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DCS World Steam Edition Update Patch Notes on April 10, 2024

Posté sur 04/21/2024 Par Bot de correctifs Aucun commentaire sur DCS World Steam Edition Update Patch Notes on April 10, 2024
  • Titre: DCS World Steam Edition
  • Date de sortie:
  • Promoteur:
  • Éditeur:
Information about DCS World Steam Edition is still incomplete. S'il vous plaît, aidez-nous à remplir les détails du jeu en utilisant ceci formulaire de contact.

✅ Source vérifiée via Communauté Steam

  • Titre du correctif: DCS 2.9.4.53549
  • Date de sortie du correctif: Avril 10, 2024

The developer of DCS World Steam Edition has released a new update for the game on April 10, 2024. Voici les nouveautés que vous devriez vous attendre à voir ou à modifier dans cette nouvelle mise à jour. Ces informations ont été extraites directement de l'annonce officielle sur Steam. 

Monde DCS
  • CTD with new Oculus/Meta Quest 2/3 v63 software – fixé.
  • NOUVEAU: Added over-pressure shockwave influence from bombs, missiles, shells and gunfire on terrain vegetation like trees, bushes, and grass.
  • FIXÉ – Linked Zone doesn’t work with player-controlled units in Mission Editor.
  • ChinaAssetPack. Fixed HQ-7 AI launcher missile guidance issue (better hit rate).
  • ChinaAssetPack. Changed HQ-7 EO drivable version back to tracking radar version
  • Chat vocal:
  • Added a separate input layer for each FC3 aircraft.
  • Added the Forced PTT mode for intercom.
  • Fixé. FM range is missing R-862 radio.
  • Fixé. The frequency range of P-832M.
  • Armes. Chaffs do not affect some radar-guided SAMs missiles – fixé.
  • AI aircraft. Tanker hose-cone is in retracted state when refuelling – fixé.
  • Update default trimmer sounds in accordance with new references.
  • AI aircraft. Helicopter with certain main rotor damage makes its crew heads bounce as if head-bangers – fixé.
  • MOI. Crash when deleting text from editor text field in some cases – fixé.
  • Interface graphique. When the user edit the joystick name and pressing <ENTRER> (as suggested by tooltip), OPTIONS window closes – fixé.
  • Armes. AGM-65E2L still hits the target after the laser designator turns off – fixé.
  • MOI. Freeze at Sim Poststart when using ‘Show Hidden Units’ – fixé.
  • Député. When started after a DCS client, a local dedicated server « steals » Force Feedback from the DCS client – fixé.
  • Député. JTAC laser code setting is transferred to another mission – fixé.
  • AI surface. Some ships prevent Fog of War unfogging when they are more or less distant from the enemy targets – fixé.
  • AI surface. Ground units don’t work if the mission has an intro – fixé.
  • AI surface. Some units always face north – fixé.
  • Airborne troops. Crash when requesting to disembark – fixé.
  • AI surface. Added new sound for M-60, BMD-1 and BTR-D.
  • 3D Models. Fixed models (SA-10) S-300.
  • Interface graphique. CTD when trying to play Ogg Theora video tutorials – fixé.
  • SNS devices. Digital map floating after initialization when an aircraft spawns airborne – fixé.
DCS: F-16C Viper by Eagle Dynamics
  • G effect improvements. Loss of color, tunnel vision, and black out have been adjusted and all happen over a greater time period. This is most useful AFTER performing a G warmup (4 à 5 G for 90-degrees, and then the same manoeuvre back in the other direction). À 9.3 G and after a G warmup, blackout now occurs at approximately 30 seconds instead of 9.5 secondes. – travail en cours. Sound effects will be done later.
  • Added embedded INS+GPS logic based on Kalman filter. – travail en cours.
  • Fixé: “Knife Edge Pass” review FCS logic.
  • Fixé: TGT-TO-VRP (CCRP) crash when activating it.
  • Fixé: CTD when switching FCR mode in OVERRIDE.
  • Fixé: Datalink with human players not working if GPS is unavailable.
