✅ Fuente verificada vía Comunidad Steam
- Título del parche: v1.007
- Fecha de lanzamiento del parche: Abril 23, 2024
El desarrollador de Steel Symphony lanzó una nueva actualización para el juego en abril 23, 2024. Estas son las cosas nuevas que debería esperar ver o cambiar en esta nueva actualización.. Esta información fue seleccionada directamente del anuncio oficial en Steam.
General:
- Preliminary AI.
- Drones’ weapons updated.
- MP name filter added.
- Spawn logic revised for teams.
- Quad armor power-up replaced with Impervious.
- Max of 1 spawn per 10 minutos.
- Graphic for equipment count updated.
Chasis:
- Tortuga: 1x Ordnance/Heavy -> 1x Heavy/Large
- Turtle default chassis updated.
- Turtle Thrust Ratio Above: .3 -> .19
- Aquila Min Thrust: 60 -> 135
- Sentry retains walking momentum when shooting behind.
- Sentry Min Thrust: 130 -> 120
- Commando Thrust: 65 -> 120
- Commando Jump: 100 -> 120
- Commando Min Thrust: 180 -> 130
- Scorpion retains walking momentum when shooting behind.
- Scorpion wing mount placements adjustested.
- Scorpion tail slot: 1x Heavy/Large Rocket -> 2x Light/Rocket/Large Rocket
- Scoprion main slot: 1x Heavy/Ord -> 1x Ord
- Orbital Min Thrust: 55 -> 135
- Bertha retains walking momentum when shooting behind.
Componentes:
- Arm of Giglamesh 2 Integrity: 350 -> 325
Armas:
- Minigun Shift aim enabled
- Heavy Gun Shift aim enabled.
- Ultra Gun Shift aim enabled.
- Ultragun Damage 7 -> 10
- Bullet Storm Shift enabled.
- Flame Thrower Max Lifetime: 15 -> 75
- Solar Incinerator Max Lifetime: 25-> 100
- Pulse Laser Damage: 55 -> 58
- Fire Bomb Launcher (área de efecto) Duration: 28 -> 38
- Fire Bombs now intercepted by flak, armas de fuego, and lasers.
- Cluster Bomb Launcher (área de efecto) Duration: 23 -> 38
- Cluster Bombs now intercepted by flak, armas de fuego, and lasers.
- Doomsday Cannon (área de efecto) Duration: 40 -> 45
- Doomsday Cannon Damage: 165 -> 160
- Plasma Spray (área de efecto) Duration: 0 -> 50
- Cañón de plasma (área de efecto) Duration: 0 -> 51
- Fusion Cannon (área de efecto) Duration: 51 -> 52
- Death Lotus Energy Use: 3 -> 2.75
- EMP Cannon EMP: 0.4 -> 0.3
- Ice Cannon:
- Gravedad -.07215 -> -0.034
- Velocidad: .24 -> .31
- Max Lifetime: 16 -> 12
- ROF: 20 -> 28
- PEM: 0.5 -> 3
- Damage to Shields equivalent to damage not on shields.
- EMP Duration: 0 -> 1
- Duration: 15 -> 45
- Weapon Path: Cryogenics -> Fuego antiaéreo
- Blizzard Cannon:
- Gravedad -.07215 -> -0.034
- Velocidad: .24 -> .31
- Max Lifetime: 16 -> 12
- ROF: 20 -> 30
- PEM: 25 -> 3
- Damage to Shields equivalent to damage not on shields.
- EMP Duration: 1 -> 2
- Duration: 15 -> 75
- Energy Use: 0 -> .159375
- Weapon Path: Cryogenics -> Fuego antiaéreo
- The Absolute Zero:
- Gravedad -.07215 -> -0.034
- Velocidad: .24 -> .31
- Max Lifetime: 16 -> 12
- ROF: 20 -> 32
- EMP Duration: 0 -> 3
- Duration: 30 -> 115
- Energy Use: 0 -> .5625
- Weapon Path: Cryogenics -> Fuego antiaéreo
- Cold Blue:
- Gravedad: 0.0001 -> 0
- ROF: 210 -> 20
- PEM: .5 -> 3
- Damage to Shields equivalent to damage not on shields.
- EMP Duration: 0 -> 5
- Duration: 30 -> 110
- Energy Use: 0 -> .375
- Ammo Count: 5 -> 12
- Weapon Path: Cryogenics -> Fuego antiaéreo
- Piercer Rocket Damage: 125 -> 130
- Rapier Missile Velocity: .06 -> .084
- MultiRocket Velocity: 0.1688 -> .2
- Destructor Rocket Velocity: 0.15 -> .2
- Air Death Missile Velocity: .065 -> .085
- Blacksun Rapiers can be fired sin Ord Stabilizers.
Módulos:
- Blast Plating +5 resistencia.
- Kinetic Plating +5 resistencia.
- Charged Plating +5 resistencia.
- Target Lock Cost: 1 -> .5 TJ
- PIN significantly buffed.
- Spectral Cloaking Device distortion affect added when cloaking.
- Spectral Cloaking Device changes reverted from previous update.
Equipo:
Second Gear Max Speed: 0.42 -> .044
__Bugs Fixes:___
- Accuracy tag bug fixed for Airbursts & MultiRockets.
- Name box graphically aligned in both lobby and hosts.
- Laser weapons (Pule & Laserbeam) have dmg vfx restored.
- Laserbeam + Pulse Laser combo damage bug fixed.
- Entering Configuration from MP host unchecks one’s ready-up.
- EMP Absorber/Plating resistance ceiling bug corrected.
- Bulletstorm can no longer be fired in the air without Ord Stabilizers.
Para conocer más sobre esta nueva actualización, consulte la fuente oficial mencionada anteriormente.