Por defecto, the game uses FXAA anti-aliasing (it’s unclear why), which accordingly cuts the eye with aliasing and other flickering, this guide will show you how to enable TAA antialiasing.
Enable TAA
In order to enable TAA, abrir la consola «~» o «F8» and enter the following commands:
- r.DefaultFeature.AntiAliasing 2 (0 – no AA, 1 – FXAA, 2 – TAA)
- r.TemporalAACurrentFrameWeight 0.1 (mixing jitter and temporal filter, en 200% render resolution «0.2» would be a good value)
- r.TemporalAASamples 64 (affects the quality of TAA at an angle to the surface, such as horizontal lines)
- r.Tonemapper.Sharpen 1 (it is not recommended to turn it off because without it the picture is blurry)
These commands must be entered every time after loading a level.
In order not to enter each command separately, usa esto:
r.DefaultFeature.AntiAliasing 2 | r.TemporalAACurrentFrameWeight 0.1 | r.TemporalAASamples 64 | r.Tonemapper.Sharpen 1
Eso es todo lo que estamos compartiendo hoy para este The Solus Project guía. Esta guía fue originalmente creada y escrita por Egor179. En caso de que no actualicemos esta guía, puede encontrar la última actualización siguiendo este enlace.