The in-game descriptions of some Gold Runes don’t always adequately reflect what they do.
I will be explaining their (sometimes hidden) mechanics which I have observed while playing, to the best of my knowledge.
Player Runes
• Reduces damage taken per hit by exactly 1.
• Roughly doubles bullet time meter refilled on kills.
♦ Conseil: Good synergy with the « Néo » rune.
• Doubles the chance of certain other runes’ on hit / on kill effects proccing.
♦ Conseil: Only affects the « Rappel », « Fatalité », et « Lucky Arrow Bag » runes.
• Does exactly what it says on the tin – renders you immune to slows, and slightly buffs movespeed.
♦ Conseil: Speed boost is slight, but significant enough to make disengaging melee enemies easier just by backpedalling.
• Does absolutely nothing.
Katana Runes
• Katana melee kills give you Inferno Gauntlet ammo proportional to the health value of the unit you killed.
• Katana melee kills heal you for 1 HP.
• Drastically buffs katana melee damage (from what I can tell, it straight up doubles it).
• Makes your swords red.
♦ Conseil 1: Even though it consumes 100 ammo per shot, you can activate the Inferno Gauntlet with even 1 munitions. This makes melee combat with this rune well worth the risk.
♦ Conseil 2: Any kills your « Son of Djookholu » rune minion gets count as melee kills.
• Does NOT increase katana throw damage.
• Does NOT increase trap launcher lightning damage.
• Killing an enemy with your katana throw will stun all adjacent enemies in a decently large AOE, similarly to your Trap Launcher.
♦ Conseil: Even if you max out your katana’s throwing damage, c'est’t going to kill anything lategame in one hit. Soften up enemies prior to throwing so it isn’t wasted.
• Does exactly what it says on the tin – you have a slight chance of your throwing katana returning to your hand upon getting a kill with it.
♦ Chance is doubled with the « Trèfle à quatre feuilles » rune.
• Makes your swords purple.
• Very slightly debuffs enemy health on katana throw, by about 20%.
♦ Time to kill against most hit targets is not significantly reduced. Up to you if it’s worth it to utilize this instead of just shooting them.
• User takes 40% less damage from all sources when katanas are drawn.
Sidearm Runes
• Replaces your pistols with a pair of stronger, Ralentissez, piercing projectile handcannons that don’pas besoin de recharger. Consommer 4 pistol ammo per shot.
♦ Conseil: The main reason you would choose this over other runes in the same slot is for comboing with other burst damage weapons.
• Reskinned Hellscreams that deal about 3x the damage and only consume 1 ammo per shot.
♦ Overpowered joke weapon.
• Replaces your SMGs with dual miniguns, which fire about FOUR TIMES (4X) as fast, et don’pas besoin de recharger. Damage per bullet consumed is the same, donc ça’s a direct upgrade.
• Increases total pistol ammo capacity by 100.
♦ Strongest weapon in the game for the brief period you’ll be able to fire it.
♦ Conseil: Silver runes which buff your Inferno Gauntlets’ ammo capacity also buff your bullet capacity. Toi’ll want to use those if you intend to use this.
• Does exactly what it says on the tin – makes you not have to reload your SMGs or pistols.
♦ Made redundant by « Hurricane ».
• Does exactly what it says on the tin – increases your bullet ammo pool by 200.
• Does exactly what it says on the tin – massively buffs pistol damage during bullet time.
♦ Conseil: Decently strong early-mid game gimmick and boss killer if you use other bullet-time buffing runes.
Shotgun Runes
• ̶D̶o̶e̶s̶ ̶e̶x̶un̶c̶t̶je̶oui̶ ̶w̶h̶un̶t̶ ̶je̶t̶ ̶s̶un̶oui̶s̶ ̶o̶n̶ ̶t̶h̶e̶ ̶t̶je̶n̶.̶ Makes the pump shotgun your bread and butter weapon you will use always for everything ever.
• Peut’t tell if this does anything at all.
♦ Si c'est le cas, il’s nowhere near strong enough to be worth it.
• Reduces Super Shotgun damage by 33%, but lets you fire twice in rapid succession, only consuming 1 shell per shot.
♦ Good ammo efficiency, if you intend to caveman your way through the game using only one weapon.
• For about one second after hitting an enemy with the Super Shotgun, your Pump Shotgun will deal at least 3x its normal damage to them.
♦ Seems to be bugged on occasion. Initially thought it did nothing because of this.
