Aller au contenu
Morceaux d'émeute

Morceaux d'émeute

  • Maison
  • Nouvelles
  • Guides
  • Guides vidéo
  • Notes de mise à jour
  • Signaler un abus
  • Basculer le formulaire de recherche

Templier de l'effroi – Cursory Overview of Gold Rune Mechanics

Posté sur 01/31/2023 Par FrozenFirebug Aucun commentaire sur Templier de l'effroi – Cursory Overview of Gold Rune Mechanics
  • Titre: Templier de l'effroi
  • Date de sortie:
  • Promoteur:
  • Éditeur:
Information about Dread Templar is still incomplete. S'il vous plaît, aidez-nous à remplir les détails du jeu en utilisant ceci formulaire de contact.

The in-game descriptions of some Gold Runes don’t always adequately reflect what they do.

I will be explaining their (sometimes hidden) mechanics which I have observed while playing, to the best of my knowledge.

Player Runes

Steel Bone (User Buff)

• Reduces damage taken per hit by exactly 1.

Peace of Mind (Bullet Time Buff)

• Roughly doubles bullet time meter refilled on kills.

♦ Conseil: Good synergy with the « Néo » rune.

Trèfle à quatre feuilles (User Buff)

• Doubles the chance of certain other runes’ on hit / on kill effects proccing.

♦ Conseil: Only affects the « Rappel », « Fatalité », et « Lucky Arrow Bag » runes.

Rapid (User Buff)

• Does exactly what it says on the tin – renders you immune to slows, and slightly buffs movespeed.

♦ Conseil: Speed boost is slight, but significant enough to make disengaging melee enemies easier just by backpedalling.

Ombre (User Buff)

• Does absolutely nothing.

Katana Runes

Bloodthirsty (Katana Slash Buff)

• Katana melee kills give you Inferno Gauntlet ammo proportional to the health value of the unit you killed.

• Katana melee kills heal you for 1 HP.

• Drastically buffs katana melee damage (from what I can tell, it straight up doubles it).

• Makes your swords red.

♦ Conseil 1: Even though it consumes 100 ammo per shot, you can activate the Inferno Gauntlet with even 1 munitions. This makes melee combat with this rune well worth the risk.

♦ Conseil 2: Any kills your « Son of Djookholu » rune minion gets count as melee kills.

Lightning Spear (Katana Throw Buff)

• Does NOT increase katana throw damage.

• Does NOT increase trap launcher lightning damage.

• Killing an enemy with your katana throw will stun all adjacent enemies in a decently large AOE, similarly to your Trap Launcher.

♦ Conseil: Even if you max out your katana’s throwing damage, c'est’t going to kill anything lategame in one hit. Soften up enemies prior to throwing so it isn’t wasted.

Rappel (Katana Throw Buff)

• Does exactly what it says on the tin – you have a slight chance of your throwing katana returning to your hand upon getting a kill with it.

♦ Chance is doubled with the « Trèfle à quatre feuilles » rune.

Faiblesse (Katana Throw Buff)

• Makes your swords purple.

• Very slightly debuffs enemy health on katana throw, by about 20%.

♦ Time to kill against most hit targets is not significantly reduced. Up to you if it’s worth it to utilize this instead of just shooting them.

Melee Body (Katana Buff)

• User takes 40% less damage from all sources when katanas are drawn.

Sidearm Runes

Hellscream (Pistols Replacement)

• Replaces your pistols with a pair of stronger, Ralentissez, piercing projectile handcannons that don’pas besoin de recharger. Consommer 4 pistol ammo per shot.

♦ Conseil: The main reason you would choose this over other runes in the same slot is for comboing with other burst damage weapons.

Bubble Gun (Pistols Replacement)

• Reskinned Hellscreams that deal about 3x the damage and only consume 1 ammo per shot.

♦ Overpowered joke weapon.

Hurricane (SMGs Replacement)

• Replaces your SMGs with dual miniguns, which fire about FOUR TIMES (4X) as fast, et don’pas besoin de recharger. Damage per bullet consumed is the same, donc ça’s a direct upgrade.

• Increases total pistol ammo capacity by 100.

♦ Strongest weapon in the game for the brief period you’ll be able to fire it.

