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martillo de guerra 40,000 marea oscura – Horda, Especial, y tiempos de desove de monstruos

Publicado el 12/08/2022 Por Combine00 No hay comentarios en martillo de guerra 40,000 marea oscura – Horda, Especial, y tiempos de desove de monstruos
  • Título: martillo de guerra 40,000: marea oscura
  • Fecha de lanzamiento: Noviembre 30, 2022
  • Revelador: tiburón gordo
  • Editor: tiburón gordo

Specials

The max amount of same type enemies that can spawn:
mutantes: 3
Sabuesos de la viruela: 2
Scab Bomber : 3
Pox Burster: 2
Scab Trapper: 2
Scab Sniper: 2
Scab Flamer: 2
Dreg Flamer: 2

Disabler target chance vs alone players:
hay un 50% chance Scab Trappers will target the alone player, a 75% chance for hounds to target the alone player and a 25% chance a mutant will

The specials that will coordinate a strike:
Sabuesos de la viruela, Scab Bomber, Scab Trapper, mutantes, lanzallamas

The specials that spawn for rush prevention
Sabuesos de la viruela, mutantes

The specials that spawn for speedrun prevention
Sabuesos de la viruela, mutantes, Scab Trapper

Special Pacing
Sedition (Nivel 1):
10% chance for coordinated strike, with with 120 segundos para 160 seconds between strikes. A strike will have 2 enemies attacking at once.

Specials cap at 3, and spawn with a 140 segundos para 300 seconds range

Time between rush prevention is 150 segundos para 250 artículos de segunda clase, and happen after 80 units of distance.

There is no speedrun prevention (from what I saw)

Uprising (Nivel 2):
10% chance for coordinated strike, with with 100 segundos para 120 seconds between strikes. A strike will have 2 enemies attacking at once.

Specials cap at 3, and spawn with a 120 segundos para 280 seconds range

Time between rush prevention is 80 segundos para 120 artículos de segunda clase, and happen after 60 units of distance.

Speedrun Prevention has a 20 a 40 segundo tiempo de reutilización, checking for a distance of 12 units every 5 seconds and is triggered after 4 checks.

Malicia (Nivel 3):
12.5% chance for coordinated strike, with with 80 segundos para 100 seconds between strikes. A strike will have 3 enemies attacking at once.

Specials cap at 4, and spawn with a 110 segundos para 250 seconds range

Time between rush prevention is 60 segundos para 100 artículos de segunda clase, and happen after 50 units of distance.

Speedrun Prevention has a 20 a 40 segundo tiempo de reutilización, checking for a distance of 12 units every 5 seconds and is triggered after 4 checks.

Herejía (Nivel 4)
:
15% chance for coordinated strike, with with 80 segundos para 160 seconds between strikes. A strike will have 4 enemies attacking at once.

Specials cap at 5, and spawn with a 90 segundos para 230 seconds range

Time between rush prevention is 50 segundos para 80 artículos de segunda clase, and happen after 45 units of distance.

Speedrun Prevention has a 10 a 20 segundo tiempo de reutilización, checking for a distance of 12 units every 5 seconds and is triggered after 4 checks.

Damnation (Nivel 5):
15% chance for coordinated strike, with with 70 segundos para 140 seconds between strikes. A strike will have 4 enemies attacking at once.

Specials cap at 6, and spawn with a 70 segundos para 200 seconds range

Time between rush prevention is 30 segundos para 50 artículos de segunda clase, and happen after 40 units of distance.

Speedrun Prevention has a 10 a 15 segundo tiempo de reutilización, checking for a distance of 12 units every 5 seconds and is triggered after 4 checks.

Hordes

Horde Pacing
Sedition (Nivel 1):
Max active enemies is 90, hay 17 seconds between horde waves and they spawn between 300 y 450 artículos de segunda clase. Ambush hordes have 1 wave and top at 50 active enemies, other hordes have 3 ondas. hay un 150 unit to 190 unit distance travel requirement for horde to spawn.

Trickle hordes spawn between 40 seconds and 45 artículos de segunda clase, with a travel distance between 90 y 180 unidades.

Uprising (Nivel 2):
Max active enemies is 90, hay 15 seconds between horde waves and they spawn between 260 y 420 artículos de segunda clase. Ambush hordes have 1 wave and top at 50 active enemies, other hordes have 3 ondas. hay un 120 unit to 170 unit distance travel requirement for horde to spawn.

Trickle hordes spawn between 40 seconds and 45 artículos de segunda clase, with a travel distance between 70 y 140 unidades.

Malicia (Nivel 3):
Max active enemies is 100, hay 10 seconds between horde waves and they spawn between 230 y 400 artículos de segunda clase. Ambush hordes have 1 wave and top at 50 active enemies, other hordes have 3 ondas. hay un 80 unit to 130 unit distance travel requirement for horde to spawn.

Trickle hordes spawn between 40 seconds and 45 artículos de segunda clase, with a travel distance between 40 y 90 unidades.

Herejía (Nivel 4):
Max active enemies is 110, hay 10 seconds between horde waves and they spawn between 210 y 340 artículos de segunda clase. Ambush hordes have 1 wave and top at 60 active enemies, other hordes have 3 ondas. hay un 50 unit to 80 unit distance travel requirement for horde to spawn.

Trickle hordes spawn between 40 seconds and 45 artículos de segunda clase, with a travel distance between 40 y 75 unidades.

Damnation (Nivel 5):
Max active enemies is 120, hay 10 seconds between horde waves and they spawn between 140 y 280 artículos de segunda clase. Ambush hordes have 1 wave and top at 70 active enemies, other hordes have 3 ondas. hay un 40 unit to 70 unit distance travel requirement for horde to spawn.