  • Fixé: Datalink doesn’t work for maps in the Western hemisphere.
  • Fixé: Multiplayer datalink share of detected air targets.
  • Fixé: VSR gets stuck in EXP when switching to VSR in EXP.
  • Fixé: FCR auto-display range is not working with a SAM designated target.
  • Fixé: VSR Scan limits not possible to slew.
  • Fixé: TGP line-of-sight oscillations and freezing.
  • Fixé: Commanding area or point track with TGP in STBY moves SPI to behind aircraft.
  • Fixé: FPS drop with JDAM.
  • Fixé: Maverick ripple lock loss.
  • Fixé: MAV TD BOX drift.
  • Fixé: Inboard HARMs jettisoned inhibit outboard HARMs from designation.
  • Fixé: HSD Expand can cause some symbology to disappear.
  • Fixé: MSL/DGFT/AA mode OSB 9..
  • Fixé: Sensors do not follow steerpoint after AGM-65 EO-VIS usage.
  • Fixé: WCMD loss of TUI after bomb release on HUD.
  • Fixé: HTS major and minor axis data becomes unstable in some situations.
  • Fixé: Engine nozzle feathers graphical error.
  • Fixé: Jamming SURV effect improvements.
  • Fixé: Display behaviour for AGM-65 LOS Circle « in range » box is inconsistent.
  • Fixé: Cockpit seems to have two reflections.
  • Fixé: IAM missed by the amount of drift.
  • Fixé: GMT TMS Up while tracking moving ground targets causes target info and background map to disappear.
  • Fixé: AGM-65 setting SOI to WPN before designating in EO-VIS moves designation to 0,0 coordonnées.
  • Fixé: GBU-24 symbology jumping around and erratic when on ground.
  • Fixé: Cursor zero ignores newly set Mark Point if using DTOS.
  • Fixé: F-16 Switching from TWS to RWS while in STT drops track briefly.
  • Fixé: Visual issue with F-16 HUD glass edge.
DCS: F/A-18C by Eagle Dynamics
  • Fixé: BRA on RDR ATTK page does not use MAG, using TRUE heading incorrectly.
  • Fixé: AACQ and Bullseye information is overlapping – Bullseye symbol overlapping.
  • Fixé: High drag bomb release error in Free Fall (FF) mode.
  • Fixé: RAID mode can be « pre-activated » prior to entering TWS.
  • Disabled Game Flight Mode.
  • Fixé: ASI command makes a little overcompensation command – Pitch down tendency.
  • Fixé: Check stab command NU at landing flare touch down.
  • Fixé: TDC in RDR ATTK and AZ/EL does not show info for trackfiles in memory, when in STT.
  • Fixé: Check trim advisory not showing.
  • Fixé: Steerpoint TPOD misalignment/drift.
  • Fixé: ACM Slew and NO RAD indication under specific flow.
DCS: A-10C II Tank Killer by Eagle Dynamics
  • Fixé. Altimeter is missing a decimal separator for pressure setting.
DCS: AH-64D by Eagle Dynamics
  • Game Flight Mode disabled.
  • Fixé: CTD on turning on AH-64D TADS.
  • George AI tuning.
  • NOTE: In the next update, we plan to add LINK, ZOOM, and C-Scope functions.
  • DCS: Mi-24P Hind by Eagle Dynamics
  • Ajouté: Bind for radar altimeter dangerous altitude setting
  • Fixé: Alors que “Hydro Lock” option activated , moving collective without hydro release pressed still affects avionics but not FM
DCS: P-47D Thunderbolt by Eagle Dynamics
  • Fixé. P-47D-40 bugged gunsight external texture
  • Fixé. hydraulics drives fail to extend undercarriage after repair
  • Ajouté. New landing gear physics
DCS: P-51D Mustang by Eagle Dynamics
  • Ajouté. New landing gear physics (including TF-51D)
DCS: Spitfire LF Mk. IX by Eagle Dynamics
  • Cockpit reflection tuned
DCS: Supercarrier by Eagle Dynamics
  • Fixé: Deck crew LODs have spikes
  • Fixé: Supercarrier ATC radio menu is broken during takeoff from the catapult
  • Fixé: Radio menu may break after repeated landing request in some case
DCS: NS430 by Eagle Dynamics
  • Fixé. Terrain mode memory leak leads to CTD
  • Fixé. Options menus have truncated labels
  • Fixé. Wrong indicated ground speed
  • Fixé. HFOM and VFOM statuses on GPS page won’t fit into its fields
  • Fixé. Crash that happens during zooming in and out on the Persian Gulf map
DCS: Mirage F1 by Aerges

