This guide describes what upgrades to take to obtain a powerful build that is capable of defeating Darkness 0 without runes and scales into higher Darkness with Runes
Personnage
Shana is available by default.
Why take Shana?
- Shana gives the ability to reroll the upgrades available on level up, making it easier to hunt for specific upgrades and synergies.
- En outre, getting her Bonus XP Ascension from the first Boss can get you Snowballing into a powerhouse with level 60+ après 20 minutes.
- All bonuses on her Halo Ascension benefit this build greatly since core stats are reload speed and firing speed.
- Be mindful not to grab an upgrade with a penalty (written in red ingame) after gaining the « triple next upgrade » ascension.
Arme
The Weapon used for this build is the shotgun. Fire a volley and reload. That is the strength I want to emphasize.
Core Upgrades
The build focuses on shooting and reloading as quick as possible to deal damage and create a safe zone around you. This safe zone is mainly kept up by Fan Fire and later by the upgrades in the Frost Mage-Tree. The capstone Shatter in this tree provides insane crowd clearing and should be high priority after the second boss (the charger).
This is a list of the core upgrades in order of priority (baring Shatter) that are essential for the build:
- Quick Hands (+20% Recharger, +5% incendie)
- Fresh Clip (Reload rate +5%, +30% Bullet Damage for 1 second after reload)
- Double (Projectiles +1, Propagé +15, Dommages par balles -10%)
- Fan Fire (Last shot fires 10 additional bullets around you with 15% Dégâts de balle de base)
- Mini Clip (+100% Recharger, Dommages par balles + 50%, Max ammo -666)
- Tir rapide (+25% Incendie)
- Armé et prêt (+10% recharger, +2 Max ammo)
- Power Shot (+25% Dommages par balles, +20% Recul)
- Gun Mastery (+15% Dommages par balles, fire rate and reload; +1 max ammo and Piercing)
- Light Bullets (+15% Incendie, +1 Max ammo, +15% Bullet Speed)
- Big Shot (+25% Dommages par balles, +40% Bullet Size, -16% Incendie)
- Reaper Rounds (+15% Dommages par balles, +1 Perçant, killing Bullets continue to pierce)
- Death Rounds (-1 PV maximum, bullets gain an additional 10 dégâts de base)
- Frost Mage (bullets gain 35% chance to freeze enemies…)
- Bidon de glace (Firing the last shot releases 3 ice shards that freeze enemies)
- Shatter (frozen enemies explode on death dealing 25% max hp damage)
If none of the above upgrades are available, consider grabbing one out of skill trees already started or from the following section.
Utility Upgrades
When no core upgrades are available and their upgrade-trees are maxed out or you struggle with a certain aspect, these upgrade trees synergize with the build or help in general ways:
Hâte Arbre:
The upgrades in this tree make it a lot easier to outmaneuver the enemies.
Holy Shield Arbre:
This tree gives recurring protection and bonus movespeed/reload when not needing it. Lightning upgrade from this tree should be ignored in this build.
Take Aim Arbre:
The additional Bullet Speed causes your shots to travel farther and gives access to additional piercing, making it a fine choice to largen your safe space and fire further into the enemies.
Magnétisme Arbre:
easier acces to XP and later upgrades can significantly boost dps.
Vitalité Arbre:
In Case of emergency, increase max Life.
Tomes
The best Tomes to grab in order of potency are:
Tome du pouvoir
- Dommages par balles +50%
- Bullet Size +100%
- Perçant +1
- Incendie -25%
- PV maximum -1
Tome d'élasticité
- Bullet Bounce +2
- Dommages par balles -25%
- PV maximum -1
Tome de vitesse
- Move speed +50%
- PV maximum -1
Tome de rage
- Incendie +66%
- Propagé +60
- Dommages par balles -50%
- Recul -95%
- Base Ammo Count is tripled
C'est tout ce que nous partageons aujourd'hui pour cela 20 Minutes jusqu'à l'aube guide. Ce guide a été initialement créé et rédigé par Ahlpha-17. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.