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Deep Rock Galactique – Driller Guide, Conseils, et astuces

Posté sur 10/15/202310/15/2023 Par ACynicalMute Aucun commentaire sur Deep Rock Galactique – Driller Guide, Conseils, et astuces
  • Titre: Deep Rock Galactique
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Les informations sur Deep Rock Galactic sont encore incomplètes. S'il vous plaît, aidez-nous à remplir les détails du jeu en utilisant ceci formulaire de contact.

The Driller might look a little silly with his big goggles, but his creepy grin can make your hairs stand up. Il’s a bit like that quiet kid in class who liked dissecting frogs and mixing chemicals, only way scarier. Il’s like a psycho when it comes to war rules and science.

Il’s called the Driller because he uses his Reinforced Power Drills, ou « Drill Hands » as I like to call them, to dig tunnels and make paths for his team on Hoxxes IV. These drills can level the ground for clear sight lines, connect refineries to pump stations, and even fight enemies by grinding them down. The only downside is they don’t make platforms for minerals on the ceiling.

In fights, il’s all about controlling the crowd. His weapons hurt enemies over time and slow them down, sometimes even freezing them. Si tu’re new to horde shooters, je’d say Driller is the best choice. Il ne’t need to aim as much, and he can clear out Grunts fast, which makes it easier with fewer bad guys on the screen.

Armes principales

Note: j'ai gagné’t be talking about the Overclocks for the weapons in this guide.

The Driller, just like all the other classes, currently has three main weapons as of the time I’j'écris ceci:

  1. CRSPR Flamethrower

This is the first weapon we’ll talk about, et ça’s called the CRSPR Flamethrower. Il’s the basic weapon for the Driller class, mais ça’s quite powerful. Essentiellement, it shoots a stream of fire in a straight line for a good distance, Mais si là’s a wall in the way, c'est gagné’ça ne marche pas. The range is pretty decent for a video game flamethrower, which is great because it takes a bit of time for its damage to really kick in.

When the flames from the CRSPR hit an enemy, a little icon shows up next to their health bar. Once that icon fills up, it means the enemy is « on fire. » Quand ils’re on fire, they start taking 6 points of damage every 0.3 à 0.5 secondes, and they also heat up nearby enemies, making it easier to set them on fire too. Plus, enemies that are on fire take extra damage from fire sources, which helps you kill them faster. Ou, you can just let them burn for a while and save some ammo.

Maintenant, laisser’s look at the special upgrades for the flamethrower. Ce sont’t just regular things like more ammo or longer range; they do some interesting stuff. There are three main types: sticky flames, causing fear, and making enemies explode.

Sticky Flames is all about control. Instead of just slowly hurting the enemies over time, toi’re also making it hard for them to get close to you. When your flames hit a surface, they stick to it and burn for 2 secondes, hurting anything that goes through and slowing them down. As you get better upgrades, you can make this sticky effect last even longer.

Fear Factor is pretty simple. Sometimes when you shoot your flamethrower, nearby enemies might get scared and run away. This can be super useful for making certain enemies, like Praetorians, stop their attacks and show their weak spots. Ils ont gagné’t run too far, so you need to take advantage of this moment!

Dernièrement, when you have this perk equipped, enemies you kill with the flamethrower might explode instead of just falling down like usual. Il’s like turning them into a free grenade that hurts anything around, even you, so be careful with that.

  1. The Cryo Cannon

Laisser’s talk about the Cryo Cannon. Il’s like a freeze gun, et ça’s actually the best main weapon for the Driller. Ce n'est pas le cas’t do as much damage as the CRSPR, mais ça’s better in some ways.

When you shoot an enemy with this, it freezes them. When an enemy is frozen, ils peuvent’ne bouge pas, ils peuvent’t'attaquer, et ils peuvent’t use special powers. S'ils’re flying, ils’ll fall down and shatter when frozen. Et, they take three times the damage from your attacks, except for dreadnaughts, which take 2.5 fois les dégâts.

Aussi, just like the CRSPR, it leaves a trail of ice on the ground. If enemies walk on it, they get cold and slow down.

Unlike the CRSPR, the Cryo Cannon doesn’t need to be reloaded. Mais, it does need time to recharge its freezing power. It has more ammo in its tank, which is useful because it doesn’t do as much damage as the CRSPR. You can make both the recharge time and the freezing effect better with upgrades. Plus, you can make frozen enemies shatter when they’re defeated.

  1. The Corrosive Sludge Pump

Maintenant, laisser’s talk about the Corrosive Sludge Pump. This is like a weapon that shoots yucky stuff, et ça’est un peu différent. Il’s super powerful, mais ça’s a bit tricky to use. Ce n'est pas le cas’t have as much ammo as the other two weapons, seulement 121 coups de feu, et moi’m not sure what’s in those tanks, mais ça’s probably not something you’d want to know about.

It does a lot of damage, but you have to aim carefully. It also has a special attack where you can charge it up and shoot a big pool of yucky stuff on the ground. This pool hurts enemies and makes them slow. But be careful because it uses more ammo.

When you upgrade this gun, you can make it better, like increasing the slow effect and the yucky damage. But most of the upgrades are like what you’je m'attendrais. Donc, this gun is kind of like chemical warfare, which might be a bit like breaking the rules in the DRG universe.

Armes secondaires

  1. Subata 120

Laisser’s talk about the Subata 120. Il’s a semi-automatic gun with a magazine that holds 12 balles. It shoots really fast and doesn’t jump around when you shoot it. It may seem basic, mais ça’s quite powerful. Shoot a Praetorian in the backside with a whole magazine, et toi’ll see their health go down fast.