Général:

  • Rear pilot is now not present in the Mission Editor preview window (basically in payload dialog) quand le ‘Solo Flight’ l'option est sélectionnée.
  • The rear pilot is now not present in a human-controlled Mirage F1 BE, once in the mission, quand le ‘Solo Flight’ option is enabled.
  • Adjusted appearance of the aircraft mission options dialog.
  • Now with the ‘Disable force feedback effects’ option checked, force feedback joysticks (if any is connected) will always return a constant spring force. All FFB shake effects will be disabled as well.
  • Now with the ‘Disable force feedback effects’ option checked, ‘Forcer la rétroaction’ section in the Special Options dialog is inactive.

Radar:

  • Implemented radar ‘Standby’ mode.
  • Implemented radar power up sequence: Display is available at the 31st second after radar power up (PNE light goes out at the 35th second), and transmitter is ready after 3 minutes timeout (EMI light will cease at this moment).
  • Added power up logic for the radar “PA” (parametric amplifier) lumière.
  • Fixed dedicated 1st and 2nd stage commands of the radar antenna elevation buttons behaviour when 2nd stage is released with 1st stage still being held pressed.
  • The radar resulting antenna altitude difference now can’t be more than +/-48000 ft in both ‘E’ et ‘D’ elevation control modes.

Systèmes:

  • Fixed clickability issues (shifted clickspots) with the lights panel at the right side of the Optical Sight ( ‘C + M or SW’ et ‘Jammer Detection’ lumières).
  • Fixed AoA light strip not illuminating in Mirage F1 BE rear cockpit.
  • Fixed combat flaps logic not working in Mirage F1 BE.
  • Fixed Optical Sight test symbology appearance:
  • ‘Approche’ test mode is now enabled for testing only when none of the weapon modes were selected.
  • Attitude scale now displays -60 deg of pitch and 180 deg of bank in normal scale display mode, et -40 mil of pitch and 180 deg of bank in simplified scale display mode.
  • Gun firing reticle now has 40 mil diameter in all test modes.
  • Adjusted the following symbols positions in various test modes: target symbol, gun firing reticle, radar command reticle.
  • IFF will start in N when the aircraft is initialised hot on the ground.
  • Fixed brightness adjustment of IFF lights.
  • Default mode 2 IFF code is now 2000.
  • Added magnetic indicator logic in the Mode 4 IFF panel.
  • Fixed launch problems created by a mixed F1 and F4 rocket payload.

Flight Model:

  • Added vibrations with airbrake deployment at high Mach.
  • Fixed a small bug in airbrake pitching moment tables.

Communications:

  • Ajouté ‘Engage Ships’ radio command.
  • Ajouté ‘Engage with’ radio submenu.
  • Added F1 TRAP 136 and TRAP 137B radios presets for Voice Chat.
  • Changed TRAP 136 V/UHF radio guard frequency to the standard one: 243 MHz.
  • Voice Chat intercom does not operate anymore when electric power is unavailable.

3D model and textures:

  • Added cryptographic computer unit texture.

