soldiers at guard posts will leave automatically to pursue invaders after a short time without acquiring a target
- Increased minimum and default delay between invasion waves
- Increased Railgun base damage (depuis 80 à 100)
- Reduced Turret ammo capacity (depuis 30 à 20)
- Decreased Turret reload duration (depuis 10 à 8 secondes)
- Increased Turret cost (depuis 5000 à 10000)
- Increased Turret power consumption (depuis 200 à 500)
- Patent revenues will decrease more significantly after 12 mois
- Increased Ambulance Bot movement speed
- Equipment crafting costs have been reduced
- Soldiers not assigned to a guard post will equip a weapon before the invaders enter the base
Correctifs
- Fixed an issue where Turrets were not repaired by builder bots
- Fixed an issue where Scientists were not studying some invader corpses
- Fixed Exonium Generators not properly restarting when reloading a save
- Fixed an issue where a Sqarb Warrior would sometimes never leave the base
- Fixed an issue where some gaters would not be able to do anything after removing their Exosuit
Pour en savoir plus sur cette nouvelle mise à jour, vérifiez la source officielle mentionnée ci-dessus.