je’ve compiled a list of all the upgrades in Astronautiles along with their effects. C'est’t Guide de stratégie; plutôt, il’s une collection de notes i’Ve réalisé à partir de stations de mise à niveau pendant les courses et ma propre expérimentation. Il’S visant à m'aider à me souvenir de chaque mise à niveau’S effets lorsqu'ils sont rencontrés dans le moyeu. Si vous remarquez des inexactitudes, please let me know so I can correct them.
Autobarrier
- When enemies drop pearls, they create barriers upon death.
- These barriers manifest as small circles where the enemy was defeated and absorb a few bullets.
Axolotl
- Subventions +1 HP per stage for 4 étapes.
- Subsequently provides a +5% increase in POW per stage.
- Notamment, the POW increase from this upgrade bypasses the maximum POW limit.
Batterie
- Special bombs offer a stat boost upon use.
- PLASMA bombs provide a +5% Damage boost.
- MEND bombs grant +2 HP.
- BARRIER bombs offer a shield effect.
- These effects mirror the benefits of picking up a special bomb when already at full capacity, except for MEND Bombs, which have their effect doubled.
Clignoter
- Dashing now teleports your character.
- This teleportation doesn’t affect your momentum and instantly moves you in a chosen direction.
- It seems to have a slightly longer cooldown compared to the regular dash.
Chasseur de primes
- Increases the frequency of caches and cache nodes appearing in the game.
Cloak
- Grants immunity to contact damage.
- Provides triple invincibility frames after being hit.
Couronne
- Causes bosses to drop double pearls, yielding at least 400 instead of the usual 200.
- En outre, increases the maximum POW by 30%, raising it to 60%.
Oeil mort
Enhances toutes les armes with specific improvements based on the weapon type.
- BASIC: No additional effects.
- FLARE: Increases range.
- BURST: Boosts range and accuracy.
- PUNCHER: Widens spread.
- NEEDLER: Increases charge capacity without affecting charge time.
- FIREBALL: Enlarges projectile and blast size.
- LASER: Widens beam.
- AURA: Increases radius.
- FLAKSHOT: Fires an extra projectile.
Rabais
- Accorde un 25% discount on items in shops.
- Increases the stock of items in shops by one.
Gamble
- Accorde un 99% discount on items in shops.
- Allows for rerolling items into anything when using a bomb.
- These effects only trigger when rerolling a shop’articles.
Sablier
- Significantly extends the duration of the Pearl Chain timer.
- Feels like the duration is at least doubled compared to the regular timer.
Ionize
- Causes weapons to shoot bonus bullets, with the effect scaling based on POW.
- No effect at 0% Prisonnier de guerre, small effect at 5%, and maximum effect at 30%.
- Different effects for each weapon type:
- BASIC: No additional effect.
- FLARE: Extra bullets appear in a spray after the base bullets expire or hit something.
- BURST: Extra bullets appear perpendicularly after the base bullets expire or hit something.
- PUNCHER: Extra bullets appear and « bounce back » towards you after the base bullets expire or hit something.
- NEEDLER: Extra bullets appear while charging and target the nearest enemy.
- FIREBALL: Extra bullets appear in a spray after the base bullet hits something.
- LASER: Extra bullets appear perpendicularly all along the fully charged beam.
- AURA: Extra bullets appear in a spray around the base bullet as it moves. (Fewer bullets spray for the half-charge version)
- FLAKSHOT: Extra bullets appear after applying the damage over time effect and target the nearest enemy to the enemy taking damage over time.
Revue
- Grants a random weapon for the next 3 étapes.
- Fournit un +10% dommages et +10% POW boost.
Note: The random weapon selection does not consider your current weapon, allowing for potential changes from one type to another.
Coquille
- Triggers a bomb on the next 4 coups, activated after taking damage.
- Doubles the duration of bombs.
Sushis
- Subventions +4 HP.
- Causes shops to sell food items.
- CRAB CLAW: +1 HP, +1 Bouclier.
- TAKOYAKI: +1 HP, +5% Dommage.
Tension
- Causes all bombs to inflict damage.
- Doubles the number of plasma bomb pickups, resulting in two pickups in each Plasma Bomb bubble.
C'est tout ce que nous partageons aujourd'hui pour cela Astronautiles guide. Ce guide a été initialement créé et rédigé par Mx. Saturne. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.