A guide detailing the Dodgeball Achievement in the Noria Mines, regardless of whether or not its your first visit or returning to clean up achievements.
Safety Measures
Dark Clink is the Boss of The Noria Mines section of the game.
There are several measures to keep in mind for this achievement.
The achievement triggers as long as your character is at full health upon the Boss’s defeat.You do not have to stay that way during the fight itself.
[1].If this is your first visit to Noria Mines dungeon and either don’t want to return later and/or have no reason to return, keep in mind that you can Quit to the Main Menu and Continue just retrying the boss as long as you need. You will restart at full health upon entering the mine. If you enter the boss area already damaged for whatever reason, il y a 4 clay pots you can break for some healing before initiating the fight.
[2].Pendant les combats, the boss summons bat mobs. Killing them can potentially drop hearts which restore your health. An advantage worth taking, but acknowledge the risk during the fight. Vous ne’t want to lose more health while attempting to gain it back.
[3].If you skipped this achievement during your first visit of the mines, you can simply step on the button and initiate the fight once again. This can be done an unlimited amount of times. No need to restart and get all the way there from a fresh file.
[4].Dernièrement,
Dark Clinkcannot be damaged at any other time in the fight besides when he is stunned. Once stunned, you will be able to get in a single sword strike. Après, get some distance and reassess. Be judicious, not greedy.
The Boss Fight
The fight itself can be challenging as
Dark Clinkhas several attacks that he can switch between very quickly. The attacks themselves are fairly quick, so the telegraph for each one is not always easy to decipher. Rely on his stance and sound to know how to deal with each one. Multiple attacks can be actively playing out simultaneously, which can make the fight as equally fluid as it is chaotic. Be on your guard.
Laisser’s take a look at these attacks.Summoning Bats– These bats will look different than the normal bat enemies you’je me suis battu avant, but will die in one slash just the same.
NOTE: From my time playing for the sake of the guide, it seems the boss can summon 1-3 bats with each summon. 2 bats seems the most common, pourtant.
Triple Fireball–
Dark Clinkwill stand still and fire a spread of 3 boules de feu. These do not track. Once spawned, just weave or wait for them to pass.
Charge de lance– Though armed with a sword,
Dark Clinkwill wrap energy around his blade making it resemble a lance. He will then charge in a straight line. You may be able to force
Dark Clinkinto this attack by simply standing still. Once locked, he cannot break from the charge and will follow through.
Laisser’s talk about that last attack.Leurre
Dark Clinkclose to one of the four walls of the arena. Let him slam into the wall with his
Charge de lanceand be quick to deal damage when he is stunned. Il’s wise to put some distance between the two of you after you slash him. Be very, very wary when you are in close quarters when he is no longer stunned.
Dark Clinkonly takes 6 strikes to be defeated, meaning that each strike of your sword will shave
half of a heart of health.
Once you have defeated him, and you are at full health when he dies, you will be awarded with the
Ballon chasseurRéalisation. Félicitations!
Video Version
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