The upgrades for this gun are pretty simple, at least until you get to the fourth tier. D'abord, you choose between getting +3 more damage for each shot or a big +60% bonus for hitting the weak spots of enemies. Alors, in the next three tiers, you get even more options. You can make it do fire, glace, or yucky damage, make it hurt flying Mactera more, break armor, stun enemies, or make your bullets go through one enemy and hit whatever’s behind them. Donc, it gets more interesting as you upgrade it.

À la fin, il’s one of my favorite backup guns, even if it might seem a bit plain.

  1. Experimental Plasma Charger (EPC)

Maintenant, laisser’s talk about the Experimental Plasma Charger, or EPC. Il’s like a semi-auto pistol, but it shoots super hot plasma instead of regular bullets. Unlike some guns, tu mets’t need to reload it. Plutôt, it has an ammo pool, and if you shoot it too fast, it can overheat. But it packs a punch, doing 20 damage with each shot. You can also charge it up to fire a big blast that goes 2 meters and does 60 dommage.

When it comes to upgrades, il’s all about making it better at not overheating, making the charged blasts go farther, and causing more burning damage to the enemies.

  1. Colette Wave Cooker

Enfiler’t à être dupe par le nom; this is basically a microwave that’s been turned into a gun. It works like the EPC, with an ammo pool and an overheating thing. Mais ça’s not very strong, only doing 7 damage with each tick. Il’s not great against enemies with armor, mais ça’s awesome for getting rid of the little ones and stopping exploders from going boom.

For upgrades, il’s similar to the Subata. The basic stuff is at the start of the upgrade tree, and then it gets more interesting in tiers 3 et 4. You can add bonus slowing power, get a different firing mode that has a wider beam but makes more heat, add yucky damage, a chance for enemies to blow up, or more damage for enemies that are already on fire or frozen. It might not be my top pick, mais ça’s fun to use every once in a while.

Grenades

  1. Impact Axe

The Impact Axe is a one-time-use throwing weapon that really smacks enemies hard, as long as they don’t have armor. If you miss your target and hit the ground, enfiler’ne t'inquiète pas, you can pick it back up. But once it hits an enemy, il’c'est parti pour de bon. It also stuns enemies if it doesn’t kill them in one hit. You start with a bunch of them, donc ça’s a good choice to keep Praetorians at a distance.

  1. High Explosive Grenade

The High Explosive Grenade is like the standard explosive you’ve seen in many shooter games. Hold the throw button to cook it a bit and try to time it right to make it go kaboom in the middle of a bunch of aliens for lots of kills.

  1. Neurotoxin Grenade

Maintenant, nous’re talking chemical stuff again. This grenade is like a smoke grenade, but the smoke is replaced with gas that’s toxic to aliens but safe for dwarves. Just make sure the Gunner doesn’t light up a cigar nearby because the gas is flammable. Combine this with the CRSPR flamethrower, et toi’ve got a powerful combo.

  1. Springloaded Ripper

Remember those spinning tops called Beyblades? Bien, this is like them but more deadly. Il’s basically three sawblades on a handle that go tearing through the ground, up walls, and across the ceiling before they eventually explode. They deal massive damage to anything they hit, including dwarves, Alors attention! Mais ici’c'est le piège – ils peuvent’t do anything against flying enemies because they can’je ne les atteint pas. Oh, and be careful where you throw them because they won’t stop spinning until they’c'est fini, and that takes a while.

Mobility Tool

I mentioned it before, but the Reinforced Power Drills are probably the easiest and most fun tools to use. Just hold down the trigger, et toi’ll see walls melt away before your eyes. But be careful not to keep it running for too long, ou ils’ll overheat.

When you have these cool tools out, your HUD will change to show a bunch of horizontal lines with numbers like « 0, » « 45, » et « -45 » beside them. Those numbers are degree angles, et ils’c'est important. Tu vois, anything steeper than 45 degrees can’t be walked up and down easily. Donc, remember this when you’re creating ramps or tunnels for pipelines.

As for melee weapons, ils’re not super great. They take a long time to defeat enemies, but you can upgrade them to cool down after each kill. The biggest problem, cependant, is how they make you blind when you use them. They throw rocks and dust into your face, making it hard to see sudden gaps in the floor ahead of you. Donc, you might fall from great heights a few times while using them, mais toi’ll still love them anyway.

Utility Tool

Si tu’ve ever checked out the DRG subreddit, you probably know all about the Driller’s Utility tool.

Il’c'est le « Scout Removal Device, » also known as the Satchel Charge. This little beauty is a bundle of super explosive stuff connected to a remote detonator. You can use it to blow up terrain, get rid of enemy hordes, or just make things go boom. Il’s great for taking out big enemies fast or quickly mining that chunk of gold. And when you use it, the game even shows you a big red bubble to let you know what’s in the explosion range and what’ce n'est pas. Super handy!

Mais ici’c'est le piège: you can only use one at a time, and you only carry 2 of them on a mission, unless you buy the upgrade that lets you bring 3. Once you throw one down, you have to either blow it up or pick it back up (which is locked behind an upgrade) before you can put down another one.

Et hé, just a little reminder: Satchel Charges are meant for terrain and enemies, not for each other. La sécurité avant tout!

C'est tout ce que nous partageons aujourd'hui pour cela Deep Rock Galactique guide. Ce guide a été initialement créé et rédigé par ACynicalMute. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.

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  • Titre: Deep Rock Galactique
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