✅ Source vérifiée via Communauté Steam
- Titre du correctif: Correctif 0.1.29: Fixed bugs that have been haunting Bloodthief since the beginning!
- Date de sortie du correctif: Avril 8, 2024
The developer of Bloodthief Playtest has released a new update for the game on April 8, 2024. Voici les nouveautés que vous devriez vous attendre à voir ou à modifier dans cette nouvelle mise à jour. Ces informations ont été extraites directement de l'annonce officielle sur Steam.
This build fixed some really tricky bugs that have been around since the very beginning!
Make sure to join the Discorde to get more frequent updates on development and just to chat and hang out 🙂
Corrections de bugs:
- Fixed bug that caused the level to load in a broken state, which would cause you to sometimes fall through the floor, go through walls, or miss checkpoints.
- Fixed bug that caused some textures to show up pink sometimes. je’ve been hunting this bug and the prior bug down for months and they should finally be fixed now – thank you to purple.r4t, rhogar_, mreowzers, p3ople, nyutie, and roblox_noob43 for the detailed bug reports that helped me figure these out! Please let me know in the discord if you’re still running into this bug or the one above.
- Fixed bug where you could ground-slam even if you don’t have enough blood in some scenarios.
- Fixed bug where crouching in the air cancels your ground slam.
- Fixed bug where if you interrupt a ground-slam with a ledge climb, the ground slam effects still play.
Optimisations:
- Pre-compile shaders during level-loading. This should significantly improve stuttering that can occur in your first play session. NOTE: The first time any level is loaded, there will now be a one-time “compiling shaders” step which will take 15 seconds or so.
Other improvements:
- Parry should feel much “tighter” maintenant (increased hitbox size but reduced the timing window to better sync with the parry animation).
- More sound effects, including buttons sounds in the main menus.
Autres changements:
- Disabled screen-space ambient occlusion for now. It is pretty expensive on low end machines and doesn’t seem to make a big difference aesthetically. Eventually I’ll make this a toggleable graphics setting but for now it is off.
Pour en savoir plus sur cette nouvelle mise à jour, vérifiez la source officielle mentionnée ci-dessus.