♦ Conseil: Silver runes which buff your Inferno Gauntlets’ ammo capacity also buff your bullet capacity. Toi’ll want to use those if you intend to use this.

Bullet Storm (Sidearm Buff)

• Does exactly what it says on the tin – makes you not have to reload your SMGs or pistols.

♦ Made redundant by « Hurricane ».

Dépôt de munitions (Sidearm Buff)

• Does exactly what it says on the tin – increases your bullet ammo pool by 200.

Néo (Pistols Buff)

• Does exactly what it says on the tin – massively buffs pistol damage during bullet time.

♦ Conseil: Decently strong early-mid game gimmick and boss killer if you use other bullet-time buffing runes.

Shotgun Runes

Sniper Shotgun (Pump Shotgun Buff)

• ̶D̶o̶e̶s̶ ̶e̶x̶un̶c̶t̶je̶oui̶ ̶w̶h̶un̶t̶ ̶je̶t̶ ̶s̶un̶oui̶s̶ ̶o̶n̶ ̶t̶h̶e̶ ̶t̶je̶n̶.̶ Makes the pump shotgun your bread and butter weapon you will use always for everything ever.

Fanatique (Super Shotgun Buff)

• Peut’t tell if this does anything at all.

♦ Si c'est le cas, il’s nowhere near strong enough to be worth it.

Je vis à nouveau (Super Shotgun Buff)

• Reduces Super Shotgun damage by 33%, but lets you fire twice in rapid succession, only consuming 1 shell per shot.

♦ Good ammo efficiency, if you intend to caveman your way through the game using only one weapon.

Combo Shoot (Shotguns Buff)

• For about one second after hitting an enemy with the Super Shotgun, your Pump Shotgun will deal at least 3x its normal damage to them.

♦ Seems to be bugged on occasion. Initially thought it did nothing because of this.

Frost Banshee (Pump Shotgun Replacement)

• Increases pump action shotgun damage by 50% and slows targets for 2 secondes.

• Consommer 2 shells per shot.

♦ Conseil 1: Slowing enemies makes them much more approachable for melee combat.

♦ Conseil 2: Crazy synergy with the « Mortel » rune.

♦ Conseil 3: Consider buffing your shell capacity if you intend to use this just for the (de)amateurs.

Coupeur (Super Shotgun Replacement)

• Switches out the SSG for the Cutter, a close range lasergun that rapidly fires wide, piercing projectiles.

• Has a shell capacity of 9, consuming 3 for each shot.

• Each shot deals about 30%~ more damage than an SSG blast, has no falloff within its effective range, and can reliably hit multiple things at once.

• Range is remarkably short. Projectile phases out of existence very quickly.

♦ Conseil: This weapon is extremely powerful, but not very ammo efficient, and subjects you to danger. Use it wisely.

Black Bow Runes

L'Archer (Bow Buff)

• Multiple successive hits exponentially increase damage dealt.

• Vous ne’t need to hit the same target repeatedly for the buff to take effect, il’ll carry over to other monsters.

♦ Charging your bow after the initial shot will reduce overall damage output – aim for face and spam left click as fast as humanly possible. Most reliable in Bullet Time.

Explosion (Bow Buff)

• Just about doubles the single target impact damage of an unupgraded bow, and adds a splash radius which hits adjacent enemies

• Explosion will damage you for about 7 damage if you’re caught up in it.

♦ « Steel Shield » rune further reduces this self damage to 0-1.

Lucky Arrow Bag (Bow Buff)

• Hitting an arrow shot has a slight chance of returning an arrow to your quiver.

♦ Chance is doubled with the « Trèfle à quatre feuilles » rune.

Exécuter (Bow Buff)

• Absolutely massive damage buff against enemies with half health or less.

♦ This is your boss killer. Quiver-dumping an adequately damaged boss will hurt them severely.

Ninja Master: Grève (Arc & Katana Buff)

• Slightly buffs damage of bow and katanas. À propos 30% for the bow, et 10-15% for your swords.

♦ Only use this if you intend to melee enemies. Other bow options do more.

Trap Launcher Runes

Pumpkin Curse (Trap Launcher Buff)

• Drastically increases impact damage, and reduces enemy health by 20%. Straight upgrade to the normal trap launcher.

Explosion Trap (Trap Launcher Replacement)

• Trap launcher projectiles now emit several explosions in rapid succession, mais ne’t stun.