Divers:

  • Updated Flight Manual. Mainly IFF description, including mode 4, and Controls Window description.
DCS: C-101 Aviojet by AvioDev

Général:

  • Rear pilot is now not present in the Mission Editor preview window (basically in payload dialog) quand le ‘Solo Flight’ l'option est sélectionnée.
  • ‘Solo Flight’ is now available for AI-controlled aircraft.
  • Fixed C-101EB ‘Anglais’ cockpit livery not being applied.
  • Now with the ‘Disable force feedback effects’ option checked, force feedback joysticks (if any is connected) will always return a constant spring force. All FFB shake effects will be disabled as well.

Communications:

  • Added Voice Chat sound filters parameters for ARC-134, V/TVU-740, and VHF-20B radios presets.
DCS: JF-17 by Deka Ironwork Simulations
  • Nouveau: inSky SATAC 2022 Champion skin
  • Nouveau: draw two airspace on HSD (UN: purple and B: cyan)
  • MISSION (défaut): Added by mission maker using draw->line->segments
  • Bleu: BKYA and BKYB
  • Rouge: RKYA and RKYB
  • Neutre: NKYA and NKYB

F10 Label: Added by player on F10 using label

  • JKYA1~JKYA10 and JKYB1~JKYB10
  • Always closed polygon

Préréglage: Added by preset lua

  • Each terrain has its own airspace lua
  • Lua sample can be found in JF-17/Doc directory
  • Lua (déposer) can be edited (replaced) pendant (Député) mission for quick update
  • In MP, each flight/squadron can use its own lua (convenient distribution)
  • Help keep F10 map clean
  • Faire le ménage: remove airspace from HSD
  • Note:
  • You can select airspace source in configuration panel then update DTC
  • Each draw no more than 10 line segments
  • Fixé: unstoppable refocus of WMD7 camera
  • Fixé: WMD7 laser cannot be repaired after run out of life
  • Adjusted: WMD7 CCD image source (better CCD grey image)
  • Adjusted: install/remove ladder and inlet cover via config panel
  • Adjusted: switched to ED’s GB-6 and LS-6
DCS: Black Shark 3 by Eagle Dynamics
  • Fixed Ka-50 old QS Syria missions corrupted start position
  • Incorrect audio/subtitle warning given for INU Fixpoint within 18km – fixé
DCS: Flaming Cliffs by Eagle Dynamics
  • A-10A. Panel lights texture issue (frontière) – fixé
  • A-10A. Cockpit model adjustments
  • Su-33. Reflections can be too strong at odd times on gauges – fixé
  • Su-25T. Kh-58 missile collide with plane during launch with big sideslip angle – fixé
  • A-10A. HSI and ILS are not working – fixé
  • Su-25A. CCRP ripple release mode does not work with MBD2-67 – fixé
  • Su-27. MFD placed in wrong place in HUD view mode – fixé
DCS: L-39 Albatros by Eagle Dynamics
  • Added Marianas Instant Action missions
DCS: Mi-8MTV2 by Eagle Dynamics
  • Cockpit reflections tuned
DCS: Yak-52 by Eagle Dynamics
  • FIXÉ: Reflections too strong under flashlight
DCS: Combined Arms by Eagle Dynamics
  • Fixed player-JTAC operation in MP.

