This guide will tell you how to trigger a ghost quest and how to let the ghost join in Founders’ Fortune.
How To Trigger A Ghost Quest
To get a ghost quest you require a Migrant with the Diplomat trait. The trait should be ”natural” meaning it wasn’t added by life-satisfaction points. (Also a child with a ”natural” diplomat trait can’t summon a ghost in his life, Start Migrants can, however!)
What To Do Once The Ghost Appears
When the Quest appears, save before offering the required items!
The most important step: Save before offering the asked items!
This is so important because there are 2 types of ghosts and you want to get the blue one (friendly one) because he is the only ghost that can join your village. After you saved, ”sacrifice” the required items. To get a ghost you require a blue ghost. (Friendly ghost) So reload the save if it’s a red one (Evil ghost).
The red ghost (Evil ghost)
Will attack your villagers and once defeated give the summoner (the migrant who started the quest) a permanent Mood boost (4+) Disclaimer: Evil ghosts can’t join your village!
The blue ghost (Friendly ghost)
Will just roam around, until talked to.
Talk With The Friendly Ghost
What worked for me:
All these steps were done with the Summoner (Migrant that summoned the ghost).
- Talk to the ghost ONCE with the summoner. (If you talk with the ghost too much, the ghost will leave in the end)
- Wait until the quest says It’s time to say goodbye. Then talk with the ghost.
If you did these steps correctly you should get a message saying the ghost joined your village.
That's everything we are sharing today for this Founders' Fortune guide. This guide was originally created and written by MrProNoob. In case we fail to update this guide, you can find the latest update by following this link.