Son of Djookholu (Trap Launcher Replacement)

• Does not directly damage or stun, but sets up a rooted turret where you fire, that deals about half the damage of a shotgun blast for each projectile it shoots off.

• Turret does not draw enemy fire or take damage, but eventually fades out.

• You can set up multiple turrets at once.

• Consommer 2 ammo per shot.

♦ As already mentioned, this has great synergy with the « Bloodthirsty » katana rune, since turret kills count as melee kills, giving you Inferno Fist ammo.

Damage Reduction Shield (Trap Launcher Replacement)

• Does not directly damage or stun, but sets up a temporary barrier of protection. Réduit les dégâts subis par 40% when you stand in its radius.

♦ Damage resistance does not stack with « Melee Body » du tout.

Rocket Launcher Runes

Powder Kegs Are Not Toys (Rocket Launcher Buff)

• Does exactly what it says on the barrel.

♦ Which admittedly isn’t much since some levels hardly have barrels, si pas du tout, and blowing them up isn’t even guaranteed to give you anything.

Steel Shield (Rocket Launcher Buff)

• Reduces self damage from all of your weapons by 85%.

• Does not reduce self damage taken from barrels.

♦ Almost Completely surpassed by « Stalactite » rune, spare for the fact it affects the « Explosion » rune for the Black Bow.

Stalactite (Rocket Launcher Buff)

• Reduces self damage by 100%.

• Increases blast radius of Rocket Launcher.

Fire Wasp (Tri-Rocket Buff)

• Tri-Rocket missles become heatseeking.

• Visual is not required, blind fire works.

• Rockets may not all go toward the same target.

5 (Tri-Rocket… Chamois?)

• Tri-Rocket now fires 5 missles per shot, but consumes 5 ammo instead of 3.

♦ Cone of fire is significantly wider to where you can’t even hit some targets point blank.

Inferno Revolver Runes

Fatalité (Inferno Revolver Buff)

• Revolver now has a decent chance of instagibbing non-boss monsters.

♦ Chance is doubled with the « Trèfle à quatre feuilles » rune.

Mortel (Inferno Revolver Buff)

• Does exactly what it says on the tin – double damage against frozen and stunned targets.

♦ Conseil: Crazy synergy with « Frost Banshee ».

Cerberus (Inferno Revolver Buff)

• Every pull of the trigger now fires 3 bullets in rapid succession.

Inferno Fist Runes

Vampire (Inferno Fist Buff)

• Damaging enemies with either of your Inferno Fists will restore a MASSIVE amount of health to the player.

♦ Conseil: Works best with the left-handed magenta gauntlet if you’re just aiming to keep your health pool up while consuming minimum superweapon ammo.

Boss Killer (Inferno Fist Buff)

• Does exactly what it says on the tin – turns bosses into a joke.

C'est tout ce que nous partageons aujourd'hui pour cela Templier de l'effroi guide. Ce guide a été initialement créé et rédigé par FrozenFirebug. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.

Si vous pensez que le contenu de ce site viole vos droits, y compris vos droits de propriété intellectuelle, veuillez nous contacter immédiatement en utilisant notre formulaire de contact.
Guides Mots clés:Templier de l'effroi

Navigation de l’article

Post précédent: Age of Empires II Édition définitive – À la poursuite de la couronne
Prochain article: How to Fix Love is Dead Crashing, Crash au lancement, et problèmes de blocage

Laisser un commentaire Annuler la réponse

Votre adresse e-mail ne sera pas publiée. Les champs obligatoires sont indiqués avec *

  • Titre: Templier de l'effroi
  • Date de sortie:
  • Promoteur:
  • Éditeur:
Information about Dread Templar is still incomplete. S'il vous plaît, aidez-nous à remplir les détails du jeu en utilisant ceci formulaire de contact.

Clause de non-responsabilité

Tout le contenu cité est dérivé de leurs sources respectives. Si vous pensez que nous avons utilisé votre contenu sans autorisation, assurez-vous de nous joindre et nous le prendrons au sérieux.
  • À propos de nous
  • Contactez-nous
  • politique de confidentialité
  • Conditions d'utilisation

droits d'auteur © 2025 Morceaux d'émeute.

Alimenté par Actualité PressBook Thème WordPress