Campaigns

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

Campaign was updated to version 2.3

  • All Missions – Top down review and many bugs squashed big and small. Many thanks to Pyrocumulous! His help was instrumental.
  • All missions – radio frequencies better coordinated for all aircraft in the strike package
  • All missions – updated Datalink connections for all like aircraft.
  • All missions – changed all displayed messages to Clearview
  • All missions – updated to new F10 menu system which adds new options for the player to manage thier simulation’s environment. Thanks Gareth Magnall https://www.youtube.com/@Pukin-Dog
  • All missions – Wingmen (Pig-2, 3 & 4) changed over to a seperate group for more tasking flexibility. Thanks B.D.
  • All missions – added the option of a Practice Sortie to each mission. This will allow the mission pilot to exit the primary mission, fly a practice sortie with the same loadout as the primary mission, and then reenter the primary mission. The mission pilot can fly and practice any technique/profile, rearm and refuel as desired, and then re-enter the primary mission when ready.
  • All missions – now have the ability to accelerate time (fast forward between waypoints) without missing any mission critical inputs or messages. Thanks Sedlo.
  • All missions – datacards use different font/colors for easier reading.
  • All missions – end of mission music added.
DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations
  • All missions – Air defense visibility adjusted to get AI SEAD flights attack higher priority targets over Rapiers and AAA
DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
  • Updated mission 13
DCS: F-14A Fear the Bones Campaign by Reflected Simulations
  • Su-25T was removed from modules list
DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
  • Added campfire to mission 1 to assist in location of enemy training camp
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
  • ATC frequencies changed and corrected
Spitfire IX The Big Show Campaign by Reflected Simulations
  • Complete revamp of the campaign to version 2.0
  • Every mission uses historical locations now
  • Mission historical inconsistencies fixed
  • Mission timings adjusted based on further research
  • Smoothened triggers
  • More voice overs and sound effects added
  • Reworked kneeboards and briefing visuals
  • Corrected mission timings
  • ATC frequencies changed and corrected yet again.
DCS: P-51D Debden Eagles Campaign by Reflected Simulations
  • ATC frequencies changed and corrected yet again.
  • All takeoff sequences were reworked
DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations
  • More damage fail safes added to mission 12
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
  • ATC frequencies changed and corrected
DCS: P-47D Wolfpack Campaign by Reflected Simulations
  • Mission 12 – flight has no bombs – fixé
A-10C / A-10C II Basic Flight Training Qualification Campaigns by Maple Flag Missions
  • Corrected CMSP Switch Trigger Test for both A-10C and A-10C II BFT01 missions.
DCS: UH-1H Worlds Apart – Printemps 2025 Campagne
  • Mission 1 – Dans certains cas, AI does not trigger when landing at station 1. The trigger has been adjusted and the take-off can be forced as a solution via the F-10 radio menu.
DCS: Raven One Dominant Fury Campaign

Mission 2:

  • fixed issue where mission would not progress after reporting seeing the yacht
  • complete mission update to match new radio system
  • F10 radio menu and space bar now can be replaced by HOTAS switches for better immersion
  • added Link4 and ACLS to the carrier

Mission 9:

  • fixed issue with Texaco 21 refuelling of Texaco 11
  • fixed issue with SCUDs not firing and breaking the mission
  • complete mission update to match new radio system
  • F10 radio menu and space bar now can be replaced by HOTAS switches for better immersion
  • added Link4 and ACLS to the carrier
  • added working TACAN to all flight members
F/A-18C Serpent’la tête 2 Campaign by Badger633
  • Missions 1: Fail on entering display fixed.
  • Missions 3,5, 8 et 10: EZ refuel versions Fords fuel mass reduced
F/A-18C Rise of the Persian Lion by Badger633
  • Mission 6: IR shield removed from enemy Helos.
  • Mission 7: Convoy blocking itself and not moving fixed.
  • Missions 4 à 9 et 13: EZ refuel versions Fords fuel mass reduced.
F/A-18C Rise of the Persian Lion 2 by Badger633
  • Mission 6: F18 not exploding fixed.
  • Mission 4,6,8,9a,9a and 12: EZ refuel versions Fords fuel mass reduced.
  • Mission 12: Bugged moving rectangular zone fixed.

Pour en savoir plus sur cette nouvelle mise à jour, vérifiez la source officielle mentionnée ci-dessus.

Notes de mise à jour Mots clés:DCS World Steam Edition

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  • Titre: DCS World Steam Edition
  • Date de sortie:
  • Promoteur:
  • Éditeur:
Information about DCS World Steam Edition is still incomplete. S'il vous plaît, aidez-nous à remplir les détails du jeu en utilisant ceci formulaire de contact.

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