✅ Fuente verificada vía Comunidad Steam
- Título del parche: In-game Editor Update
- Fecha de lanzamiento del parche: Abril 4, 2024
The developer of Tabletop Playground has released a new update for the game on April 4, 2024. Estas son las cosas nuevas que debería esperar ver o cambiar en esta nueva actualización.. Esta información fue seleccionada directamente del anuncio oficial en Steam.
This update is all about the in-game editor (also known as preview mode). There are several changes and updates that remove the need to return to the main editor view for most uses:
• Agregar «New Template» button in object library for edited package in preview mode
• Agregar «New Folder» button in object library for edited package
• Add buttons on templates in object library for edited package to allow editing, duplicating, and removing templates
• Allow Drag&Drop for templates in edited package to move them between folders, in object library and main editor window
• You can now edit templates of objects from other packages. Before modifying, you’ll need to save them as new templates in the edited package.
• Editing scale, color and other properties of templates that also exist as object properties during preview mode is now more consistent
• Changed buttons in preview mode to «Cerca», «Save as New», «Save and apply»
• Allow editing card stack properties when editing a card template in preview mode. The cards in the edited stack and other card stacks from the same template will be reset to the template default on saving.
• Don’t lift penetrable held objects above regular objects
Scripting
• Agregar UIElement.castShadow
to allow control over whether a UI casts shadows
• Agregar CheckBox.setBackgroundTransparent
y CheckBox.isBackgroundTransparent
to make the box invisible while it is unchecked
• Always call GameObject.onReleased
when an object is released. Before it wasn’t called when the object was snapped.
• Ensure that non-interactive objects are included in scripting traces and overlap queries
Correcciones
• Fixed issues when using drag&drop in the card stack explorer and container explorer
• Editing relative scale of labels and zones did not work properly
• Zooming objects with certain UI widgets could crash the game when the zoom was supposed to show UI
• Zooming to cards in card stack explorer as client could cause an error message to be displayed
• Lighting settings had no effect in Cyberpunk environment
• CheckBox
check state changes on host weren’t shown on clients
• MultilineTextBox.setBackgroundTransparent
was not replicated to clients
• Zoomed size could be wrong for objects that had UIs with UIElement.useWidgetSize = true
y UIElement.zoomVisibility != UIZoomVisibility.Regular
• TextBox.setBackgroundTransparent
y MultilineTextBox.setBackgroundTransparent
did not make the text box fully transparent while hovered or focused
• Usando StaticObject.onSnappedTo
could cause a crash after reloading scripts
Para conocer más sobre esta nueva actualización, consulte la fuente oficial mencionada anteriormente.