• Increases pump action shotgun damage by 50% and slows targets for 2 secondes.
• Consommer 2 shells per shot.
♦ Conseil 1: Slowing enemies makes them much more approachable for melee combat.
♦ Conseil 2: Crazy synergy with the « Mortel » rune.
♦ Conseil 3: Consider buffing your shell capacity if you intend to use this just for the (de)amateurs.
• Switches out the SSG for the Cutter, a close range lasergun that rapidly fires wide, piercing projectiles.
• Has a shell capacity of 9, consuming 3 for each shot.
• Each shot deals about 30%~ more damage than an SSG blast, has no falloff within its effective range, and can reliably hit multiple things at once.
• Range is remarkably short. Projectile phases out of existence very quickly.
♦ Conseil: This weapon is extremely powerful, but not very ammo efficient, and subjects you to danger. Use it wisely.
Black Bow Runes
• Multiple successive hits exponentially increase damage dealt.
• Vous ne’t need to hit the same target repeatedly for the buff to take effect, il’ll carry over to other monsters.
♦ Charging your bow after the initial shot will reduce overall damage output – aim for face and spam left click as fast as humanly possible. Most reliable in Bullet Time.
• Just about doubles the single target impact damage of an unupgraded bow, and adds a splash radius which hits adjacent enemies
• Explosion will damage you for about 7 damage if you’re caught up in it.
♦ « Steel Shield » rune further reduces this self damage to 0-1.
• Hitting an arrow shot has a slight chance of returning an arrow to your quiver.
♦ Chance is doubled with the « Trèfle à quatre feuilles » rune.
• Absolutely massive damage buff against enemies with half health or less.
♦ This is your boss killer. Quiver-dumping an adequately damaged boss will hurt them severely.
• Slightly buffs damage of bow and katanas. À propos 30% for the bow, et 10-15% for your swords.
♦ Only use this if you intend to melee enemies. Other bow options do more.
Trap Launcher Runes
• Drastically increases impact damage, and reduces enemy health by 20%. Straight upgrade to the normal trap launcher.
• Trap launcher projectiles now emit several explosions in rapid succession, mais ne’t stun.
• Does not directly damage or stun, but sets up a rooted turret where you fire, that deals about half the damage of a shotgun blast for each projectile it shoots off.
• Turret does not draw enemy fire or take damage, but eventually fades out.
• You can set up multiple turrets at once.
• Consommer 2 ammo per shot.
♦ As already mentioned, this has great synergy with the « Bloodthirsty » katana rune, since turret kills count as melee kills, giving you Inferno Fist ammo.
• Does not directly damage or stun, but sets up a temporary barrier of protection. Réduit les dégâts subis par 40% when you stand in its radius.
♦ Damage resistance does not stack with « Melee Body » du tout.
Rocket Launcher Runes
• Does exactly what it says on the barrel.
♦ Which admittedly isn’t much since some levels hardly have barrels, si pas du tout, and blowing them up isn’t even guaranteed to give you anything.
• Reduces self damage from all of your weapons by 85%.
• Does not reduce self damage taken from barrels.
♦ Almost Completely surpassed by « Stalactite » rune, spare for the fact it affects the « Explosion » rune for the Black Bow.
• Reduces self damage by 100%.
• Increases blast radius of Rocket Launcher.
• Tri-Rocket missles become heatseeking.
• Visual is not required, blind fire works.
• Rockets may not all go toward the same target.
• Tri-Rocket now fires 5 missles per shot, but consumes 5 ammo instead of 3.
♦ Cone of fire is significantly wider to where you can’t even hit some targets point blank.
Inferno Revolver Runes
• Revolver now has a decent chance of instagibbing non-boss monsters.
♦ Chance is doubled with the « Trèfle à quatre feuilles » rune.
• Does exactly what it says on the tin – double damage against frozen and stunned targets.
♦ Conseil: Crazy synergy with « Frost Banshee ».
• Every pull of the trigger now fires 3 bullets in rapid succession.
Inferno Fist Runes
• Damaging enemies with either of your Inferno Fists will restore a MASSIVE amount of health to the player.
♦ Conseil: Works best with the left-handed magenta gauntlet if you’re just aiming to keep your health pool up while consuming minimum superweapon ammo.
• Does exactly what it says on the tin – turns bosses into a joke.
C'est tout ce que nous partageons aujourd'hui pour cela Templier de l'effroi guide. Ce guide a été initialement créé et rédigé par FrozenFirebug. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.