✅ Source vérifiée via Communauté Steam
- Titre du correctif: The Behavior Update – Out Now!
- Date de sortie du correctif:
The developer of Ecosystem has released a new update for the game on . Voici les nouveautés que vous devriez vous attendre à voir ou à modifier dans cette nouvelle mise à jour. Ces informations ont été extraites directement de l'annonce officielle sur Steam.
Bonjour à tous!
After an extended open beta we’re pleased to announce that the Behavior Update is out now for everyone!
There are a lot of changes and fixes in the update, full patch notes below, but lets take a look at the new changes in the latest trailer.
Notes
FEATURES
Increased creature autonomy: after learning first to swim and then to seek out targets, creatures enter a life stage in which they are more autonomous in their decision-making, attempting to fulfill their individual needs.
The following new behaviors are now available to creatures:
- Finding shelter and resting
- Building nests
- Feeding on insects on the water surface
- Gathering food to bring to their offspring
- Playing and socializing, chasing each other or knocking stones around
- Swimming in schools
- Bioluminescence
- Chanson
- Pitch and volume envelopes for each note in a song are specified in the genetic code, so songs will evolve as the species does.
- Reworked creature fertility and energy so that the odds of survival and number of offspring is less influenced by random factors.
- Creatures now remember the locations of food seen while exploring.
CORRECTIFS
- Update translations for the new text added in the update.
- Improved line-of-sight checks before creatures resort to pathfinding to prevent cases where creatures swim far up because their target is behind a small bump.
- Fixed some errors with line of sight checks that could result in creatures not seeing food/mates that actually should have been visible.
- Fixed error where color comparisons could be incorrect when checking how well a creature blends in with its environment.
- Fixed error where bilateria spawn preset had incorrect 4x lifecycle count by default.
- Réparer: En de rares occasions, creature models can freeze and end up floating permanently in the water.
- Réparer: En de rares occasions, plant models can freeze and be unremovable by the player.
- Réparer: messages about species maturation and nonviability remain on the screen while the game closes down after exiting
- Fix minor errors that could occur when the plankton cursor was outside of the game region and when displaying traits for certain creatures, which could impact performance.
- Fix error that could cause some saves to fail to load.
- Réparer: boosting a creature creates offspring that are not initialized properly.
- Fix error causing degraded performace and incorrect behavior when creatures who are playing with a rock knock it out of the ecosystem boundary.
- Réparer: creatures forget what they were doing upon loading a savegame.
- Réparer: all gifts turn into mushrooms upon loading a savegame.
- Réparer: when mushrooms are picked up to use as a gift, they are not held in the mouth but seem to float outside of the head.
- Fix error where the games by friends panel would not disappear when it was supposed to.
- Fix error that can occur when a creature is recovering from a staggered state and actively targeted by another predator.
- Fix minor errors with bioluminescence and the creature editor.
Pour en savoir plus sur cette nouvelle mise à jour, vérifiez la source officielle mentionnée ci-dessus.