Just the build heights (and widths) for each map, in case you want to really plan ahead.
Introducción
Si, como yo, you’re wondering what exactly the build height limit for each map is, wonder no more!
Es 14. Generally speaking at least, some maps can vary so I’ll be updating with specifics as and when I find out.
Feel free to comment if you find any specifics and want me to add them to the guide, since I generally play games for a couple weeks/one playthrough then drop them for months it’ll probably take me a while to complete otherwise.
Aldea
Build Height: 14
Build Width: 9
Bosque
Build Height: por confirmar
Build Width: por confirmar
Lago
Build Height: por confirmar
Build Width: por confirmar
Desierto
Build Height: por confirmar
Build Width: por confirmar
pantanos
Build Height: por confirmar
Build Width: por confirmar
Nubes
Build Height: por confirmar
Build Width: por confirmar
Peaks
Build Height: por confirmar
Build Width: por confirmar
Volcán
Split Terrain on this one, entonces:
Main Build Height: por confirmar
Main Build Width: por confirmar
Secondary Build Height: por confirmar
Secondary Build Width: por confirmar
Acantilado
Build Height: por confirmar
Build Width: por confirmar
Turtle
Build Height: por confirmar
Build Width: por confirmar
Brief notes:
A few things I’ve found can help through my time in game so far:
- Rooms with no roof access (invernadero, righteous cloister, observatory, gazebo etc.) can be placed at the top of the university to mitigate the impact from their lack of connectivity – though note that for all intents and purposes they are 1 block higher than the blueprint shows, even when considering the build height limit (so on a map with a standard 14 build height limit, a greenhouse could be placed on the 13th floor, but not the 14th).
- Elves learn 30% faster in 4th floor or higher rooms, so it can be worth ensuring all the rooms you need to complete whichever objective(s) you chose are placed higher up, especially if you get items that increase the rate of elves who apply.
- Putting your infrastructure rooms (refectories, dormitories etc.) near your classrooms means that students don’t have to walk so far between their meals, classes and beds, so they spend less time commuting and more time learning (or at least meeting their needs). They also seem to prioritise rooms near whatever their most recent activity was, so placing the rooms you most want them to study in near their dorms can help them prioritise that sort of study.
Hope this guide helped, it’s the first guide I’ve written for steam, though I’ve been editing wikis for almost a decade now. Feel free to suggest any edits, though I’ll be trying to keep this one focused on build heights & widths (and possibly some build planning tips). gracias por leer!
Eso es todo lo que estamos compartiendo hoy para este Spellcaster University guía. Esta guía fue originalmente creada y escrita por RufusTheHound. En caso de que no actualicemos esta guía, puede encontrar la última actualización siguiendo este enlace.