✅ Fuente verificada vía Comunidad Steam
- Título del parche: VRogue 1.3.0 Now Playing!
- Fecha de lanzamiento del parche: Abril 4, 2024
The developer of VRogue has released a new update for the game on April 4, 2024. Estas son las cosas nuevas que debería esperar ver o cambiar en esta nueva actualización.. Esta información fue seleccionada directamente del anuncio oficial en Steam.
Hello Rogues,
Today I’ve released v1.3.0 of VRogue!
Registro de cambios
realidad virtual:
- You can now indicate a tile to target (for e.g. correr) using the controllers instead of only the headset. The priority is offhand -> main hand -> cabeza.
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The dungeon now has a ceiling (era: a glimpse into the terrible endless void).
- The title screen has had several of its text and logos moved or resized to accommodate this new feature.
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The lighting has been re-done! Instead of a general directional light coming from the aforementioned void, there is an omnidirectional light a few meters above the player’S Cabeza.
- When you use a Wand of Light, this main light briefly shines blue.
- While hallucinating, the lighting color (and many other colors) also change
- If you drink a potion of levitation, tú’ll actually levitate!
- Reading a scroll of confusion will turn your hands red, just as the message says.
- Throwing items now only takes 1.5s of confirmation (era: 3 artículos de segunda clase).
- Stairs now have their own hold-to-confirm boxes to prevent clipping issues
- The pause screen now also has a status line.
Pícaro:
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The following Rogue options are now settable:
- saltar – Whether to jump to the end of a multi-tile movement (verdadero) or move the camera for each tile (FALSO, el valor predeterminado)
- nombre – The rogue’s nombre. Note this only affects e.g. tombstone displays and does not affect leaderboards or save game filenames.
- fruta – el jugador’s favorite fruit. This can occasionally spawn instead of regular rations.
- archivo – The filename to save/load games to. This is only settable via ROGUEOPTS or the command line, it cannot be changed in-game.
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Most rogue options can be set in one of three ways:
- Via the ROGUEOPTS environment variable, p.ej. ROGUEOPTS=name=Bort,saltar,fruit=apple,file=c:/tmp/zorb.save
- Via the –rogueopts command line argument, p.ej. –rogueopts=name=Incognito,nojump,fruit=bat,file=c:/tmp/zorb.save
- In game via the ‘opciones’ button on the pause screen.
Insectos:
- Fixed issue where there was a gap between walls and the floor tiles.
- Fixed issue where moving the player into a door could result in the player being shunted to the side by an errant collider.
- Fixed Z-fighting issues in passageways with corners
Para conocer más sobre esta nueva actualización, consulte la fuente oficial mencionada anteriormente.