Trickle hordes spawn between 40 seconds and 45 artículos de segunda clase, with a travel distance between 40 y 75 unidades.

There are different types of horde: Emboscada, Far Vector, Trickle and Flood.
They are self explanatory: Ambush are the ambush hordes, Far Vectors are the horde waves you see just ambiently around, Trickle are enemies that spawn in groups that «trickle» in to keep you entertained, and Flood are the hordes that have the warcry.

This is meant to be more esoteric and not really meant as something that really matters unless you really want to minmax pacing or are purely curious about the pacing settings

monstruos

Sedition (Nivel 1):
Range of 0 – 1 jefes
0 Witches
Ogretes de la plaga pause horde pacing for 60 artículos de segunda clase, trickle horde pacing for 40 seconds and specials for 50 artículos de segunda clase
Beast of Nurgle pause horde pacing for 60 artículos de segunda clase, trickle horde pacing for 40 seconds and specials for 50 artículos de segunda clase
Daemonhost will despawn when you move 65 units away and it is passive.

Uprising (Nivel 2):
Range of 0 – 1 jefes
Range of 0 – 1 Witches
With an empty boss trigger, there is a chance that it is replaced with a patrol
Ogretes de la plaga pause horde pacing for 50 artículos de segunda clase, trickle horde pacing for 20 seconds and specials for 20 artículos de segunda clase
Beast of Nurgle pause horde pacing for 50 artículos de segunda clase, trickle horde pacing for 20 seconds and specials for 20 artículos de segunda clase
Daemonhost will despawn when you move 65 units away and it is passive.

Malicia (Nivel 3):
Range of 0 – 1 jefes
Range of 0 – 1 Witches
With an empty boss trigger, there is a chance that it is replaced with a patrol
Ogretes de la plaga pause horde pacing for 20 artículos de segunda clase, and specials for 15 segundo. Does not pause trickle horde.
Beast of Nurgle pause horde pacing for 20 artículos de segunda clase, and specials for 15 segundo. Does not pause trickle horde.
Daemonhost will despawn when you move 65 units away and it is passive.

Herejía (Nivel 4):
Range of 0 – 2 jefes
Range of 0 – 2 Witches
With an empty boss trigger, there is a chance that it is replaced with a patrol
Ogretes de la plaga does not pause pacing.
Beast of Nurgle does not pause pacing.
Daemonhost will despawn when you move 65 units away and it is passive.

Herejía (Nivel 5):
Range of 1 – 2 jefes
Range of 0 – 2 Witches
With an empty boss trigger, there is a chance that it is replaced with a patrol
Ogretes de la plaga does not pause pacing.
Beast of Nurgle does not pause pacing.
Daemonhost will despawn when you move 65 units away and it is passive.

Patrol Comps (Costra)

Sedition (Nivel 1):
Comp A:
4x Scab Shotgunner
6x Scab Stalker

Comp B:
3x Scab Gunner
6x Scab Shooter

Comp C:
3x Scab Mauler
6x Scab Bruiser

Uprising (Nivel 2):
Comp A:
4x Scab Shotgunner
6x Scab Stalker

Comp B:
3x Scab Gunner
6x Scab Shooter

Comp C:
3x Scab Mauler
6x Scab Bruiser

Malicia (Nivel 3):
Comp A:
4x Scab Shotgunner
9x Scab Stalker

Comp B:
5x Scab Gunner
8x Scab Shooter

Comp C:
5x Scab Mauler
8x Scab Bruiser

Herejía (Nivel 4):
Comp A:
4x Scab Shotgunner
11x Scab Stalker

Comp B:
6x Scab Gunner
10x Scab Shooter

Comp C:
6x Scab Mauler
10x Scab Bruiser

Damnation (Nivel 5):
Comp A:
6x Scab Shotgunner
8x Scab Stalker
2x Bulwark

Comp B:
8x Scab Gunner
6x Scab Shooter
1x Bulwark
1x Reaper

Comp C:
8x Scab Mauler
6x Scab Bruiser
2x Crusher

Patrol Comps (Hez)

Sedition (Nivel 1):
Comp A:
4x Dreg Shotgunner
6x Dreg Stalker

Comp B:
3x Dreg Gunner
6x Dreg Stalker

Comp C:
3x Dreg Rager
6x Dreg Bruiser

Uprising (Nivel 2):
Comp A:
4x Dreg Shotgunner
6x Dreg Stalker

Comp B:
3x Dreg Gunner
6x Dreg Stalker

Comp C:
3x Dreg Rager
6x Dreg Bruiser

Malicia (Nivel 3):
Comp A:
4x Dreg Shotgunner
8x Dreg Stalker

Comp B:
5x Dreg Gunner
8x Dreg Stalker

Comp C:
5x Dreg Rager
8x Dreg Bruiser

Herejía (Nivel 4):
Comp A:
4x Dreg Shotgunner
12x Dreg Stalker

Comp B:
6x Dreg Gunner
10x Dreg Stalker

Comp C:
6x Dreg Rager
10x Dreg Bruiser

Damnation(Nivel 5):
Comp A:
6x Dreg Shotgunner
8x Dreg Stalker
2x Bulwark

Comp B:
8x Dreg Gunner
6x Dreg Stalker
1x Bulwark
1x Reaper

Comp C:
8x Dreg Rager
6x Dreg Bruiser
2x Crusher

Eso es todo lo que estamos compartiendo hoy para este martillo de guerra 40,000: marea oscura guía. Esta guía fue originalmente creada y escrita por Combine00. En caso de que no actualicemos esta guía, puede encontrar la última actualización siguiendo este enlace.

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  • Título: martillo de guerra 40,000: marea oscura
  • Fecha de lanzamiento: Noviembre 30, 2022
  • Revelador: tiburón gordo
  • Editor: tiburón gordo

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