Here is a guide for moving models from Brigand: Oaxaca to newer software, in case you prefer not to deal with editing models in old programs.
introduction
Blender and many other current model editing tools don’t handle .X or .DBO files well. The plugins claiming to support them are often seriously broken on recent versions. Instead of crafting a new .X importer from scratch, je’ll guide you on utilizing Milkshape 3D to export models into an editable format.
A significant thing to note is that this approach may not handle animated models properly; they might turn out as static models. Malheureusement, Je n'en ai pas’t have a solution for that issue.
Exigences:
- The Extras DLC
- Milkshape 3D
- Mixer
Finding the Model
Head to your Brigand directory, le mien’assis
D:\SteamLibrary\steamapps\common\Brigand
but yours might be stashed elsewhere.
Locate it by right-clicking on Brigand in the library, Sélection de propriétés, Fichiers installés, and then Browse.
Maintenant, explore the Stuff directory. Si vous le pouvez’je ne le trouve pas, you likely skipped the Extras DLC installation. Rectify that. À l'intérieur, spot the Objects X folder containing every 3D model used (or unused) in the game and its DLCs.
For this walkthrough, laisser’s extract the Merc. Simply open the folder labeled « Merc » and scout for the .X files. Good find!
Converting the Model
Lancement (or install, if not done already) Milkshape 3D. Head to « Outils » in the top bar, and scroll down until you spot « DirectX Mesh Tools. »
A small window pops up; hit the folder icon to unveil a model. Navigate to the model’répertoire S (pour moi, il’s the Merc), and select the .X file to load it.
Click the save icon to bring it into Milkshape; the trickiest part is done.
Dernièrement, frapper « Déposer » in the top bar, alors « Exporter, » and pick your preferred model format. I prefer OBJ.
Importing the Model (and Some Minor Fixes)
In Blender, the importing process is straightforward. Aller à « Déposer » in the top menu, puis sélectionnez « Import, » et choisissez « Wavefront OBJ. »
During import, you might notice the absence of textures and a surplus of textures.
This is easily fixed. Just delete all but one material. Locating the texture is simple: Blender doesn’t support DDS files, but the Extras folder provides all textures in PNG format. Navigate to the needed texture and use it.
Par défaut, the faces may appear strangely separated. Bien que je’m unsure why, you can tidy it up by performing a Merge By Distance on the model to connect all faces.
Après importing models, you might spot oddities. The in-game mercs never wore helmets, and that gun looks peculiar. Brigand conceals these parts. Simply delete them, et toi’je serai prêt à partir.
Toi’ve successfully brought a Brigand model into Blender. Maintenant, you can tweak and reimport them into the game, creating some awesome custom models for your mod!
Final Observations
No need to export every model; many characters share the same mesh! You can often identify characters using the same mesh by checking the gun on their texture sheet. Characters with a pistol on their texture, like the player, ITIC Cribbers, José, Mr Mungo, and Ozee, all use the Merc as their base mesh.
C'est tout ce que nous partageons aujourd'hui pour cela Brigand: Oaxaca guide. Ce guide a été initialement créé et rédigé par bad at video games. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.