✅ Source vérifiée via Communauté Steam
- Titre du correctif: Update Announcement for Apr. 11ème: Mechanism Optimization & Corrections de bugs
- Date de sortie du correctif: Avril 11, 2024
The developer of BlazBlue Entropy Effect has released a new update for the game on April 11, 2024. Voici les nouveautés que vous devriez vous attendre à voir ou à modifier dans cette nouvelle mise à jour. Ces informations ont été extraites directement de l'annonce officielle sur Steam.
Nouvelles fonctionnalités
- Added a new in-game feedback feature, accessible through the Esc menu.
Optimisations
- Extended the marking time for [Type XVI: Ignition Bolt] of Noel’s Enhanced Potential [Tiret].
- Noel’S MOTION [Type XVI: Ignition Bolt] and Potential [Rechargement rapide] are easier to use while dashing.
- Extended the invincibility duration of some actions of Noel’s Potential Synergies;
- Increased the rocket damage for Noel’s Potential [Zero-gun: Fenrir/Bullet Rain.]
- Fixed an issue where some of Noel’s Dodge Invincibility frames weren’t working correctly.
- Fixed the issue of abnormal damage caused by the third slash of Hakumen’s Potential [Kandachi], released quickly through dashing after upgrading;
- Fixed an issue where Es’s Potentials [Taper:Trancheur « Gawain »] et [Taper:Trancheur « Galahad »] might not deal damage under certain conditions.
- Fixed an issue where, after upgrading Jin’s Potential [Fubuki /Sekkajin], the move [Hirensou] could not be generally activated during a dash attack.
- Relaxed the hit detection for Hibiki when attacking from behind.
- Fixed an issue where Jin could get stuck in the air for a moment after evading specific attacks from Susanoo with a dash.
- Added defenseless weakened states to Elite enemies: the Watcher, the Serpent of Destruction, and Susanoo, and slightly increased their HP.
- Optimized the attack moves and visual warnings for the Elite enemy, Tree of Origin.
- Improved audio and visual feedback for Perfect Clean and Elite Perfect Kills.
- Fixed an issue where the Tactic [Attack Lightwave] serait-ce’t charge during certain actions.
- Fixed an issue where the visual effects of enemy bullets entering the Tactic [Blackhole Slow] range played incorrectly.
- Optimized the display layer for the Entropy Debuff [Intermittent Butterflies,] ensuring buildings no longer obscure butterflies.
- Fixed an issue where characters were more likely to be hit by butterflies while Elite enemies were transitioning phases.
- Fixed an issue where additional HP recovery after revival from the Mind Crystal [Not Dead Yet] Wasn’t effective.
- You can now switch Potentials during the Potential trial process.
- Added settlement prompts for [PV maximum] et [Max MP] Spaces.
- Fixed an icon display error in the [Exchange Space] when purchasing Max HP and Max MP.
- Fixed an error in the prompt when all positive and negative effects have been obtained.
- Fixed the possible misalignments between the subtitles and audio of Phenomena.
- Added an option to hide the mouse cursor in settings.
- Made the SP Potential icons in the combat interface more prominent.
- Fixed an issue where the effect intensity adjustment might not actually be effective.
- Fixed an issue causing audio duplication in certain moves for Jin and other characters.
- Enhanced the visual effects for the Sakura City portal.
- Fixed an issue where it was possible to jump out of the current combat zone in specific scenarios, leading to being stuck.
Pour en savoir plus sur cette nouvelle mise à jour, vérifiez la source officielle mentionnée ci-dessus.