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Cyber-chevaliers: Notes de mise à jour de Flashpoint en avril 11, 2024

Posté sur 04/23/2024 Par Bot de correctifs Aucun commentaire sur Cyber-chevaliers: Notes de mise à jour de Flashpoint en avril 11, 2024
  • Titre: Cyber-chevaliers: Point d'éclair
  • Date de sortie: Octobre 17, 2023
  • Promoteur: Frères de triche
  • Éditeur: Frères de triche

✅ Source vérifiée via Communauté Steam

  • Titre du correctif: Mise à jour #72: Snake-Eyes
  • Date de sortie du correctif: Avril 11, 2024

Le développeur de Cyber ​​Knights: Flashpoint a publié une nouvelle mise à jour pour le jeu en avril 11, 2024. Voici les nouveautés que vous devriez vous attendre à voir ou à modifier dans cette nouvelle mise à jour. Ces informations ont été extraites directement de l'annonce officielle sur Steam. 


Welcome to Update #72, with some new eye designs for your characters, an important meta change for Heat to truly be 100/100, an improvement for the rules about longterm ignoring Wounds, better matrix options in the TRUCK JOB and a bunch of level and lighting engine fixes.
If you are enjoying the pace of constant updates and improvements, or feel like we’re just heading the right direction please take a moment to leave a review!
Apologies again for the size of the review, the main contributor is rebaking lights across the game as we keep making tweaks to improve everything / fix a few final bugs.

New Eye Designs – Is that a cat or a snake?

With the lighting engine in the rear view mirror, nous’re returning to character improvements. Nous’ll be working on improved skin texturing and roughness, small face and eye animations to help bring characters out of their wooden stare and more.
Ce soir, nous avons 3 new eye designs – either contacts or cybernetic. The power button, burning sun and the cat eyes. Or lizard eyes? Quelque chose.

Heat is 100/100 Max.

For those players running hot squads and cycling proc-gen missions who were turning up the Heat, nous’ve got you. The Heat scale is now correctly clamped between 0 et 100. This will be important meta fix for the upcoming safehouse base building and reduce the possible « run-away » feeling with Heat that once you go so high it just stopped mattering jamais.
Souviens-toi, base building will also offer options to reduce Heat in large chunks, donc si tu’re a high Heat team, this hard cap at 100 should help and then you’ll be getting more tools to use in the future.

Festering Wounds

Avec cette mise à jour, nous’ve added a slow-burn system around Wounds. Untreated Wounds will slowly, over time gain a percentage chance of increasing in their level. It is good to see a doctor if you’ve been permanently injured. If allowed to fester over large period of time, these wounds can become far more debilitating that they are at level 1.
This is purposefully a slow-burn type of system. You will not see sudden upgrades in Wounds popping off left and right. This is more like, « enfiler’t ignore a Wound for 50 jours ».

Truck Job Matrix

You can gain a lot of advantages on the recently added TRUCK JOB through the matrix host. To help push variety in this level and keep the matrix side of the challenge, Bien, … stimulant, nous’ve added new variations to the matrix hosts that be be proc’d into the TRUCK JOB.

Carte & Lighting Cleanup

Nous’re still cleaning up a good number of very minor issues with lighting and maps. The most common seems to be some papers on the floor glowing white in some cases. Hopefully we’ve eliminated that bug with this update, but it remains to be seen until the release gets out into the wild to be truly sure.
Nous’ve also fixed a number of issues where something invisible was blocking pathing and causing odd paths around something that clearly wasn’t là. Nous’ve resolved this for the next update in levels like the Sewers and Foward Op and also established a better footbridge in Slumroad Junction over an area on the stairs that really looked like you could pass there but you couldn’t.

v1.5.9 – 4/10/2024

  • Ajouté 3 new eye designs – chat, power button, burning sun
  • Adjusted zoom rules for appearance tab, will now zoom in on face or eyes selection
  • Fixed rules for Heat so that it never exceeds 100/100
  • Merc Wounds will slowly increase level on their own over time without treatment
  • Fixed another set of odd invisible things blocking navigation in Sewers and Foward Op maps
  • Fixed misleading navigation area around stairs in Slumroad Junction
  • Fixing a few mistakes where character names were hardcoded into dialog in Tutorial and didn’t respond to changes you made
  • Fixed issue with one map and Kill 3 combo that could result in instant victory
  • Fixed long diagonal connection in one of the proc-gen SCU matrix host templates
  • Increased variations of matrix hosts available in the Truck Job
  • Fixed odd horizontal line hovering in safehouse

Pour en savoir plus sur cette nouvelle mise à jour, vérifiez la source officielle mentionnée ci-dessus.

Notes de mise à jour Mots clés:Cyber-chevaliers: Point d'éclair

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  • Titre: Cyber-chevaliers: Point d'éclair
  • Date de sortie: Octobre 17, 2023
  • Promoteur: Frères de triche
  • Éditeur: Frères de triche

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